Clockwork Spy

Flack Jack's page

Organized Play Member. 12 posts. No reviews. No lists. 1 wishlist. 4 Organized Play characters.


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Hello Paizo Customer Service,

Would you please cancel my Starfinder Society Subscription. Thank you!


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A) Skittergoblin is now best goblin.
B) I will use these monsters. Don't think I won't.


Has anyone been able to get the stats off the armory previews? The pixelation of the twitch feed was painfully close to legible.


Greetings fellow starfinders,

I was wondering if any of you may have pondered the differences that treasure provides in this science fantasy game compared to it's predecessor, and how you have dealt with those differences. I will start by stating my thoughts on the what the differences are, and then follow up with my proposed solution to what I perceive to be difficulties.

As it says in the game mastering section of the core rulebook, assume your players keep any gear that is better than there own, and assume that the sell or discard anything worse than, or on par with their current gear. (Not verbatim)

This presents a problem for theory of mind. Anyone that is used to making treasure troves in pathfinder knows that their players don't always like what you think they are going to like. With the new economy that means they sell it for 10% whereas before they were selling it for 50%. The GM can always try to fix it next session, but the laps he/she must do to catch up have gotten a little longer as a result.

There are multiple possible solutions to this problem. The best, but most time consuming would be paying close attention to your players, and making sure that vesk soldier eventually finds that plasma dashko they've always wanted. However, space is a big place, and the players are going to need to loot a lot of it. So with time constraints being what they are the best solution I can think of is to calculate an average.

For me that has meant finding the mean between selling all and keeping all. So 10,000 credits of gear off the shelf at your local Abadar-Mart being sold back for 1,000 means estimating 5,500 in loot. Credits and trade goods adjust this simple calculation, of course. This will still require the GM to play catch up with their players and what they decide to keep, but it should hopefully be less burdensome in the long run.

I am no mathematician by any stretch, so my concept may be good, but my numbers may poorly crunched.

My questions to readers would be, does this sound like a reasonable method of treasure calculation? Am I making a problem where there is none? Otherwise, what method would you use to estimate treasure alongside level advancement?


I'm basically doing the same thing for some of the ships made by 0 hour. GMs just gotta fudge things sometimes. Looks like some fair compromises for making it work.


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Dude, Tryn, we are almost doing the same thing. Except I'm going orcs, and the ships are on a nearby moon settlement. But seriously, that's awesome.


Just my 2 cents in regards to the original question: I've been trying to get myself ready by reading a book on the science of Battle Star Galactica. On the section dealing with the speed of light and what is called Lorentz–FitzGerald contraction (faster you go, shorter you get) I found myself saying, "thank God there's magic and stuff." Saying something is done by magic may be lazy by comparison, but I think its gonna be a good tool to bail me out of some technical situations.


I just thought of a physiological problem concerning our arthropod pals. It doesn't explicitly say that shirren have trouble speaking with their mouth parts, but it seems implied. So, would they have trouble with using a comm-set? Would that just sound like a bunch of clicking and clacking on the other side?


Lovin' my bugs the more I see of 'em. I agree that we need more host information. It's gotta be in the book somewhere.

Furthermore, I second the notion that built in cleric stuff at level 1 seems odd for such a nebulous class. Yet, I also see it as something most would be retiscent to give up. The iconic figuratively has heal on-a-stick.


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While I have nothing against 1st level characters having ships (as a game design choice), I'll be having my players start on somebody else's and work their way up. Honestly, I'll probably always make ship acquisition a big deal. It's just how I roll. Still, it's nice to know that throwing a ship at the players isn't going to break player wealth progression or something. Options are good.


Those are all valid concerns for both players and characters to have. The bone sages of Eox must have stricken a hard bargain with the other pact worlds. Possibly a peace was made during the invasion of the Swarm. Maybe they said "give us bodies and we'll buy you time." That's just my speculation. There is certainly lot's of room for tension and intrigue when the undead are at the bargaining table.


My campaign is going to assume that Unity won in the Iron Gods adventure path and that is the cause of the Gap. My IG group never finished so it's a continuation of epic proportions. Anyone else doing something similar?