
ForeverADM |

What if, I as a DM happen to have far too much time on my hands, and put together a system where players remain at level 1, and buy class-features, skills, HP and feats with "building points" they get at the end of each adventure. Hp will be limited to a maxed out 12 + con.
Magic is rare, need to become an apprentice to learn everything, and a master mage might have a signature lvl 2 spell or a lvl 3 that he will hand down to one apprentice one day.
3d6 instead of d20, and armor gives DR.
This way it will be gritty, realistic, and of cours WBL and CR has to be replaced with dm shenanigans.
But, the benefits are interesting.
Using a harlberd against cavalry will be good, because +2 in a system where you will have max 5 to hit, will make a lot of difference.
Dagger-rogues will never be able to take on knights in fullplate (9DR) without dirty tricks, and the mage that masters fireball will be a man of power. A 5d6 burst 60ft wide will turn the tide in a war, since max hp will be about 18 total.
To promote diversity, specializing in weapons will provide additional bonuses to the ones they have, so a harlberd will gain even more bonus against cavalry if you train with it.
The goal is realism and danger. Being surrounded by city guards will be lethal no matter how good you are, and you will have to carry appropriate weapons for each situation. Eg. shortswords against knight on horseback will be retarded.
A getting hit with a greatsword might just eat through your health and kill you, as opposed to post-level 8 play in pathfinder where a mage can eat 40 damage in one blow and continue on his business as usual.
Last, but not least, magic items will become interesting and useful. A robe of many things is frowned upon by a party rich enough to buy it, but here it might save your life.
TL;DR
Classless, gritty, levelless system. Hp maxes out, you buy each save, skill, feat, HD size increase, proficiency and spell on its own. Without level, there is no need to worry about CR, or how big the kings reward should be. Surviving is its own merit.