Hoary Muntjac

"Fenrir"'s page

19 posts. Organized Play character for Artemis P..


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Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir looks for the biggest, meanest looking thing there- and instantly moves away from it. Not a good way to survive, taking on the biggest thing there, though he does point it out to his fellows.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

He'll then attack the nearest looking skeleton, aiming for a killing blow.

Melee Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 2 ⇒ (7) + 2 = 9

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir nods. He's a soldier, after all, and fighting is his thing. "Good luck," he says to Frist, dipping his head in respect. "We will return as soon as we are able."

He then rushes off to the troll mounds.

I also applaud the DM, as this is a very devious thing to do. Too many choices!

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

"Perhaps we could talk to Lugerfiliax about it," Fenrir suggests. He's not certain what to do about his, either, but he sure knows he won't be near it for a while. He's a soldier; if there's one foolproof way to get an answer, it's to ask a superior.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir himself will also do an inspection, hoping to see something Frist might have missed.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent
Lizardman Chief wrote:
Those abominations want to lay eggs near the sacred pool of <some hissing noice you couldn't possibly reproduce>! This is an affront to us and a violation of their territorial allowances under The Golden One!

Fenrir nods. "That is indeed most troubling. May I see the pool, where they intend to lay eggs?

Fenrir doesn't care about this dispute- where he came from, if someone wanted something, they took it. Fought for it. But, Lungarfiliax had this thing about the various creatures in Sanctuary not fighting each other, so Fenrir figured he'd do his best not to let a fight break out. But, if it did, it would solve a lot of problems.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir takes the stone and deposits it within his bag. He nods, and walks back where he came.

Fenrir's Adventures:
Fenrir's not very social; unlike most jackals, he's always found solitude most comforting. probably a result of his upbringing; being raised as a Warrior- Prince isnt exactly conducive to fostering social skills. However, even lone coyotes need friends, and Fenrir has one; an enigmatic Quickling named Vito, who works as a Messenger around Haven.

"So-so-so, what did you do? You met the dragon? How big is he? As big as you see from the sky? What are your new orders? What's this stone you have? Tell me about your last fight; I heard the Ants won a tremendous victory, thanks to some special- task force thing. Is it true?" He fires off question after question, as is his nature.

Fenrir nods. "Yes, there's a task force, and yes, the Ants won a great victory. That's all I can tell you." He snarls and snaps his jaws at the quickling, jokingly. "And get out of my stuff."

"Okay okay, no need to get testy! the quickling jokes. "Bet I get to the other side of Haven and back before you can get to that tree!" And with that the race begins.

The two spend the rest of the day playing, until Vito has to go back to work. Fenrir spends the rest of the time to himself, pondering what this new Task Force means, and why he's included in it.

Probably going to get myself killed, he thinks sadly. At least it'll be an honorable death.

He remains as such until the stone rings.

Fenrir arrives, watching Merge as he struggles to concentrate. He nods as he receives the command, and trots over to one at random.

Which Side?: 1d2 ⇒ 1

He heads over to the Lizardmen. "What seems to be the issue here?" he asks them.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir accepts the magical healing as it washes over him.

"Thank you," he tells the bird sincerely. He quickly washes himself.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Woohoo! We're back in action.

Fenrir dips his head politely. That may have been a big skeleton, but Fenrir's been fighting since he could walk. This is his life.

Though, running with a pack again was nice, he muses to himself.

I wonder where we'll go next.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

I know Paizo's been having a lot of problems lately, but is everyone still here? Haven't seen anything posted since a while ago

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir will meet the skeleton, grimacing as the sharp leaves cut him.

Melee Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir will slowly creep closer to the skeleton, anxiously awaiting what it will do before reacting to it. He's been in enough fights before to not attack something unless you know what it can kill you with.

Fenrir will move close the the skeleton then take the Total Defense Action (21 AC), awaiting a creature's move.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

As the cyclops stands up, Fenrir takes a moment to dive at his unprotected back.

AoA, Bless: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d8 + 2 ⇒ (8) + 2 = 10

And, as it regains balance, goes full- out to destroy it.
Melee Attack, Bless: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d8 + 2 ⇒ (6) + 2 = 8
Bite, Bless: 1d20 + 0 + 1 ⇒ (17) + 0 + 1 = 181d6 + 1 ⇒ (1) + 1 = 2

The best way to deal with an enemy is to strike while it is weak, Fenrir thinks to himself, remembers his father's teachings.

That's what I get for trying starting a post, leaving it for an hour, then coming back to it. If at all possible, Fenrir, noticing the cyclops is down, will change his attack to whatever the nearest enemy is.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Seeing the mighty chop, Fenrir moves closer, cautiously entering the fray. He aims a quick slash at the Cycolps.

Melee Attack, Bless: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

As Fenrir races towards his target, he exults in the rush he gets; the joy in running with a pack again, the excitement as loud barks echo in the air, the thrill of a hunt.

This I have not felt in a long while. he thinks.

As he enters range of the Cyclops, he remembers Merge's words. He carefully edges closer, baiting the Cyclops into attacking.

Again, using the Total Defense Action. Just wanted to reiterate since I wasn't in range last time.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir stands amazed as Merge lays out the plan. He looks around at the mixed unit.

I've been re-assigned? To this pack? Hmmm. If they say so. Hopefully, when all Hell breaks loose, I won't be the first to die.

He runs towards the sounds of battle.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

As Merge directs the group towards the Cyclops, Fenrir heads out. However, he's suspicious, and doesn't want to get hit by the first attack, as Merge had said. So he gets in close, but on his toes, ready to dodge.

Fenrir will move as close as possible to the Cyclops (adjacent if possible), then take the Total Defense Action.

Grand Lodge

M Jackalwere HP: 22/22 AC: 17 FF: 14 Touch: 13 Fort: 5 Ref: 6 Will: 2 Attack: 5 Init: 3 Perception: 7 Darkvision 60, Low Light Vision, Scent

Fenrir looks around, trying to make sense of the orders given him.

"I'm... leaving? My unit? Now?" he asks, gesturing around at him. Trolls and Minotaurs line up in unit formation, while a mixed group of mutts, his unit, readies weapons. The inevitable calm before a battle hangs heavy in the air now, as if the collection of the monster's combined fears gathers like fog. He whispers to the messenger. "Is this really the time?"

"Yep! Now's the time! And don't be late, or Merge will be licking your fur off the ground!" And with that, the tiny sprite messenger flits away.

He sets off at a jog. He's not far from where he needs to be; but still, Fenrir hustles. He knows he can't be late.

He observes the surroundings as he runs; the way the knights angrily yell at one Hydra, or how a badger... yep, a badger, quickly and frantically cleans a weapon. A few monsters glower angrily at him as he runs; those he ignores. He's trying his best to distract himself, lose himself in the moment; he knows the more he thinks about these orders, the less focused he'll be when the times comes. All questions will be answered shortly. He just needs to be patient.

Finally, he spots the Treant that he's supposed to be at. He runs up to the figure that appears there; axe at his side, he stands up as straight as he can.

"Fenrir, reporting for duty, sir,[/b]" he says.

Grand Lodge

GM Choon wrote:

Fenrir: Unfortunately, your template has the following requirements

“Animal Lord” is an inherited template that can be added to any humanoid of 10 Hit Dice or more

You could state this as your goal, to get this template, and I could save that as a reward for when you reach 10 HD.

Ok, GM, that's the plan. Lvl 10, I'll take the Animal Lord Template. Clearly, I'm having a little bit of trouble working with the Templates. I still want to play, but I don't want to try your patience, either.

I do hope applying with a CR 2 is ok, I just don't see a CR 5 monster I'm really interested in playing!

Removing the Animal Lord template as we speak.

Grand Lodge

Officially withdrawing Vito and replacing said introduction with Fenrir; apologies for the inconvenience! Anyways, here we are....

Mechanics:
Name: Fenrir
Race: Jackalwere
Template: Animal Lord
1 RP: Kneecapper, Skill Training
As with last time, links are in the sheet!

Fenrir's birth was curse; his birth would bring about the destruction of his clan, so the elders told. It didn't quite work out that way, but it was close.

He grew up stronger, better, more clever than any other Jackalwere in his clan; the clan jackals had more respect for him than they did anyone else in the clan; even mundane dogs and wolves seemed to respect him far more than they did any normal being. So, nominally, he was both respected and feared by his community.

He went on his first raid at the age of 7. By 11, he was leading ambushes against passing caravans. So, naturally, at the age of 13, his pack was overrun by undead.

He was spared. It was his birthday, so naturally he did what he wanted; to spend time with the jackals and wolves. None in his clan really wanted to be near him, as most begrudgingly tolerated him, no more, while the rest feared him. So, he hung out, feeding and playing with them, as he was wont to do. Until one grizzled veteran, a jackal with many scars and graying fur, suddenly started acting strange, growling and trying to lead Fenrir away. Fenrir scanned for danger, but saw nothing, heard nothing. This continued the rest of the day, with more and more of his dogs acting strangely. This naturally put Fenrir on edge; so when the ship came, hordes of undead streaming from it, he quickly set the dogs free. He ran to protect his camp, but by the time he reached it, it was already overrun. He fought as he could, but to no avail. There were too many, and not enough time, and when he could fight no more, he ran.

The dogs kept him company as he journeyed, alerting him to danger. And that was his life, for several months, until he stumbled across the sanctuary. He immediately offered his services as a warrior. Despite some misapprehensions about him, they agreed.

So here it started....

Grand Lodge

Here's the submission for Vito, Alacritous Quickling! He'll be the super- fast scout who can hold his own in a fight- I think! I do have one question: I'm going to keep this Template regardless (because who doesnt want to play the quickest Quickling to ever live?), but the Template does grant me 3 feats that the base Quickling creature already has (Dodge, Mobility, Spring Attack). Is it possible for me to swap those out with other feats? Just let me know. Thanks!

Backstory:
Vito was born and raised in the Haven, oblivious to the carnage and destruction witnessed by his parents, the desensitized to the attacks and hordes of flying airships that attack every night. His parents always struck him as overprotective, valiantly trying to raise young Vito to be cautious and ready to run at any moment. Vito, of course, thought this all nonsense, because the dragons would protect them. They had the Sky Shell, for goodness sakes! Of course, sometimes the undead penetrated the barrier, but they were always repelled back, right? No need to worry, Mom and Dad, we're all fine here. Of course, the day he turned 2, he was officially an adult- no time to practice training with the shortsword, time to pick it up and use it! Vito was so excited to be joining the defenses of the Haven. 'Be a messenger, Vito!' his parents always said 'You're the fastest quickling in the Refuge!' But no, Vito knew he was going to fight. Because, what undead was going to catch him? He's fast; he's knows he's fast. Not even Mom and Dad can keep up. So what slow, shuffling undead is going to catch him? Hell, he'll probably end the war and the Cabal himself, given time. So, here he is, on his birthday, just waiting to be the first one to attack and reach the undead hordes.....

Character Build Stuff:
Quickling Creature CR 3 Alacritous Creature Template CR+2 Mist Child and Specialized Race Points-
links in the character page

It just occurred to me that I should explain, before anyone accuses me of child endangerment, 2 years of age is adulthood for Quicklings.