
FALCN120 |
Wow thanks for the fast response. As I said, I'm new at trying to GM, but I've been a rules monger for a long time. My group was playing a star wars table top but that DM wanted a break, so I stepped up saying I'd like to try my hand with a lvl 16 one shot campaign I got off of kickstarter to give him some more prep time for our next adventure. Not ideal to just start at lvl 16, but I figured it'd work itself out.
And is that a hard rule, about not upgrading specific items, because I can't seem to find it anywhere (unless PFS does things different than the core rules). Most of the dozen or so threads I found all said either "DM's discretion" or "yes, but the cost is tricky." If the normal rules say "no" I'm happy to go by that.
Also, we don't actually have a true caster just a crit happy samurai with a flying triceratops, a bow using fighter, a paly with a celestial bear, and the gunslinger.
I'm just a little confused by your final answer. You say to let the item go at its base cost, but don't suggest what would be a good benchmark of how much it would cost to add extra abilities (unless you're just saying that it isn't allowed) and this was just saying that my third option above should be ignored.
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As for the feat, I didn't exclusively mean that. I know finding junk loot isn't any fun. Next time I try running a full campaign of my own I would most likely use a universal weapon upgrade rule (going from +1 to +2 only costs the difference), as I'm of the mindset that awesome items are fun and let you throw stronger things at the PCs. Besides if it's a special weapon (family heirloom or bonded weapon, etc.) you can get some nice RP out of it.
My comment of the strength of the feat was 1) it gives a +1 luck bonus, which if I recall only an ioun stone can give a similar bonus. 2) They do get the full price of the weapon [which is the point you commented on]. But most importantly 3) for 8 hours of work, they can craft a +10 gun given the right amount of money, where it would take a caster with a craft feat several months to craft. Unless I'm reading the feat wrong. That last part is what just seems over powered to me.
Thanks again for the reply.