Edwid Fickleberry

'Fain' Phainopepla Grassbottom's page

290 posts. Alias of Jibril Johan Sameh.


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Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Always around. Please message me if you start anything up in the future. Loved what we got into. The apology is kind but unnecessary - good luck with the new project at work.

I had a great time.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain is all cleaned up - and I've written another letter in his description section. I think I'll do one a level with suggestions that other letters were written in between.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I have to clean up Fain's equipment a bit - I like the idea of adding the difference between 2nd and third. Just a bit of tidying. Otherwise, Fain's ready to go.

also, with permission from the GM, I've dropped Skald as a language and took artistry - illustration. One person speaking Skald with Thrym is funny - two is, well ... not.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Oops, sorry, So no item more than 1,500?


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

3000gp in stuff: +1 studded leather armour and a keen kukri


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Oh shoot! Fain reluctantly hands the monkey belt over to the society.

I've leveled Fain. He is getting loaded up with conditional bonuses:
Favoured terrain - woodlands +2 (this means his survival is +7, his tracking is +8, his woodland tracking is +11, and his woodland animal tracking is +13)
bonus feat - endurance
new feat - blundering defence (adjacent allies get 1/2 his dodge bonus when he uses 'fight defensively' (+2) or 'total defence' (+3) to their AC and CMD.

I'll will probably be taking the 3000gp in stuff.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I'm in - and the same goes for me. I like Fain but would change to another character if needed.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain woke from an excellent sleep and, having remembered no dreams, was quick to get ready for the day. He wanted to get back to the lodge and do some re-writing in his journal. Perhaps his animal observations and sketches could be bound into an attractive binding. Maybe it could amount to something. Something more than a work of personal importance.

He tied together his sac-a-dos and managed a weak coffee. There would be no other breakfast beyond leftover berries. His pot was quite ruined from yesterday. But he was content. He loved sleeping out of doors in the woods outside of Ilsurian and it was very much the same here. All of his friends were well and the trip was, by all accounts, successful. He drank and watched the others cherishing their individual quirks.

When it was time, he gathered his things (intentionally forgetting his Skald dictionary - he was giving up on the language that he seemed not to have the talent for) and merrily watched the path back to the lodge.
He was eager to see the elephant again and hoped, if it wasn't an imposition, he might get a chance to work with the old but wondrous creature. It was quite funny, but, he made very little noise otherwise. Every step he took neared them to the boat and the boat put him closer to being just a gardener again.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

perception: 1d20 + 7 ⇒ (10) + 7 = 17
"Well ain't that an odd bit a whatnot. Weren't all these statues prayin? These two have changed."
Fain went over to one of the statues and took a look. He felt awkward, like he was supposed to do something, so he bowed back at one of the statues, then felt awkward for doing so. "Better take these with us."
You say 'tiny' bows - shortbow or long to a halfling?


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:
"If ye feel indebted for using the belt Fain," she waves a hand towards the defiled statue, "We could take some time to clean up Ragdya's visage. Prestidigitation is slow for large messes but quite possible." It wasn't exactly a time saver for disciplinary clean up back at Almas University, but it had saved Luk-Luk a few calluses.

That was my main purpose with the survival foraging attempt - to find water to help clean the statue.

Fain dumped out the find of small melons and berries he retrieved and went back out with his pot to collect water. He returned and started cleaning the main reliquary statue. I thought this trip would be a change of pace but here I am tending to someone else's property. Well, it may be manure bu' it's not gard'ning by half."


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain undid his belt and wrapped the new belt around his waist. I don't see what all the fuss is about with the demands of Gods and whatnot ... they can't begrudge me a simple belt now can they ... can they??? "I suppose if'n this Ragdya wanted somthin from me I couldn't really refuse - belt or no. It fits nice.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:
"Ah ha, tis a Monkey Belt. It increases the wearer's agility, even whilst climbing, and I think allows for a monkey tail to aid ye for a few moments between sunsets," Luk-Luk shrugs as she picks up the belt to examine it, "I doubt you grow a tail, tis probably the belt. Any takers or do ye think the Pathfinders would want it?"

"I would love it ... but I honestly think it should go to Vard. I hope the Pathfinders will be happy with the journal. Perhaps I can help with a few sketches for the society." Fain went about making sketches of the statues, building with overgrowth, and the bodies of the little men.

artistry illustration: 1d20 + 5 ⇒ (20) + 5 = 25


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Vard Pendengas wrote:
Vard surveyed the room with a grimace. "Ugh. Don't s'pose anyone's got a broom? Or maybe a shovel would be better."

"Not a shovel but I gots a iron pot ... maybe I can find some source a water and we can scrape that mess out n drench the rest???" now if I were water where would I be? Lowest point nearby??

Fain didn't wander far but looked for a pond or stream. Maybe there was a kind of karmic need. using adaptive luck. If he found water perhaps there might be some ripe fruit or berries he could bring back to the team.
survival foraging+adaptive luck: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain pulled back into the main room - it would get crowded in here soon - he instead went to the balcony and kept lookout ... are the monkeys gone???


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Hope your on your feet again soon!


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain let out and audible, "phew! What is the name of Yondalla's sweet soil were those things?" then, not really waiting for an answer though, I'd like to know crept around the little room to the south to take a peek - silly really, whatever might be there must know a group is near.
a quick peek at C5


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

"GNAWHAA!", Fain was bleeding from many little wounds. The creatures charge at him had him a bit off his feet. He staggered backward five foot step- adjusted the map and tried to get an arrow notched, firing it wildly at the thing.
bow: 1d20 + 7 + 1 - 4 ⇒ (17) + 7 + 1 - 4 = 21
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
GM Ancalima wrote:
Responded. Thanks for the memo, probably wouldn't have noticed the PM otherwise.

Yes, not as noticeable with the new formatting. A little counter productive for a PBP.

@eevryone - the dice aren't being kind at all. I think everyone's been rolling mediocre or worse against these little guys. There was a little luck there but I'm afraid I've soaked it all up with that last roll.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

GM - PM'd you


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain whipped another arrow onto the string as the little creature stumbled backward. He stuck his tongue a little out of the side of his mouth, furrowed his brow, and while it was still off it's balance, he released.bow+pbr-melee: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24
crit confirm?: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24
damage: 3d6 + 3 ⇒ (2, 3, 6) + 3 = 14


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain rushed to the edge of the little mountain, took a breath, held it, and released his bow string - maybe the ancient temple would send some errant luck his way ...
firing on the one directly in front of him
bow + ppbr + adaptive luck -firing into melee: 1d20 + 7 + 1 + 2 - 4 ⇒ (10) + 7 + 1 + 2 - 4 = 16
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain lowered his bow for a second then taking Vard at his word loosed another shot before these little men could close in.
bow+pbr: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
damage: 1d6 + 1 ⇒ (3) + 1 = 4
looks like we're all getting a lot of mediocre rolls


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain didn't really want to hurt these strange little men. He'd have like to learn more about them ... but he had to stop them from shooting at him, in fact he was beginning to take offence at it.
firing back again
halfling longbow+pbr: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
damage+pbr: 1d6 + 1 ⇒ (1) + 1 = 2
"OK, now that don't sound good."
the monkey hoard ... does it sound frenzied like it's being driven? or like a rabid/mad mob
sense motive+favored enemy: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

are we able to see them on the combat map?
"Ahgg! Uh ... I founf 'em!", Fain crossed the room and loosed an arrow at the nearest.
halfling longbow+point blank: 1d20 + 8 ⇒ (3) + 8 = 11
I'll just hold off on the damage roll shall I


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain looked over his shoulder at Luk Luk and with a quiet nervous laugh, "Ah, hehe, the little statue guys are gone. Spectacular." and he darted across the entry to the next corner crouching slightly and sticking to the wall.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Seeing Vard work around the other side of the temple, Fain went back to the exposed balcony, bow drawn, to act as support.
sneaking


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain slunk away from the second balcony and back to the first, "Uh, everyone? Sumpthin' in't right about the next room. Ya need to look at the little mountain men. Be careful. They're lookin back."


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain looked back and seeing Thrym, Vard and a bit of Luk Luk he smiled. He couldn't see Alenka but her voice was near. His smile straightened out as he snuck off the balcony and, hugging the wall, peered into the next space.
using stealth and looking hard for anything which might be a trap


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

I don't know what the fuss is. I don't notice anything. Fain, listening hard, walked into the next room and checked the open balcony.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain went to the far side of the room and looked to the next Ghosts and curses, Fain ole boy, you are not prepared for this. What good's an arrow against a curse? ... but, don't I trust my new friends? I just hope I'm not a weight to carry down there He looks back at his team an gives a wide grin.
what is the way through like?
perception: 1d20 + 7 ⇒ (4) + 7 = 11


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain eyed them as they walked by as his little stirs So what do we do boy-oh? Slap'em on the back fer living free or serve up some down home justice ... let's watch Vard. See which way he turns


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain un-shouldered his pack and placed it against the wall. He smiled his broad smile while pretending not to watch looters for secretly drawn weapons.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain moved diagonally, squeezing past Thrym.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain froze and looked confused Of course there are looters, the count said there were at other sites ... she seems to be the leader "Magical curses ... oh, filth and rot, I didn't think of those." It doesn't look like they've found the entrance


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain stopped for a moment and did a sketch of the ruin.
perception: 1d20 + 7 ⇒ (4) + 7 = 11 the score is 2pnts higher if it's animal related


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain woke slowly. He loved it here. The too hot weather seemed to agreed with him as much as the brisk forest air north of Illsurian. He got up as late as anyone and briefly thought about never going back to his little room.
Fain looked about at eyes looking his way and answered more hoping not to disappoint then out of real confidence. He was primarily a woodsman but much of what he knew he thought he could transfer, "Well, I'm ok a'not gettin lost and I can find my way home whens needed. I'm afraid I don' know much about the great wide world. I think I can get us there an back again - barrin' ghoulies."
survival +vard's aid +adaptable luck: 1d20 + 6 + 2 + 2 ⇒ (17) + 6 + 2 + 2 = 27
He scrunched up his nose and looked over what maps were available, obviously concentrating hard to live up to the trust given. He went outside and sniffed the air, watched the sky, and looked at the local animals so as to make a prediction for upcoming weather. Then he made suggestions, quickly doing a confidence check with Vard, to the Count.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

That taxidermy roll should have been a survival roll (Fain's survival skill is also +6) but the DC of collecting a trophy from a Leucrotta is 20 - I'm one short. Can anyone give me an aid another roll with survival or heal?
Fain called out as he prepared the Leucrotta head that the mandible was separating and that he needed a hand.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Before making for bed, Fain did what he could to preserve the Leucrotta. He cleaned the body up, packed the head in salts, and made drawings and notes on the eyes so that convincing ceramic substitutes could be made.
taxidermy to start making a head plaque specimen/trophy + adaptive luck: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Vard Pendengas wrote:
"... I'm just wondering if we still need to be watching out for a tiger."

"I don't know these things but a lo' of creatures hunt by packs. We'd better have a sharp eye out ... A lewcrautta? lookrawta? leucrotta?", Fain rolled the word around in his mouth for a bit, "I's like a bit of folklore at our heels. An' such a strange manner about it - a real method, a thinkin' creature. Well i's too dark to track and, really, we all know where we need ta be. Pack quick, leave the machans, head to the lodge? Maybe take the leucrotta's head Mssr Rudyham? It'd still make for an important specimen." Fain hustled back to the tree and carefully climbed the ladder.didn't roll for damage on his fall. I wasn't sure of the height. Taking ten to get back up

He lowered his pack by rope and climbed back down carefully.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain brushed himself off and walked over to the kill. He took a good look at the Baron a bit surprised at his fretful concern. "Well that don't look nothing like a tiger! What is it? He looked off into the night. Is it a pack hunter? If it heard a the count's voice could a mate be following the other party?"


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain was confused but echoed what he most certainly thought Thrum had called out, his grasp of skald brand new, ”Yes evil tiger! You will not trick us! We don’t want your puppy! No matter how somber your ballad!” He fired an arrow from the edge of the platform then tried to climb down the ladder.
bow - firing into melee: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
climb: 1d20 + 6 ⇒ (2) + 6 = 8
Fain seemed caught in a panick as he fired a shaft wildly into the night then rushed to descend the rope ladder only to tangle himself up in it for a second the fall off.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:
"That's a tiger?"

knowledge nature - that is not a tiger?: 1d20 + 7 ⇒ (1) + 7 = 8

Hardly looking at it and with a bit of an air to his voice "A course that's a tiger."
Fain grabbed a torch with a strangely patinated brass band at the top from amongst his things This had better work. It cost me a pretty penny He shook it furiously - nothing <in halfling"Oh, there was a word ... um,> LUX!" The torch alights with a white-green flame that emits no heat. Fain throws the torch short of where Vard and Thrym ran to.
lighting and tossing an everburning torch
He grabbed up his bow and made towards the ladder.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:
"Friend Fain? Any advice on where to aim at the large cat?"

Fain closed one eye, "Well ifn your a good shot I'd say go fer the heart, low, in the front of the body. It'd be just higher but behind the bend in the front leg ... is elbow, if you get my meaning. Ifn yer an ok shot I'd try to pick the smallest detail in the centre of the body - aim small to miss small, as they say. Don't aim fer the head - ist just a big bone."

"Ifn yer not at least an ok shot then ya shouldn't shoot. It'll only lead to the animal's pain an' no great creature should be killed by a bad hunter ... it makes ghosts. Well, that's what my Fater used to say."

Thrym Thyrsson wrote:
Vard Pendengas wrote:


On seeing otbers struggling: "Y'need a hand? Safer to be up than down, unless it knows how to climb a tree too."
"It's a big cat - don't they all know how to climb?" Thrym grunted, gladly accepting the paladin's assistance. "And up there will be safe up to the moment we need to get back down - I suggest you let me be the first one on the ladder when that time comes, for you'd much rather not have me slip and fall down on any of you," the shaman predicted glumly. Even without the armor, he wasn't much of a climber but with its weight added to his troubles....

"I heard they don't like ta climb, tigers that is, but they're pretty good at it. They're also pretty patient an' don't mind waiting out anyone who's fergot their arrows, or run out."


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Sorry, I was absent for a bit there - I'm back
Fain waved at Falroun as the group split Makes sense, someone should be preparing for the second half of this expedition - somehow, I don't think the ruins will be simple to negotiate He then went to work burning some cloth up - anything that was too soaked in blood from the cobra attack. He went about to anyone who still had wounds, "if'n you don't mind - lets redress those wounds and get ya good and cleaned up. Don't want ya' smelling too fresh now."
As they continued on to the new ground he tied his armour to a rope and dragged it behind him for a bit and made sure to muddy his shirt and trousers as well - another attempt to cut his sent. <Halfling "Nothing wrong with good clean earth, my Fater always said.">

GM Ancalima wrote:
The baron cleared his throat. "Ok. Here is my plan. I have a few machans. I can show you how to set them up.",,,"Once we set these up, we'll wait up there. I would recommend avoiding leaving it once dark falls...unless you want to risk bumping into an angry tiger." Finally, he gave the party a stern look, "...And absolutely no light! Not until we have eyes on the beast! Now let's get to setting up!"

climb: 1d20 + 6 ⇒ (15) + 6 = 21

Fain scuttled up the first tree with a rope for the next person and listened carefully to all of the Baron's advice as the old man was proving to be a good teacher. Although Fain had set up birder's blinds before they had always been a bit clumsy and of his own making - these were not that. Once the first was finished he went on to help with others. Without realizing it, being away from any large settlement was giving him a lot of energy.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3
Luk Luk Eaglefin wrote:
... She then looks to the Baron, "Do you wish to collect the snakes as trophies? Lo, did you bring antidote for cobras? If nay these cadavers may have aught left for making such antidote."

"Too many cuts I think. We could piece something together but it wouldn't be best work. But that snake alone can feed several people for days." Fain said, looking like he'd never been bit.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Fain pulled out his medical kit and started cleaning the wound. He used something labeled astringent to draw out as much poison, removed some masticated tissue, and dressed the two holes.
heal to treat deadly wounds: 1d20 + 5 ⇒ (20) + 5 = 25
woot! That should be good for 3hp


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

"Well, that proves it!", Fain patted Vard on the shoulder and smiled with a wince of pain - he grabs his left ribs, "King cobras prefer Halbmench ta' human."
He takes off his studded breast plate and takes a look at the two small, but deep, punctures oozing yellow venom.
"I swears I can taste i' in the back of my throat ... but I feel ok, saving for the punctures. Vard? It seemed ta go a little deeper with you ... but you already look a little better!"
My save was successful but I'm down 10hp


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

From last round to avoid an AoO
acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Seeing the great snake didn't follow him and instead attacked his poor friend Vard, Fain rushed the snake once more.
kukri: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
damage: 1d3 + 2 ⇒ (3) + 2 = 5


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

sorry, any result from my earlier knowledge check ... this is a giant snake, yes?
Fain's eye went wide as the snake reared up. He bobbed left and then right but as fast as he could move the snake still got a meaty hold of him. He could feel two knives slip between his ribs. His mouth went numb and frothed as it was filled with bitter -
fort save 17+adaptive luck: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Fain starts fighting defensively +4 to ac/-4to hit; Is the snake still latched on? Assuming it isn't...
kukri: 1d20 + 3 + 2 - 4 ⇒ (2) + 3 + 2 - 4 = 3
Fain stumbled backwards trying to look like he was at deaths door, easy pray, as he swiped out haphazardly. maybe this monster will follow me and Thrym and Vard can get a clear swipe at it? Keeping his eyes on it's eyes he yelled out, "<bait, oh geeze, Thrym won't understand>" in halfling. He scrunched his nose up and yelled what he thought was the same word in skald, "Um, aaa, MATO!"
Can I bluff the snake? Bluff animals +5; I'd like to get it to move through Thrym and Vard's threatened space so they can get attacks plus AoOs. Regardless, Fain will move back as fast as he can. If he must use acrobatics to get out of it's threatened space, he will.


Halfling Ranger (skirmisher) 3 | HP 25/25 | Init +3(+5in woods) | AC 18/15F/14T | Fort +4/Ref +6/Will +2 (+2vs fear) | BAB+3 CMB+2 CMD15 | Perc+7/+9 in woods SM+7/+9animals| Ad. Luck 3/3

Thrym? What are you using for Skald? You mentioned it in the last session but I'm afraid I can't remember ... Finnish? Oh well, my ignorance shall be Fain's ignorance.

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