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About Ferelith DelrongeStatistics:
Female Aasimar Cleric (Divine Paragon) 1
NG Medium Humanoid (Human) & Outsider (Native) Init +2; Senses Perception +4
HP 11 Fort +4, Ref +3 Will +5
Melee +6 (Rapier) Ranged +5
Base Atk +0; CMB +3; CMD 15
TRAITS: Outlander (Campaign):
Snake Hater (Race):
Deft Dodger (Combat):
Magical Knack (Magic):
Naive (Drawback):
FEATS: Cunning:
Deific Obedience:
SKILLS: (6 points; 2 class, 1 INT, 1 feat, 2 background)
Acrobatics* +2 = DEX+2+0+0
*ACP applies to these skills
Languages Taldane, Varisian Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ AASIMAR (PLUMEKITH): Darkvision:
Skilled:
SLA:
Scion of Humanity:
Deathless Spirit:
CLERIC (DIVINE PARAGON): Aura (Ex):
Divine Brand (Ex):
Spells:
Channel Energy (Su):
Devoted Domain:
Devoted Domain (Travel/Trade Subdomain): -Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. -Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Domain Spells: 1st—Floating Disk, 2nd—Locate object, 3rd—Fly, 4th—Dimension Door, 5th—Overland Flight, 6th—Find the Path, 7th—Greater Teleport, 8th—Phase Door, 9th—Gate. Domain (Luck): Domain Spells: 1st—True Strike, 2nd—Aid, 3rd—Protection from Energy, 4th—Freedom of Movement, 5th—Break Enchantment, 6th—Mislead, 7th—Spell Turning, 8th—Moment of Prescience, 9th—Miracle. Spells:
------------------------------ Spells ------------------------------ 0th (at will) 1st (0/day) 2nd (0/day) Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Morningstar Dagger Javelins (x3) Scale Mail Armor Backpack Belt Pouch Chalk (x2) Whetstone Soap Mirror Grooming Kit String (50') Flint & Steel Candle (x2) Journal Vial of Ink Pen ------------------------- Consumables ------------------------- Alchemists Kindness x2 Carrying Capacity
Money 1,626 GP 9 SP 9 CP
Background:
See the 20 questions below. [spoiler=Appearance and Personality] Height: 5'7 Weight: 145 Hair: Dark Brown
Personality See the 20 questions below. 20 Questions:
Twenty Questions: What is your character's name?
How old is your character?
What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Where was your character born?
Where were you raised?
By who?
Who are your parents?
Are they alive?
What do they do for a living?
Do you have any other family or friends?
What is your character's marital status?
Kids?
What is your character's alignment?
What is your character's moral code?
Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor. A challenge that is won unfairly is not a challenge won. I am no cheat, and I will lose any contest of brawn, honor, or mettle rather than resort to knavery or trickery. Frauds have no place among true competitors. In contests of import and high-stakes trials, I will unrelentingly reveal the untruthful and deliver them to their proper justice. Winning and losing are two sides of the same coin, and both are worthy of acknowledgment. I treat champions with respect, but honor losers for their courage and willingness to challenge themselves. I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own. Every day is a contest to better oneself, and every deed undertaken is an opportunity to condition my allies and myself for the trials ahead. Does your character have goals?
Is your character religious?
What are your character's personal beliefs?
Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Why does your character adventure?
How does your character view his/her role as an adventurer?
Does your character have any distinguishing marks (birth-marks, scars, deformities)?
How does your character get along with others?
Is there anything that your character hates?
Is there anything that your character fears?
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