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HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Sorry been a bit of a week, Back at it now Moving deeper into the darkness Ezren diverts a minuscule amount of power to create a hover orb of light. Light Cantrip When he finds the magical ring he calls out to his party "Hold, I have found something. Please stand watch while I determine what this is." he spends his time deciphering the magic of the item. That done he follows Merisiel's advice and goes west. Thank you, Now I have pet shop boys in my head. ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Ezren nods to Kyra in thanks for her divine healing. When Merisiel asks about acid, the wizard grumbles a little. "No no I cannot, If given infinite time I could come up with something, but at the moment, no. Maybe we can ask the alchemist for potions?" ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Ezren awkwardly caught the head with a gasp, after a brief fumble he glared at Merisiel making plain what he thought of her antics. With a grumble he examined the mark. After a moment he turned to his fellows, he posed thoughtfully and said "Ah yes, I see, I see. These marks are most defiantly the cause of our trouble here. They are runes of animation. Specifically these golems." Arcana: 1d20 + 13 ⇒ (14) + 13 = 27
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HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Ezren gasps as he is hit by the statue. New blood poured from a gash. The wizard did not want to take any more blows like that and descided to defend himself. Cast shield on self for 1 action. +1 AC, Hardness 10, Allows me as a reaction to shield block, reduce the damage by 5. 1 turn Cast mirror image on self for 2 actions, 1 minute duration. If you need a primer let me know and i will post it ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() I want to do 1 of two things but I am not sure which is more reasonable, either move away from yellow 1 square to prevent it hitting me with 3 attacks then cast Mirror image. Or stay where I am and cast mirror image and shield. Does casting a spell provoke attack of opportunity while engaged? ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Ezren shouts a quick "Thanks" for the rogue's assistance.Wanting Pull his weight he targets another statue. Cast acid arrow at Blue: 1d20 + 11 ⇒ (17) + 11 = 28
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HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() With a Grunt of contempt for the stone guardians Ezren begins to focus his power. He mumbles arcane words as he builds up the simple spell to add a devastating effect. As the spell concludes, Ezren unleashes 3 glowing arrows of energy at the closest statue. Cast 3 action magic missile at green.
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HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Doing his part to assist in researching, Ezren begins by sifting through material on the various elements that make up society. Hour 1: Society: 1d20 + 13 ⇒ (5) + 13 = 18 After taking in all he can handle on that subject he turned his attention to one he was more interested in. Thumbing through ancient tomes of arcana reminded him of his first steps in the wizarding world. Hour 2: Arcana: 1d20 + 13 ⇒ (5) + 13 = 18 Delving deeper into his studies he the mage eventually found himself down a more left handed path with all the secrets of the occult being illuminated to his eyes. Hour 3: Occultism: 1d20 + 11 ⇒ (13) + 11 = 24 Time flowed, Ezren decided to switch his focus from the mystical to the mundane a topic he was less comfortable with. Hour 4: Survival: 1d20 + 9 ⇒ (17) + 9 = 26 ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() Meri Acrobat is +14 Athletics is +10 Thievery +13. Also since you pointed it out. Ezren is trained and has +9 in Nature, I didn't include it because I thought for sure someone would have better. I don't want to be a skill roll hog though so I am good with sticking to the list as you made it if everyone else is. ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() I agree Meri, I do have +10 to Acro but I think it might be better if we all grab the one we are best at at first. We can team up on something if we need too later. I have Arcana +13 Society +13, Occult +11 and Survival +9, Anyone higher? ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() The old wizard bows with a flourish, His cloak whipping about him. "Well met Vash-Vatom, I am a wizard of many titles, but Ezren will suffice. He said with a small wink at the goblin. "With your leave my lady, might I add your tunic is most vibrant and compliments your exquisite taste in jewelry?" diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28 ![]()
HP 53/53 | AC 20 | F +10 R +12 W +11 | Perc +9 | Stealth +10 | speed 25ft | focus 1/1 |Hero Points 1/3 | Active Conditions: ---
![]() "Well met and welcome, friends." The old wizard said, his teeth clenching a pipe as he reclined on a conformable chair. A half full glass of wine sat on a small table well within easy reach of the aged human. "Not very often I am afforded esteemed company such as yourselves." His voice is aged harsh but his tone is gentle. |