FoolNamedFreedom |
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I'm assisting my GM in how to run a session 0 for his next campaign. I've never needed to to run a Session 0 cause my players always have an idea as to what/how they want to play. My only question to them is do you wanna be heroes or villains? And I run with thier desires.
My alternate gaming group don't necessarily build off each other's weakness/or strengths and they don't really adapt to the party. So we really need a session 0 and I'm wondering if there is maybe a guideline on how to run one, like what questions to ask players and about party building not just character building. I always end up in the position of party glue to bridge the gaps in the party so the GM can build the adventure.