Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith has a lead in the Gameplay thread now, so she will report that and a group of us can try to locate this guard who had the unusual polygraph test. Regarding cars, Faith has a Drive +12 skill, so maybe get a muscle car that can perform well if we get into a chase.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
"That is interesting," Faith agrees. "I have a friend who researches lie detector test anomalies like that. This Willouby character still work at the museum?"
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Since it has not been mentioned, I'm assuming there are no laws about open or concealed weapons in the country. Let us know anything we should be aware of. Faith's weapons are not carried openly, but anyone looking at her might guess there are some places she could have a pistol or a knife. She will carry a pack with lots of her gear, but will leave her rifle behind for now. "I'll visit the Little Portugal area first, then check out some of these crystal shops." Faith strikes up conversations and from time to time mentions an acquaintance named Fritz to see how people react. She'll mention that she read about a gem heist recently and jokingly ask if they happen to have a large opal for sale. Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 That's nice. I'll throw in a few other rolls in case they might help. Investigate: 1d20 + 8 ⇒ (17) + 8 = 25
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith cleans her guns and replenishes her ammo, while the group waits for plane tickets for the down under. She will do sparing practice with anyone who wants to keep limber. When she has time at a computer, on a whim, she does some searches for Portuguese or Brazilian quarters in the cities on the itinerary. Then she does the same for German connections. Finally, she looks up shops that cater to the New Age Witch and Pagan crowds.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Unless magic items from Urban Arcana are available through our new employer, Faith is okay with equipment. If such items are available, is there any indication of what types of magic might help against Fritz and his gang? Do they summon demons or devils, control undead, etc.?
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith joins in the effort to research people and places that might be relevant. Computer Use: 1d20 + 9 ⇒ (20) + 9 = 29 Ditto Stringer's comment on computer use.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Creighton "Stringer" Bernette wrote:
The Heart of Darkness Opal was stolen, I believe.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
There was a time Faith would have assumed this Aussie bloke was yankin' her chain spinning out such a fairy tale. But since then, she'd seen things. Now she was ready to at least work on the assumption there was something to the tale. Faith reviews in her memory the things Klaus said in the restaurant. Then she puts some things into place in Campbell's story. "So Fritz is with the group that has the princesses body and kidnapped this girl with psychic potential as the new vessel for her soul. And he needs this Heart of Darkness McGuffin to get her soul back. Is Klaus working for the cult of the princess or this Ahmed dude? Or is he Ahmed?"
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith is not worried about the sanction possibilities for violation of the NDA. She knows this realm involves things few people would believe if told and that no law enforcement organization would act on any tip about such a group anyway. She signs and lets out a breath she did not realize she was holding, then returns to the food table for seconds.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith knows she should read all the documents closely before signing anything, but her heart is ready to accept the offer. Not only is it an opportunity to work with a corporation with deep pockets and seemingly good intentions, but there is payback to consider. She says, "Sounds like fun! I'm in ... well once I read the fine print. Just happen to be in between assignments of my own choosing, now that my last investigation is closed courtesy of Mr. Klaus." She does, as promised, read the documents very closely.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
When the delay is announced, Faith realizes how hungry she really is and how long it has been since she had a decent meal. So she returns to the food spread and helps herself to a plateful of goodies and refreshes her drink, although she sticks with Maracujá juice. She has just bitten off a too big bite of an empadinha when the big cheese arrives. She sits with her mouth full, watching the interchange with Salvo and Doug (?), barely holding in a full out belly laugh that would have caused an embarrassing spray of food. She was not expecting this Sam Elliot clone to be the much anticipated Tanomoshi-sama. She covers her mouth with her hand when introduced and forces the food down mostly unchewed, then nods. She feels as if she has landed in a quirky action adventure flick. Her internal narrator points out, There's something you don't see everyday. And we see a lot of strange things in a typical day, do we not?
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith realizes how tense she has been ever since waking up and sighs, leaning back, eyes closed, until the car starts to move. Then she tries to keep track of the route being taken and where in the city they end up. She too is pretty grubby, mostly from not having a decent shower and being in the same clothes for days. She keeps her guard up, for even if Stringer's information is correct, her survival instincts remind her there could be hidden dangers here. She helps herself to some food and drink, enjoying the fine surroundings. "I could get used to this. I wonder if they are hiring."
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Knowledge (Current Events): 1d20 + 7 ⇒ (18) + 7 = 25
To see what Faith might know about Oyama. Faith is ready to listen to what Oyama has to say, given the lack of leads on Klaus.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
If Faith notices Stringer's emotional response, she sympathizes. She had similar feelings after her first few murder spree crime scenes. She eventually learned to compartmentalize those emotions and channel the energy into a cool-headed determination for justice. This crime scene was no different. She wraps her index finger in a scrap of rag and spells out in a pool of blood (in Portuguese), No mercy for the merciless. Grudge established! She hopes the message gets back to the boss. She sighs as she considers what she might have learned from Machado. No matter. She has much bigger carp to fry now.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith sighs at the devastation, sad that they couldn't be there to help those they befriended and ultimately doomed. She makes the best of the situation and scans the room for any evidence that might be relevant before leaving. Investigate: 1d20 + 8 ⇒ (18) + 8 = 26 Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith considers chasing the last guy down for questioning, but doubts a smooth operator like Klaus would allow mooks like this to know anything about the big picture. She holsters her gun and waits to see everyone get out safely and then heads for the vehicle.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith was going to go hand-to-hand, but if the thug is going to try to back away and shoot her, she stands her ground and shoots back. Her cop training shows. Glock 17: 1d20 + 7 ⇒ (12) + 7 = 19
I reread the entry for the Glock and discovered it is considered a masterwork weapon and grants a +1 to attacks. Map: I moved the guy back for his five-foot-step.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faiths fires her Glock at the ganger to the Southwest, then closes on him, baton in her other hand. Glock 17: 1d20 + 6 ⇒ (12) + 6 = 18
"I'll take door number 3," she says in Portuguese and she runs at him. "You die or flee and then we'll roast marshmallows!"
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith slings her rifle, draws her Glock and baton and readies to head out. "Time to split this nowhere scene," Faith calls out. "Three bikers approaching." She describes what weaponry she can see on them.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
I did not notice that the location of Faith's token was on the sidewalk outside the bar. I moved her inside. Faith moves to a position in the entrance with the door held open enough that she can see and fire her rifle. Ready action to fire rifle at any armed biker heading aggressively toward the door.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith says, "You seem to think we saved the girl because we are good guys who fight to save innocents from people like you. We don't care about some snot-nosed teenager who probably spends all her time making Tik-Tok videos of herself. The world will not miss her. We saved her so we could find out who is behind this and offer our services, since you've obviously got some deadwood in your operative base. Give contact info for your boss and we'll tell you where the girl is." Bluff Roll: Bluff, Fast Talk: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Since this is a bluff. I have not looked at the roll.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith was considering faking like she agreed to his plan to learn what he would suggest, and maybe try to wheedle some information about the organization responsible. Not likely to give us much, but it might put them on the back foot when shooting starts.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
What we'll want to suss out, however, is whether he is ready to try to kill us where we are in that restaurant. It does not appear he has back-up, assuming we observed the usual staff leave, but there could be muscle in reserve. He does not sound worried that we'll refuse his offer and attempt to kill him where he stands, so he likely has a plan for that eventuality. Maybe he and Jao Carlo are more Bada$$ than they appear.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith knows her own answer to his vile proposal, but she does not want to admit that yet, so she tries to draw Klaus out a bit. "So this girl is, as you say, 'the perfect vessel for your needs'. Vessel for what, exactly? What's in it for her besides you graciously allowing her to live in service to your needs?"
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
I will not generally be able to post on Tuesday or Thursday of this week. To be frank, I'll probably need a day to think about the situation and what Faith's response will be. She is not inclined to deliver a child into the hands of such people, however, so the decision is whether to indicate that up front or pretend to be willing to make the trade to give us time to plan a response.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith mutters into the comm unit, "We've all been invited in. So far, just one guy, who seems to be in charge; no muscle yet." In Portuguese, she responds to the man in the apron, "Estamos mais interessados em saber por que fomos sequestrados do que em comida, não que recusaremos uma refeição bem preparada.' Portuguese:
We are more interested in learning why we were abducted than in food, not that we'll refuse a well-cooked meal. Her Portuguese is excellent, although with a touch of an American accent.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith cautiously enters. Once the door is behind her, she begins to talk into the communicators describing what she finds as she explores.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
If the doorman does not insist that Hibo disarm then Faith will holster her weapons and cautiously approach the front door as well.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith engages the comms and softly suggests, "Maybe one of us can approach and initiate a conversation with cover from the rest. I'm willing, if no one else wants to." I'll be unable to post Monday, so I'll delay that action until after that.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
I'm puzzled about what to do next. I stated what Faith would do if we think the place is largely devoid of staff, which is take out the guard and search the interior. Also I'm going to be unable to post on Monday and maybe Tuesday.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
If we have a reasonable idea of what kind of muscle might be inside at this point, we might want to rush the door, take out the doorman (non-lethally if possible) and infiltrate in advance of the arrival of guests. The big cheese might even be among them.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith speaks quietly into her headset, "Looks like a change of plans. Party time. Maybe we should sit tight and observe. See who shows up." Faith hunkers down to stay out of view while still having eyes on the parking lot. Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith is good with confronting the pair when they leave. Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
I recovered from COVID but now I've got a cold and lots of grading to do before the end of the term this week. I hope I'll be able to get back to regular posting soon.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
"We cannot rule out he has powers of some sort. That may be why they are grabbing people with powers for gods know what. Who is good at boosting cars? Anything you can steal, I can drive."
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
"I was thinking of suggesting plan 2. Minimum of bad guy back-up, maximum leverage, with little risk of collateral damage if things turn loud. I suspect Joao Carlo is a middleman at best, so he may give up info in exchange for his life. The only thing that worries me is that he's willingly vulnerable to such a plan, which suggests he has a contingency in place for such events." "Could we put a tracker and maybe a bug on the car, maybe learn where he lives or hangs out when not here?"
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
I came down with COVID over the weekend, so my posting will be less frequent for a few days. I'll try to make sufficient posts to keep things moving, but 'bot me if needed. My symptoms are not life threatening, just annoying (sore throat, some coughing, slight fever). Hope to be better soon.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith will look at the potions and the pendant. She will leave the weapons to Hibo or others. Knowledge (Arcane Lore): 1d20 + 7 ⇒ (9) + 7 = 16
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
3rd Level Class increases: Fast 2 to 3; Smart 1 to 2.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith is happy to just rest in a secure location. She will check what news there is about the dust-up with the Vamps, just to see what the media story is.
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Faith moans as she wakes. "Wha... Ugh. Feels like I was drugged. I guess that vamp had some powers." When the coffin is discovered, Faith will shoot some holes in the coffin and toss some of the lit candles into the thing to set it on fire just before the group leaves. "Well, mission accomplished. Good team work. Now lets get some rest and work on finding our kidnappers."
Female Map |Ex-cop Investigator Level 3: Fast 3 Smart 2 Charismatic 1 | HP 30/30 AC 21 Perception 7 Init +4 | F +3 R + 6 W + 3 | Action points 13/13 Portrait Rifle: 5/5 rounds
Anthony 'Salvo' Salvatorie wrote: ”Well Faith, that will certainly keep the sniper down. I’ll go north with you.” Faith shrugs as she scans the street for a moment before setting off. "Any job worth doing ..." Faith then moves toward the bank along the north wall of the fast food joint. As she moves, she slings her rifle and readies her flashlight and Glock. That movement was last round. I'm not clear on whether Faith has access to what snoop is seeing or if anyone has communicated anything about the figure being something other than it appears. Up near the top of the map, I added a white rectangle that is about 10 feet long, for quick measurement of distances. Seeing someone who obliviously wants people to think he is a vampire. Faith decides he is fair game and advances closer before pointing her Glock and flashlight at him. She squeezes off a shot. Glock 17: 1d20 + 5 ⇒ (14) + 5 = 19
"Let's see if you bleed, Vlad," she says in Portuguese.
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