Maybe a magus? Get fire spells on your weapons. You could go Eldritch Archer for a bow, or a dip in sorcerer for +2 static damage for each dice of fire damage, and maybe even 1 in wizard to be able to change your fire damage to a different element just in case what you're fighting has fire resistance?
@the Diviner Oh jeez, I have no idea how i messed that up. I probably confused a ton of people. You are absolutely right, planar parchment give the week per level or service time and the +2 to the cha check but no bonus to HD. Thanks for bringing this up. @Douglas Muir 406 Oh awesome, had no idea that thread existed. the traits and feats will be exceedingly useful, thank you so much! @DM_DM I am keenly aware of the repercussions of not only Overclocking planar binding but also just practicing diablery in general (My DM has made it hard for me to forget). I have many precautions in mind and a backup character ready, if I am unable to adequately protect myself from my own machinations. Thanks everyone for the help!
Does anyone know of a way to get greater planar binding to have a HD limit of higher than 24? As of right now, all I can find is the Darkfire Adept's Darkfire Pact and the item Planar Parchment from Ultimate Intrigue. Which brings it up from a 18HD to 24HD. Can anyone think of another boost? I'm also aware that Gate is what most people use when dealing with this high of HD but Im curious about PB in particular.
The character I am currently playing is also looking to become a lich. No idea if it'll help you but I plan on using the Eternal Apotheosis Ritual, located here: Link
My Dm has allowed my backup character to be a Lycanthrope. (my current character is a Kitsune Enchantment Sorcerer who looks like she will not last long). I was hoping ya'll could help me come up with a fun build that's not too good (so I don't abuse the fact that the DM let me be a Lycanthrope), but something more fun. A few things of note; I don't know if its normal rules or not but my Dm has stated all of my equipment will stay on me when I transform, but I will not gain the AC bonus from my armor and Natural attacks are not bonus attacks, they count as weapons. So any ideas or build advice y'all have would be awesome. thanks!
I personally love the enchantment Kitsune Sorcerer build, though it is rather squishy with less than par saves and health. But anyway, some thing I extremely recommend for your build, which is very charm heavy, is the Cunning Caster feat. which will allow you to hide your spell casting with a bluff check. So you could charm people at parties or is general public. GL!
One thing my group does, is when you pick a race, instead of using their ability score modifiers, you get to choose either getting +2 to one stat and a bonus feat (Like a Human) or +2 to 2 scores and a -2 to another. It's to help people pick a race for story/character reasons instead of build reasons.
Oh, and taking race into account, I still recommend the fey bloodline and go compulsion and pick Kitsune as your race. With an Int of 20, at level 8, your enchantment (Compulsion) Spells DC for level 4th spells will be: 26. 10(Base)+5(Cha)+2(Spell Focus & Greater)+2(Kitsune Favored class Bonus)+1(Kitsune Racial Trait)+2(Fey Bloodline)+4(Spell level). Which I personally think is rather impressive for level 8 with no magic items. You can do the same thing with Charm, and if you do, I recommend taking Cunning Caster, to charm people without them knowing it.
Enchantment Sorcerer is my personal favorite to play. I always go Fey bloodline but if you do plan on going mainly charm spells, the infernal bloodline might be for you. I also always go into the Diabolist prestige class and fall back on the devils I summon for defence, extra utility, and if the enemies are immune to my enchantments.
So my DM's ruling is having natural attacks do not give you extra attacks. You attacks are always based off your BAB. So if you have +6/+1 You get 2 attacks even if you have natural attacks. So in his game having a claw or bite attack is no different than having a longsword, they are just considered normal weapons.
In my new campaign I really want a different name for all of the classic "Folk" Races. Such as the catfolk, lizard folk, MerFolk, sea elves, and also a separate group of elves we call the High Elves. Do any of you guys use special names for these races? Or maybe throw me some suggestions? Thanks guys.
Just wanted to thank everyone for the help with the encounter. Everyone had fun tracking them down (and I was able to keep them alive and hidden long enough to deal just as much damage as I had hoped) and they proved to be a decent fight. I'm sure I'll have plenty more questions as we move on in the campaign. Thanks guys.
Mysterious Stranger wrote:
Awesome, I think I got it. Thanks guys I really appreciate it, it's perfect. I'll let y'all know how it goes.
Mysterious Stranger wrote:
Okay, yeah. That sounds awesome. Any recommendations for the rest of the party levels?
rorek55 wrote:
Hmm, okay. Is there a way for them to accomplish the same goals I was hoping to get with the ninja? I get the Enchantress and Bard, could really have fun with that, but I'm not familiar with the inquisitor or investigator what do they bring to the table? Also, though I'm not entirely sure how power scales but I think they are really powerful for their level. The magus does something around 100 damage with shocking grasp? and the others are right up there with her. Is that about normal for these guys? What level should I make this party?
Thanks for all the advice guy I appreciate the support. I completely understand starting at low levels but I don't have a choice, I'll be able to after this campaign but untill then I'm stuck. So the general concensus is either scrap it or change it do a few lower level ninjas. I completely understand scrapping it and I'm sure I'll be able to inplenent it be down the line. As for the lower level ninjas, is that they would be much too easy to locate by the ranger and the wizard. Any advice on what I should replace the encounter with? Someone said something about a bard altering memories, I could have slot of fun with that, any suggestions?
Baba Ganoush wrote: I really enjoy homebrew, open-world campaigns- but for levels you haven't run before I'd recommend a pre-written module - or at least take parts of one to get an idea of challenge level and some of the considerations on how to challenge PCs of that level. Yeah I understand, quite a bit of trail by fire but I don't really have much of a choice it was kind of a stipulation to join the group. Kinda sucks but I understand their reasoning they've been playing in this world for almost a year. Just trying to make due and gives these guys a good game. Do you have any recommendations for modules I should look into?
Mysterious Stranger wrote:
@joynt they didn't start at level 14, their old DM had to leave the group and I was voted new DM as they hate it but still really wanted to continue this campaign so I'm just trying to keep it going @stranger Sorry, I'm making it sound like they're just going to get jumped by the ninja like it's just combat. I agree with the social situations and that's exactly what I'm trying to accomplish. The point of the encounter is them trying to find and kill the ninja with an emphasis on find, as she will be using her master spy ability to run amok in their government, killing their favorite npcs, stealing their stuff, it's all a fun game to the ninja and killing the PCs is really her secondary objective. She will fight the PCs but only when she has to. So I'm trying to balance being able to move around undetected, killing the npcs, strealing, and being able to disguise herself to infiltrate them with being strong enough in combat to rough them up a bit not to actually pose a threat.
Davor wrote:
Thanks for the words of encouragement Davor. What if I replace Hidden Master with something less powerful? Or just use the weaker version? Her stealth is already dumb and only 1 PC (the ranger) has a decent perception score. The only reason I would even use Hidden Master is to fool divination spells but with the master spy abilities it will get mind blank anyway. Is that still too powerful? Maybe 10 levels of Ninja and 10 levels of Master spy?
I have a party of 5 level 14 PCs consiting of a Ranger, 2 Barbarians, a Magus, and a Wizard. This was my fist time even playing a game of Pathfinder much less DMing one so the PCs are rather powerful. So I want to throw a problem at them that they cant just stab to death or solve with the casting of a single spell. So I've put together an encouter where the party is being targeted by level 20 Ninja with all of the extra special abilities of a Master Spy. It will infiltrate their kingdom, impersinate their high ranking members of governmnt, steal, harass, attempt to kill their favorite NPC's, and overall just be a nuisance untill it stops playing around and begins to trying and actually murder them. It's the whole it could be anyone or anywhere thing, cant trust ayone, general paranoia, that sort of thing. Do you think she will be to hard to catch or deal with? If so how could I make her weaker without making it too easy? Or if you can think of a simple way to sovle the problem that I should plan for, that would be much appreciated aswell. Thanks guys.
When I was a kid I read a kind of "sciencey" book on dragons that I loved. It said that dragons gather and sleep on this hoard because their natural armor protect everything but their stomach. So they would sleep on the gold and gems so they would stick to their soft stomachs and provide protection for their biggest weakness. Obiously not a pathfinder answer just a thought that I think fits pretty well.
In my campaign the party is going to be involved in basically a world war, so I wanted to make a pretty simple number system to determine the power of each of the armies. Here's a summary:
There are not alot of rules, almost everything I can think of that isnt listed, which isnt much, pretty much falls under special Circumstance and I just decide what fits. The real problem I'm having trouble with is how the 4 stats (Numbers, Moral, Equipment, and skill) should work when the armies fight, since they dont have an overall power score. Any ideas on how they should interact? Or how to combine them into an overall score? Thanks guys. |