Erdrinneir Vonnarc

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Does anyone know of a way to get greater planar binding to have a HD limit of higher than 24? As of right now, all I can find is the Darkfire Adept's Darkfire Pact and the item Planar Parchment from Ultimate Intrigue. Which brings it up from a 18HD to 24HD. Can anyone think of another boost? I'm also aware that Gate is what most people use when dealing with this high of HD but Im curious about PB in particular.


My Dm has allowed my backup character to be a Lycanthrope. (my current character is a Kitsune Enchantment Sorcerer who looks like she will not last long). I was hoping ya'll could help me come up with a fun build that's not too good (so I don't abuse the fact that the DM let me be a Lycanthrope), but something more fun. A few things of note; I don't know if its normal rules or not but my Dm has stated all of my equipment will stay on me when I transform, but I will not gain the AC bonus from my armor and Natural attacks are not bonus attacks, they count as weapons. So any ideas or build advice y'all have would be awesome. thanks!


My DM runes Natural attacks as normal weapons (So using bite/claw/ect attacks is no different than using a longsword. I really want to make a wildshape based Druid. Anyone help with with a decent build with the Natural attacks rule in mind?


In my new campaign I really want a different name for all of the classic "Folk" Races. Such as the catfolk, lizard folk, MerFolk, sea elves, and also a separate group of elves we call the High Elves. Do any of you guys use special names for these races? Or maybe throw me some suggestions? Thanks guys.


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I have a party of 5 level 14 PCs consiting of a Ranger, 2 Barbarians, a Magus, and a Wizard. This was my fist time even playing a game of Pathfinder much less DMing one so the PCs are rather powerful. So I want to throw a problem at them that they cant just stab to death or solve with the casting of a single spell. So I've put together an encouter where the party is being targeted by level 20 Ninja with all of the extra special abilities of a Master Spy. It will infiltrate their kingdom, impersinate their high ranking members of governmnt, steal, harass, attempt to kill their favorite NPC's, and overall just be a nuisance untill it stops playing around and begins to trying and actually murder them. It's the whole it could be anyone or anywhere thing, cant trust ayone, general paranoia, that sort of thing. Do you think she will be to hard to catch or deal with? If so how could I make her weaker without making it too easy? Or if you can think of a simple way to sovle the problem that I should plan for, that would be much appreciated aswell. Thanks guys.


In my campaign the party is going to be involved in basically a world war, so I wanted to make a pretty simple number system to determine the power of each of the armies. Here's a summary:
There are 4 things that represent the armies total power
-Numbers: The most finite of the factors. After a battle, depending on how it went, it will be reduced to reflect the number of casualties the army suffered.
-Moral: Will rise and fall depending on the armies current situation and the hope they have to their cause.
-Equipment: Represents the overall quality of the armies weapons, armor, ships, siege tools, ect. Can be increased by buying new supplies and getting them to the army.
-Skill: The armies overall skill of its soldiers in battle. Can be increased by having the army train with it's general which only requires time, through the army cannot do anything else, and the higher the armies moral, the less time it will take.
Circumstance Adjustments: These are outside factors that are affecting the army, whether it be the bonus of being in a fort, an ambush, ect, or the direct result of the actions the party has performed to influence the army. From a simple speech before the battle to improve moral to assassinating the opposing armies general before the battle.
Generals: Each army must have a general to command it and may ony have one. Each general is unique and gives the army either stat bonus or some other kind of buff.
Supplies: Just gold and food. Food is needed to support the armies. Each point of food is worth so many points of numbers in relation to feeding them. Gold, is used for basically everything.

There are not alot of rules, almost everything I can think of that isnt listed, which isnt much, pretty much falls under special Circumstance and I just decide what fits. The real problem I'm having trouble with is how the 4 stats (Numbers, Moral, Equipment, and skill) should work when the armies fight, since they dont have an overall power score. Any ideas on how they should interact? Or how to combine them into an overall score? Thanks guys.