Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
PFS#: 151777-13
GM REROLL - Perform (Oratory): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata considers all that transpired. "They aren't really considering putting her in charge are they? She's likely to get everyone killed off in some hunt for more jewels. She seems like some kind of narcissistic megalomaniac!"
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata's brow wrinkles as she purses her lips as she processes the information. "So, you could have helped us, at any time, and just...didn't? That doesn't sound too nice. In fact, it sounds downright irresponsible. A 'test' assumes you have some control over the situation or environment. We almost died out there. More than once! What would you have done if that had been the case? Would you have even come forward to help, or just left our bodies out there in the desert?" Feeling herself getting worked up, the cleric takes a moment. "Your test was ill-conceived. If you are looking for allies, why not measure the strength of 'The Pathfinder Society' as a whole, not just a few agents?" She shakes her head before gesturing to the chamber and beyond, "If THIS is your idea of leadership, I'm not sure you're up to the task. I think you need to be around people more so you realize how a team is supposed to work. The Sages can use you, but not at the top. At least, not yet."
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Diamond Sage? Incredible! Fiata knows she is a very small fish in this very large pond. This is way above my pay grade! I'm not saying a word. The cleric waits to see what unfolds.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Arcana: 1d20 + 5 ⇒ (7) + 5 = 12 Double poop! Nodding in agreement with the dragon, "Yeah, he's right! I'm Fiata by the way. Who might you be? How would you like to be addressed?" The Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata spends the next few minutes healing Dario and herself. Wand of CLW vs Dario: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW vs Fiata: 1d8 + 1 ⇒ (3) + 1 = 4
Nature: 1d20 + 5 ⇒ (17) + 5 = 22
Don't have the other skill and I don't think I can roll it untrained.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
GM, can we also get a health status update so we know how much healing is needed? Please and Thank You :) Religion 1: 1d20 + 5 ⇒ (6) + 5 = 11
Wow! That sucked. I'd say my dice have cooled off, but I don't know that they have ever been hot.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Sensing that Dario is perilously close to bleeding out, Fiata turns her attention to tending his wounds. CLW vs Dario: 1d8 + 1 ⇒ (2) + 1 = 3 Fiata continues to inspire the team, but this time she adds a portion of the Diamond Sage's power to her words. "Come on everyone! We're so close. I know we can do this!" EXCEPTIONAL DEEDS:
Mythic Power: Seven of Nine uses remain
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
A wand drops into Fiata's hand as she triggers the special sheath on her wrist. She activates the magic and taps Zeta once more. Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Still concerned for Zeta, Fiata invokes a brief prayer and touches the ifrit on the back. Healing energy pulses into the warrior. CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata concentrates, then sends forth a burst of healing energy. Channel: 1d6 ⇒ 5 Looks like only allies are in range. This should also stop the bleed damage.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata continues bolstering her peers, but waits to see if her skill may be needed as the combat unfolds. Maintain Inspire and Flag, but delaying in case someone goes down and needs healing.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata looks over the gear. She takes both of the healing potions as well as the magic armor. "Hey guys, I think this will fit me." The +1 chain is an upgrade for me, making my AC 16
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Hey GM Fuzzfoot, can we get an official HP total before heading in please? I want to make certain I get everyone topped off if I can.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata helps to look over the Aspis and their gear. Heal: 1d20 + 4 ⇒ (2) + 4 = 6
She nods, confident she has seen all there is to see.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata begins to cast a spell! Her voice calls out, cutting between the planar veil and beckons an ally to aid the party. Summon Monster
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
I believe this is the post in question: Upon hearing that, Kafar drops another stink bomb, right at Fiata.
Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata calls upon a fraction of the power bestowed by the Ruby Sage. She channels that energy into a divine spark in order to cast a spell. Spending a point of Mythic Power (Legendary Magic) to cast Remove Sickness. 30 minute duration. Just a reminder to check your chronicle sheets from 5-15 Destiny of the Sands to see what might be helpful.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Is there a save we can make to remove the nauseated now that we are out of the cloud, or are we just stuck with this condition for a set number of rounds?
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
One last time, the spear constructed of pure magic jabs at Kafar. Attack vs Kafar: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
It then fades from reality.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata likewise retreats out of the toxic cloud. Fortunately, her summoned spear continues to attack. Attack vs Kafar: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
OMG! I totally brain farted. That is my bad completely. I was in a hurry and typed on the wrong name. I saw the damage and was going to heal her, then realized that Fiata wasn't close enough. So I changed my action to attack, but forgot to change the name on the dicebot. I intended to go after Dario's target.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Cast defensively: 1d20 + 7 ⇒ (20) + 7 = 27 She mutters a prayer. As the final words leave her lips, a translucent spear forms before her. It immediately lances out at Casting a Toppling Spiritual Weapon Attack vs Zeta: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. Toppling: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response. A toppling spell only affects spells with the force descriptor. A toppling spell uses up a spell slot one level higher than the spell’s actual level. Sermonic Performance Round Three of Ten. Seven rounds remain.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
"Remember, we don't have to kill them!" Inspire Courage + Flagbearer = +2 to all the fun combat sauce! Round two of ten. Eight rounds remain
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
initative: 1d20 + 3 ⇒ (20) + 3 = 23
Perception: 1d20 + 10 ⇒ (10) + 10 = 20 "Look! They are headed that way!" Is this one of those chases where if we hit both DC's we move up more?
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
"It's weird, but these bandages have little shards of glass. No. Wait a minute. Are they worms? Yes! They are tiny glass worms. Anyone see something like this before?"
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
As I recall, waaaay back in October, Zeta and Fiata have wands of Endure Elements and are covering the party. "No doubt they will be making better time just the two of them, but we may consider resting a bit."
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Happy to hear your parents are well. Honestly, I do not think we have progressed at all in your absence. We are still in the same encounter.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
A DRAGON?!?! Fiata tries to rally the confidence of the others. "Surely the infused strength of a Scarab Sage is enough to even the odds. Stand firm! Inspire Courage. Round One of Ten. Nine rounds remain. +2 to hit & damage. +1 to saves against Charm & Fear. Just a quick reminder on how Flagbearer works. When I am holding my flag (Sigil of the Open Road) every ally within 30' of me has a constant +1 MORALE bonus on rolls To Hit/Damage and saves vs FEAR. THIS DOES NOT STACK WITH BLESS, but it does free up a slot for me. I can also 'Inspire" 10 rounds a day which will offer a +1 COMPETENCE bonus on To Hit & Damage rolls. The bonus should include pets, companions and summoned creatures as well.
Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1
Fiata also casts a spell. Her banner of the Open Road gives off light as if it were a bright burning torch. Casting Light on the banner. Survival: 1d20 + 4 ⇒ (19) + 4 = 23
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