Fairen Stargazer's page

No posts. Organized Play character for Himokl.


About Fairen Stargazer

Fairen Stargazer CR 13
Faction Sponsor to Raphael Zadreen. Half-Brother to Kel'Deniar, Netherian and Rigel Stargazer.

Male Half-Elf Heavens Shaman (Speaker for the Past) 13
CG Medium Humanoid (Elf, Human)
42 Year Old, Green eyed, Black haired, Adherent of Desna
5'7" Tall and 170 Pounds
Init +12; Senses Darkvision 60 Feet, Low Light Vision, See in Darkness; Perception +42

DEFENSE

Armor Class 27, touch 15, flat-footed 23
(Armor +9, Shield +1, Deflection +1, Dex +3, Luck +2, +1 Insight)
Hit Points 135 (13d8+54)
Fortitude +15, Reflex +14, Will +24; +2 vs. Enchantment Effects. +2 vs ongoing enchnantment effects as well.
Immune Sleep Effets

OFFENSE

Speed 30 feet/move
Melee Melee Touch Attack +7 or
Spiked Gauntlet/Gauntlet +7
Ranged Ranged Touch Attack +12 or
Heavy Crossbow +12 (1d10)
Space 5 ft.; Reach 5 ft.

Shaman Spells Known (CL 13th):
7th (1/Day) - Prismatic Spray
6th (1/Day) - Chain Lightning
5th (1/Day) - Overland Flight
4th (1/Day) - Rainbow Pattern
3rd (1/Day) - Daylight
2nd (1/Day) - Hypnotic Pattern
1st (1/Day) - Color Spray

Shaman Spells Prepared (CL 13th):
7th - Disentegrate, Heal
6th - Contingency, Eaglesoul, Greater Dispel Magic
5th - Breathe of Life, Fickle Winds, Hunter's Blessing, Life Bubble, Summon Nature's Ally V
4th - Deathward x2, Fear, Freedom of Movement x2, Magic Vestment (using in place of a 3rd slot)
3rd - Dispel Magic, Heroism, Invisibility Purge, Magic Vestment, Paragon Surge,Stinking Cloud
2nd - Barkskin x2, Defending Bone, False Life,Resist Energy, Suppress Charms and Compulsions
1st - Ant Haul,Heightened Awareness x2, Liberating Command, Remove Fear, x,y
0th - Detect Magic, Guidance, Mending, Read Magic

STATISTICS

Str 7, Dex 16, Con 18, Int 11, Wis 29, Cha 7
BAB +9; CMB +7 CMD 25
Feats Accursed Hex, Amplified Hex, Heavy Armor Proficiecy, Improved Initiative, Skill Focus (Perception), Spirit Talker, Divine Interference
Traits Fate's Favored, Warrior of Old
Skills Acrobatics +5, Fly +16 (assuming Overland Flight), Knowledge (Local) +6, Knowledge (Religion) +6, Knowledge (Planes) + 17, Knowledge (Religion) +6, Perception +42, Spellcraft +17, Use Magic Device +7
Class Skill Craft, Diplomacy, Handle Animal, Heal, Knowledge (History), Knowledge (Local), Knowledge(Nature), Knowledge (Planes), Knowledge (Relgion), Linguistics, Perception, Profession (All), Ride, Spellcraft, Survival, Use Magic Device
Favored Class Bonus Hit Point x2, Human Alternate for Shaman x11 (3rd - Liberating Command, 4th - Ant Haul, 5th - Defending Bone, 6th - Suppress Charms and Compulsions, 7th - Paragon Surge, 8th - Invisibility Purge, 9th - Freedom of Movement, 10th - Deathward, 11th - Life Bubble, 12th - Fickle Winds, 13th - Eaglesoul)
Languages Elven, Taldane
Combat Gear Lesser Extend Rod, Jingasa of the Fortunate Soldier, Wand of Cure Light Wounds, Wand of Protection From Evil Other Gear Belt of Mighty Constitution +4, Cloak of Resistance +3, Cracked Dusty Rose Prism Ioun Stone, Dusty Rose Prism, Eyes of the Eagle, Headband of Inspired Wisdom +6, Masterwork Tools (Perception), Mithril Fullplate, Deep Red Sphere Ioun Stone, Pale Green Prism (Saves), Stone of Good Luck, Contingency Statue, Ring of Protection +1.
Proficiencies Simple Weapons, Light Armor, Medium Armor

CLASS FEATURES, FEATS, AND SPECIAL ABILITIES

Hexes - Fairen can cast a number of hexes as outlined below. Using a hex is a standard action that doesn't provoke an attack of opportunity unless otherwise noted. The saving throw DC against each of his hexes is usually 25.

Chant (Su) - Fairen can chant as a move action. Any creature that is within 30 feet that is under the effects of his charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round.

Evil Eye (Su) - Fairen causes doubt to creep into the mind of a foe within 30 feet that he can see. The target takes a –4 penalty on one of the following: ability checks, AC, attack rolls, saving throws, or skill checks. This hex lasts 12 rounds. A successful DC 25 Will saving throw reduces this to just 1 round.

Heaven's Leap (Su) - Fairen is adept at creating tiny tears in the fabric of space, and temporarily stitching them together to reach other locations through a limited, one-way wormhole. As a standard action, he can designate himself or a single ally that she can see who is within 30 feet of him. He can move that creature as if it were subject to jester's jaunt. Once targeted by this hex, the ally cannot be the target of this hex again for 24 hours.

Misfortune (Su) - Fairen can cause a creature within 30 feet to suffer grave misfortune for 2 rounds. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A successful Will saving throw negates this hex. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.

Slumber (Su) - Fairen can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for 13 rounds.

This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Mysteries of the Past - Fairen has the spells from the Ancestor and Time mysteries on his spell list. They are Unseen Servant, Memory Lapse, Spiritual Weapon, Gentle Repose, Heroism, Sands of Time, Spiritual Ally, Threefold Aspect,Telekinesis, Hold Monster , Greater Heroism, Contingency, Ethereal Jaunt, Disintegrate, Vision, Temporal Statis, Astral Projection, Time Stop

Revelations of the Past - Fairen has a number of revelations listed below. He uses his shaman level as his oracle level for these revelations, and uses his Wisdom modifier in place of his Charisma modifier for the purposes of the revelation.

Temporal Celerity (Su) - Whenever Fairen rolls for initiative, he can roll three times and take any of the results. He can always act in the surprise round, but if he fails to notice the ambush,he acts last, regardless of his initiative result (he acts in the normal order in following rounds).

Time Hop (Su) - As a move action, Fairen can teleport up to 130 feet per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. Fairen must have line of sight to his destination to use this ability. He can bring other willing creatures with him, but he must expend an equal amount of distance for each creature brought.

Time Sight (Su) - Fairen can peer through the mists of time to see things as they truly are, as if using the true seeing spell. He can use this ability for 13 minutes per day, but these minutes do not need to be consecutive.

Stardust (Sp) - As a standard action once per day, Fairen causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –4 penalty on attack rolls and sight-based Perception checks. This effect lasts for 6 rounds. Sightless creatures cannot be affected by this ability.

Void Adaptation (Su) - Fairen has darkvision 60, can see in supernatural darkness, is constantly under the effects of endure elements, and doesn't need to breathe.

Total Gold Earned is 110,110 + By Way of Bloodcove (6th) + Slave Master's Mirror (6th)