The Rake

Ferrus Henricus's page

45 posts. Organized Play character for Hironjo.


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Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

We could have used your skills as a marksman at the temple smiled Ferrus "And the monkeys we were so keen on hurting half through our trip actually came back and helped. This jungle has it's ways"

After the return trip and the debrief from the venture Captain, Ferrus bids everyone farewell.

"It has been a pleaseure adventuring with you, hopefully Shelyn will guide me back to your company soon."

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Once more protected by her goddess, Ferrus lashes out with a spiked gauntlet, hoping to fend off the asura intent on attacking him.

Spiked Gauntlet AoO atk: 1d20 + 0 ⇒ (8) + 0 = 8

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

not wanting to add more entropy but AoO trigger when a creature moves out of a square, not when they move in, so the asura triggers an AoO from everyone within reach
Source:AoNethys

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |


Immediate Action: Activate Adoration @ Red Asura ( Sanctuary, Will DC 15)
Should the Asura pass the will save: Fortitude: 1d20 + 4 ⇒ (18) + 4 = 22 yikes

By sheer luck, which Ferrus will later rationalize as Shelyn's favour, The Asura's sting is absorbed by his gambeson.

Although Corgrim moves to a more favoured position, Ferrus knows that he is not the best fighter, and he backsteps, recruiting the aid of Iladora and her Greatsword, as he touches her arm, channeling luck to her


Move: 5 foot step
Standard: Bit of Luck on Iladora

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus faith is confirmed "Shelyn's reward for our actions, what we send out to the world is what we receive".

Seeing the dexterity of Iladora, Ferrus walks forward and reaches out granting her Shelyn's blessing.


Move: 20 ft
Standard: Cast Bit of Luck on Iladora
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"These beings have no respect!" Ferrus demeanour darkens has a dark wave washes out from him, hitting the asuras

Apologies I missed my last turn. Here it is
Standard action: Cast Bane ; Will DC15 negates ; -1 on atk, -1 against fear


@Corba Nana - Initially I thought I could only hit it if it was directly above me, but looking here, might have more reach than I thought.
GM it's your call

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus stands courageously against the asura, confident that his faith in Shelyn will protect him.


Immediate action: Activate Adoration (effectively Sanctuary, Will save DC 15).

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus clasps his hands, closes his eyes and focus, "We are all a part of Shelyn's design, grant us guidance!"

As he finishes his sentence he puts his arms out and a wave of divine energy rolls outward from him, granting all his companions a helping hand guiding their actions. Shelyn's presence can be felt, firm but nurturing.


Standard action: Cast Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects for 1 min.
---
if attacked, Ferrus will cast Adoration

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Kn Planes: 1d20 + 0 ⇒ (19) + 0 = 19

Following his teammates, Ferrus is wary of what might be coming out of the temple. Remembering the warning of those "explorers", he keeps his eyes open for horned demons with jewel eyes.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Sense Motive: 1d20 + 4 ⇒ (2) + 4 = 6

Ferrus, seeing the group exiting the temple, assumed either looters or explorers. The female with such an authorative tone must be the one in charge.

Hearing Grigory's heavy tone and his flexing as he speaks gives Ferrus the impression he might harm them if they don't provide information, so Feerus steps in with a soft tone.

Stroking his beard, he mouths Shelyn, guide me.
Ferrus shows his hands with open palms to his sides and smiles softly,

Activate Bit of Luck

"Please relax, we mean you no harm, we are but explorers, not treasure hunters. You have come from inside the temple, yes? Is there anything inside that you would warn us about?"

Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10
Diplomacy reroll: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Refreshed Ferrus helps the Baron conserve the corpse of his bounty.

Strapping on his backpack and glaive, he proceedes with the crew into the Jungle, looking for the Lost Temple.

Aid Survival: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Seeing the slain beast, Ferrus turns to Iladora "A powerful final blow, you would make your people proud", turning back to face Corba "Yes, teh threat is gone, and. you played a big role in it, you should be proud of yourself"

Turning to the rest of the crew "The beast is slain and the Baron is safe, all thanks to your joint effort. I think that we can use what's left over of that Antelope to have a meal to celebrate, and receive a hard earned rest.

He reaches out to the Baron and healing energy leaves from his hands.


spontaneous CLW: 2d8 + 2 ⇒ (3, 8) + 2 = 13

He leans on his Glaive, and a hum spreads out from him, healing the rest of the crew for the ailments they suffer.


channel energy (30ft): 3d6 ⇒ (6, 2, 3) = 11

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Taking advantage that the Leucrotta has slipped again because of the spell, Ferrus takes the opportunity to cut it with his Glaive
Glaive: 1d20 + 0 ⇒ (20) + 0 = 20
confirm: 1d20 + 0 ⇒ (9) + 0 = 9
dmg: 1d8 ⇒ 4

He leans out and touches the Baron's shoulder, a glint of divine energy flows from his hand.

"Hit it again Baron!" he shouts!


Activate Bit of Luck on the Baron (able to reroll d20s for 1 turn)

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Not thinking much of his wellfare and thinking of protecting the Baron, Ferrus runs straight to stand behind him, Glaive in hand.

"I'll keep him busy Baron, get behind me and shoot that musket!"


Standard+Move: Double move 20ft
----
Glaive reach 10ft (Atk 1d20+0, Dmg 1d8+0)
If attacked Adoration Will DC 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Apologies but won't be able to post till Tuesday.
Feel free to bot me, Ferrus usually relies on his glaive for reach, with a spiked gauntlet for backup and Adoration for defense

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Makes sense, I'd say the bit about 1 foot (30cm) from the arrow

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

A light spell gives out 20ft of light, I'm curious to think what happens if you cast it on a fishing line.

Do you get a 20ft radius all around the line as you uncoil it? That's a massive amount of light.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

On hearing the Count, Ferrus's first instinct is to grab his Glaive to leap out of the machan, but on hearing the Baron rushing down the ladder, he suddenly remembers he cannot see in the dark, and the strategy agreed upon with Grigory.

"You can see in the dark, I trust you not to hit the Count or the Baron, I'm going down to help" His hand pulse with divine energy, as the string ignites with light, illuminating the inside of the machan.

He then slides out and starts climbing down the ladder.


Cast Light on string attached to Grigory's arrow
Climb: 1d20 + 0 ⇒ (5) + 0 = 5
Climb down 20ft in 10 seconds
---
Ferrus has reach with his Glaive (Atk 1d20+0, Dmg 1d8+0)
If attacked activate Adoration Will save DC 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |


already describe getting settled in the machan,
taking 10 on the climb check

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"Good plan Grigory, I'll take first sleep with the fishing line handy and tied to an arrow. Wake me and I'll cast the spell as you aim. Hopefully this will work."

He accomodates himself in the tight quarters. Grigory will notice that the cleric, even though there is limited space, has his corner of the machan tightly organized, and his clothes send a pleasant aroma of tangerine.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"Grigory, If it's okay, I will bunk with you. I am not lucky to have the gift of seeing in the dark like Grigory, but I have a light spell I can cast on a rock, and throw it to where we need the light, when needed. I do not possess means of attacking at a distance, but I will be right next to you."

Ferrus helps in setting up the machan. While unpacking, Ferrus notice that he brought a fishing line and hook

Perhaps this can be used to set an alarm

"I have this fishing line. I do not have a bell to make an alarm, but perhaps we can set a perimeter and tie it to a branch or to one of the tents to make some noise to alert us."

He offers the fishing line to whoever is better at trapping than he is.
After the machan is setup he climbs in and settles for the night. He offers first shift, while there is a little light, but will be useless once lights are out

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"As promised, we will follow you and help you take revenge on the tiger." he says to the Baron.
"Count Matsanda, we will meet you once the deed is done. Worry not, we will protect the Baron to the best of our abilities"

Ferrus adjusts his backpack and proceeds to follow the Baron.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Seeing that the Baron and Count are unharmed, Ferrus relaxes. "Thank you Shelyn for guiding us and protecting us", he says, a gentle hum is felt outward from him.
Channel energy positive: 1d6 ⇒ 4

Walking up to the porter's body, he settles his Glaive down and undresses his tunic, "We should at least bury him, and take news of his death to his family" He takes a shovel from one of the backpacks, and begins digging a grave.

Once done, with help he settles the porter in the hole, retrieving his necklace "A token for the family" and hands it to the other porters for safekeeping. They will know who to deliver it to.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus stands behind Grigori and Iladora, almost serene, waiting for the big snake to come to them.


Keeping my ready action to cast Bit of Luck on Grigory when Cobra is in his meelee range
---
Ferrus has reach with his Glaive (Atk 1d20+0, Dmg 1d8+0)
If Ferrus is attacked he will activate Adoration Will save DC 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Not sure if the snake will return on this turn, butI'll keep behind Grigory most likely

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus can handle himself in a fight, but he also knows that he is better relying on his stronger companions.
He moves close to Grigory, and waits for the Cobra to be in range to grant him Shelyn's blessing


- Move 5ft
- Ready action to cast Bit of Luck on Grigory when Cobra is in his meelee range
---
Ferrus has reach with his Glaive (Atk 1d20+0, Dmg 1d8+0)
If Ferrus is attacked he will activate Adoration Will save DC 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus, untying his Glaive from his back, yells out "Don't relax just yet. She'll be back, but it gives us some breathing room. Lets get this elephant under control!".

He pulled the string on the cloth protecting the blade, revealing a heavy piece of sharp metal, decorated in a Rainbow of colors. It was as if he was wielding a deadly Bird of Paradise.

He locks eyes with the Elephant and makes a soothing cooing sound, hoping to be able to soothe the animal enough to grab his leash rope and lead him away from the Big Cobra.

Charisma check: 1d20 + 2 ⇒ (17) + 2 = 19

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Seeing one of the porters dying causes a resolve in Ferrus, and he blames himself for not taking action

When a life is cut short, the world's potential for beauty is lessened..

Seeing Khorast is more than a match for a few hatchling cobras, he circles around the Elephant, hoping the Count and the Baron can hold on for a while longer.

Staring into the Cobra and focusing his intent he manages to lock a gaze with the cobra, and sends a ghastly intent, filling the cobra with dread, urging it to stop fighting and flee. "Fear me, cruel beast!" He cries.


- move 20ft
- Cast Cause fear on the big Cobra (Will save 15, on failure frightened for 1d4 ⇒ 4 rounds, on success shaken for 1 round)

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

I was aiming to cast "cause fear" at the big snake, but it's too far away from me at the moment. Will try next round.

Thanks for the clarification on the luck domain, Corba

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus had always a dilemma with animals. All animals have their innate beauty, but they are beasts, and hard to reason with, so coming to a peaceful resolution was always difficult.

Following Corgrim's suggestions, Ferrus circles around Grigori, touching his shoulder "May Shelyn's hand, guide you" and proceeds to put himself between the snake and the elephant, hoping to calm the elephant with his presence.


- Activate Bit of Luck on Grigori.
For the next round, you may reroll one d20 roll and take the better result.
- Move 20ft
Not sure if I can add a charisma check to aid Grigori Charisma aid: 1d20 + 2 ⇒ (4) + 2 = 6
Note: In case the snake tries to attack, Ferrus will activate Adoration Will save 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"They are only looking for food, or else they wouldn't take the risk of stealing from us. I'm sure once they get a little bit, they'll leave us alone. Ferrus takes out two portions of his trail rations and walks towards the macaques. "Don't worry Baron, I'll forage for my food later if I need to."


Losing 2x trail rations
Cast Guidance
Activate Bit of Luck

"Thank you Shelyn, for these little pranksters of nature, help me in keeping them safe" Ferrus prays silently, as he walks slowly towards the primates, making low whistling noises, and extending the food to the nearest macaques who would take it.

Handle Animal: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 Yikes!
reroll Handle Animal: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus Henricus put his hand in his pocket and took out a finger sized songbird, sculpted in wood. Please take this offering, for good luck. If reconcilliation with the Baron is what you seek, I shall ask Shelyn for her favor.

Ferrus did not have much in terms of wilderness expertise, but he chose to join the Count in his attempts and being a good hunter. Evey once in a while, he would subtly wave his hand and pray under his breath, asking for guidance from Shelyn to help the Count.

Ferrus will cast Guidance on the Count whenever he sees it might help him

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Using a soothing tone on the count "Count, I have seen my share of poisoning and from my expertise I can see that you are not in any danger from poisoning. Please relax and rest, we will be here to help you if you need it"

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Moving closer to the Count, Ferrus says in a calming tone "Please Count Matsanda, calm down and allow me to examine you, to see if this is just a small bite or something graver. We have antitoxin if needed, but let's be sure first"

provided the count allows to be quickly examined
Heal: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus claps Khorast in the back, smilling at Corba after hearing her poem!

"Ha, A fellow rhapsodist! What a wonderful poem! It's impossible not to feel the urge to get up and start running after a prey, even up some steps!"

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus has spent most of the journey gathering inspiration for his poems, and whittling little wooden statues of the various animals that are found in the trek from when we landed on Jalmeray. So far he has a small eagle, a panther, and a orchid.

In the evenings, he makes sure to burn sandallwood mixed with orange peel on his cloak, to ensure his clothes are fragrant everyday, which is not suitable for hunting. Hunting is not a sport for him, he sees no pleasure in it. As he stays within the encompent he finds the company of Khorast reassuring.

Joining him on his post, as the rest of the crew is out hunting, he stretches out an orange, plucked from a nearby tree.

"Not joining the others on the hunting? I can relate to that, I can see no fun it. He leans over and offers a wineskin. It's my first time in the jungle, and I am slowly learning why it is not for me. say that's a really heavy warhammer, how can you swing that around?" there was half curiosity in Ferru's voice, the other half wanted to bond with his companion over anything significant.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

"Thank you Corgrim, this is very useful information, you are truly a very resourceful individual. I have noticed you purchased some antitoxin, that is very good thinking, I have as well, in case you need it. Hopefully also Shelyn will be at our side".

Ferrus is happy to be out of the ship. Sailling this past week has given him time to work on his poem, and whittling his sculptures, but he is happy to be back on dry land.

The jungle is an unusual place for him, but he is prepared.

What a wonderful opportunity to see more of the world. This will be a great inspiration for future works

Ferrus's mood is obvious to those around him, he has a big smile, and he is on the brink of chuckling, as he walks with the party, big backpack on his shoulders, a long Glaive wrapped with a gray and white patterned cloth and a blue velvet ribbon.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Ferrus listens intently to the Baron's story. Taking care not to touch his cutlery as he is speaking and giving him his full attention.

"A harrowing tale, indeed. So much loss of life, so much beauty, lost" Said Ferrus Henricus, angling himself to attempt to persuade the Baron to a more peaceful course of action " To kill this creature and to take revenge for what it has done would be a great feat.However..."
He pauses for a moment. " wouldn't you agree, Baron, that an even greater feat would be to capture it, alive?"

After leaving the thought to settle for a second, he continued "Your generosity in giving us passage is greatly appreciated, and we are here to serve you as you see fit. I understand the desire to make things even by taking the life of this beast, but another course of action could be to capture it, and keep it as a living trophy"
Ferrus knew he was threading lightly on a sensitive subject, and knew his place as a guest, so his tone was one of curiosity, not of critique, hopefully the Baron would see it that way.

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

I had the same instinct, but unfortunately antiplague is not core

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Earlier...

When Corba stretches out her hand to shake Ferrus's hand, he smiles warmly.

Shelyn does create them in all shapes and sizes, how wonderful

After he bids his fellow adventurers good afternoon, he sets out to prepare. Never having been a deep jungle environment, Ferrus is unsure what he needs. He chooses not to use heavy metal armor and opts for a hide shirt instead.

A dark green with a pale green trim will do. We are going into the jungle after all.

On the day of the trip he is excited. He has not travelled much before arriving to Absalom. The air is crisp and there is a fresh wind that feels good in the morning.

On meeting the Count Falroun and the Baron, and being invited to dinner he introduces himself again, bowing slightly.

"Greetings Baron Bormande, Count Falroun. Thank you for allowing us to join you on this trip, you are most generous."

Once he is dismissed, Ferrus would love to offer his assistance, and will try, but he sees that he will help best by staying out of the way.

A spot at the bow is probably best, so he can feel the wind, and inadvertently sending his scent of camellia oil wafting down to the rest of the ship. Whittling a small piece of wood, small enough to fit in his palm.

Ferrus will get the following:
- backpack,bedroll,whestone,fishing line and hook,flint and steel,iron pot,tent,waterskin,hourglass,compass,ink,quill,paper,antitoxin

"Smoke on the water", hehe, does it come with a soundtrack? :p

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

After both briefings, a touch of sadness shows in Ferris's eyes. He says, almost to himself.

"A great loss for the beauty of this world, this tiger, perhaps there might exist other ways to gain resolution to this long-carried feeling. I'll gladly join."

A smile visits his face, livening the mood. "A wonderful opportunity to sail, and explore ruins of a lost temple. I look forward to it"

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

In the streets busy with the smell of fish and the initial yells of merchants, a citrous whif of orange blossoms, smoked wood and aniseed announced the Shelynite’s approach from a great distance. It would often be told of him that the smell would linger for many minutes after he was gone.

Ferrus had been summoned and he had made his appearance outside of Ambrus’s office. Punctual, as if it were an art to be perfected.

His robes had a perfect contrast between dark forest green and burgundy. His hair and beard, dark with a smooth sheen, his whole appearance had an intention that exhuded from him, making anyone that would note his presence feel like life could be much fuller if everyone made an effort.

On his back, wrapped with a gray and white patterned cloth and a bluevelvet ribbon, was a pole arm, the signature Glaive of the clerics of Shelyn, giving the clear notion that Ferrus had a place in the battlefield if needed.

On seeing Iladora, Ferrus disposition does not betray his initial fascination with this imponent woman, a true combination of beauty and war. He turned to her.

”Good morning. I believe we are to be a part of the same group to take on a mission from Mr Valsin. His tone was courteous and pleasant.

I am Ferrus Henricus,” he bowed slightly ” a servant of Shelyn, at your service.” You could tell he was being sincere with every word

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

forgot to roll
Profession(scribe): 1d20 + 2 ⇒ (1) + 2 = 3

Grand Lodge

NG Human Cleric of Shelyn 1 | HP 9/9 | AC16 FF16 T10 | Init 0 | Perc +5 |F4 R0 W6 | Glaive: +0, Spiked Gauntlet: +0 |

Player name: Hironjo
Character name: Ferrus Henricus
PFS #: 2400695-7
Faction: Garnd Lodge
Perception: +4
Initiative: 0
Day Job: Profession(scribe)
Character sheet link: Ferrus HEnricus

Details also added in the Google doc

Grand Lodge

A strapping young Cleric of Shelyn is ready to join