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Deck Handler
![]() Zova recharges Shadowcat. Amli discards Blessing of the Everlight. combat 42 casting Disintegrate, aided by Shadowcat, freely reveal Headband of Epic Intelligence, aided by Bizzard, reveal Magnetic Grimoire, blessed by Blessing of the Everlight: 2d12 + 4d6 + 1d8 + 2d6 + 1d4 + 14 ⇒ (9, 11) + (2, 1, 3, 6) + (1) + (6, 4) + (1) + 14 = 58 ![]()
Deck Handler
![]() Ezran attempts to recover all cards in their Recovery pile.
Blessing of the Gods in effect. Bury Fly. Pass Life Leech to Zova. Lost in the Storm Card 1: Jagged Shoals:
SS Barrier 3 Traits: Obstacle Task Aquatic To Defeat: Intelligence Knowledge Wisdom Survival 11 You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier. If undefeated, your ship is dealt 1d4+1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first location each turn. knowledge 11 revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 5 ⇒ (8) + (1) + 5 = 14 Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Sand Elemental, Channel the Gift, Ice and Fire, Pyromaniac Mage, Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Lost in the Storm Card 1 banished. Passed Zova Life Leech. ![]()
Deck Handler
![]() dexterity 13 vs Galvo casting Fire Snake, recharging Pyromaniac Mage, revealing Magnetic Grimoire: 1d12 + 1d6 + 1d4 + 7 ⇒ (8) + (1) + (3) + 7 = 19 Examine the top card of my deck: Headband of Epic Intelligence. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Bury Wand of Treasure Finding. Pass Major Cure to Amli. Cast Channel the Gift to draw Ice and Fire from my deck. Examine the top card of my deck: Life Leech. Draw it. Lost in the Storm Card 4: Karkinoi:
None Henchman B Type: Monster Traits: Animal Aquatic Veteran To Defeat: Combat 25 The difficulty to defeat is increased by the adventure deck number of the current scenario. If the Karkinoi would be defeated, reroll the dice. The Karkinoi is defeated or undefeated based solely on the result of the new die roll. If the check to defeat does not include the Attack trait, after you act, the Karkinoi deals 2 Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from. Zova recharges Shadowcat. combat 25 +7 casting Ice and Fire, revealing Magnetic Grimoire, aided by Shadowcat: 1d12 + 2d8 + 1d4 + 1d8 + 15 ⇒ (6) + (2, 4) + (1) + (4) + 15 = 32 Examine the top card of my deck: Pyromaniac Mage. Discard Cleric of Nethys to examine the next 2 cards: Sandbar and Ambush. Switch them and explore. Lost in the Storm Card 6: Ambush:
SS Barrier B Traits: Skirmish Veteran To Defeat: Dexterity Acrobatics Wisdom Perception 9 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, you may explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck. Amli discards Blessing of the Everlight. wisdom 9 +7 revealing Ice Chemist+Magnetic Grimoire, double blessed by the Everlight: 3d6 + 1d4 + 2 ⇒ (6, 3, 3) + (2) + 2 = 16 Take my free explore for defeating Ambush. Lost in the Storm Card 5: Sandbar:
SS Barrier 3 Traits: Task Aquatic To Defeat: Strength Knowledge Wisdom Perception 11 Before you act, move each character to this location. You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier. If undefeated, your ship is dealt 1d4 Structural damage. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn. No character may move or be moved from this location while this barrier is on top of the location deck. knowledge 11 revealing Ice Chemist+Magnetic Grimoire, recharging Sand Elemental to add 1d4: 1d12 + 1d4 + 1d4 + 5 ⇒ (2) + (4) + (1) + 5 = 12 Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Locate Object, Headband of Epic Intelligence, Walking Stick, Volcanic Storm (Core) Recharged: Sand Elemental, Channel the Gift, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Lost in the Storm cards 4 - 6 banished. Amli handed Major Cure then discards Blessing of the Everlight. Zova recharges Shadowcat. ![]()
Deck Handler
![]() Sot bury Samisen of Oracular Vision. Cast Scrying naming monster. Card 2 Baby Triceratops, Card 3 Pirate Hunting, Card 4 Karkinoi. Shuffle the location and reload Karkinoi. Examine the top card of my deck Mountaineer. Lost in the Storm Card 4: Karkinoi:
None Henchman B Type: Monster Traits: Animal Aquatic Veteran To Defeat: Combat 25 The difficulty to defeat is increased by the adventure deck number of the current scenario. If the Karkinoi would be defeated, reroll the dice. The Karkinoi is defeated or undefeated based solely on the result of the new die roll. If the check to defeat does not include the Attack trait, after you act, the Karkinoi deals 2 Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from. Requesting Zova's Blessing of Kelizandri. combat 25 +7 casting Death's Touch, double blessed by Blessing of Kelizandri: 3d12 + 3d6 + 9 ⇒ (11, 10, 3) + (4, 3, 6) + 9 = 46 forced reroll: 3d12 + 3d6 + 9 ⇒ (1, 12, 3) + (1, 2, 1) + 9 = 29
Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Headband of Epic Intelligence, Pyromaniac Mage, Volcanic Storm (Core), Walking Stick, Life Leech, Ice and Fire, Locate Object, Fly Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Lost in the Storm Card 4 is banished. Location is shuffled. Zova discards Blessing of Kelizandri. ![]()
Deck Handler
![]() No loot this time. Starting at Lost in the Storm. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Headband of Epic Intelligence, Walking Stick, Magnetic Grimoire, Locate Object, Wand of Treasure Finding, Cleric of Nethys, Life Leech, Fire Snake, Volcanic Storm (Core), Ice and Fire, Coordinated Blast, Channel the Gift, Fly, Mountaineer, Pyromaniac Mage Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
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Deck Handler
![]() Blessing of Sivanah in effect. Move to Rigging. Bury Letter of Marque naming ally: 1d4 + 1 ⇒ (2) + 1 = 3 Random Ally #2: Old Salt:
SS Ally B Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. diplomacy 7: 1d8 + 1 ⇒ (4) + 1 = 5 Recharge Cleric of Nethys to add 2. Transmogrify into random ally #4 Mase Darimar. Discard Mase Darimar to explore. Random Ally #5: Merrill Pegsworthy:
SS Ally 2 Traits: Human Fighter Captain Pirate To Acquire: Strength Melee 6 OR Charisma Diplomacy 8 Recharge this card and another card to succeed at your check to acquire an ally that has the Pirate trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. strength 6 casting Fire Snake, revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (9) + 8 = 17 Examine the top card of my deck: Walking Stick. Transmogrify Merrill Pegsworthy into random ally #1 from previous update Dindreann. Discard Dindreann to examine the next card then explore. random ally #2 from previous update: Rosie Cusswell:
SS Ally 1 Traits: Halfling Fighter Pirate To Acquire: Charisma Diplomacy 6 Recharge this card to add 1d4 and the Swashbuckling trait to your combat or Dexterity check. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. diplomacy 6: 1d8 + 1 ⇒ (3) + 1 = 4 Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Samisen of Oracular Vision, Fly, Magnetic Grimoire, Volcanic Storm (Core), Ice Chemist Recharged: Life Leech, Channel the Gift, Death's Touch, Cleric of Nethys, Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Acquired random allies Mase Darimar and Dindreann. Ezran is at Rigging. ![]()
Deck Handler
![]() Blessing of Pharasma in effect. Bow Card 1: Mercenary:
SS Monster B Traits: Human Warrior Veteran To Defeat: Combat 10 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. Armed to the teeth, a mercenary has survived both wars and reckless adventurers_ combat 10 +6 casting Life Leech, revealing Headband of Epic Intelligence: 1d12 + 2d4 + 8 ⇒ (5) + (1, 1) + 8 = 15
Heal my only discarded card. Examine the top card of my deck: Scrying. Draw it. Cast Scrying on Rigging naming Barrier. Card 1 Storm. Card 2 Lookout Duty, Card 3 Sea Troll. Recharge the 2 barriers. Examine the top card of my deck: Channel the Gift. Draw it. Cast Channel the Gift for Fire Snake. Examine the top card of my deck: Coordinated Blast. Draw it. Discard Sand Elemental to explore. Bow Card 2: Tot Flask:
SS Item B Traits: Object Alchemical To Acquire: Intelligence Craft 6 When you would banish an item that has the Alchemical or Liquid trait for its power, reveal this card to bury that item instead of banishing it. Discard this card to search your deck for an item that has the Liquid trait, then add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 9 check to recharge it instead of discarding it. Intelligence 6 auto acquire. Transmogrify into random item #1 Periscope. Discard Cleric of Nethys to examine the next 2 cards: Marine and Potion of Healing. Leave them in that order and explore. Bow Card 3: Marine:
SS Monster B Traits: Human Warrior Veteran To Defeat: Combat 8 The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2. combat 8 +6 casting Death's Touch revealing Headband of Epic Intelligence: 1d12 + 2d8 + 11 ⇒ (4) + (2, 6) + 11 = 23 Examine the top card of my deck: Ice and Fire. Draw it. Discard Blessing of Norgorber to explore. Bow Card 4: Potion of Healing:
SS Item B Traits: Liquid Alchemical Healing To Acquire: Intelligence Craft 5 Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck. Auto acquire. Discard Periscope to examine the next 2 cards: Henchman Proxy A1 and Chelish Marine. Leave them in that order. banish Potion of Healing to heal myself: 1d4 ⇒ 2 Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Barracuda Aiger, Samisen of Oracular Vision, Ice Chemist, Walking Stick, Fly, Volcanic Storm (Core), Magnetic Grimoire, Locate Object Recharged: Life Leech, Channel the Gift, Death's Touch, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Bow cards 1 - 4 banished. Card 5 examined. Rigging shuffled and cards 1 and 2 recharged. Random item #1 Periscope acquired. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Examine the top card of the location: Wyvern Blade Trap. Bow Card 1: Wyvern Blade Trap:
SS Barrier 3 Traits: Trap To Defeat: Dexterity Disable 10 OR Wisdom Perception 12 If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage. Valendron discards Blessing of Abadar. wisdom 12 double blessed by Abadar: 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15 Cast Fly moving to Rigging. Examine the top card of my deck: Fire Snake. Draw it. Zova uses Angelstep on me: 1d4 + 1 ⇒ (4) + 1 = 5 Discard Ice Chemist to explore. Rigging Card 1: Raise Dead:
SS Spell 5 Traits: Magic Divine To Acquire: Wisdom Divine 12 Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead. After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it. divine 12 casting Fire Snake, revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (1) + 8 = 9 Banished. Examine the top card of my deck: Locate Object. Draw it. Cast it. Examine the top card of my deck: Sand Elemental. Card 2 Hurricane Winds, Card 3 Blessing of the Gods. Encounter it and auto acquire. Transmogrify into random blessing #4 Blessing of Norgorber Recharge Walking Stick to move to Bow. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Magnetic Grimoire, Scrying, Coordinated Blast, Channel the Gift, Samisen of Oracular Vision, Barracuda Aiger, Locate Object, Volcanic Storm (Core), Ice and Fire Recharged: Walking Stick, Fly, Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Bow card 1 banishhed. Rigging cards 1 and 3 banished. Location shuffled. Random blessing #4 Blessing of Norgorber acquired. Valendron discards Blessing of Abadar. Zova uses Angelstep. ![]()
Deck Handler
![]() Ezran attempts to recover all cards in their Recovery pile.
Blessing of Kelizandri in effect. Cast Locate Object. Card 1 Royster McCleagh. Encounter it. Examine the top card of my deck: Ring of Protection (Core). Bow Card 1: Royster McCleagh:
SS Ally 2 Traits: Human Fighter Pirate To Acquire: Charisma Diplomacy 7 Reveal this card to recharge an ally that has the Aristocrat trait from your discard pile. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. diplomacy 7: 1d8 + 1 ⇒ (7) + 1 = 8 Transmorgrify into random ally #1 Barracuda Aiger. Cast Scrying naming monster. Card 2 Wyvern Blade Trap, Card 3 Chelish Marine, Card 4 Flaming Longbow +2. Shuffle location then recharge Chelish Marine. Take my free explore. random from the top: 1d8 ⇒ 2 Bow Card 4: Flaming Longbow +2:
SS Weapon 5 Traits: Bow Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged 13 For your combat check, reveal this card to use your Dexterity or Ranged skill + your Strength die + 2; you may additionally discard this card to add another 1d6 and the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 and the Fire trait to any combat check at another location. Banished. Discard Sand Elemental to explore. random from the top: 1d7 ⇒ 7 Bow Card 10: Mase Darimar:
SS Ally 4 Traits: Half-Elf Druid Captain Pirate To Acquire: Wisdom Perception 8 THEN Charisma Diplomacy 11 Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Banished. Ezran ends their turn. Discard Barracuda Aiger. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Volcanic Storm (Core), Ice and Fire, Fire Snake, Coordinated Blast, Pyromaniac Mage, Samisen of Oracular Vision, Cleric of Nethys Recharged: Locate Object, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Bow Cards 1, 4, and 10 banished. Card 3 recharged. Random ally #1 Barracuda Aiger acquired. ![]()
Deck Handler
![]() Switch out Wand of Treasure Finding for Letter of Marque loot. Starting at Bow. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Life Leech, Ice and Fire, Locate Object, Magnetic Grimoire, Death's Touch, Volcanic Storm (Core), Ring of Protection (Core), Samisen of Oracular Vision, Cleric of Nethys, Fly, Fire Snake, Pyromaniac Mage, Coordinated Blast, Disintegrate, Walking Stick Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
At the start of the first turn cast Channel the Gift for Disintegrate. Examine the top card my deck Locate Object. Draw it. ![]()
Deck Handler
![]() Edit: Thought Captain Horrus Riptooth was on top. Encounter Ederleigh Baines first then discard Cleric of Nethys to explore. Recharge Locate Object for Zova's check. Cast Coordinated Blast. Examine the top card of my deck: Ring of Protection (Core). Zova must now recharge a card. And uses Shadowcat. difficulty increase: 1d6 ⇒ 4 combat 32 +4 -2 casting Death's Touch, aided by Blizzard, aided by Shadowcat: 1d12 + 2d8 + 2d6 + 1d12 + 15 ⇒ (6) + (3, 3) + (1, 1) + (5) + 15 = 34 Blizard deals 1 cold damage to everyone. Recharge Sand Elemental to prevent it to myself. Acrobatics 11 to close casting Fire Snake, recharge Pyromaniac Mage to add 1d6 +1: 1d12 + 1d6 + 7 ⇒ (5) + (2) + 7 = 14 On close bury Walking Stick. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Torture Pit is closed. Zova recharges a card then uses Shadowcat. Valendron casts Blizzard. Everyone takes 1 cold damage. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Move to Torture Pit. Cast Channel the Gift for Fire Snake. Examine the top card of my deck: Locate Object. Draw it. Torture Pit Card 1: Captain Horrus Riptooth:
SS Villain 6 Type: Monster Traits: Lycanthrope Barbarian Captain Pirate Aquatic To Defeat: Combat 28 THEN Combat 32 Captain Horrus Riptooth may not be evaded. Before you act, if the top card of the blessings discard pile is not Blessing of the Gods, the difficulty of the check to defeat is increased by 6. Before attempting each check, randomly choose another character at your location to recharge a card. The difficulty of the check to defeat Captain Horrus Riptooth is increased by that character's Strength die. Damage dealt by Captain Horrus Riptooth is also dealt to that character. Pausing turn for Zova to take the first check. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Move to Lucrehold. Cast Locate Object. Examine the top card of my deck: Fire Snake. Draw it. Card 1 Koko, Card 2 Fortified Breastplate. Encounter it. Lucrehold Card 2: Fortified Breastplate:
SS Armor 5 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 10 Reveal this card to add 3 to your Constitution or Fortitude check. Reveal this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. fortitude 10 casting Fire Snake: 1d12 + 6 ⇒ (6) + 6 = 12 Location is shuffled. Examine the top card of my deck: Scrying. Draw it. Transmogrify the armor into random armor #1 Besmaran Vestments. Forgo m free explore for acquiring a card with the magic trait. Cast Scrying naming monster. random from the top: 1d9 ⇒ 5 6. Humanbane Crossbow +2
Shuffle the location and reload Omara Culverin. Recharge Walking Stick to move to Shrine to Besmara. banish Heartbreak Hinsin to recharge discarded divine cards: 2d4 ⇒ (2, 1) = 3 Valendron recharges Surgeon to heal me for 1. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Ring of Protection (Core) Recharged: Locate Object, Fire Snake, Scrying, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Lucrehold Card 2 banished. Random armor #1 Besmaran Vestments acquired. Omara Culverin is the top card of Lucrehold. Valendron recharged Surgeon. ![]()
Deck Handler
![]() bury the top cards of my deck: 1d4 ⇒ 3
Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Fire Snake, Scrying, Ring of Protection (Core), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
![]()
Deck Handler
![]() Hand wipe. Recharge Ring of Protection (Core) to prevent some of the damage then discard the rest of my hand to damage. structural damage: 1d4 + 1 ⇒ (1) + 1 = 2 Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Locate Object, Pyromaniac Mage, Sand Elemental, Fire Snake, Ring of Protection (Core), Scrying, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Oracular Vision passed to to Valendron. ![]()
Deck Handler
![]() Ezran attempts to recover all cards in their Recovery pile.
Blessing of the Gods in effect. Pass Samisen of Oracular Vision to Valendron. Move to Sea Fort. Cast Scrying naming monster. Card 2 Gargiya, Card 3 Pirate Guard, Card 4 Animated Shield. Shuffle the location then Recharge the 2 monsters. Top card of my deck is still Mountaineer. random card: 1d5 + 3 ⇒ (4) + 3 = 7 Sea Fort Card 7: Sea Serpent:
SS Monster 5 Traits: Animal Aquatic To Defeat: Combat 21 The Sea Serpent is immune to the Cold and Fire traits. If undefeated, succeed at a Constitution or Fortitude 11 check or bury the top 1d4 cards of your deck. After you act, the Sea Serpent deals 1d4+1 Structural damage to your ship. Pausing turn. ![]()
Deck Handler
![]() Ezran attempts to recover all cards in their Recovery pile.
![]()
Deck Handler
![]() fire damage: 1d6 ⇒ 6
craft 11 casting Fire Snake, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d4 + 8 ⇒ (5) + (1) + 8 = 14 Examine the top card of my deck: Mountaineer. ![]()
Deck Handler
![]() Blessing of Cayden Cailean in effect. Move to Shrine to Besmara. Shrine to Besmara Card 1: Blessing of Achaekek:
SS Blessing B Traits: Divine Achaekek To Acquire: Intelligence Craft 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. divine 5 revealing Ice Chemist+Magnetic Grimoire: 1d4 + 1d4 ⇒ (3) + (4) = 7 Transmogrify into random blessing #1 Blessing of Norgorber. Discard Master of the Gales to explore. Shrine to Besmara Card 2: Pirate Guard:
SS Monster 4 Traits: Dwarf Fighter Pirate To Defeat: Combat 19 If the check to defeat has the Swashbuckling trait, you may play any number of allies on this check. combat 19 casting Volcanic Storm (Core) recharging Pyromaniac Mage, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d6 + 1d4 + 9 ⇒ (10) + (3, 1, 2) + (4) + (3) + 9 = 32 Examine the top card of my deck: Fire Snake. Draw it. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Scrying, Cleric of Nethys Recharged: Ice and Fire, Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest, Locate Object, Pyromaniac Mage, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Shrine to Besmara cards 1 and 2 banished. Acquired random blessing #1 Blessing of Norgorber. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Cast Locate Object. Shrine to Besmara card 3 Blessing of Cayden Cailean. Encounter it. Examine the top card of my deck: Pyromaniac Mage. Shrine to Besmara Card 3: Blessing of Cayden Cailean:
SS Blessing B Traits: Divine Cayden Cailean To Acquire: Strength Constitution 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any non-combat Strength or Constitution check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. constitution 7 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 + 1 ⇒ (4) + (2) + 1 = 7 Transmogrify into random blessing #1 Blessing of Pharasma (I think.) Move to Fort Hazard. Bury Letter of Marque naming ally and explore. allies in location: 1d4 + 1 ⇒ (4) + 1 = 5 random ally #2: Crimson Cogward:
SS Ally 1 Traits: Human Rogue Pirate To Acquire: Strength Melee 6 OR Charisma Diplomacy 7 Discard this card and bury another card to succeed at your check to acquire a boon. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. diplomacy 7 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (4) + (4) + 1 = 9 Transmogrify into random ally #3 Besmaran Priest (Again, tier 0 so unsure.) Discard Blessing of Pharasma to explore. Random ally #4 Giffer Tibbs:
SS Ally B Traits: Gnome Pirate To Acquire: Charisma Diplomacy 6 Discard this card to put the bottom card of your deck on top of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. diplomacy 6 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (8) + (1) + 1 = 10 Transmogrify into random ally #5 Slip. Discard Slip to examine the next card ally #1 Old Salt. Encounter it. Previous update random ally #1: Old Salt:
SS Ally B Traits: Human Veteran To Acquire: Charisma Diplomacy 7 Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1). Discard this card to explore your location. diplomacy 7 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (4) + (3) + 1 = 8 Transmogrify into previous update random ally #2 Heartbreak Hinsin (Yet another 0.) Discard Heartbreak Hinsin to explore. Only 1 Giffer Tibs in box so skipping it. random ally #4: Coral Capuchin:
SS Ally 1 Traits: Animal Aquatic To Acquire: Wisdom Survival 6 Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait. wisdom 6 revealing Chemist+Magnetic Grimoire: 1d6 + 1d4 + 1 ⇒ (4) + (3) + 1 = 8 Transmogrify into previous update random ally #5 Royster McCleagh. Reveal it to recharge Heartbreak Hinsin from my discard pile. Discard Royster McCleagh to explore. random ally #1 from previous previous update: Master of the Gales:
SS Ally 6 Traits: Human Druid Pirate To Acquire: Charisma Diplomacy 14 Bury this card to succeed at your non-combat check while on a ship. Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration. Requesting a blessing. diplomacy 14 revealing Chemist+Magnetic Grimoire, recharging Besmaran Priest, someone blesses: 2d8 + 1d4 + 1d6 + 1 ⇒ (3, 1) + (2) + (4) + 1 = 11 folio reroll on the d8: 1d8 ⇒ 5 15 succeeds. No transmogrify. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Ring of Protection (Core), Sand Elemental, Samisen of Oracular Vision, Cleric of Nethys, Fire Snake, Scrying, Mountaineer, Frost Ray (Core) Recharged: Ice and Fire, Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest, Locate Object, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Shrine to Besmara Card 3 banished. Acquired random blessing # 1 Blessing of Pharasma, Acquired the following allies: Besmaran Priest, Slip, Heartbreak Hinsin, Royster McCleagh, Master of the Gales. Someone uses a blessing. ![]()
Deck Handler
![]() discarded blessings from hourglass on close: 1d4 ⇒ 3 Recharge Walking Stick to move to Shrine to Besmara. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Sand Elemental, Scrying, Cleric of Nethys, Fire Snake, Pyromaniac Mage, Frost Ray (Core), Mountaineer, Ring of Protection (Core) Recharged: Ice and Fire, Fly, Walking Stick, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Fort Hazard is closed. Top 3 blessings from the Hpourglass discarded. Top cards of Shrine to Besmara and Sea Fort examined. Ezren is at Shrine to Besmara. ![]()
Deck Handler
![]() Move to Fort Hazard. Fort Hazard Card 1 (Kerdak Bonefist): Kerdak Bonefist:
SS Villain 6 Type: Monster Traits: Human Captain Pirate To Defeat: Combat 40 THEN Combat 40 If your check to defeat has the Ranged trait, the difficulty of the check to defeat is increased by 10. Before a character plays a card that has the Pirate or Swashbuckling trait in a check to defeat Kerdak Bonefist, that character must first recharge a card. Damage dealt by Kerdak Bonefist is dealt to all characters. Zova discards a blessing. combat 40 casting Disintegrate, aided by Divine Fortune, aided by Blizzard, revealing Ice Chemist, Zova blesses: 2d12 + 4d6 + 1d6 + 2d6 + 1d4 + 6 ⇒ (12, 9) + (1, 1, 1, 2) + (2) + (5, 1) + (2) + 6 = 42 Pausing for Zova's check. ![]()
Deck Handler
![]() Draugr Captain Amli's turn:
Henchman Type: Monster Traits: Undead Pirate Captain To Defeat: Combat 27 The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits. Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged. If defeated, you may immediately attempt to close the location this henchman came from. BYA recharge everything but Volcanic Storm (Core) and draw up. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Scrying, Disintegrate, Fire Snake, Ring of Protection (Core), Pyromaniac Mage, Sand Elemental, Samisen of Oracular Vision, Magnetic Grimoire, Fly Recharged: Headband of Epic Intelligence, Frost Ray (Core), Mountaineer, Cleric of Nethys, Letter of Marque, Coordinated Blast, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
combat 27 casting Ice and Fire, revealing Ice Chemist, aided by Divine Fortune: 1d12 + 2d8 + 1d4 + 1d6 + 9 ⇒ (3) + (8, 5) + (4) + (3) + 9 = 32 Examine the top card of my deck: Pyromaniac Mage. Cast Channel the Gift for Fly. Examine the top card of my deck: Disintegrate. Draw it. Cast Fly examining the top card of Shrine to Besmara Vengeful Storm and Sea Fort. Move to Shrine to Besmara. Examine the top card of my deck: Headband of Epic Intelligence. Ezran attempts to recover all cards in their Recovery pile.
Pausing to clarify Valendron's turn. ![]()
Deck Handler
![]() Swap out Wand of Treasure Finding for Letter of Marque loot. Start at Fort Hazard. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Walking Stick, Disintegrate, Samisen of Oracular Vision, Channel the Gift, Ring of Protection (Core), Scrying, Fly, Death's Touch, Locate Object, Pyromaniac Mage, Sand Elemental, Magnetic Grimoire, Ice Chemist, Fire Snake, Ice and Fire Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☑ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
![]()
Deck Handler
![]() Spending the HP on skill feat +1 to Constitution. 4 remain. ally 6 for Mountaineer: 1d1000 ⇒ 354
![]()
Deck Handler
![]() Off turn heal for 2. Thanks!. Blessing of Pharasma in effect. Pass Headband of Epic Intelligence to Valendron. Move to Ruined Amphitheater. Recharge Samisen of Oracular Vision to examine Ruined Amphitheater card 2 Wyvern Blade Trap, card 3 Pirate Hunting, card 4 Periscope. Cast Locate Object encountering Periscope. Examine the top card of my deck: Channel the Gift. Draw it. Ruined Amphitheater Card 4: Periscope:
SS Item 2 Traits: Object To Acquire: Wisdom Perception 8 Reveal this card to add 1d6 to your Perception check. Discard this card to examine the bottom 2 cards of your location deck and put them back in any order. After playing this card, reveal a card that has the Swashbuckling trait to recharge this card instead of discarding it. wisdom 8 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9 Transmute into random item #1 Alkali Flask. Cast Channel the Gift searching my deck for Fire Snake and draw it. Examine the top card of my deck: Frost Ray (Core). Draw it. Take my free explore. random from the top: 1d8 ⇒ 6 Ruined Amphitheater Card 8: Brineborn Giant:
None Henchman 6 Type: Monster Traits: Aquatic Giant To Defeat: Combat 22 Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand. Damage dealt by the Brineborn Giant is dealt to each character at your location. If defeated, you may immediately attempt to close the location this henchman came from. random character at this location 1.Amli, 2. Ezren: 1d2 ⇒ 2 Recharge Ring of Protection (Core) to prevent 3 damage. Amli takes 3 combat damage. combat 22 casting Ice and Fire, revealing Ice Chemist, revealing Magnetic Grimoire, Valendron reveals Headband of Epic Intelligence: 1d12 + 2d8 + 1d4 + 1d411 ⇒ (9) + (5, 7) + (3) + (256) = 280 Examine the top card of my deck: Scribe. Recharge Walking Stick to move to Hall of Champions. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand.
Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Samisen of Oracular Vision, Pyromaniac Mage, Volcanic Storm (Core) Recharged: Ring of Protection (Core), Locate Object, Ice and Fire, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Ruined Amphitheater cards 4 and 8 are banished. Random item #1 Alkali Flask acquired. Headband of Epic Intelligence passed to Valendron. Amli takes 3 combat damage. ![]()
Deck Handler
![]() Off turn receive Keen Rapier +3. Blessing of Besmara in effect. Pass Righteousness to Zova. Move to Great Stone Bridge. Great Stone Bridge Card 1: Dire Shark:
SS Monster 4 Traits: Animal Aquatic To Defeat: Combat 22 The Dire Shark may not be evaded. If undefeated, recharge your hand. After you act, the Dire Shark deals 1 Structural damage to your ship. combat 22 casting Disintegrate, revealing Headband of Epic Intelligence: 1d12 + 4d6 + 8 ⇒ (7) + (6, 6, 5, 2) + 8 = 34 Examine the top card of my deck: Ice Chemist. Discard Sand Elemental to explore. Great Stone Bridge Card 2: Brineborn Giant:
None Henchman 6 Type: Monster Traits: Aquatic Giant To Defeat: Combat 22 Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand. Damage dealt by the Brineborn Giant is dealt to each character at your location. If defeated, you may immediately attempt to close the location this henchman came from. Discard Keen Rapier +3, Cleric of Nethys, and Coordinated Blast to defeat the Giant. Heal for 1 due to scenario effect. ranged 10 casting Fire Snake, freely casting Blazing Servant and recharging Pyromaniac Mage to Blazing Servant, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d8 + 1d4 + 13 ⇒ (10) + (4) + (2) + 13 = 29 Examine the top card of my deck for Fire Snake: Ice and Fire. Draw it. Examine the top card of my deck for Blazing Servant: Ice Chemist. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm (Core), Frost Ray (Core), Channel the Gift Recharged: Pyromaniac Mage, Fire Snake, Blazing Servant, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Great Stone Bridge is cosed. Passed Righteousness to Zova. ![]()
Deck Handler
![]() Blessing of Cayden Cailean in effect. Move to Eye of Serenity. Cast Scrying naming spell. 1. Resist Energy, 2. Helpful Haversack, 3. Cannonade, 4. Brineborn Giant. Shuffle location then reload Resist Energy. Examine the top 2 cards of my deck: Walking Stick and Coordinated Blast. Draw Coordinated Blast. Cast Channel the Gift for Disintegrate. Examine the top 2 cards of my deck: Pyromaniac Mage and Volcanic Storm (Core). Draw Volcanic Storm (Core). Take my free explore. Eye of Serenity Card 1: Resist Energy:
SS Spell 4 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 10 Display this card and choose one of the following damage types: Acid, Cold, Electricity, or Fire. Damage of that type dealt to characters at your location is reduced by 4. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 12 check. If you succeed, recharge this card; if you fail, discard it. arcane 10 revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (12) + 8 = 20 Transmogrify into random spell #1 Righteousness. Acquired a card with the magic trait so take my free explore. random card: 1d9 + 1 ⇒ (8) + 1 = 9 Eye of Serenity Card 9: Blazing Servant:
SS Spell 4 Traits: Magic Arcane Divine Fire To Acquire: Intelligence Arcane Wisdom Divine 12 Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it. arcane 12 revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d4 + 8 ⇒ (2) + (2) + 8 = 12 Acquired a card with the magic trait so take my free explore. random from the top: 1d8 ⇒ 4 Eye of Serenity Card 5: Blessing of Achaekek:
SS Blessing B Traits: Divine Achaekek To Acquire: Intelligence Craft 7 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to defeat a villain or henchman. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. Intelligence 7 auto acquire. Transmogrify into random blessing #1 Blessing of Norgorber. Recharge Samisen of Oracular Vision to examine Ruined Amphitheater cards 1. Fuse Grenade and 2. Periscope, Teleportation Chamber cards 1. Animated Weapon and 2. Brineborn Giant. and Eye of Serenity cards 1. and 2. random from the top: 1d7 ⇒ 3 4. Brineborn Giant
Cast Fly to examine the top 2 cards of Ghol-Gan Ruins. 1. Brineborn Giant and 2. Norgorber Cultist. And Great Stone Bridge 1. Zul and 2. Sandbar. Move to Teleportation Chamber. Discard Scribe to explore. Teleportation Chamber Card 1: Animated Weapon:
SS Spell 2 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 8 For your combat check, discard this card to play a weapon that specifies a skill to use for a check; use your Arcane or Divine skill in place of that skill. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it. Arcane 8 auto acquire. Transmogrify into random spell #2 Instant Armor. Acquired a card with the magic trait so take my free explore. Teleportation Chamber Card 2: Brineborn Giant:
None Henchman 6 Type: Monster Traits: Aquatic Giant To Defeat: Combat 22 Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand. Damage dealt by the Brineborn Giant is dealt to each character at your location. If defeated, you may immediately attempt to close the location this henchman came from. combat 22 casting Volcanic Storm (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (4) + (1, 1, 4) + (4) + 8 = 22 random other open location: 1d4 ⇒ 4 Eye of Serenity Brineborn Giant combat 22 casting Death's Touch, freely revealing Headband of Epic Intelligence, discarding Blessing of Norgorber to bless: 2d12 + 3d6 + 11 ⇒ (10, 9) + (1, 3, 2) + 11 = 36 On close move to: 1d4 ⇒ 4 Eye of Serenity Just remembered Teleportation Chamber's SOT effect. 1. Amli, 2. Ezren, 3. Zova, 4. Valendron: 1d4 ⇒ 2 Me. Good, No effect on my turn. Ezran ends their turn. Discard Instant Armor. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Walking Stick, Ring of Protection (Core), Locate Object, Ice Chemist, Frost Ray (Core), Ice and Fire Recharged: Samisen of Oracular Vision, Channel the Gift, Fly, Volcanic Storm (Core), Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Teleportation Chamber is closed. Eye of Serenity card 1 and 5 banished. Card 9 acquired. Random spells #1 Righteousness and #2 Instant Armor acquired. Random blessing #1 Blessing of Norgorber acquired. Top 2 cards of pretty much everywhere examined. ![]()
Deck Handler
![]() Blessing of Abadar in effect. Pass Letter of Marque to Valendron. Move to Teleportation Chamber taking Valendron. Teleportation Chamber Card 1 (Gargoyle Sniper): Gargoyle Sniper:
SS Monster 4 Traits: Gargoyle Scout To Defeat: Combat 18 If you evade the Gargoyle Sniper, put it on top of the location deck, if it came from one. Before you act, succeed at a Perception 12 check or the Gargoyle Sniper deals 1d4-1 Ranged Combat damage to you. If the check to defeat does not have the Magic trait, the difficulty of the check to defeat is increased by 4. BYA ranged combat damage: 1d4 - 1 ⇒ (4) - 1 = 3 Recharge Ring of Protection (Core) to prevent. combat 18 casting Frost Ray (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (11) + (6, 5, 3) + (1) + 8 = 34 Examine the top card of my deck: Cleric of Nethys. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Ice Chemist, Disintegrate, Pyromaniac Mage, Sand Elemental, Locate Object, Ice and Fire, Walking Stick, Volcanic Storm (Core), Coordinated Blast Recharged: Ring of Protection (Core), Frost Ray (Core), Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Teleportation Chamber Card 1 banished. Valendron handed Letter of Marque. Ezren and Valendron are both at Teleportation Chamber. ![]()
Deck Handler
![]() Blessing of Abadar in effect. Pass Letter of Marque to Valendron. Move to Teleportation Chamber taking Valendron. Teleportation Chamber Card 1: Conchobhar Turlach Shortstone:
SS Ally 1 Traits: Gnome Bard Pirate To Acquire: Charisma Diplomacy 7 Reveal this card to add 1d10 and the Swashbuckling trait to your Diplomacy check. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. diplomacy 7: 1d8 + 1 ⇒ (6) + 1 = 7 Transmogrify into random ally #1 Lady Cerise Bloodmourn. Discard it to explore. Teleportation Chamber Card 2: Animated Weapon:
SS Spell 2 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 8 For your combat check, discard this card to play a weapon that specifies a skill to use for a check; use your Arcane or Divine skill in place of that skill. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it. Arcane 8 auto acquire. Transmogrify into random spell #1 Safe Harbor. Acquired a card with the magic trait so free explore. Teleportation Chamber Card 3: Brineborn Giant:
None Henchman 6 Type: Monster Traits: Aquatic Giant To Defeat: Combat 22 Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand. Damage dealt by the Brineborn Giant is dealt to each character at your location. If defeated, you may immediately attempt to close the location this henchman came from. BYA 1. Ezren, 2. Valendron: 1d2 ⇒ 2 Valendron and Ezren take 2 combat damage. Reveal Ring of Protection (Core) to prevent 1 to myself and discard Safe Harbor. combat 22 casting Frost Ray (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (5) + (5, 6, 1) + (3) + 8 = 28 Scenario effect heal for 1. Examine the top card of my deck: Walking Stick. Random other open location: 1d5 ⇒ 1 Examine the top card of Ghol-Gan Ruins: Blessing of the Gods. Teleportation Chamber closes automatically. On close move to Great Stone Bridge taking Valendron. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Cleric of Nethys, Fire Snake, Ice and Fire, Locate Object, Pyromaniac Mage, Lady Cerise Bloodmourn, Ice Chemist, Channel the Gift, Volcanic Storm (Core), Coordinated Blast Recharged: Frost Ray (Core), Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Teleportation Chamber is closed. Random ally #1 Lady Cerise Bloodmourn and random spell #1 Safe Harbor acquired. Ghol-Gan Ruins card 1 examined. Valendron passed Letter of Marque then takes 2 combat damage. Ezren and Valendron are at Great Stone Bridge. ![]()
Deck Handler
![]() Set aside Wand of Treasure Finding for Letter of Marque. Start at Eye of Serenity. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Ice Chemist, Coordinated Blast, Channel the Gift, Pyromaniac Mage, Ice and Fire, Volcanic Storm (Core), Sand Elemental, Scribe, Walking Stick, Scrying, Cleric of Nethys, Locate Object, Samisen of Oracular Vision, Disintegrate, Fire Snake Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
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Deck Handler
![]() 2nd xp at tier 6. Taking the feat "[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it." 4 HP remain. item 5: 1d1000 ⇒ 608 ![]()
Deck Handler
![]() Blessing of the Gods in effect. Cast Channel the Gift to search my deck for Fire Snake and draw it. Examine the top card of my deck: Fly. Draw it. Move to Raker Shoals. Raker Shoals Card 1 (Sniper Goggles): Sniper Goggles:
SS Item 4 Traits: Accessory Magic To Acquire: Dexterity Ranged Perception 13 Reveal this card to add 4 to your Ranged combat or Perception check. perception 13 casting Fire Snake revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 6 ⇒ (2) + (2) + 6 = 10 product reroll on the d12: 1d12 + 8 ⇒ (8) + 8 = 16 Examine the top card of my deck: Transmogrify into random item #1 Alchemical Glue. Acquired an item with the magic trait so free explore. Raker Shoals Card 2: Enemy Ship:
SS Henchman B Type: Barrier Traits: Skirmish Aquatic To Defeat: None Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated. If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from. random ship: 1d19 ⇒ 14 arcane 11 vs Blood Moon revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12 plunder: 1d6 ⇒ 1 Ship reduces Structural damage by 1. Discard Alchemical Glue, Walking Stick, and Volcanic Storm (Core) to prevent the other 3. On close discard Death's Touch. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Wand of Treasure Finding, Sand Elemental, Frost Ray (Core), Scrying Recharged: Channel the Gift, Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Raker Shoals is closed. Random item #1 Alchemical Glue acquired. At the start of Zova's turn cast Fly examining the top card of Fringes of the Eye Pteranodon. Then move to Fringes of the Eye. Examine the top card of my deck: Cleric of Nethys. After Zova's first explore cast Locate Object hitting card 4 Blessing of the Gods and encountering it. Auto acquire. Transmogrify into random blessing #1 Blessing of Erastil. Then recharge Samisen of Oracular Vision to examine the next 3 cards. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Ship negates sot location damage. Send Wand of Treasure Finding to recovery to search the location for an item. Place card 3 Raker Shoals Card 3: Sniper Goggles on top. Move to Pinnacle Atoll. bury Letter of Marque to add allies to the location then explore: 1d4 + 1 ⇒ (2) + 1 = 3 Pteranodon:
SS Ally 4 Traits: Animal To Acquire: Wisdom Survival 11 On your turn, discard this card to move to another location. You may then explore your location; add 1d6 to your combat checks during this exploration. Survival 11 casting Fire Snake and revealing Samisen of Oracular Vision: 1d12 + 1d4 + 6 ⇒ (5) + (2) + 6 = 13 Transmogrify it into random ally #2 Besmaran Priest. Recharge Samisen of Oracular Vision to examine the next 2 allies: #3 Arronax Endymion and #4 Audessa Reyquio. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Frost Ray (Core), Sand Elemental, Cleric of Nethys, Scribe, Fly Recharged: Locate Object, Scrying, Samisen of Oracular Vision, Wand of Treasure Finding, Fire Snake, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Raker Shoals shuffled with card 3 on top. Pinnacle Atoll has random ally #3 Arronax Endymion then random ally #4 Audessa Reyquio. Acquired random ally #2 Besmaran Priest. ![]()
Deck Handler
![]() Blessing of Gorum in effect. Move to Raker Shoals. Raker Shoals Card 1: Blessing of Erastil:
SS Blessing B Traits: Divine Erastil To Acquire: Dexterity 4 OR Divine 5 Discard this card to add 1 die to any check. Discard this card to add 2 dice to any combat Dexterity check. Discard this card to explore your location. After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it. dexterity 4: 1d6 ⇒ 3 Cast Locate Object. Card 2 Phantom Fog, Card 3 Pirate Entertainments, Card 4 Fortified Breastplate. Encounter it. Examine the top card of my deck: Disintegrate. Draw it. Raker Shoals Card 4: Fortified Breastplate:
SS Armor 5 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 10 Reveal this card to add 3 to your Constitution or Fortitude check. Reveal this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. Banished. Cast Scrying naming Barrier. Examine the top card of my deck: Death's Touch. Draw it. random from the top: 1d8 ⇒ 4 Card 6 Flaming Longbow +2
Shuffle location. Reload Phantom Fog. Discard Pyromaniac Mage to explore. Raker Shoals Card 2: Phantom Fog:
SS Barrier 5 Traits: Obstacle Weather To Defeat: Wisdom Survival 15 If undefeated, move to a random open location and shuffle this card into that location. Cast Disintegrate to defeat it. Examine the top card of my deck: Wand of Treasure Finding. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm (Core), Sand Elemental, Fly, Scribe, Cleric of Nethys, Walking Stick, Frost Ray (Core), Ice Chemist Recharged: Locate Object, Scrying, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Raker Shoals cards 1, 2, and 4 banished. Rest of location is shuffled. ![]()
Deck Handler
![]() Trade out Binder's Tome for Letter of Marque loot. Start at Pinnacle Atoll. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Disintegrate, Sand Elemental, Scribe, Fly, Ring of Protection (Core), Walking Stick, Ice Chemist, Volcanic Storm (Core), Wand of Treasure Finding, Samisen of Oracular Vision, Death's Touch, Frost Ray (Core), Cleric of Nethys, Fire Snake Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
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Deck Handler
![]() 1st xp at tier 6. Take card feat ally and add Scribe to fill the hole. 4 HP remaining. spell 6: 1d1000 ⇒ 727 No interest in the new loot. ![]()
Deck Handler
![]() Blessing of Geryon in effect. Pass Fire Snake to Valendron. Move to Lucrehold alone. Lucrehold Card 3: Brinebones:
SS Villain 6 Type: Monster Traits: Undead Dragon Aquatic To Defeat: Combat 32 THEN Combat 32 Brinebones is immune to the Electricity, Mental, and Poison traits. Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage. random occupied location: 1d2 ⇒ 2 Lucrehold electricity damage: 1d4 + 1 ⇒ (4) + 1 = 5 Mist Horn + Reflecting Buckler prevent all 5. Valendron rolls to guard. Valendron displays Blizzard. Valendron discards Blessing of Achaekek. Amli discards Blessing of Gorum. combat vs villain: combat 32 casting Volcanic Storm (Core), aided by Blizzard, revealing Ice Chemist, revealing Magnetic Grimoire, aided by Blessing of Gorum: 2d12 + 3d6 + 2d6 + 1d4 + 1d4 + 6 ⇒ (10, 2) + (3, 6, 1) + (1, 5) + (1) + (3) + 6 = 38 combat 32 casting Death's Touch, aided by Blizzard, revealing Ice Chemist, revealing Magnetic Grimoire, aided by Blessing of Achaekek: 3d12 + 3d6 + 2d6 + 1d4 + 1d4 + 9 ⇒ (4, 10, 9) + (3, 5, 6) + (3, 4) + (1) + (4) + 9 = 58 ![]()
Deck Handler
![]() On casting Coordinated Blast examine the top card of my deck: Walking Stick. Ezran attempts to recover all cards in their Recovery pile.
Cast Channel the Gift for Valendron. Ezran attempts to recover all cards in their Recovery pile.
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Deck Handler
![]() Blessing of the Gods in effect. Take Valendron with me to Ghol-Gan Ruins. Ghol-Gan Ruins Card 1 (Hull Damage): Hull Damage:
SS Barrier 1 Traits: Obstacle Aquatic Veteran To Defeat: Intelligence Craft 6 The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any. If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card. craft 6 +12 casting Pyrotechnic Blast, revealing Ice Chemist + Magnetic Grimoire: 1d12 + 2d4 + 1d4 + 6 ⇒ (7) + (3, 3) + (2) + 6 = 21 Examine the top card of my deck: Safe Harbor. Draw it. Cast Scrying on Lucrehold naming monster. Card 1 Sea Troll, card 2 Adamantine Trident +3, Card 3 Fortified Breastplate. Shuffle location and recharge Sea Troll. Examine the top card of my deck: Protect. Draw it. Display Safe Harbor next to Sacred Spring. Examine the top card of my deck: Fire Snake. Draw it. Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Wand of Treasure Finding, Pyromaniac Mage, Walking Stick, Locate Object Recharged: Samisen of Oracular Vision, Pyrotechnic Blast, Scrying, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Ghol-Gan Ruins card 1 banished. Lucrehold shuffled then card 1 recharged. Safe Harbor is displayed next to Sacred Spring. ![]()
Deck Handler
![]() Valendron discard Blessing of Abadar. knowledge 10 +6 revealing Chemist + Magnetic Grimoire, double bessed by Abadar: 3d12 + 1d4 + 5 ⇒ (5, 4, 4) + (4) + 5 = 22 Valendron casts Skeleton Crew. Zova recharges Bessing of the Green Faith. strength 5 +6 revealing Chemist + Magnetic Grimoire, aided by Skeleton Crew, blessed by the Green Faith: 2d4 + 1d4 + 1d6 ⇒ (3, 2) + (1) + (4) = 10 hero point: 2d4 + 1d4 + 1d6 ⇒ (1, 4) + (3) + (2) = 10 Location remains open. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Safe Harbor, Protect, Locate Object, Pyromaniac Mage, Fire Snake, Walking Stick, Wand of Treasure Finding, Death's Touch Recharged: Samisen of Oracular Vision, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Ghol-Gan Ruins cards 3 and 5 banished. 4 examined and on top. Examined Sacred Spring card 1 Seaweed Siren, and Lucrehold card 2 Sea Troll. Amli passed Holy Feast and casts it healing us all for 3. Zova discards The Wanderer and recharges Blessing of the Green Faith. Valendron discards Blessing of Abadar and casts Skeleton Crew. Ezren used 2 hero points. ![]()
Deck Handler
![]() Trave with Amli on her turn.
Blessing of the Gods in effect. Combat dmg from location: 1d4 - 1 ⇒ (3) - 1 = 2 Reveal Reflecting Buckler. Pass Holy Feast to Amiu. Bring Amli to Ghol-Gan Ruins. Amli discards Holy Feast healing us all for 3. Recharge Samisen of Oracular Vision to examine Ghol-Gan Ruins card 3 Sabotage, Sacred Spring card 1 Seaweed Siren, and Lucrehold card 2 Sea Troll. Ghol-Gan Ruins Card 3: Sabotage:
SS Barrier 5 Traits: Task Fire To Defeat: Dexterity Disable Wisdom Perception 12 If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn. Zova discards The Wanderer. wisdom 12 +6 revealing Ice Chemist + Magnetic Grimoire: 3d6 + 1d4 + 2 ⇒ (4, 2, 6) + (1) + 2 = 15 Hero Point: 3d6 + 1d4 + 2 ⇒ (6, 6, 4) + (3) + 2 = 21 Discard Cleric of Nethys to examine the next 2 cards: Card 4 Hull Damage and Card 5 Cryptic Runes. Switch the order and explore. Ghol-Gan Ruins Card 5: Cryptic Runes:
SS Henchman 3 Type: Barrier Traits: Cache Trap Alchemical To Defeat: Intelligence Craft Knowledge 10 If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from. Pausing turn. ![]()
Deck Handler
![]() Blessing of the Gods in effect. Safe Harbor: Arcane 10: 1d12 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13 -> Safe Harbor recharged discarded. Pass Tsunami to Valendron. Move to #6: Mancatcher Cove with Valendron. Mancatcher Cove Card 2: Cryptic Runes:
SS Henchman 3 Type: Barrier Traits: Cache Trap Alchemical To Defeat: Intelligence Craft Knowledge 10 If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from. knowledge 10 revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 5 ⇒ (7) + (2) + 5 = 14 Sea Devil to close:
Henchman Type: Monster Traits: Merfolk Aquatic To Defeat: Combat 13 Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from. combat 13 casting Death's Touch revealing Ice Chemist+Magnetic Grimoire: 1d12 + 3d6 + 1d4 + 9 ⇒ (11) + (5, 2, 2) + (3) + 9 = 32 Examine the top card of my deck: Samisen of Oracular Vision. constitution 6 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 ⇒ (1) + (4) = 5 Bury Ring of Protection (Core). Ezran ends their turn. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Walking Stick, Locate Object, Wand of Treasure Finding, Fire Snake, Pyromaniac Mage, Recast, Safe Harbor, Death's Touch, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Mancatcher Cove is closed. Passed Tsunami to Valendron. ![]()
Deck Handler
![]() Acquired a card with the magic trait so free explore. Righteousness:
SS Spell 5 Traits: Magic Divine To Acquire: Wisdom Divine 11 Display this card to add 1d6 to your combat checks. When you are dealt damage, recharge any cards you would discard. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it. Zova discards The Wanderer. wisdom 11 double blessed by The Wanderer: 3d6 + 2 ⇒ (1, 4, 1) + 2 = 8
Transmogrify into Recast. Acquired a card with the magic trait so explore. Wall of Blades:
SS Spell 5 Traits: Magic Divine To Acquire: Wisdom Divine 11 Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it. Ami discards Blessing of the Father of Creation. wisdom 11 blessed by the Father of Creation: 2d6 + 2 ⇒ (6, 4) + 2 = 12 Transmogrify into Safe Harbor.. Display Safe Harbor at Jungle. Cast Recast on Amli's Major Cure. Ezran ends their turn. Discard some cards. Ezran attempts to recover all cards in their Recovery pile.
Ezran resets their hand. Ezran wrote:
" Deck, Discard, Buried: "
Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Cleric of Nethys, Samisen of Oracular Vision Recharged: Walking Stick, Locate Object, Wand of Treasure Finding, Fire Snake, Pyromaniac Mage, Recast, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 ☐ +3 Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Wisdom d6 ☑ +1 ☑ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 "Arcane Intelligence +2"
Favored Card: Spell
Resist Energy, Vengeful Storm, Holy Feast, Recast, and Safe Harbor acquired. Zova discards The Wanderer. Amli discards Blessing of the Father of Creation then casts her discarded Major Cure. ![]()
Deck Handler
![]() Blessing of Cayden Cailean in effect. Tempest Cay Card 1: Ederleigh Baines:
SS Ally 4 Traits: Human Rogue Pirate To Acquire: Charisma Diplomacy 10 Reveal this card to succeed at your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, then roll 1d6; on a 1, bury the top 3 cards of your deck. Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration. Banished. Cast Fly examining Ghol-Gan Ruins Card 1: Tetrolimulus and Lucrehold Card 2: Firedrake Trap. Move to Jungle. Examine the top card of my deck: Magnetic Grimoire. Bury Letter of Marque naming spell. spells added to location: 1d4 + 1 ⇒ (4) + 1 = 5 Random spell #1: Geyser:
SS Spell 2 Traits: Magic Arcane Divine Fire Attack To Acquire: Intelligence Arcane Wisdom Divine 8 For your combat check, discard this card to use your Arcane or Divine skill + 2d6. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it. arcane 8: 1d12 + 6 ⇒ (10) + 6 = 16 Transmorgrify into random spell #2 Resist Energy. Acquired a card with the magic trait so free explore. Random spell #3: Wall of Fire:
SS Spell 3 Traits: Magic Arcane Divine Attack Fire To Acquire: Intelligence Arcane Wisdom Divine 11 Display this card on your turn. While displayed, for your combat check, you may use your Arcane or Divine skill + 2d6, or 2d10 if the bane has the undead trait. Any other character at this location who encounters a monster adds 2d4 and the Fire trait to her combat check. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 13 check. If you succeed, recharge this card; if you fail, discard it. arcane 11: 1d12 + 6 ⇒ (6) + 6 = 12 Transmorgrify into random spell #4 Vengeful Storm. Acquired a card with the magic trait so explore. Random spell #5: Spoiler: Rage:
SS Spell 1 Traits: Magic Arcane To Acquire: Intelligence Arcane 6 Display this card and choose a character at your location. While displayed, that character may bury 1 card from her hand to add 1d10 to her Strength, Melee, or Constitution check. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 8 check. If you succeed, recharge this card; if you fail, banish it. Arcane 6 auto acquire. Transmogrify pending...
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