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Ferelith Delronge's page

10 posts. Alias of rdknight.


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@GM Mokmurian: If our character is Aasimar, do we have the option of rolling on the Variant Aasimar Abilities Table to replace the SLA?


Here are the answers to the 20 Questions. I've also added them to the character profile.

20 Questions:

Twenty Questions:

What is your character's name?
Ferelith Delronge

How old is your character?
22 years old.

What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
Ferelith is a little taller than the average human woman at 5’7” and is an extremely fit 145 lbs. Her hair is medium to dark brown with a bit of waviness, and long enough to fall midway down her back. Ferelith has hazel green eyes. Her skin tone is the typically Taldan light bronze with some freckles on her cheeks and nose because Ferelith spends a lot of time out in the sun. Her clothes are unremarkable, standard travel fare.

What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
Ferelith has an very open and friendly demeanor. She seems confident, and very much an extrovert. Her clothes are nothing special, basic and durable garments of the kind worn by people who travel lightly and a lot. Ferelith is an aasimar, but that is probably back some number of generations. While she is very attractive, there is nothing about her that hints at celestial blood, or that she’s anything other than fully human. Both of Ferelith’s arms bear several tattoos. She has a new tattoo added, something in the local style, whenever she reaches a new land. The back of her right hand bears an image of a muscular flexing arm grasping a broken chain. While it looks like another tattoo, it is actually a mark of Kurgess that appeared after Ferelith took her clerical vows.

Where was your character born?
Cassomir, Taldor

Where were you raised?
Also in Cassomir, Taldor.

By who?
Ferelith was raised by her parents.

Who are your parents?
Hamlin and Ausra.

Are they alive?
Both are still alive and well.

What do they do for a living?
They both work running the family business. They own a number of warehouses which they lease out for the storage of materials and cargoes. Most of their business is contracts with the Taldan Navy, which is the most profitable part. But also to ship builders and private trading companies. It’s a comfortable living.

Do you have any other family or friends?
Yes, there are quite a few aunts, uncles, and cousins, mostly in Cassomir as well. Ferelith also has an older brother named Cassian, and an older sister named Philomina. Ferelith has some old friends in Cassomire, but she’s been away for a couple of years now and hasn’t really kept in touch. Ferelith makes new friends on her travels, and continues to count the as such even if she may never see them again.

What is your character's marital status?
Single

Kids?
None

What is your character's alignment?
Neutral Good

What is your character's moral code?
While she isn’t bound as strictly to the code a Paladin of Kurgess’s follows, it is an excellent summary of Ferelth’s code:

Fairness and good sportsmanship are testaments to one’s virtue. I must set the finest example of what it means to be sporting and noble in challenges of strength and honor.

A challenge that is won unfairly is not a challenge won. I am no cheat, and I will lose any contest of brawn, honor, or mettle rather than resort to knavery or trickery.

Frauds have no place among true competitors. In contests of import and high-stakes trials, I will unrelentingly reveal the untruthful and deliver them to their proper justice.

Winning and losing are two sides of the same coin, and both are worthy of acknowledgment. I treat champions with respect, but honor losers for their courage and willingness to challenge themselves.

I respectfully seek tutelage from my betters, give honest guidance to the less accomplished, and cherish most of all my friendships with rivals whose skill matches my own.

Every day is a contest to better oneself, and every deed undertaken is an opportunity to condition my allies and myself for the trials ahead.

Does your character have goals?
Ferelith has taken on the task of spreading the Kurgassan faith as widely as she can. Since Kurgess is mostly known in Taldor, she travels mostly in foreign lands so she can introduce Kurgess to those who are unaware of him. More personally, Ferelith tries to work every day to better herself so she may eventually reach her greatest potential.

Is your character religious?
Well, Ferelith is a cleric. Yeah, quite so.

What are your character's personal beliefs?
Obviously Ferelith is a believer in self-actualization. While she believes in striving to be better, and competition as a virtuous means to do so, she does not believe it must be zero sum. If contests or competitions are fair, and all participants exhibit grave in winning or losing, everyone benefits from it. Although Ferelith does not favor violence or killing as a solution to problems, she also recognizes that battle is in some cases necessary and does not avoid it if it is the only way to right a wrong or prevent evil acts. Ferelith doesn't lie (small fibs in the service of being polite or sparing another's feelings don't count) and would have a hard time doing so if she were to try.

Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Ferelith is almost unfailingly optimistic and upbeat.

Why does your character adventure?
Well, strictly speaking she hasn’t adventured before, unless traveling around to see new places and meet new people counts. If it does, then she’s been on the road moving from place to place for a couple of years now. While she enjoys the travel and seeing new places, traveling from one faire, festival, or celebration to the next one down the road is a way to spread the word about Kurgess, offer her services if needed, and model fair and sportsmanlike behavior for others to (hopefully) emulate.

How does your character view his/her role as an adventurer?
While Ferelith always welcomes new challenges, she would adventure primarily to protect those who can’t defend themselves. Ferelith cares little about wealth. Money is necessary to meet one’s needs, but Ferelith leads a fairly ascetic life by choice. She sees no need to accumulate riches.

Does your character have any distinguishing marks (birth-marks, scars, deformities)?
Ferelith has the tattoos on her arms and holy symbol of Kurgess on her hand as mentioned previously.

How does your character get along with others?
Extremely well if those others are not cynics or curmudgeons. Negative types might be irritated by her relentlessly glass half full outlook.

Is there anything that your character hates?
Cheaters, poor sportsmanship, cruelty.

Is there anything that your character fears?
Ferelith really doesn’t like snakes, but she can’t say why exactly. She also fears physical incapacity.


Ferelith here is the character I'm submitting for consideration. She's an Aasimar Cleric (Divine Paragon) of Kurgess. I've always had a soft spot of the the "cut-rate" deities that nobody ever uses, so it's time for me to try to give Kurgess his moment in the sun.

Ferelith will be a fairly straightforward support caster who doesn't mind getting her hands dirty up on the front line in combat.

I'm still working on the questions, but the character build is finished and in the profile.


Tavarokk wrote:

I was kinda tempted to take a swing at a Seducer myself when you set it aside, tbh. However, building a proper mental interference-specced Seducer calls for tweaking the charm hex (since it's a useless dead weight RAW) and then reaching accord with the GM about how mental interference works in various cases.

Stabbing people just felt like an easier option XD

That's where I arrived as well, stabbing. :p

Aside from the Charm Hex, there's the problem that Seducer doesn't change in-class skills or boost skill points to compensate for the switch from INT.

Mirror Witch does look good for this AP, yeah. Vellemancer witch would combine with Mirror and is okay. It at least adds diplomacy and sense motive as class skills.


Wow, the fighty-type applications have really mushroomed since a few days back! Maybe I should have worked harder to figure out a witch!


Irnk, Dead-Eye's Prodigal wrote:

Oh gods, Chelish raves...

Why must you present an argument in favor of Barzilai's reign?!

You just don't know how to be fabulous.


Nah, if Jessibel wants to that's cool. But Ausra would be way too nervous and embarrassed.

@Tavarokk: If Camilla works at the Three-Legged Devil she'd know who Ausra and Jessibel are, it's one of their spots.

Ausra is the taller blonde one who tends to let her friend take the lead. She's usually inebriated and loves those little sticks with a Light spell the bardic school kids sell for a few coppers. Nothing more fun than waving a glowing stick around while you dance.


Tavarokk wrote:
Apparently, it involves putting on a fancy, mysterious opera mask and trying not to forget your etiquette and comportment lessons in order to make the right impression while partying around in various, progressing states of undress - bonus points if you can sing or dance or are a happy drunk. And I'm sure pay by the hour can be arranged.

It all sounded pretty good until the 'progressing states of undress' part. That sounds sleazy.

I mean if something happens it happens, and it's all in good fun. There was this one time when a couple of guys talked me into flashing them. They said they'd give me a bunch of beaded necklaces in return, said it was a tradition. They didn't give me anything at all! Turns out that's not even a Kintargo thing, it's from some other city.

I got mad and punched them, but they bought me a drink and eventually we all laughed about it.

But planning it ahead of time for money? I'll have to pass thanks.


Tavarokk wrote:
the combination of recent private school graduate, noblewoman living off the estate, dilletante humanitarian and overindulging in entertainment now that she's free just raises all the flags for a decadent noble going slumming for thrills.

Ha! Can I just quote you on my character sheet and save myself some writing?

Part-time? Sounds okay. Is it easy? Do I always have to show up?


Well, I tried to make a Seducer Witch work, but I couldn't pull it off. I love the idea of a CHA-based witch, but it's hard to see how most of the package would get more than maybe a use or two outside of a true intrigue adventure like War for the Crown. I think the sides in Hell's Rebels are too clearly drawn by comparison.

In the meantime it looks like most all the applications coming in are casters of some type aside from Dragoncat's, who will be using archery mostly.

Somebody's going to have to stand up front, so they might as well be fabulous as they do it. Therefore, her is Ausra, the Inspired Blade/Noble Fencer Swashbuckler!

Aside from gear and editing for mistakes her crunch is finished and in the profile. Here's the draft version of her

background:

Ausra is a Delronge, but not an immediate member of the Kintargo Delronges. She from the branch of the family located in Westcrown. News that she would be arriving almost upset the long planned and strategically valuable marriage of her mother. The Westcrown Delronges had to stall the wedding while the bride-to-be left for for the countryside for several months "to restore her to good health".

After her mother "recovered", the Westcrown Delronges were left with the difficult question of what exactly to do with baby Ausra. She could not remain with them. Her presence would be awkward and almost certainly raise questions about where exactly she came from. But, where the Westcrown Delronges saw only lemons, The Kintargo Delronges saw lemonade.

Having a semi-relative, whom they has taken in and properly trained, at their disposal could be a great asset. A combination of gratitude for being taken in and fear of the last slender thread of any family might be severed would surely make her willing to do anything the family requested.

The Kintargo Delronges took over the care of Ausra, seeing to it she was raised by a private nurse in Westcrown until she was old enough to be transported to Kintargo. She was then installed at Lady Docur's School for Girls. During her years at school, Ausra only saw the Kintargo Delronges very occasionally, and her visits felt to her as much like inspections as social affairs. She has no memory of the Westcrown Delronges at all. Since her completion of school about a year ago, the Kintargo Delronges has given her a small monthly stipend on the condition she remain residing in Kintargo.

The Kintargo Delronges haven't yet decided how Ausra may best be used, and until they do, they are content to let her idle in the city.

As her background info explains, Ausra has had precious little contact with the Delronge family, so she won't have the Noble Scion trait. Instead she has the Historian of the Rebellion trait to reflect one of her her recent interests as she occupies her new wealth of free time.

I haven't settled on a Protest Trait yet, If someone else wanted to tie backgrounds togetherso they know each other, Ausra could take the Tagging Along trait. Otherwise it will probably be Keeping up on Current Events.