Intro to all reading:
Okay, this issue arose in another thread, and the other poster (Scott Betts) suggested that it be made into a new thread here rather than continue to hijack the thread elsewhere, so....
Short version: In my experience with 4E (before I stopped playing it), skill challenges, in RAW for 4E, were one of the biggest hindrances to/diminishers of good role-playing (IMO/YMMV, 4E RAI may have had 'skill challenges' with the idea that they would be helpful for role-playing). Scott Betts has given his view, that "Skill Challenges" do not necessarily interfere with good role-playing, but has noted that "skill challenges" are not so easy to run well (this thread is intended for real discussion of the issue, not edition wars or flame-fests :) ).
Scott--
Here's the thread, because I would appreciate it if you'd elaborate on what you were saying over on that other thread.
(to all again):
Here's copies of the relevant posts from that other thread:
Scott Betts wrote:
That's not true. The biggest example is, of course, the skill challenge system, which is the most robust non-combat challenge resolution support that D&D has ever been given.
Finn Kveldulfr wrote:
The one problem I do have with your post and defense of 4E this time, is this statement you've made.
Unfortunately, experience in playing 4E showed me that the "skill challenge system" by the 4E RAW is detrimental to role=playing, since it makes non-combat resolution just like combat-- pick a skill, roll the dice, assess the result; continue with each character contributing one skill or another, until the conditions for success or failure have been met. As written, it doesn't lend itself to good PC/NPC role-playing interaction, but rather lends itself to rolling dice and some semblance of tactics (in choosing the best skills to apply, from among the group and from each character who can reasonably contribute).
Not saying 4E isn't a role-playing game, but this particular system within the game was one of the things that IMO took away, not added to, role-playing, when they explicitly wrote up the rules for applying skill challenges to social situations.
Scott Betts wrote:
I didn't cite skill challenges as an example of something that added to the roleplaying aspect of the game. I cited them as an example of support for a theater of action that the game provided that was separate from the tactical combat theater.
Skill challenges are not easy to run well. They are, in my experience, the soundest test of some of the most important DM traits.
Remember, the skill challenge system is not a substitute for the roleplaying that you typically do in D&D. Rather, it is a framework that allows you, as the DM, to adjudicate the party's success or failure at a group effort by using the results of their skill checks. It is designed to be tacked onto the roleplaying portions of the game (and other portions of the game, too!) and when done best the players may not even realize they've been in a skill challenge.
I'd be happy to dive deeper into skill challenges, but not in this thread. If anyone wants to discuss them, just start a thread in the 4e subforum and I'll pop in.