Bishop Ze Ravenka

Faust XIII's page

Organized Play Member. 13 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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With the Ranged Study feat, the steel hound becomes better since you'll most likely choose a pistol as your gun so you'll usually be within 30ft anyway.


Dipping is generally not encouraged for casting classes. My advice is to go straight sorcerer or wizard.


I think this archetype is pretty cool so I really like this guide. Will definitely make a character or NPC using this. +1 for the Sa-X reference too btw.


necromental wrote:

how is uncanny dodge much better? With natural cunning you can never be caught flat-footed. Uncanny dodge just lets you to keep your Dex to AC, while being flat-footed.

Uncanny Dodge says that the character cannot be caught flat-footed so I'm pretty sure they do the same thing in that regard, but Uncanny Dodge also lets the character keep their DEX bonus to AC if the attacker is invisible.


The Minotaur's Natural Cunning ability technically has a third part, it gives them the ability to avoid ever becoming lost which normally takes a survival skill check at a 15 DC. It's not the greatest ability but could be very helpful in some situations.


This discussion made me think of this. Just a random interjection.


Another question though, if I were to retrain my summoner into a synthesist summoner, do you guys think I could get better use of the mythic stuff?


I had looked at the guardian path and saw that it had some abilities to help an eidolon, so I guess if I do keep this character that will probably be the path I take. I'm starting to think now that I may just send my summoner into early retirement and make a new character.

Thanks for the advice


Ok so my GM and I picked up Mythic Adventures awhile back and now we are finally getting around to making use of it. He plans to turn the campaign he has been running for me and the rest of our friends into a mythic campaign instead of starting a new one.

My character for this campaign is a level seven summoner. He's pretty much a support build who relies on his eidolon to fight. He's worked great so far but I can't find a good way to advance him into mythic so he'll still work as well.

Basically what I'm asking for is advice on which mythic path is best for this kind of summoner. I'd also be really happy if I could also get advice on the path abilities and mythic feats to take for the path. A sample build would be super great.


I haven't looked at all of them but I like what I've seen so far. Especially the Oozer. One of my favorite/most hated enemies Darkwatch.
I was wondering, have you converted any Silent Hill monsters to Pathfinder? I want to use some in a campaign but haven't seen any and have no talent for making them myself.


I've been looking for something like this. Blood Magic was one of my favorite things in Dragon Age and I really like how you turned it in to feats. The spells are nice but the list seems a bit small to me.
Also, in the games it states that any spell cast with blood magic is stronger than a spell cast normally, have you thought about maybe incorporating that into a third feat?


I am currently living on campus at the university of South Alabama and was wondering if there was anyone on campus or in the area near campus who plays pathfinder.
I've been playing pathfinder for about two years but don't get to play as often as I'd like because of scheduling conflicts with the people I usually play with.
I really enjoying playing and have a very open schedule so if anyone is near me and wants to game feel free to either contact me on here or at colby1378@yahoo.com.


My friends and I were planning a game and we all decided we wanted it to be a lycanthropy campaign. One of my friends had already made his character (a halfling druid) before this decision was made. He doesn't want to change his race so He's trying to pick a good base animal. Any advice?