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Hey guys, I'm new to DMing and have a question on this item. It's a 16th level campaign and the gunslinger is using some supplemental books. In the "Secrets of the Gunslinger" there is a very powerful feat: Bonded Firearm. Basically a 24 hour ritual with a gun gives it a +1 luck attack bonus and a different 8 hour ritual lets the gun eat other items/gold to increase it's magical abilities. He just asked if he bought a Pistol of the Infinite Sky could he add more abilities to it.

After searching for a bit, that's a very long answer question. But I'm just trying to break down the cost of the pistol to even see where it's cost is coming from, and I can't get the right numbers.

Pistol of the Infinite Sky: Cost 73,300 gp
<gives +5 enhancement bonus and infinite ammo with no reloads>

Partial Breakdown:
Masterwork Pistol: 1,300 gp
+5 enhancement bonus: 50,000 gp
Partial Total: 51,300 (22,000gp remaining)

I just can't figure out the remaining bit.

I'm using the "Use-activated or continuous" spell effect cost:

Reloading Hands: 2(spell level)*3(caster level)*2,000gp = 12,000gp

Reloading Hands is the closest thing I can find to "infinite ammo with no reloads" plus it's the spell required to craft the gun. But, there's an extra add-on. A foot-note states that "If a continuous item has an effect based on a spell with a duration measured in rounds [which reloading hands is], multiply the cost by 4."

So, 48,000gp. Plus technically the spell only functions 1/round, unlike the specific Pistol of the Infinite Sky which can do it an unlimited number of times per round.

If I don't include the x4 then the cost is 10,000 short, if I do include it I'm 26,000gp over cost.

So if someone can clear me to the cost break down up I'd appreciate it.

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Also I'm down to a couple of thoughts on this in general.

If I allow him to buy it and then upgrade it, how much would that cost?
The +6 weapon cost of 72,000 is exactly what the pistol costs, but a +1 bonus for infinite ammo and no reloading just sounds too powerful.

My thoughts are to either (in order of preference):
1) Don't let him do it at all
2) Let him do it but count the pistol as either a +7 or +8 weapon for the purposes of upgrading it further.
3) Say he can add the spell "Reloading Hands" to his current firearm (a magical revolver that I don't remember the specifics of off hand) if he really wanted to (for 48,000gp or the cost to add +1 to his weapon whichever is greater) and count it as a +1 bouns for the max +10 weapon bonus. But restricted to the spell's ability to only make 1 free bullet a round.

Just curious what you guys think of my above options. Thanks.

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Also, that the feat Bonded Firearm seems broken compared to normal magical item creation. Unless I'm reading something wrong with it.