Felonius Orlando |
First of all, Pathfinder totally pwnz me. In every way. I haven't felt this excited about a core rules system and campaign setting in a long, long time. I'm constantly thinking of new / better ways to use the stuff I have, and I now understand when people on these message board moan about taking another hit in the pocketbook (Seriously, the Gamemastery Guide? Advanced Players Guide? Yeah,that's 80 bucks already spent.....)
But I do have one comment to share about the PFRPG core rulebook.
A few weeks ago I introduced my brother-in-law and his 13-year-old son to the game. My brother-in-law is a lapsed 2e player (hadn't played in over 20 years), and my nephew had never played.
And even though I'm fairly conversant with the 3.x / Pathfinder rules, I had a tough time moving them productively through character creation without a lot of stopping and starting. I was constantly going back and forth between sections--"Should we do skills first, or what about feats? Or, oh crap, I forgot about their racial modifiers and skill bonuses....."
Obviously we got through it okay, but I know the process would have gone much more smoothly if there was a short side-table/paragraph somewhere in the first 10 pages of the core rulebook with a numbered list of the best way to go through character creation.
Just a suggestion! :)