Demon Fey

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What if, I as a DM happen to have far too much time on my hands, and put together a system where players remain at level 1, and buy class-features, skills, HP and feats with "building points" they get at the end of each adventure. Hp will be limited to a maxed out 12 + con.

Magic is rare, need to become an apprentice to learn everything, and a master mage might have a signature lvl 2 spell or a lvl 3 that he will hand down to one apprentice one day.

3d6 instead of d20, and armor gives DR.

This way it will be gritty, realistic, and of cours WBL and CR has to be replaced with dm shenanigans.

But, the benefits are interesting.

Using a harlberd against cavalry will be good, because +2 in a system where you will have max 5 to hit, will make a lot of difference.

Dagger-rogues will never be able to take on knights in fullplate (9DR) without dirty tricks, and the mage that masters fireball will be a man of power. A 5d6 burst 60ft wide will turn the tide in a war, since max hp will be about 18 total.

To promote diversity, specializing in weapons will provide additional bonuses to the ones they have, so a harlberd will gain even more bonus against cavalry if you train with it.

The goal is realism and danger. Being surrounded by city guards will be lethal no matter how good you are, and you will have to carry appropriate weapons for each situation. Eg. shortswords against knight on horseback will be retarded.
A getting hit with a greatsword might just eat through your health and kill you, as opposed to post-level 8 play in pathfinder where a mage can eat 40 damage in one blow and continue on his business as usual.

Last, but not least, magic items will become interesting and useful. A robe of many things is frowned upon by a party rich enough to buy it, but here it might save your life.

TL;DR
Classless, gritty, levelless system. Hp maxes out, you buy each save, skill, feat, HD size increase, proficiency and spell on its own. Without level, there is no need to worry about CR, or how big the kings reward should be. Surviving is its own merit.


Fog cloud shrouds vision past 5ft.
Druid has storm domain instead of animal companion and wildshape, so he sees through like 15 ft at it (he's level 6).

Trouble I have is that it becomes VERY expensive to kill him in combat. Fireballing him takes forever, and soaks up resources real bad.

I know that certain undead have lifesense, and creatures with tremorsense, scent etc, but that gets old the first time you use it, and its bad DM'ing to have encounters specially tailored to f*+# with one member of your party.

How can i justify five mooks and a BBEG to always have blindsense and anti-fog countermeasures? Gust of wind even more so.

"What, this mook happened to have a wand of "gust of wind" too?"

And dispel would work. But its expensive to waste lvl 3 dispels to clear a level 2 fog, he could just recast it, and mages at lvl 5-6 don't have enough spellslots.

TL;DR
How do regular NPC's and monsters find and kill a druid in a 20ft radius fog cloud in which he sees perfectly.

Cheap items and consumables are go.


****VIKTOR, DONT READ THIS POST****

***No, seriously***

For the upcoming campaign I will have the PC's magically resurrected by a Fey Queen.
They will want revenge upon their killers, and they will be able to bargain with this powerful entity for information or power.
Fey in this setting are chaotic and very powerful, almost impossible to kill, and completely remorseless. They like to bargain though, but their prices are steep and unpleasant.

TL;DR Fey bargains, i want ideas for evil bargains

Ideas so far;
They can't tell anyone the truth about how they were betrayed
The friendship with powerful NPC they knew in the past life
Their Names
The colors of their eyes, their appearances
Their Strength/charm/intelligence
That all animals hate them and attack on sight
An arm or a leg
Indebture for a year and a day
That they be the prey for a Fey Hunt
One of their senses, such as eyes or hearing
A few years off their lives (their life expectancy is rolled in the beginning)


can you trip, sunder, drag, grapple or such with an attack of opportunity?
It is an attack, and has full BAB?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes, but you must be able to touch the target since you can't see them.


How does perception work here? Can he Hear where the enemies are? Can his allies point out where the enemies are standing?

I have a player that is a Oracle with blindness, and he is trying to wiggle his way past the invisibility by having the archer shoot whistling arrows at targets beyond 30ft.

I feel that he is abusing the game by bypassing one of the core flaws of the oracle. What shall i do, and dont say "rocks fall on his head"