Armorer

Faern Zagdul's page

3 posts. Organized Play character for Ravingdork.


Full Name

Faern Zagdul

Race

Human

Classes/Levels

Occultist 1

Gender

Male

Size

Medium

Age

22

Alignment

Neutral

Deity

Gorum

Location

Absalom

Languages

Draconic, Giant, Goblin, Hallit, Orc, Taldane (Common)

Occupation

Relic Hunter

Homepage URL

Character Sheet

Strength 18
Dexterity 12
Constitution 12
Intelligence 18
Wisdom 10
Charisma 7

About Faern Zagdul

“Only I, Faern Zagdul, have the strength to see this thing through.”

After his familial tribe was massacred by a vengeful band of frost giants, Faern escaped into the cruel, cold mountains and tundra of northern Avistan, wandering from the Tusk Mountains in the west to the plains of Numeria in the east. Alone for several years, Faern was forced into a life of banditry and thievery in order to eat and survive. Shaped by the harsh, cold flatlands of the Mammoth Lords and Numeria—and the ever present threat of enormous beasts, trolls, and other wicked and dangerous creatures therein—it was not long before Faern grew into a mighty warrior as well as a clever thief out of necessity.

Carrying little more than an ancestral sword, Frostblight, a massive cold iron cleaver permanently stained with the blood of frost giants and other wintery creatures, and a cloak made from a winter wolf’s pelt—a charm given to him by his late father that was meant to bring good fortune—from the ruins of his home, Faern survived for nearly a decade in the wilds, more or less on his own.

Though extremely strong, and far more intelligent then he generally let on, Faern remained a young and impetuous youth, yearning for adventure. Thus it was fortuitous that he attempted to rob none other than Mavaro himself, a Pathfinder agent of some renown who happened to be in search of an ancient relic. Not fooled for a moment by Faern’s brutish act, Mavaro quickly ascertained the boy’s true strengths after humiliating and beating the would be robber quite soundly. Unwilling to end the boy’s potential by killing him, and unable to hold him prisoner for long, Mavaro instead offered to employ Faern as his guide through the Realm of the Mammoth Lords in return for a pouch of gold and some hot food. Though initially unreceptive due to his stung ego and wounded pride, Faern eventually calmed down enough see the sense of Mavaro’s proposal—ultimately an easy proposition since he was going to be heading in the same direction as Mavaro anyways and lacked both food and tender with which to succor a living.

Over the course of their travels, Mavaro sought to foster the youth’s inquisitive nature in the hopes of bringing out more of his clear potential. Young Faern heard many tales of Mavaro’s other adventures within the Pathfinder Society, and he soon became enamored with the idea of joining the organization and seeing the wider world for himself. Though they would conclude their venture and ultimately part ways, Faern first returned his earnings to Mavaro in exchange for passage to—and sponsorship into—the Dark Archive below the Grand Lodge of Absalom. It is Faern’s hope that his quality of life will not only be improved by this decision, but also that he will experience many a grand adventure, finally bringing life back into his forlorn existence.