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![]() YuriP wrote:
Good suggestions - for the most part we are playing at the table and I am using Foundry for the ON TABLE MAP and display to the characters at the table - so all is good. Monitor is built into the table so I think we will be good. I might have to optimize the "client" PC in the table - but as a DM I have the DM Monitor and the TABLE "Client" I just want to get started creating with Foundry and see how it compares to some other tools I've been using. Thanks ![]()
Pathfinder PF Special Edition Subscriber
![]() Paladrone wrote: Pretty sure the PDF importer module only works on specific PATHFINDER 2e modules (the ones from before Paizo started making there own). It won't do anything with some random AD&D 2nd Edition PDF. So you'll need to export all the maps as image files and then build the scenes by hand. I suggest checking youtube for some getting started videos on scene creation. I have an AD&D 2.0 Module - that I am converting to pathfinder. I have it all in PDFs with hi res maps jpgs AND I am just going to create all the actors and drop monsters from the bestiary in. Lastly, all locations and places - I am going to lift and set in Golaria. Thats the plan. Plus I am change a number of the encounters/scenes as I like to be creative. ![]()
Pathfinder PF Special Edition Subscriber
![]() Ravingdork wrote:
Purchased - Thanks. Id never find these things without you'alls help.![]()
Pathfinder PF Special Edition Subscriber
![]() YuriP wrote:
a) Probably due to my unfamiliarity but I was under the upper right menu for ITEMS - it shows Compendium Browser at the bottom. When I bring that up - nothing is there. Finally figured out that you have actually CLICK one of the headers in the blue bar like EQUIPMENT for items to start showing. Installed the add on - thanks b) >>Installed - I have a library over thousands of amazing tokens from before Roll20, Fantasy Grounds, etc. but was just trying to find maybe a directory I could just dump them in and use and select them. c) Trying to write my own from the ground up. I have the maps, dialog and everything I need - but need to LOAD it into Foundry and cut and paste from my PDFs. Then I just have to add all the Scenes and Actors. d) >> Yes - cosmetic changes for Doors, windows, items I can drop in rooms, library of furniture, torches, etc to drag and drop into the maps I load. For walls or floors, is it stone, is it wood, what color of wood, maybe the floor is marble, etc. Thanks for the feedback ![]()
Pathfinder PF Special Edition Subscriber
![]() I'm used to using Fantasy Grounds but recently decided I wanted to try moving to FoundryVTT version 11 for my content creation. Currently, I am converting a AD&D 2e module - which I have all bitmaps, graphics and story for - to pathfinder 2e. I have installed foundry for the first time, installed the PDF to pathfinder module, installed the Pathfinder 2nd Edition game system and trying to get started creating a world. However, I am finding there HAS to be other stuff I am missing. I looked around on this site and in threads - since I own just about everything in PDF format for 2e and looked through forums and I just cant find any type of Tutorial on how to get started on content creation. can anyone point me to content or tell me what am I missing: a) The Items compendium is empty - I expected with the pathf inder system - I would get all the items from the books. How do I get those imported in there? b) The Compendium Pack lists all the bestiary 1-3 but the POG/ICON for each is total basic - how and where do I go to upgrade those so - for example, a Ancient White Dragon doesnt look like a dude with a headband but a White Dragon when put on the map. c) I have seen videos talk about importing other modules for Content Creation but they dont really tell what is essential? d) For walls, doors, etc controls - under Fantasy Grounds I can paint walls in different styles of walls and different floorings - are their modules/packs I need to load to boost out the system for creation? e) if you are aware of any videos for tutorials for kickstarting pathfinder 2e and 2e remastered creation with Foundry - please give me a pointer. I have a blank world and its pretty lonely in here :) I know someone else HAS to have asked this all before - so I am surprised Paizo doesn't have a doc or video on "Getting started with pathfinder 2e creation of FoundryVTT worlds" - I just cant seem to find it. ![]()
Pathfinder PF Special Edition Subscriber
![]() Temperans wrote:
Great point Temperans! I was afraid to mention color with any white but wasnt sure how to differentiate them - other than: Life Witch (not just healing -follower of Mother Earth and enemy to all things undead. Not only healers but part cleric and druid - Good AlignmentProtector / Justicar Witch - protector and police of Witches - Primarily Lawful Neutral Dark Witch - Destroyers - Primarily Evil alignment Winter Witches like Baba yaga - Primarily Chaotic in nature (I believe) Enchanter Witches - Create enchanted objects, potions, charms, stones and magic circles I would like Paizo to do a beta for the witch next time and include people like yourself and me in that beta to help guide the class for the next revision or set of bonus material. It would be nice. In the end, you cant make everyone happy. ![]()
Pathfinder PF Special Edition Subscriber
![]() Squiggit wrote:
Exactly my thoughts Squiggit!! Telling me that its "not that bad" and highlighting the good - is making our point. Saying its not that bad also says its not that good too. ![]()
Pathfinder PF Special Edition Subscriber
![]() Watery Soup wrote: So you don't build a witch perfectly - there's nothing wrong with that in PF2. In PF1, the gaps between optimized and unoptimized were huge; the gaps have closed in PF2. Play a divine witch if you want, it'll be mechanically worse than a cleric, but it will be fine. I agree - the problem I am running into is that the options for a divine or fate witch - both in terms of Patron options, feats and spells are extremely limited compared to Occult Patrons. A divine witch is NOT a Cleric - if they want a cleric play one but a divine witch or White Witch - should be defined as such - I think the problem there is there are a ton of things a white witch should be able to do that a cleric cannot - but those options are just not present in PF2. They need a Earth Mother Patron - that provides a Divine Spell List Patron Skill Nature who is focused around Life (not a Druid) Patron Hex Cantrip and Granted spell should provide a handful list of spells that they can PICK from. Nudge Fate, Guidance, Discern Secrets or other options for example. The Fate Witch ONLY gets TRUE STRIKE for a Granted Spell - thats totally broken for a witch who doesn't plan to ever attack enemies - Giving a FATE witch the choice for Granted Spell to include: TRUE STRIKE, Ill Omen, Object Reading or other Divination options would greatly improve the class. ![]()
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![]() Alchemic_Genius wrote:
I agree with what - the witch is not a wizard and if you want a Witch with a book of shadows - then just play a female wizard and call your spell book your "Book of Shadows" get a Cat familiar and be off. Its the same for playing a brown or nature Witch - you can just play a Druid and call yourself a brown Witch The Gray witch is a multiclass of Witch and Ranger - Gray witches are the enforcers of a coven and hunt down and punish those who "wrong" witches or hunt witches. The key focus on the Witch class has seemed to be Dark Witches - but if you want to play a Fate Witch or a White Witch (who does no harm) - its very difficult at at minimum limiting with the options made available. The things that I am missing include: 1) Feat options are so incredibly weak:
2) List of Patrons is so limited - esp for someone wanting to go for the Occult like FATE which gives me TRUE STRIKE - are you kidding me! Is this the only option for a FATE Witch. I need more options for the granted spell for FATE or other FATE Patrons. Why not allow a choice with Patrons to select Nudge Fate, Guidance or Discern Secrets. Making the Granted Spell ONLY True Strike - a spell that does NOT help for a witch who doesn't attack. 3) Key things I want seem to be missing including:
4) Rules for a Coven - Coven is mentioned under the witch class but I cant find anywhere where it outlines the Covens Book of Shadows (shared Spells for Coven members) and how Coven Sisters can join to cast more powerful spells. Coven Joining - fighting with witches of a coven within 30 feet from one another empowers their spells and gives +X on attacks and damage. 5) Types of Witches are differentiated well enough through the patrons.But the options are very limited for NON Occult witches. 6) Familiars - while I am good with Familiars and Patrons concept - I am not going to put more and more feats into a familiar. They are there to be friend, guide, spells mentor and protector when needed. A friend who holds your spells - but the witch gets so few feats that putting them into a familiar is just a waste. The familiar should advance on his own as the witches level increases. In my option as a witch increases in level - they should get a Familiar ability every couple levels as part of the class. Maybe the rules are there and I just cant find them but I am trying to create that Witch who looks at you and says "You might want to answer the door - that might be important" then 10 sec later there is a knock at the door. Seeing into the future as a normal sense - like a player about to open a door and getting a sense of danger like a spider sense and saying "Stop - you better look closer at that door" Using these abilities to both guide the players and use them in combat knowing that the enemy is about to do - in vague terms. In later levels using this to improve their armor class per level as they get better. Her focus is all in Fate - divination, understanding and speaking with spirits, enchanting objects and magic circles to help the players, create candles and rocks to give players to help them throughout the game. Its very frustrating that I can't create what I have been trying to create with Pathfinder 2. To add, I really like alot of the changes in Pathfinder 2 - its far better than other systems available and the recent create of https://pathbuilder2e.com/app.html is so nice. (Yes it should be a Paizo product like D&D Beyond. Yet the improvements are clearly seen there and I hope the writers really listen to the players to improve and provide more options here moving forward. Those are my thoughts again. ![]()
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![]() I don't have an issue with the HEX spells - but the feat list is sad and the overall spell lists need more spells specific to the witch - and list of Patrons and (Hex Cantrip and Granted Spell) are extremely limited - like one for spell lists other than Occult. The Feats and spells for the area of FATE are really limiting. Even a spell for WITCH SENSE to detect spell casting classes within 60 feet and their power level falls totally into my characters area - like detect magic but for spell casting classes. Its a very "witchy" thing for her to do or even add the "Danger Sense" FEAT available to Witches of FATE? Its in there - but not on the list for a witch. It just seems like they could have done so much but fell short. I realize it seems like I am hating on it but I'm not. There are alot of things in PF2 that are significant upgrades. A couple of examples - Yes players get Nudge Fate - but why can't I pick between that and Discern Secrets or Guidance. Then in Spells lists "A Bit of Luck" and "Diviner's Sight" arent even an option for a Fate Witch. Just doesnt make sense to me. ![]()
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![]() Alchemic_Genius wrote:
Its good to hear from like minds - I was good with PF1 and the writers should have got all the opinions from those who wanted to play the class and incorporated it into PF2 - yet I am not seeing that. Its like the writers did it in a box with what they wanted it to be without listening the the fans of a witch. Books like Way of the Witch (d20) have come closer to what it should be - with problems as well but PF2 should have added more feats specific to Witches, spells and class builds for both Dark, Guardian and White witches, wider variety of Patrons (wider selection of Granted Spells and Hex Cantrips), more details on Covens, and include details for wider variety Circle rituals, candle (basically a potion that burns), Rock magic and Charms/Talisman. There is just so much they could have done but the over focus on familiars feats is just disappointing. They didnt even include feats (Ride Broom) or spells for creating the Animated Flying Broom for a witch. Hopefully the upcoming books will expand on it vs just republish other classes and stuff from PF1. ![]()
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![]() "The new witch is way worse than the PF1 witch by a country mile." [/QUOTE wrote:
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![]() Tranquilis wrote:
The material we are using is on d20 called "way of the witch" Check it out - its got some good ideas in there.http://www.amazon.com/Way-Witch-Janet-Pack/dp/1929474393/ref=sr_1_1?ie=UTF8 &qid=1411011714&sr=8-1&keywords=way+of+the+witch ![]()
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![]() Kolokotroni wrote:
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Pathfinder PF Special Edition Subscriber
![]() Gingerbreadman wrote:
That was a mistake on my part - partly due to the brews I was drinking that night. I didn't think I was "freaking" out - my comments on the class are not based on wicca but suggestions to make the witch class better than it is today. As it is written today, my player groups always select druid, cleric, sorcerer and magus after reviewing the class (then call themselves witches) - with a feeling its too restricted for what you gain. To me that says something about the class. I'm still hoping it gets re-worked and improved. Hopefully some of the suggestions others and I have put in this forum - have an impact for change. If that happens - then I am glad I started the thread. ![]()
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![]() Rogar Stonebow wrote:
Partly - because we are passionate about the topic and without voice - there is no change. No been reading for years - but whenever I post - I get "gang piled" and people just hone in on mistakes that I made in the posting like witches being female - which was an error on my part. So posting isn't a lot of fun - best way to avoid it is to just not post. ![]()
Pathfinder PF Special Edition Subscriber
![]() K177Y C47 wrote:
This is awesome - I'd love to have been part of review and writing of it. If there is a second one - I'd love to add content to it. ![]()
Pathfinder PF Special Edition Subscriber
![]() Nathanael Love wrote:
The stupid definition says "The witch counts as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever the witch with this hex is within 30 feet of another witch with this hex, she can use the aid another action to grant a +1 bonus to the other witch’s caster level for 1 round. This bonus applies to the witch’s spells and all of her hexes." Lame There are a few things we do for a coven:
f) Coven witches can tap into goddess and god spells by doing a ritual with the coven. Ritual checks allow the coven to do the following: 1) Combine with witches of the same coven (DC = 10+ spell level + # witches in the coven)
The above just are some examples of what we are doing - but hopefully that could give you something to work with to define your own. I am sure others are going to "jump all over it" but we are having fun with it this way. ![]()
Pathfinder PF Special Edition Subscriber
![]() K177Y C47 wrote:
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Pathfinder PF Special Edition Subscriber
![]() UnArcaneElection wrote:
I'm with you there. Something should be done to make the witch a more interesting class to play a) As I stated, I would still like there to be a "Book of Shadows" to learn spells from but after that - they should cast just like a Sorcerer. Move all their spells to the Sorcerer spell list or list they are restricted to witches...and let the witch select from the sorcerer spell list. That would expand the options without giving them bloodline powers. b) Expand the list of Hexes available for choice. c) Expand the spell list OR let the witch select a limited set of spells from elsewhere. I'm fine with limiting what witches cant do. But letting them pick from cleric, magic/sorcerer list should be an option - even if limited. d) Add some spice to the class to make it more interesting to play - like Candle Magic, Crystal Balls, etc. that are cheaper or free to make as a witch as a given level. Such as creating a book of shadows when they reach 12th (effectively getting write scroll/write magic at level 12 only). It doesn't specifically have to be there but something added other than HEX to make it interesting to play. Even the Ninja is allowed to pull more from the Thief lists. I would be happy to write it up - if it even had a chance of publication. ![]()
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![]() Avatar-1 wrote:
Falantrius> I'm good with playing other classes can calling it something else. I'm just thinking that if they expand the spell list and hex list for white/dark/green witches - then a player could play an actual witch. As its currently defined, players seem to feel its a weaker choice and opt out. If they want a witch in my current games, they look at the witch - then feel too restricted with little benefits for the restrictions - then end up playing a sorcerer, druid, mage or magus. No one has opted to actually play the witch class in our games yet. And that speaks "words" to me about the class. ![]()
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![]() I3igAl wrote:
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Pathfinder PF Special Edition Subscriber
![]() Doomed Hero wrote: Besides, Glinda was hardly a good witch… True true - bad example - but there are SO few good witches in movies. I believe "Hansel and Gretal" - the recent Movie - had a good witch that was closest to what I am thinking. ![]()
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![]() Seranov wrote: Paizo probably didn't want to give too many specifics about covens, so that the DM can just make them as they please, instead of being like IT MUST BE LIKE THIS. Not sure what I can say about most of the comments but I am totally with you what you are saying. We have tried to create decent witches and we just end up creating our own classes. We just hate to do that - I'd love to be part of a group that updated the witch - but based on comments - not sure that would ever happen. ![]()
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![]() My daughter and friends wanted to play a Witch and was looking over the class in PathFinder and was totally freaked out. We have Wicca friends and the depiction is totally negative in the way the Warlock and Witch are put together in our opinion. First, we think the Witch class should be either male of female. Just light wizards can be. The way its depicted - the class needs to be female. Second, the basic concepts should be at the root. Like understanding god titles Child, Father, Green, Horned, Lover, Sun God, etc.
Hexes are usually used for negative purposes - blessing for positive purposes. Currently implementation lists only Hexes. Candle magic - similar to potions except these work only while the candle is burning. Once consumed, its gone. For example, a candle that does protection from evil, causes sleep, increase in wisdom, love attraction, inspiration, zone of truth, etc. Creation of witch items as part of the class- like creating a broom, crystal ball, caldron, or book of shadows. Feats specifically useful to witches:
Third, there should be a set of rituals for each witch sub-type that can be performed individually or with a coven. Fourth, like fighters - there are different types of witches:
Dark or Black Witches : Like warlocks - they revere demons and devils or dark goddesses for their directions and power. Powers fall into, Hexes, Summoning dark creatures, harm spells, life and beauty drains, and other negative effects that bring sorrow, pain, curses and mind control. Like the Wicked Witch of the North or other witches from fairy tales. There are even dark witches who worship succubi and have similar powers stealing youth, ruining love relationships, controlling men and that sort of thing. AKA beautiful dark witches vs hags Brown or Green Witches: Like druids are the keepers of the forest but should not be mistaken for druids. Green Witches protect the forest - they prefer to live in the forest and have abilities similar to nature senses, alchemy, tracking, shape shifting, lots of woodland allies, speak with animals, healing animals, seeing through their eyes and even weather sensing and control at later levels. White Witches: The type my daughter wanted to play. These are the good witches like Glenda. They many times hide amongst the people as typically have witch prejudices until they are welcomed. White witches heal those in need, guidance in love, good alchemy, provide fortunes, and blessings. White witches are not to be confused with clerics who gain their powers from the gods. White witches use their powers to reverse what dark witches may do, sometimes fight dark witches and help people by warning them of bad things to come, healing people and animals in need, providing helpful potions/candles and blessings to help the people she lives near. Lastly, while there are warlocks and witches that rule over a coven. There are also enforcers that the covens can call upon. These are special fighters that specialize in the hunting capturing or execution of witches (all LN) - sometimes referred to as Gray Witches, or Witch Hunters. Typically, the witches would call a tribunal with a Justicar in order to approve the hiring of a Hunter. Once a verdict is provided, the hunter would have his orders that he wouldn't deviate from. We would LOVE to see an update to the Witch class to accommodate a lot of the above. I've been playing AD&D since the mid 80s and was one of the stock holders when WotC saved TSR and then sold it to Hasbro. Now that they are really messing it up - we've switched totally to Pathfinder but would like some of the above really fixed/replaces. Please consider it. |