The Rake

Ferrus Henricus's page

45 posts. Organized Play character for Hironjo.


Full Name

Ferrus Henricus

Race

HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Gender

NG Human Cleric of Shelyn 1 |

Size

Medium

Age

Adult

Deity

Shelyn

Strength 10
Dexterity 10
Constitution 12
Intelligence 10
Wisdom 19
Charisma 14

About Ferrus Henricus

I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms

Human Cleric of Shelyn - Neutral Good
Str 10, Dex 10, Con 12, Int 10, Wis 19, Cha 14
BAB +0 CMB 0 CMD 10
Initiative +0

Defense
AC 15, Touch 10, Flat-footed 15
Fort +3, Ref +0, Will +6

Offense
Speed 20 ft.
Melee
+0 Glaive (1d8, x3)
+0 Spiked Gauntlet (1d8, x3)

Weapons and Armor
Glaive 1d20+0, 1d8, Critical x3 Type S
Spiked Gauntlet 1d20+0, 1d8+0, Critical x2 Type B and P
Heavy Wooden Shield AC +2; Max Dex - ; ACP -2
Scale Mail AC +5; Max Dex +3; ACP -4; 20ft

Special Abilities
Domains: Luck, Love
Cleric Channel Positive Energy: 1d6 (4/day, DC 11)
Domain (Luck) - Bit of Luck (7/day): standard action touch. For the next round, reroll any d20 and take the best
Domain (Love) Adoration (Su)(7/day): As an immediate action, declare sanctuary (Will save 15).

Spells:

L0: Guidance; Create Water; Resistance
L1: Charm Person; Bless; Bane

Skills:

Total-Rank-Misc-Mod-Name
+0 0 0 +0 Acrobatics
+0 0 0 +0 Appraise
+2 0 0 +2 Bluff
+0 0 0 +0 Climb
+0 0 0 +0 Craft
+6 1 3 +2 Diplomacy
+0 0 0 +0 Disable Device
+2 0 0 +2 Disguise
+0 0 0 +0 Escape Artist
+0 0 0 +0 Fly
+4 0 0 +2 Handle Animal
+4 0 0 +4 Heal
+3 1 0 +2 Intimidate
+0 0 0 +0 Knowledge (arcana)
+0 0 0 +0 Knowledge (dungeoneering)
+0 0 0 +0 Knowledge (engineering)
+0 0 0 +0 Knowledge (geography)
+0 0 0 +0 Knowledge (history)
+0 0 0 +0 Knowledge (local)
+0 0 0 +0 Knowledge (nature)
+0 0 0 +0 Knowledge (nobility)
+0 0 0 +0 Knowledge (planes)
+4 1 3 +0 Knowledge (religion)
+0 0 0 +0 Linguistics
+5 1 0 +4 Perception
+2 0 0 +2 Perform
+8 1 3 +4 Profession(Scribe)
+1 0 0 +1 Ride
+4 0 0 +4 Sense Motive
+1 0 0 +1 Sleight of Hand
+0 0 0 +0 Spellcraft
+0 0 0 +0 Stealth
+4 0 0 +4 Survival
+0 0 0 +0 Swim
+2 0 0 +2 Use Magic Device
(class skills in bold)

Traits:

(Racial) Bonus Feat: Humans select one extra feat at 1st level.
(Racial) Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
(Faith) Birthmark You have a holy Symbol on your person. +2 to charm and mind-affecting
(Magic) Focused Mind You gain a +2 trait bonus on concentration checks.

Feats:

Human 01 Spell Focus(Conjuration): +1 DC Conjuration spells
Level 01 Augment Summoning: +2 str to summoned creatures

Equipment:

-Backpack
-Bedroll
-Bell
-Tent
-Trail rations 5 days
-Whetstone
-Fishing Line And Hook
-Flint And Steel
-Iron Pot
-Waterskin
-Hourglass
-Compass
-Ink
-Quill
-Paper
-Holy water
-Antitoxin

Wealth: G95 SP12 CP0