I agree... tlak to your DM before springing it on him. THough DM's don't discuss the upcoming monsters with players, so.... Anyways, letter of the law I believe disarms and trips are standard attacks. If you have mulitple attacks you can make multiple disarms/trips/ Now, for whirlwind, due to the fact that that is a full round action may preculde special attacks, though they are as I stated still single action attacks, even though they are complicated. Wizard.com, under the rules questions section has an article called All about trip attacks, and i think that it is covered in there. But remember, thoguh the rules state it can be done, a dm may not allow it. I have a fighter who uses a glaive and specializes in disarm. And 3rd level my disarm is +3 for strengh, +3 for attack bonus, +4 for double handed weapon, and +4 for improved disarm... plus a mastwerwork glaive makes me +15... don't mean to brag, but just wanted to illustrate the issue with disarm. At that elvel there is very little that can avoid being disarmed, unless specifically stacked against my character. Fun for me, not so fun for the DM, or rellay the other players. Sure I can take the double bladed sword away formt he bugbear champion, but I would do jsut as well smacking him for the damage and not dragging fights on for much longer than they need to be. Just some thoughts. I love the disarm skill, but boy can it drag down a combat.
NInja's don't make anything easy. I don't have the book in forn of me, but if invisibility is lost normally when one attacks, it would seem a ninja would be bound by the same rule sunless it states otherwise. I've never even really read the class extensively as I agree... NO NINJAS IN DnD! Unless you're in high school, where ninja's still rule.
NO offense meant to my group if they are reading this, but dang Steve, that's a bit more than I think my group could handle. At the beginning of the AoW camapign I instituted a "dynamic experience" system. Basically it worked as the a.p. system some have mentioned, do somehting heroic or exteme or just damn cool and we gave out xp's. The amount was small, 10 to 25 or so, and decided by the players based on how innovative the players description of their action was, how fun (or funny) it was. If a player reused the same descriptor for a killing blowe or miraculous heal or charming a barmaid they got less... long story short, good idea that didn't quite work. I like the diea of giving out action points for hersoic actions, but in my opinion action points should CREATE those momemts, or help to, not result from them. Good thread guys!
I disagree completely that Eberron awards too many action points. L:et me get that out of the way first.
I dunno, just some thoughts. Best of luck.
YOu have PC's that follow exactly as an adventure is scripted? Please send them to my house because that never happens for me. I actually really like Faces even though I made some major changes. Which, by the way, we are allowed, and sometimes need to do. We are playing in Eberron in the Eldeen Reaches... had to do somehting about the Free City not being Sharn and all that. As far as the "errors", I know it's hard to say on thse boards, but lighten up a bit. Or change the weapons or whatever is botheirng you. I'm glad you ntoiced, I mad eit throguh the whole thing and never really noticed them. The one issue I had was that the adventure was a bit tough, I've had 2 deaths so far, and we haven't even been in the labyrinth. Best of luck. And oh yeah, the elevator thing is goofy, but just assume that soemone is going up and down for supplies or something.
Peruhain... That's a great idea for the tactiles. I have been steering my players into every other region of the dungeon in worry of the maze section. We have a very unfocsed group (2 kids running aorund as we paly) and only play for 3 to 4 hours at a time, so I was legitimately worried. The tactiles erasing behind would be perfect.
Adventure: 3 Faces of Evil, Shadow Corridors, Area 13/14
Well, we've had our first character death! R'Shiel, a Valenar warrior was slain in the 3 Faces of Evil arc. Our cleric had begun climbing down the ladder leading to the Kobold barbarian, followed by the Halfling cleric, with his 3 climb. Hobbit failed his first climb roll and plummeted... to his near death. While the kobolds on the ledge shot at the Priest of Dol Dorn, Vaedon, and the Halfling bled ot death at the bottom R'shiel decided to leap acroos the gap to land on the ledge with the kobold archers. Needless to say she didn't make. A couple failed reflex saves later she fell straight away to lse consciusness on the rocks below. I then made the players roll, the elf's RL life husband and the Halfling Clerics's RL roommate roll, with the "winner" of the rolls friend getting the axe. A die roll later and the vailant R'shiel, who was at -8 anyways was short one head as the Kobold champion called up his victory in a shrill, bloodthirty draconic scream. The death brought out a rage in Vaedon, who then dropped the rest of the way, about 15 feet and slew the murderous wretch before he could wend his way to Lore, the halfling. By the time everyone was down there they were beaten and battered or headless but pressed on anyways. Not knowing the Zombie White Dragon awaited them at the end of the tunnel ahead....
Eleazar,.. My characters started at 3rd and 4th and are now around 4th or 5th. I have upped some mmonsters too, but don't feel they are [rogressing to fast. How in god's name did your pc's get to where they are so fast, and where did they start? IS the adventure at all challenging th this point? My PC's are actually pretty hard to hurt, especially with 2 powerful clerics. And anything the paladin or fighter can;t kill the warmage nukes.... I'd like to hear mroe fof what you are doing over there.
We are currently doing AoW in Eberron. we have actually been on Whispering Cairn for about 4 sessions. I bumped it up quite a bit, adding ettercaps, filchers and giant spiders liberally, as minions of the Faceless Ones looking for a key to unleashing the Overgod.
I've had an entire party wipe out! hehe Actually after getting half way thru the Whispering Cairn and having half the party say, "wait we'rre in a TOMB?" I got frustrated. I have adapted the camapign to Eberron and so I was using the Eberron swarm rules, chaninging it to a spider swarm, changing the wolves to giant spiders and changing the filchers and slashers to ettercaps, I adapted the necromancer to a DragonBelow worshipper and having an affinity with spiders (obviously). BUt long story short one of my players decided to look up swarms midfight because he didnt like the way i was doing it... so an easy first adventure turned comlicated with thsi and after the party spent half an hour trying to go thru the fresco in the corridor depicting lanterns. Long story short, noone died, they did find the elavator, but the campaign itself died. Its a shame, they were all finally 4th or 5th level, but if we had continued they would have run into an impromptu dragon or something to defintely finish them off! hehe |