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Faragrim Ironhand's page
Organized Play Member. 84 posts. No reviews. 1 list. 1 wishlist. 24 Organized Play characters. 1 alias.
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Hello All-
I am new to 2e and have a very basic, at least it seems so, question. It involves trip attempts with unarmed attacks. One area says you need a weapon with the ‘trip trait’. But it is also said that ‘if you don’t have a hand free’. In 1e for a monk it was just CMB/CMD. So, basically, can an unarmed monk make a trip attempt (leg sweep, hip toss, etc)? Or is it something that you can only do in say Wolf Stance.
To make it even more confusing is Flurry of Maneuvers says you can replace an attack of Flurry of Blows to make a trip, shove ot disarm. So when you get that maneuvers feat you can do all of it unarmed?
Please, like I said we’re new here with this. So if this an ignorant question I apologize ahead of time.
Thank you in advance.

Hello All-
It may seem odd to be perplexed by a 1st level feat. But when I go to Cons or simple game days different GMs do not agree on how this ability can be utilized. I of course always go along with the current GM interpretation, as it is his world, but I would like some clarity from the Collective. If, for some reason, this is an obvious answer, I apologize for that and hopefully will not attract too much undue scorn.
The trigger says, "A creature targets you with an attack and you can see the attacker."
Requirements, not encumbered.
Resulting act, "You deftly dodge out of the way, gaining a +2 circumstance bonus to your AC against the triggering attack."
Now herein lies the rub. One side says that it works as follows:
GM: The Troll swings and gets a 22 to hit you. Does that connect?
Rogue: With nimble dodge it doesn't, I dodge out of the way at the last second."
Basically the player hears the number and then adjusts to Matrix the attack. Either for a whiff or narrowly avoiding a crit.
The other view:
GM: The troll swings at you
Rogue: I use nimble dodge before the attack as my reaction.
GM: The Troll rolls a 3 and misses you. (Using the Nimble Dodge becomes a waste because the Troll missed anyway-wasting the reaction).
In this circumstance the rogue must declare prior to knowing what the number may be to declare his reaction. The issue here is that in order to stay alive and avoid being hit by a creatures primary attack the rogue would declare this action prior to every swing at him. Thus using his reaction on every single turn he's attacked to avoid the 'big blow'. This methods precludes him from using any other reactions during any encounters.
I have now played under numerous GMs and have had it interpreted both ways. I never argue with whoever runs my games. I'm old school and it's just not to be done in my opinion.
I just really want some clarification. So I know how exactly this feat works.
Again, if this is an obvious answer, don't batter me please. I am just honestly curious.
Thank you all in advance.
Hello All-
My son and I just recently started playing in Starfinder. Three scenarios under our belts. But, when I went to create my character on this site it started me at #702 as opposed to #701. Is this because sessions have already been reported? Like making the character on here post playing doesn’t work? Is there a way to fix this?
I posted this originally as a Customer Service post but got no response. If this is the wrong location, I apologize.
Thank you in advance.
Hello All-
My son and I just recently started playing in Starfinder. Three scenarios under our belts. But, when I went to create my character on this site it started me at #702 as opposed to #701. Is this because sessions have already been reported? Like making the character on here post playing doesn’t work? Is there a way to fix this?
Thanks in Advance!
Hello All-
I have a quick question. I was recently at a Convention and, while playing, I wanted to use my Folio re-roll. The GM wanted to see it, so I happily obliged. But, here's the problem, he said I had to be 'actively using it' not just 'have it'. I never argue with GM's so i put it away, passed on the re-roll and said no more. Is that accurate, that I have to be currently using it? For a while there those were hard to find so I've just kept in the wrapping and held on to it and presented when necessary. Kinda like a collector's item.
Do you have to have it open and active on THAT character to use the re-roll? If so, does that mean you need one for every character you have?
I appreciate any and all feedback. Thank you in advance.

Hello All-
I got my son into RPGs about 4 years ago and he is progressing nicely. It's an amazing experience to pass on the love for something that has been in my life, going strong for over thirty years.
On to the question.
We are starting a home campaign and he wants to play an aspiring Hellkinght Armiger. Well, when he hits 5th level he's gonna have to fight a Bearded Devil all by himself. The GM, who is a good friend of mine, has told me at that level he won't pull punches, which I totally approve of. I have done a ton of research on the Hellkinght Orders and the rules of their Test. Lot's a of good info in some of these source books, nice background flavor.
For the Test you can use any magic devices, weapons and receive buffs BEFORE it commences. In preparation, I'd like to give him some tactical advice. The Citadel Lictor will take up to an hour giving a detailed speech about the traditions of the Ritual. With that said buffs that are minutes per level will have long expired. The few that would be relevant (Magic Vestment or Shield Other) are beyond our caster's abilities. So assistance buffs are pretty much out.
Here is what I was going to suggest: he will have a sprig of snapleaf and several advantageous potions. As an immediate action break the snapleaf to become invisible, drink a potion and take a 5-step. Then, while the devil is searching take one, maybe two, more. Once he has some buffs in place, line it up and lay into him from there.
The potions I had in mind, and their order, were a more powerful Magic Vestment (+4 or +5), Haste and perhaps Heroism? If any of this is poorly envisioned or a bad idea please let me know. We can talk tactics all we want prior(in game one warrior asking another's advice, per se) but during the administering of the test, I cannot say a word to help.
I submitted an earlier thread to the rules forums about the rules of Stealth vs Perception during a 5-foot step while invisible.
I really appreciate all you guys's help with this.
Hello All-
This may be an obvious question, and apologize if it is.
If I became invisible and stepped away from an adjacent creature, would I have to make a Stealth check or, since it's such a minor action, are Stealth checks unneeded? I've played in quite a few games where the enemy went invisible and just 'wasn't in the same square anymore' without any perception checks made.
Also, I know moving is a +20 to Stealth and standing still is +40 but, if you are standing still, does drinking a potion counted as 'moving' or is it just traversing squares that meets that standard?
Thank you in Advance.
Hello All-
Last night I was playing my Unchained Monk and used my Abundant Step ability. After I stepped through I went to take my standard action. A friend of mine at the table insisted I could not do so because after to use Dem Door you can take not further action. I conceded, for the good of table time, but I believe I was right.
Now Dem Door says it is a standard to cast, you can take objets or others with you and can take no further actions.
Abundant Step says it acts ‘as if’ using a Dem Door but the Monk can take no one with him and it’s a Move Action.
I said I could take the step as my Move Action and then strike-he said it was confined to the rules on Dem Door.
If that was the case, why didn’t they just call it Dem Doot in the first place and why put in that it’s a ‘Move Action’ at all?
I appreciate everyone’s input and thank you all in advance.
Hello All-
Not sure if this is the correct forum, but it's the only one I thought fit the bill. I apologize in advance if I'm in the wrong spot.
Anyway, I'm working on my Unchained Barbarian and was trying to take the Abyssal Blood rage power but it's not offered in HeroLab. I own the prerequisite book (Advanced Class Guide) in the game portfolio. I can not understand why it's not working and could use some direction.
Thanks so much!
Hello All-
I recently posted on another area about this so it may be repetitive. I am traveling through Buffalo on Monday 10/30 early and was wondering if anyone had a connection to a Lodge member there that I can reach out to try an find a game to jump in. Thanks in advance and appreciate all your help.
Greetings All!
I am a frequent traveler and when I get into wherever I find myself that day, I try and locate a scenario to jump in. I have a character that I use only for this purpose; he is well traveled indeed.
Anyway, I will be in Buffalo early on Saturday November 4th. I was hoping I could get some assistance in finding a contact that I could use in order to accomplish this act. Perhaps a Warhorn link.
I appreciate all the help and thank you in advance!
Hello All-
I have a quick odd question. I think this isn't the correct forum, I apologize.
As far as gambling goes in Golarion, is there a specific game(s) that are played? I'm folding some gambling into my game and was curious, flavor wise, if there was anything that was a hit in the taverns.
Thanks in advance!
Hello All-
I have always, over the decades, avoided magic wielding characters. But, since I have very few options left in doing something different to play with my son, who is new to RPGs, I have chosen to cross that forbidden line and play a cleric.
I was hoping, in the collective Wisdom of all, that I could receive some direction as far as traits and feats go. I am making a Human worshipper of Asmodeus (I assume that's allowed since ppl can play Hellknights, yes?). I want to lean more toward the battle impact side than the healing route. I'm willing to channel after a battle if needs be, but I would prefer to be a more forceful representative of my deity.
With that in mind I was thinking of taking Seeker as one trait for the perception but not sure about the second. I'm looking for any suggestions as far as feats go.
In advance I really appreciate any and all input.
Hello All-
This is a follow up question to an earlier thread. Again, thanks for the help and direction.
Can you make a 'special attack' during a Spring Attack? Can you make a Disarm attempt? That only states you can do so in place of a melee attack.
Or, for that matter, can you preform a Vital Strike? Or is Spring Attack limited to a regular melee attack with no exceptions?
Thank you all very much
Hello All-
This may be a simple question and, if it's painfully obvious, I apologize.
I was curious as how you can actually move during a Spring Attack. Particularly can you move up and to the side prior to moving backward? Like, you're 5 feet away from your target, can you take the initial move forward and then one square to the side prior to moving backwards? Basically, satisfying the 10 foot minimum movement by moving up and then taking a sidestep.
Cinematically I would see this as stepping up, deftly sidestepping to avoid the AOO, attacking and then jumping back. I know that this interpretation may be a stretch but I have been told several different things by several different people.
I really appreciate any and all input.
Thanks!
Hello All. Before I start, I would like to pre-apologize if the answer to this is obvious.
I am playing a Hooded Champion Ranger Archetype, which awards the character with Swashbuckler like panache with one of abilities being Dead Aim. (Again, apologize if this is obvious) It allows you to make a single ranged touch attack.
With that said, I would like to take the feat Ranged Disarm from the Ranged Tactics Toolbox. When using this feat, if I am reading it correctly, you make a CMB check using your Dex as opposed to Str. My questions is, if I attempt a ranged disarm can I spend that point of panache to make it a ranged touch attack as opposed to a combat maneuver check?
Thank you in advance for any and all input.
Hello All-
I am wanting to find a trait to give my character the acrobatics skill, but I have found very little that will work for him. Any direction and / or advice is greatly appreciated.
Thanks!
Hello All-
I am making a Paladin and need some help deciding on what my second trait should be. Considering this is my first foray into the Knightly ranks, I thought I would look for some help here.
Here are the three I have narrowed my last choice down to:
Comparative Religion (+1 to Knowledge Religion checks)
Purity of Faith (+1 to Will saves)
Sacred Touch (Automatically stabilize a character by touch)
Now I am in no way attached to these. If anyone can give me some other option that would be a good fit for a Paladin, I'm open too any and all advice.
Thanks in Advance!
Hello All-
Is it possible to have Continual Flame, or some similar permanent light spell, cast on an item in PFS that can be carried from scenario to scenario? If so,how much would it cost & can you use prestige to pay for it?
Thanks In Advance
Hello All-
I recently received Boon #5 from Season 6. It allows you to purchase higher dollar items with Prestige than would normally available. Here is the breakdown (and for those who already know, I'm sorry):
2PP 1,000 gp or less
4PP 2,000 gp or less
6PP 3,500 gp or less
Now considering it doesn't take too long to accumulate 6PP for a starting character, is there a limit on what you can buy? Can I spend this on a potential pet? Specifically an egg that can be raised as a mount / companion with the Handle Animal skill?
If this is an obvious answer, I apologize. Thanks in advance for all your help.
Hello All-
I have a character with the Poison Use ability. Along with the Craft (Alchemy) skill. I have a few questions about certain aspects of this ability.
Now I know that I cannot accidently poison myself upon application, but does poison use allow you to disregard the natural 1 roll on an attack or at creation?
Also, during a recent game, after killing a Giant King Cobra, I asked if using my Alchemy skill could I extract some of the poison from the creature to use on this scenario only. Is that able to be done and legal in PFS? Does that count as 'creation' with the same natural 1 risk if applicable?
Thanks in advance, I really appreciate any feedback.

Hello All-
This past weekend I attended an awesome convention in SC. Great time had by all. During one scenario I found one of my characters, actually my favorite of all time, in a rather precarious situation.
Before I ask my question I'd like to say that the GM was outstanding. From his preparation to the excellent roleplaying. This question is in no way a reflection on him. He was, in fact, one of the best that has ever run a table I was on.
For the first time, in and out of character, I found myself flying. Potion of Fly to be exact. So I was able to roleplay the scene very well, because I had absolutely no idea what I was doing. In trying to avoid a wall of fire I flew straight up. 100 feet straight up.
So here's when it went all wrong. You see, there was this really nasty spell caster on the opposite end of the cavern. Being the only character with a shot on closing on him away I went. Seeing me approach the caster decided to cast dispel magic.
His spell went off.
Down I fell.
100 feet.
So, I had been reduced to just 30 hit pts at this time and was plummeting toward the ground. The GM rolled the damage dice where all could see how bad it was gonna be. He was totally cool about it. So there I am staring 10d6 right in the face.
The Dice Gods were with me as he rolled exactly 30pts. So i ended up staggered not squished. Once I was able to breath again, a friend at the table asked me if I ever heard of a 'Snap Leaf'. Apparently you can break one, you temporarily gain the feather ability.
Now, finally, here's my question. If i was falling 100 feet, do I have the time to retrieve the snap leaf and use it before I go thud.
Maybe a spring-loaded wrist sheath? Or wear it like a necklace? Or other options. I have since invested in one, since the ring of feather fall is a little pricey at the moment.
I know I survived, but I never want to be in that situation again.
Again, the game itself was an absolute blast, even if I almost became a gnome shaped grease spot.
Thanks in advance!
Hello All-
I am a traveling Pathfinder who tries to get games in wherever i go in the US and overseas. I will be in the Utah, specifically near the Salt Lake International Airport, on Mon Jan 26th. And then in San Francisco, again near the airport, on Sat Feb 7th. I used the Field Guide to contact the VOs in Utah, but could not find any listing for the Bay area. If anyone knows of any scenarios a Wayward Pathfinder can join in on, I'd really appreciate it.
Thanks in advance!
Hello All-
I made my son a PFS character and got his number all squared away. But this was last summer. Now, I have no idea what email I used for his account. I have his character PFS number though. Is there a way I can find out his account info so we can start tracking his scenarios and such?
Thanks in Advance!
I already tried this in the 'Advice' forum, with no luck. If this, too
is the wrong location, please let me know and where to go.
Hello All-
I had no idea where to put this, so I'm going to try here. I am a traveling Pathfinder who, from time to time, will get in on events all over the country. On Saturday, January 24th, I will be in Los Angeles. Specifically near LAX airport. I get in at 1030 in the morning. If any one knows of a game within a reasonable taxi ride from the airport area I would love to hear about it. I already tried the "Events" tab with the corresponding zip code with no luck. If this post needs to be elsewhere, let me know and I'll repost it there.
Thanks in advance!
Hello All-
If this is an obvious question, I'm really sorry.
For season 5 I added the Bane enchantment to my weapon versus Outsiders. It says to pick a sub type and I picked 'evil'. Is this an allowable type in PFS? Or is it too general?
The reason I ask is that I had a GM disallow it at a convention. I was totally cool with respecting the GMs decision, he is the law at the table, but I'm wondering if I did, in fact, over do it.
Thanks in advance for any and all responses.

Hello All-
This may be an odd question. I have been gaming in one medium or another for over 30yrs. I now have a 10yr old son who really wants to get involved. I painstakingly went through each race and class with him and he picked a Half-Orc Barbarian. From what I understand that is a good class for a beginners.
My problem is I have never played a Barbarian before. I'm completely unfamiliar with their tactics and powers. I've been doing some research but I don't want to lead him down the wrong road. The folks I PFS with are all really cool and I'm sure one of them has been down the Barbarian road before. They'll be happy to help I'm sure.
Can one of you good folks give me some direction in how to build him? Like ability distribution, feats, power selections and good traits? I want his first experience with gaming to be positive. He's got a great imagination and I know he'll grow to love it.
I really appreciate everyone who took the time to read this and thank you in advance for any and all direction.
Hello All-
I recently made a new character with a race/class I've never played before (Human Ninja). I plan on only using him at conventions. Considering you're most likely playing with a table of strangers, how can I not tell them what I'm actually playing without being annoying?
What I mean is don't say my class for role playing sake. Like, tell them something like, "I'm a fixer, I fix all kinds of things...". But most tables you want to know the group dynamic, who's playing what and all. I'd like to get in character right away and make my guy a kind of a mystery to everyone else.
If this is a stupid question, don't be too harsh. I was just looking for some creative direction.
Thanks in advance.
Hello All-
I have a quick question. The scarab says it will work on anything considered a 'golem'. Now my inquiry is will this effect work against constructs like the ones we're diving into in Numeria in season 6. Gearsmen and all.
Adamantine weapons are so friggin expensive. If this would work against the foes of Numeria, with the price tag of 2,500, would be awesome. I have a gut feeling I'll be out of luck though.
Thanks for your help in advance!

Hello All-
Possible spoilers herein.
Back on May 5th I posted my problem with the scenario The Midnight Mauler. How the protagonist got away with murder and got some awesome responses. Now, I have yet another issue with the morals of the Pathfinder Society.
In this scenario, Assault on the Kingdom of the Impossible, the avoidance of justice is even more egregious. The target of the adventure, Zamir, has been implicated in and in fact is suspected of murdering the local VENTURE CAPTAIN. Yet, the Society wants us to convince to leave the Aspis and join the Society. Even though, again, he most likely murdered the VENTURE CAPTAIN. What is up with this?
I wanted to see him punished but everyone else in the group wanted to talk him down. Being the only member who could speak Vudrani I had to begrudgingly translate. In the end, Zamir was convinced (by my diplomacy role none the less!) to leave the Aspis and join the Society, who accepted him with open arms.
What is up with that? I mean Midnight Mauler was bad enough letting the murdering character walk free. But this? Killing a Venture Captain? What is the Society, or more importantly their leadership thinking?
This is just one uptight Andoran's point of view, but how does everybody else feel about this?
As a parting note, thank you to our Venture Lieutenant for running this. Even with my moral conundrum, he did an awesome job. Had a blast.
Thanks for reading!
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