Ilarris Zeleshi

Fiata Oe's page

377 posts. Organized Play character for TriShadow.


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Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Mine looks good too! Glad we were all able to get over the line on this one.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

PFS#: 151777-13
Faction: Scarab Sages
Perform (Oratory): 1d20 + 10 ⇒ (7) + 10 = 17

GM REROLL - Perform (Oratory): 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata considers all that transpired. "They aren't really considering putting her in charge are they? She's likely to get everyone killed off in some hunt for more jewels. She seems like some kind of narcissistic megalomaniac!"

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

What is that adage? The devil you know...?

"I too support Amenapheus. At least he helped us."

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata's brow wrinkles as she purses her lips as she processes the information. "So, you could have helped us, at any time, and just...didn't? That doesn't sound too nice. In fact, it sounds downright irresponsible. A 'test' assumes you have some control over the situation or environment. We almost died out there. More than once! What would you have done if that had been the case? Would you have even come forward to help, or just left our bodies out there in the desert?"

Feeling herself getting worked up, the cleric takes a moment. "Your test was ill-conceived. If you are looking for allies, why not measure the strength of 'The Pathfinder Society' as a whole, not just a few agents?"

She shakes her head before gesturing to the chamber and beyond, "If THIS is your idea of leadership, I'm not sure you're up to the task. I think you need to be around people more so you realize how a team is supposed to work. The Sages can use you, but not at the top. At least, not yet."

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Diamond Sage? Incredible! Fiata knows she is a very small fish in this very large pond. This is way above my pay grade! I'm not saying a word.

The cleric waits to see what unfolds.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Arcana: 1d20 + 5 ⇒ (7) + 5 = 12 Double poop!

Nodding in agreement with the dragon, "Yeah, he's right! I'm Fiata by the way. Who might you be? How would you like to be addressed?" The naive young cleric repeats her greeting in both Osirian and the more 'ancient' dialect of that same tongue.

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata spends the next few minutes healing Dario and herself.

Wand of CLW vs Dario: 1d8 + 1 ⇒ (4) + 1 = 5
Wand of CLW vs Dario: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW vs Dario: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW vs Dario: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW vs Dario: 1d8 + 1 ⇒ (3) + 1 = 4

Wand of CLW vs Fiata: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW vs Fiata: 1d8 + 1 ⇒ (8) + 1 = 9

Nature: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27

Don't have the other skill and I don't think I can roll it untrained.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

GM, can we also get a health status update so we know how much healing is needed? Please and Thank You :)

Religion 1: 1d20 + 5 ⇒ (6) + 5 = 11
Religion 2: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Wow! That sucked. I'd say my dice have cooled off, but I don't know that they have ever been hot.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Yeah, let's finish this off.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fine by me. Thank you for looking into that for us.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Sensing that Dario is perilously close to bleeding out, Fiata turns her attention to tending his wounds.

CLW vs Dario: 1d8 + 1 ⇒ (2) + 1 = 3

Fiata continues to inspire the team, but this time she adds a portion of the Diamond Sage's power to her words. "Come on everyone! We're so close. I know we can do this!"

EXCEPTIONAL DEEDS:
Rally: As a swift action, you can spend a point of Mythic Power to rally your allies. This gives you and each of your allies within 30 feet the option to reroll any one d20 after the roll is made. The granted reroll must be used before the beginning of your next turn, and the creature must take the result of the reroll, even if it is lower.

Mythic Power: Seven of Nine uses remain

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

A wand drops into Fiata's hand as she triggers the special sheath on her wrist. She activates the magic and taps Zeta once more.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Still concerned for Zeta, Fiata invokes a brief prayer and touches the ifrit on the back. Healing energy pulses into the warrior.

CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata concentrates, then sends forth a burst of healing energy.

Channel: 1d6 ⇒ 5

Looks like only allies are in range. This should also stop the bleed damage.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata continues bolstering her peers, but waits to see if her skill may be needed as the combat unfolds.

Maintain Inspire and Flag, but delaying in case someone goes down and needs healing.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata begins to inspire her allies. "For the Sages!"

+2 from Fiata vs all the combaty things. IT STACKS WITH FREEBOOTER!

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata looks over the gear. She takes both of the healing potions as well as the magic armor. "Hey guys, I think this will fit me."

The +1 chain is an upgrade for me, making my AC 16

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

She shrugs an apology at the captured agents. "Sorry. Don't go anywhere boys. We'll free you on our way back."

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Hey GM Fuzzfoot, can we get an official HP total before heading in please? I want to make certain I get everyone topped off if I can.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata helps to look over the Aspis and their gear.

Heal: 1d20 + 4 ⇒ (2) + 4 = 6
Linguistics: 1d20 + 6 ⇒ (6) + 6 = 12

She nods, confident she has seen all there is to see.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata begins to cast a spell! Her voice calls out, cutting between the planar veil and beckons an ally to aid the party.

Summon Monster

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Remove Sickness should remove my nausea, correct? I will get a post up in a while.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

I believe this is the post in question:

Upon hearing that, Kafar drops another stink bomb, right at Fiata.
Ranged Touch Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Bomb damage: 3d6 + 2 ⇒ (5, 2, 1) + 2 = 10
Splash damage to Dario, Zeta and everyone in cloud is nauseated.

Fort: 1d20 + 4 ⇒ (8) + 4 = 12

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata calls upon a fraction of the power bestowed by the Ruby Sage. She channels that energy into a divine spark in order to cast a spell.

Spending a point of Mythic Power (Legendary Magic) to cast Remove Sickness. 30 minute duration.

Just a reminder to check your chronicle sheets from 5-15 Destiny of the Sands to see what might be helpful.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Is there a save we can make to remove the nauseated now that we are out of the cloud, or are we just stuck with this condition for a set number of rounds?

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

One last time, the spear constructed of pure magic jabs at Kafar.

Attack vs Kafar: 1d20 + 2 + 4 ⇒ (15) + 2 + 4 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8

It then fades from reality.
Only had a three round duration

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata likewise retreats out of the toxic cloud. Fortunately, her summoned spear continues to attack.

Attack vs Kafar: 1d20 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Trip?: 1d20 + 3 + 4 ⇒ (1) + 3 + 4 = 8

Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Sorry to hear that, but glad you weathered the storm.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

OMG! I totally brain farted. That is my bad completely. I was in a hurry and typed on the wrong name. I saw the damage and was going to heal her, then realized that Fiata wasn't close enough. So I changed my action to attack, but forgot to change the name on the dicebot. I intended to go after Dario's target.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4
Unable to squeeze between the two Aspis agents, Fiata focuses her mind. She holds her longspear before her in an effort to block any incoming attacks.

Cast defensively: 1d20 + 7 ⇒ (20) + 7 = 27

She mutters a prayer. As the final words leave her lips, a translucent spear forms before her. It immediately lances out at

Casting a Toppling Spiritual Weapon

Attack vs Zeta: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Trip?: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24

Spiritual Weapon: A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn.

Toppling: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response.

A toppling spell only affects spells with the force descriptor. A toppling spell uses up a spell slot one level higher than the spell’s actual level.

Sermonic Performance Round Three of Ten. Seven rounds remain.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

I'm still in and up for moving forward!

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

"Remember, we don't have to kill them!"

Inspire Courage + Flagbearer = +2 to all the fun combat sauce!

Round two of ten. Eight rounds remain

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Mythic Fort: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Survival: 1d20 + 4 ⇒ (17) + 4 = 21

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Survival: 1d20 + 4 ⇒ (1) + 4 = 5

Oh snap! Where did they go?

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

So, Fiata moved ahead three spaces last time then, correct?

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

initative: 1d20 + 3 ⇒ (20) + 3 = 23
Fiata hustles after the others.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"Look! They are headed that way!"

Is this one of those chases where if we hit both DC's we move up more?

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Perception: 1d20 + 10 ⇒ (19) + 10 = 29
No Arcana

"It's weird, but these bandages have little shards of glass. No. Wait a minute. Are they worms? Yes! They are tiny glass worms. Anyone see something like this before?"

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

As I recall, waaaay back in October, Zeta and Fiata have wands of Endure Elements and are covering the party.

"No doubt they will be making better time just the two of them, but we may consider resting a bit."

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata struggles to help the others find an opening.

Aid Kenji: 1d20 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Just checking in and making sure everyone is doing well.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata moves up an attempts to create an opening for Zeta to strike.

AID Zeta: 1d20 + 3 ⇒ (3) + 3 = 6
That would be a NO!

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Just a reminder that the party has +2 to hit and +1 to damage at the moment.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Happy to hear your parents are well.

Honestly, I do not think we have progressed at all in your absence. We are still in the same encounter.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

A confused look passes over the young cleric's face. "Are you sure? Dario said it was a DRAGON!"

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

A DRAGON?!?! Fiata tries to rally the confidence of the others. "Surely the infused strength of a Scarab Sage is enough to even the odds. Stand firm!

Inspire Courage. Round One of Ten. Nine rounds remain. +2 to hit & damage. +1 to saves against Charm & Fear.

Just a quick reminder on how Flagbearer works. When I am holding my flag (Sigil of the Open Road) every ally within 30' of me has a constant +1 MORALE bonus on rolls To Hit/Damage and saves vs FEAR. THIS DOES NOT STACK WITH BLESS, but it does free up a slot for me. I can also 'Inspire" 10 rounds a day which will offer a +1 COMPETENCE bonus on To Hit & Damage rolls. The bonus should include pets, companions and summoned creatures as well.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Fiata also casts a spell. Her banner of the Open Road gives off light as if it were a bright burning torch.

Casting Light on the banner.

Survival: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

The cleric feels a little useless, but she knows she'd only be in the way if she tried to help dig.

Scarab Sages

Human Evangelist 3 | MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1 Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

We'll be thinking of you and your family.

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