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![]() necromental wrote:
Uncanny Dodge says that the character cannot be caught flat-footed so I'm pretty sure they do the same thing in that regard, but Uncanny Dodge also lets the character keep their DEX bonus to AC if the attacker is invisible. ![]()
![]() Ok so my GM and I picked up Mythic Adventures awhile back and now we are finally getting around to making use of it. He plans to turn the campaign he has been running for me and the rest of our friends into a mythic campaign instead of starting a new one. My character for this campaign is a level seven summoner. He's pretty much a support build who relies on his eidolon to fight. He's worked great so far but I can't find a good way to advance him into mythic so he'll still work as well. Basically what I'm asking for is advice on which mythic path is best for this kind of summoner. I'd also be really happy if I could also get advice on the path abilities and mythic feats to take for the path. A sample build would be super great. ![]()
![]() I haven't looked at all of them but I like what I've seen so far. Especially the Oozer. One of my favorite/most hated enemies Darkwatch.
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![]() I've been looking for something like this. Blood Magic was one of my favorite things in Dragon Age and I really like how you turned it in to feats. The spells are nice but the list seems a bit small to me.
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![]() I am currently living on campus at the university of South Alabama and was wondering if there was anyone on campus or in the area near campus who plays pathfinder.
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