Ezren

Ezren the Transmorgrifier's page

214 posts. Alias of Bigguyinblack.


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Deck Handler

No need for an upgrade. Saving the HP. Thanks for the game everyone. Hope to see you again in another adventure.


Deck Handler

Zova recharges Shadowcat. Amli discards Blessing of the Everlight.

combat 42 casting Disintegrate, aided by Shadowcat, freely reveal Headband of Epic Intelligence, aided by Bizzard, reveal Magnetic Grimoire, blessed by Blessing of the Everlight: 2d12 + 4d6 + 1d8 + 2d6 + 1d4 + 14 ⇒ (9, 11) + (2, 1, 3, 6) + (1) + (6, 4) + (1) + 14 = 58


Deck Handler

Ezran attempts to recover all cards in their Recovery pile.
Fire Snake: Arcane 8: 1d12 + 1d4 + 6 ⇒ (10) + (2) + 6 = 18 -> Fire Snake recharged.

Blessing of the Gods in effect. Bury Fly.

Pass Life Leech to Zova.

Lost in the Storm Card 1: Jagged Shoals:

SS
Barrier 3
Traits:
Obstacle
Task
Aquatic
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 11
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, your ship is dealt 1d4+1 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first location each turn.

knowledge 11 revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 5 ⇒ (8) + (1) + 5 = 14

Ezran wrote:

Hand: Disintegrate, Coordinated Blast, Ring of Protection (Core), Magnetic Grimoire, Ice Chemist, Mountaineer, Headband of Epic Intelligence, Locate Object, Volcanic Storm (Core), Walking Stick,

Displayed:
Deck: 5 Discard: 3 Buried: 3
"Current Location: Lost in the Storm
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sand Elemental, Channel the Gift, Ice and Fire, Pyromaniac Mage, Fire Snake,
Discard Pile: Scrying, Death's Touch, Cleric of Nethys,
Buried Pile: Samisen of Oracular Vision, Wand of Treasure Finding, Fly,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Lost in the Storm Card 1 banished.

Passed Zova Life Leech.


Deck Handler

dexterity 13 vs Galvo casting Fire Snake, recharging Pyromaniac Mage, revealing Magnetic Grimoire: 1d12 + 1d6 + 1d4 + 7 ⇒ (8) + (1) + (3) + 7 = 19

Examine the top card of my deck: Headband of Epic Intelligence.


Deck Handler

Blessing of the Gods in effect. Bury Wand of Treasure Finding. Pass Major Cure to Amli.

Cast Channel the Gift to draw Ice and Fire from my deck. Examine the top card of my deck: Life Leech. Draw it.

Lost in the Storm Card 4: Karkinoi:

None
Henchman B
Type: Monster
Traits:
Animal
Aquatic
Veteran
To Defeat:
Combat 25
The difficulty to defeat is increased by the adventure deck number of the current scenario.
If the Karkinoi would be defeated, reroll the dice. The Karkinoi is defeated or undefeated based solely on the result of the new die roll.
If the check to defeat does not include the Attack trait, after you act, the Karkinoi deals 2 Combat damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.

Zova recharges Shadowcat.

combat 25 +7 casting Ice and Fire, revealing Magnetic Grimoire, aided by Shadowcat: 1d12 + 2d8 + 1d4 + 1d8 + 15 ⇒ (6) + (2, 4) + (1) + (4) + 15 = 32

Examine the top card of my deck: Pyromaniac Mage. Discard Cleric of Nethys to examine the next 2 cards: Sandbar and Ambush. Switch them and explore.

Lost in the Storm Card 6: Ambush:

SS
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Dexterity
Acrobatics
Wisdom
Perception 9
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, you may explore again.
If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Amli discards Blessing of the Everlight.

wisdom 9 +7 revealing Ice Chemist+Magnetic Grimoire, double blessed by the Everlight: 3d6 + 1d4 + 2 ⇒ (6, 3, 3) + (2) + 2 = 16

Take my free explore for defeating Ambush.

Lost in the Storm Card 5: Sandbar:

SS
Barrier 3
Traits:
Task
Aquatic
To Defeat:
Strength
Knowledge
Wisdom
Perception 11
Before you act, move each character to this location.
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, your ship is dealt 1d4 Structural damage. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn. No character may move or be moved from this location while this barrier is on top of the location deck.

knowledge 11 revealing Ice Chemist+Magnetic Grimoire, recharging Sand Elemental to add 1d4: 1d12 + 1d4 + 1d4 + 5 ⇒ (2) + (4) + (1) + 5 = 12

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d12 + 1d4 + 6 ⇒ (6) + (2) + 6 = 14 -> Channel the Gift recharged.
Ice and Fire: Arcane 12: 1d12 + 1d4 + 1d4 + 6 ⇒ (4) + (4) + (2) + 6 = 16 -> Ice and Fire recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Disintegrate, Life Leech, Fire Snake, Ring of Protection (Core), Magnetic Grimoire, Ice Chemist, Mountaineer, Pyromaniac Mage, Fly, Coordinated Blast,

Displayed:
Deck: 7 Discard: 3 Buried: 2
"Current Location: Lost in the Storm
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Locate Object, Headband of Epic Intelligence, Walking Stick, Volcanic Storm (Core)
Recharged: Sand Elemental, Channel the Gift, Ice and Fire,
Discard Pile: Scrying, Death's Touch, Cleric of Nethys,
Buried Pile: Samisen of Oracular Vision, Wand of Treasure Finding,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Lost in the Storm cards 4 - 6 banished.

Amli handed Major Cure then discards Blessing of the Everlight.

Zova recharges Shadowcat.


Deck Handler

ranged combat damage: 1d4 - 1 ⇒ (1) - 1 = 0


Deck Handler

Sot bury Samisen of Oracular Vision.

Cast Scrying naming monster. Card 2 Baby Triceratops, Card 3 Pirate Hunting, Card 4 Karkinoi. Shuffle the location and reload Karkinoi. Examine the top card of my deck Mountaineer.

Lost in the Storm Card 4: Karkinoi:

None
Henchman B
Type: Monster
Traits:
Animal
Aquatic
Veteran
To Defeat:
Combat 25
The difficulty to defeat is increased by the adventure deck number of the current scenario.
If the Karkinoi would be defeated, reroll the dice. The Karkinoi is defeated or undefeated based solely on the result of the new die roll.
If the check to defeat does not include the Attack trait, after you act, the Karkinoi deals 2 Combat damage to you.
If defeated, you may immediately attempt to close the location this henchman came from.

Requesting Zova's Blessing of Kelizandri.

combat 25 +7 casting Death's Touch, double blessed by Blessing of Kelizandri: 3d12 + 3d6 + 9 ⇒ (11, 10, 3) + (4, 3, 6) + 9 = 46

forced reroll: 3d12 + 3d6 + 9 ⇒ (1, 12, 3) + (1, 2, 1) + 9 = 29
folio reroll on the d12: 1d12 ⇒ 2
hero point: 3d12 + 3d6 + 9 ⇒ (1, 8, 11) + (4, 3, 3) + 9 = 39

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Scrying: Arcane 16: 1d12 + 6 ⇒ (3) + 6 = 9 -> Scrying discarded.
Death's Touch: Arcane 12: 1d12 + 6 ⇒ (2) + 6 = 8 -> Death's Touch discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Ice Chemist, Ring of Protection (Core), Sand Elemental, Mountaineer, Disintegrate, Magnetic Grimoire, Cleric of Nethys, Channel the Gift, Wand of Treasure Finding, Fire Snake,

Displayed:
Deck: 9 Discard: 2 Buried: 1
"Current Location: Lost in the Storm
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Headband of Epic Intelligence, Pyromaniac Mage, Volcanic Storm (Core), Walking Stick, Life Leech, Ice and Fire, Locate Object, Fly
Recharged:
Discard Pile: Scrying, Death's Touch,
Buried Pile: Samisen of Oracular Vision,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Lost in the Storm Card 4 is banished. Location is shuffled.

Zova discards Blessing of Kelizandri.


Deck Handler

No loot this time. Starting at Lost in the Storm.

Ezran wrote:

Hand: Ice Chemist, Ring of Protection (Core), Sand Elemental, Samisen of Oracular Vision, Disintegrate, Death's Touch, Scrying,

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Lost in the Storm
Hero Points: 5"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Scrying: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.

Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Headband of Epic Intelligence, Walking Stick, Magnetic Grimoire, Locate Object, Wand of Treasure Finding, Cleric of Nethys, Life Leech, Fire Snake, Volcanic Storm (Core), Ice and Fire, Coordinated Blast, Channel the Gift, Fly, Mountaineer, Pyromaniac Mage
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.


Deck Handler

Saving the HP 5 remain.

No upgrades.


Deck Handler

Blessing of Sivanah in effect.

Move to Rigging.

Bury Letter of Marque naming ally: 1d4 + 1 ⇒ (2) + 1 = 3

Random Ally #2: Old Salt:

SS
Ally B
Traits:
Human
Veteran
To Acquire:
Charisma
Diplomacy 7
Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
Discard this card to explore your location.

diplomacy 7: 1d8 + 1 ⇒ (4) + 1 = 5

Recharge Cleric of Nethys to add 2. Transmogrify into random ally #4 Mase Darimar. Discard Mase Darimar to explore.

Random Ally #5: Merrill Pegsworthy:

SS
Ally 2
Traits:
Human
Fighter
Captain
Pirate
To Acquire:
Strength
Melee 6
OR Charisma
Diplomacy 8
Recharge this card and another card to succeed at your check to acquire an ally that has the Pirate trait.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

strength 6 casting Fire Snake, revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (9) + 8 = 17

Examine the top card of my deck: Walking Stick. Transmogrify Merrill Pegsworthy into random ally #1 from previous update Dindreann. Discard Dindreann to examine the next card then explore.

random ally #2 from previous update: Rosie Cusswell:

SS
Ally 1
Traits:
Halfling
Fighter
Pirate
To Acquire:
Charisma
Diplomacy 6
Recharge this card to add 1d4 and the Swashbuckling trait to your combat or Dexterity check.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

diplomacy 6: 1d8 + 1 ⇒ (3) + 1 = 4

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Fire Snake: Arcane 8: 1d12 + 8 ⇒ (5) + 8 = 13 -> Fire Snake recharged .

Ezran resets their hand.

Ezran wrote:

Hand: Disintegrate, Ice and Fire, Coordinated Blast, Ring of Protection (Core), Headband of Epic Intelligence, Mountaineer, Pyromaniac Mage, Walking Stick, Barracuda Aiger, Locate Object,

Displayed:
Deck: 11 Discard: 5 Buried: 1
"Current Location: Rigging
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Mountaineer: Reveal this card to add 2d8 to any Survival check.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Samisen of Oracular Vision, Fly, Magnetic Grimoire, Volcanic Storm (Core), Ice Chemist
Recharged: Life Leech, Channel the Gift, Death's Touch, Cleric of Nethys, Fire Snake,
Discard Pile: Sand Elemental, Periscope, Scrying, Mase Darimar, Dindreann,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Acquired random allies Mase Darimar and Dindreann.

Ezran is at Rigging.


Deck Handler

Blessing of Pharasma in effect.

Bow Card 1: Mercenary:

SS
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

combat 10 +6 casting Life Leech, revealing Headband of Epic Intelligence: 1d12 + 2d4 + 8 ⇒ (5) + (1, 1) + 8 = 15
folio reroll on a 1: 1d4 ⇒ 3

Heal my only discarded card. Examine the top card of my deck: Scrying. Draw it. Cast Scrying on Rigging naming Barrier. Card 1 Storm. Card 2 Lookout Duty, Card 3 Sea Troll. Recharge the 2 barriers. Examine the top card of my deck: Channel the Gift. Draw it. Cast Channel the Gift for Fire Snake. Examine the top card of my deck: Coordinated Blast. Draw it. Discard Sand Elemental to explore.

Bow Card 2: Tot Flask:

SS
Item B
Traits:
Object
Alchemical
To Acquire:
Intelligence
Craft 6
When you would banish an item that has the Alchemical or Liquid trait for its power, reveal this card to bury that item instead of banishing it.
Discard this card to search your deck for an item that has the Liquid trait, then add it to your hand and shuffle your deck. After playing this card, succeed at a Craft 9 check to recharge it instead of discarding it.

Intelligence 6 auto acquire. Transmogrify into random item #1 Periscope. Discard Cleric of Nethys to examine the next 2 cards: Marine and Potion of Healing. Leave them in that order and explore.

Bow Card 3: Marine:

SS
Monster B
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 8
The difficulty of the check to defeat is increased by the adventure deck number of the current scenario, if any.
If the check to defeat has the Swashbuckling trait, the damage dealt by the Marine is increased by 2.

combat 8 +6 casting Death's Touch revealing Headband of Epic Intelligence: 1d12 + 2d8 + 11 ⇒ (4) + (2, 6) + 11 = 23

Examine the top card of my deck: Ice and Fire. Draw it. Discard Blessing of Norgorber to explore.

Bow Card 4: Potion of Healing:

SS
Item B
Traits:
Liquid
Alchemical
Healing
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck.

Auto acquire. Discard Periscope to examine the next 2 cards: Henchman Proxy A1 and Chelish Marine. Leave them in that order.

banish Potion of Healing to heal myself: 1d4 ⇒ 2

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Life Leech: Arcane 15: 1d12 + 8 ⇒ (10) + 8 = 18 -> Life Leech recharged .
Scrying: Arcane 16: 1d12 + 8 ⇒ (7) + 8 = 15 -> Scrying discarded.
Channel the Gift: Arcane 14: 1d12 + 8 ⇒ (11) + 8 = 19 -> Channel the Gift recharged.
Death's Touch: Arcane 12: 1d12 + 8 ⇒ (12) + 8 = 20 -> Death's Touch recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Fire Snake, Disintegrate, Ice and Fire, Coordinated Blast, Ring of Protection (Core), Headband of Epic Intelligence, Mountaineer, Letter of Marque, Cleric of Nethys, Pyromaniac Mage,

Displayed:
Deck: 12 Discard: 3 Buried: 0
"Current Location: Bow
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Mountaineer: Reveal this card to add 2d8 to any Survival check.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Norgorber, Barracuda Aiger, Samisen of Oracular Vision, Ice Chemist, Walking Stick, Fly, Volcanic Storm (Core), Magnetic Grimoire, Locate Object
Recharged: Life Leech, Channel the Gift, Death's Touch,
Discard Pile: Sand Elemental, Periscope, Scrying,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Bow cards 1 - 4 banished. Card 5 examined.

Rigging shuffled and cards 1 and 2 recharged.

Random item #1 Periscope acquired.


Deck Handler

Blessing of the Gods in effect. Examine the top card of the location: Wyvern Blade Trap.

Bow Card 1: Wyvern Blade Trap:

SS
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable 10
OR Wisdom
Perception 12
If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage.

Valendron discards Blessing of Abadar.

wisdom 12 double blessed by Abadar: 3d6 + 1 ⇒ (6, 6, 2) + 1 = 15

Cast Fly moving to Rigging. Examine the top card of my deck: Fire Snake. Draw it.

Zova uses Angelstep on me: 1d4 + 1 ⇒ (4) + 1 = 5

Discard Ice Chemist to explore.

Rigging Card 1: Raise Dead:

SS
Spell 5
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 12
Discard this card and choose a dead character. His player shuffles 10 of his buried cards at random into his character deck and draws a new hand. The character is no longer dead.
After playing this card, if you do not ave the Divine skill, banish it; otherwise, you may succeed at a Divine 14 check to recharge this card instead of discarding it.

divine 12 casting Fire Snake, revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (1) + 8 = 9

Banished. Examine the top card of my deck: Locate Object. Draw it. Cast it. Examine the top card of my deck: Sand Elemental. Card 2 Hurricane Winds, Card 3 Blessing of the Gods. Encounter it and auto acquire. Transmogrify into random blessing #4 Blessing of Norgorber Recharge Walking Stick to move to Bow.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Fly: Arcane 10: 1d12 + 8 ⇒ (4) + 8 = 12 -> Fly recharged.
Fire Snake: Arcane 8: 1d12 + 8 ⇒ (9) + 8 = 17 -> Fire Snake recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Letter of Marque, Ring of Protection (Core), Blessing of Norgorber, Life Leech, Mountaineer, Disintegrate, Headband of Epic Intelligence, Death's Touch, Sand Elemental, Cleric of Nethys,

Displayed:
Deck: 13 Discard: 1 Buried: 0
"Current Location: Bow
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Mountaineer: Reveal this card to add 2d8 to any Survival check.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Blessing of Norgorber: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to acquire a boon.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Magnetic Grimoire, Scrying, Coordinated Blast, Channel the Gift, Samisen of Oracular Vision, Barracuda Aiger, Locate Object, Volcanic Storm (Core), Ice and Fire
Recharged: Walking Stick, Fly, Fire Snake,
Discard Pile: Ice Chemist,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Bow card 1 banishhed.

Rigging cards 1 and 3 banished. Location shuffled.

Random blessing #4 Blessing of Norgorber acquired.

Valendron discards Blessing of Abadar. Zova uses Angelstep.


Deck Handler

Ezran attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d12 + 8 ⇒ (3) + 8 = 11 -> Channel the Giftdiscarded.

Blessing of Kelizandri in effect.

Cast Locate Object. Card 1 Royster McCleagh. Encounter it. Examine the top card of my deck: Ring of Protection (Core).

Bow Card 1: Royster McCleagh:

SS
Ally 2
Traits:
Human
Fighter
Pirate
To Acquire:
Charisma
Diplomacy 7
Reveal this card to recharge an ally that has the Aristocrat trait from your discard pile.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

diplomacy 7: 1d8 + 1 ⇒ (7) + 1 = 8

Transmorgrify into random ally #1 Barracuda Aiger. Cast Scrying naming monster. Card 2 Wyvern Blade Trap, Card 3 Chelish Marine, Card 4 Flaming Longbow +2. Shuffle location then recharge Chelish Marine. Take my free explore.

random from the top: 1d8 ⇒ 2

Bow Card 4: Flaming Longbow +2:

SS
Weapon 5
Traits:
Bow
Ranged
Piercing
2-Handed
Magic
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal this card to use your Dexterity or Ranged skill + your Strength die + 2; you may additionally discard this card to add another 1d6 and the Fire trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4+1 and the Fire trait to any combat check at another location.

Banished. Discard Sand Elemental to explore.

random from the top: 1d7 ⇒ 7

Bow Card 10: Mase Darimar:

SS
Ally 4
Traits:
Half-Elf
Druid
Captain
Pirate
To Acquire:
Wisdom
Perception 8
THEN Charisma
Diplomacy 11
Recharge this card and another card to add 2d8 to your check to defeat a bane that has the Aquatic trait.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

Banished.

Ezran ends their turn. Discard Barracuda Aiger.

Ezran attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d12 + 8 ⇒ (4) + 8 = 12 -> Locate Object recharged.
Scrying: Arcane 16: 1d12 + 8 ⇒ (5) + 8 = 13 -> Scrying discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Letter of Marque, Ring of Protection (Core), Ice Chemist, Life Leech, Mountaineer, Disintegrate, Headband of Epic Intelligence, Death's Touch, Walking Stick, Fly,

Displayed:
Deck: 9 Discard: 4 Buried: 0
"Current Location: Bow
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Mountaineer: Reveal this card to add 2d8 to any Survival check.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Volcanic Storm (Core), Ice and Fire, Fire Snake, Coordinated Blast, Pyromaniac Mage, Samisen of Oracular Vision, Cleric of Nethys
Recharged: Locate Object,
Discard Pile: Channel the Gift, Sand Elemental, Barracuda Aiger, Scrying,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Bow Cards 1, 4, and 10 banished. Card 3 recharged.

Random ally #1 Barracuda Aiger acquired.


Deck Handler

Switch out Wand of Treasure Finding for Letter of Marque loot. Starting at Bow.

Ezran wrote:

Hand: Letter of Marque, Scrying, Ice Chemist, Sand Elemental, Mountaineer, Channel the Gift, Headband of Epic Intelligence,

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Bow
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Mountaineer: Reveal this card to add 2d8 to any Survival check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Life Leech, Ice and Fire, Locate Object, Magnetic Grimoire, Death's Touch, Volcanic Storm (Core), Ring of Protection (Core), Samisen of Oracular Vision, Cleric of Nethys, Fly, Fire Snake, Pyromaniac Mage, Coordinated Blast, Disintegrate, Walking Stick
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

At the start of the first turn cast Channel the Gift for Disintegrate. Examine the top card my deck Locate Object. Draw it.


Deck Handler

Saving the HP. 4 remain.

spell 6 for Life Leech: 1d1 ⇒ 1


Deck Handler

Edit: Thought Captain Horrus Riptooth was on top. Encounter Ederleigh Baines first then discard Cleric of Nethys to explore. Recharge Locate Object for Zova's check. Cast Coordinated Blast. Examine the top card of my deck: Ring of Protection (Core). Zova must now recharge a card. And uses Shadowcat.

difficulty increase: 1d6 ⇒ 4

combat 32 +4 -2 casting Death's Touch, aided by Blizzard, aided by Shadowcat: 1d12 + 2d8 + 2d6 + 1d12 + 15 ⇒ (6) + (3, 3) + (1, 1) + (5) + 15 = 34

Blizard deals 1 cold damage to everyone. Recharge Sand Elemental to prevent it to myself.

Acrobatics 11 to close casting Fire Snake, recharge Pyromaniac Mage to add 1d6 +1: 1d12 + 1d6 + 7 ⇒ (5) + (2) + 7 = 14

On close bury Walking Stick.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d12 + 6 ⇒ (2) + 6 = 8 -> Channel the Gift discarded.
Coordinated Blast: Arcane 12: 1d12 + 6 ⇒ (6) + 6 = 12 -> Coordinated Blast recharged.
Death's Touch: Arcane 12: 1d12 + 6 ⇒ (8) + 6 = 14 -> Death's Touch recharged.
Fire Snake: Arcane 8: 1d12 + 6 ⇒ (7) + 6 = 13 -> Fire Snake recharged .

Ezran resets their hand.

Ezran wrote:

Hand: Fly, Besmaran Vestments, Ring of Protection (Core), Scrying, Locate Object, Sand Elemental, Pyromaniac Mage, Coordinated Blast, Death's Touch, Blessing of Norgorber,

Displayed:
Deck: 1 Discard: 12 Buried: 5
"Current Location: Torture Pit
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Blessing of Norgorber: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to acquire a boon.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Fire Snake,
Discard Pile: Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh, Master of the Gales, Volcanic Storm (Core), Frost Ray (Core), Headband of Epic Intelligence, Magnetic Grimoire, Ice Chemist, Besmaran Priest, Channel the Gift,
Buried Pile: Letter of Marque, Mountaineer, Cleric of Nethys, Ice and Fire, Walking Stick,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Torture Pit is closed.

Zova recharges a card then uses Shadowcat.

Valendron casts Blizzard.

Everyone takes 1 cold damage.


Deck Handler

Blessing of the Gods in effect.

Move to Torture Pit.

Cast Channel the Gift for Fire Snake. Examine the top card of my deck: Locate Object. Draw it.

Torture Pit Card 1: Captain Horrus Riptooth:

SS
Villain 6
Type: Monster
Traits:
Lycanthrope
Barbarian
Captain
Pirate
Aquatic
To Defeat:
Combat 28
THEN Combat 32
Captain Horrus Riptooth may not be evaded.
Before you act, if the top card of the blessings discard pile is not Blessing of the Gods, the difficulty of the check to defeat is increased by 6.
Before attempting each check, randomly choose another character at your location to recharge a card. The difficulty of the check to defeat Captain Horrus Riptooth is increased by that character's Strength die. Damage dealt by Captain Horrus Riptooth is also dealt to that character.

Pausing turn for Zova to take the first check.


Deck Handler

Blessing of the Gods in effect.

Move to Lucrehold.

Cast Locate Object. Examine the top card of my deck: Fire Snake. Draw it. Card 1 Koko, Card 2 Fortified Breastplate. Encounter it.

Lucrehold Card 2: Fortified Breastplate:

SS
Armor 5
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 10
Reveal this card to add 3 to your Constitution or Fortitude check.
Reveal this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

fortitude 10 casting Fire Snake: 1d12 + 6 ⇒ (6) + 6 = 12

Location is shuffled. Examine the top card of my deck: Scrying. Draw it. Transmogrify the armor into random armor #1 Besmaran Vestments. Forgo m free explore for acquiring a card with the magic trait. Cast Scrying naming monster.

random from the top: 1d9 ⇒ 5 6. Humanbane Crossbow +2
random from the top: 1d8 ⇒ 4 5. Omara Culverin (Villian)
random from the top: 1d7 ⇒ 3 4. Phantom Fog

Shuffle the location and reload Omara Culverin. Recharge Walking Stick to move to Shrine to Besmara.

banish Heartbreak Hinsin to recharge discarded divine cards: 2d4 ⇒ (2, 1) = 3

Valendron recharges Surgeon to heal me for 1.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d12 + 6 ⇒ (8) + 6 = 14 -> Locate Object recharged.
Fire Snake: Arcane 8: 1d12 + 6 ⇒ (12) + 6 = 18 -> Fire Snake recharged.
Scrying: Arcane 16: 1d12 + 6 ⇒ (12) + 6 = 18 -> Scrying recharged .

Ezran resets their hand.

Ezran wrote:

Hand: Fly, Besmaran Vestments, Besmaran Priest, Pyromaniac Mage, Sand Elemental, Coordinated Blast, Death's Touch, Walking Stick, Channel the Gift, Blessing of Norgorber,

Displayed:
Deck: 4 Discard: 10 Buried: 4
"Current Location: Shrine to Besmara
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

Blessing of Norgorber: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to acquire a boon.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Protection (Core)
Recharged: Locate Object, Fire Snake, Scrying,
Discard Pile: Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh, Master of the Gales, Volcanic Storm (Core), Frost Ray (Core), Headband of Epic Intelligence, Magnetic Grimoire, Ice Chemist,
Buried Pile: Letter of Marque, Mountaineer, Cleric of Nethys, Ice and Fire,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Lucrehold Card 2 banished. Random armor #1 Besmaran Vestments acquired.

Omara Culverin is the top card of Lucrehold.

Valendron recharged Surgeon.


Deck Handler

bury the top cards of my deck: 1d4 ⇒ 3
aya structural damage: 1d4 + 1 ⇒ (2) + 1 = 3

Ezran wrote:

Hand: Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest, Locate Object, Pyromaniac Mage, Sand Elemental,

Displayed:
Deck: 3 Discard: 14 Buried: 4
"Current Location: Sea Fort
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Fire Snake, Scrying, Ring of Protection (Core),
Discard Pile: Channel the Gift, Death's Touch, Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh, Master of the Gales, Volcanic Storm (Core), Coordinated Blast, Frost Ray (Core), Headband of Epic Intelligence, Magnetic Grimoire, Ice Chemist, Blessing of Norgorber,
Buried Pile: Letter of Marque, Mountaineer, Cleric of Nethys, Ice and Fire,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.


Deck Handler

Hand wipe. Recharge Ring of Protection (Core) to prevent some of the damage then discard the rest of my hand to damage.

structural damage: 1d4 + 1 ⇒ (1) + 1 = 2

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Scrying: Arcane 16: 1d12 + 6 ⇒ (11) + 6 = 17 -> Scrying recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Mountaineer, Cleric of Nethys, Ice and Fire, Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest,

Displayed:
Deck: 6 Discard: 14 Buried: 1
"Current Location: Sea Fort
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Mountaineer: Reveal this card to add 2d8 to any Survival check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Locate Object, Pyromaniac Mage, Sand Elemental, Fire Snake, Ring of Protection (Core), Scrying,
Discard Pile: Channel the Gift, Death's Touch, Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh, Master of the Gales, Volcanic Storm (Core), Coordinated Blast, Frost Ray (Core), Headband of Epic Intelligence, Magnetic Grimoire, Ice Chemist, Blessing of Norgorber,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Oracular Vision passed to to Valendron.


Deck Handler

Ezran attempts to recover all cards in their Recovery pile.
Coordinated Blast: Arcane 12: 1d12 + 1d4 + 8 ⇒ (2) + (1) + 8 = 11 -> Coordinated Blast discarded.
Fire Snake: Arcane 8: 1d12 + 1d4 + 8 ⇒ (11) + (2) + 8 = 21 -> Fire Snake recharged.

Blessing of the Gods in effect.

Pass Samisen of Oracular Vision to Valendron.

Move to Sea Fort.

Cast Scrying naming monster. Card 2 Gargiya, Card 3 Pirate Guard, Card 4 Animated Shield. Shuffle the location then Recharge the 2 monsters. Top card of my deck is still Mountaineer.

random card: 1d5 + 3 ⇒ (4) + 3 = 7

Sea Fort Card 7: Sea Serpent:

SS
Monster 5
Traits:
Animal
Aquatic
To Defeat:
Combat 21
The Sea Serpent is immune to the Cold and Fire traits.
If undefeated, succeed at a Constitution or Fortitude 11 check or bury the top 1d4 cards of your deck.
After you act, the Sea Serpent deals 1d4+1 Structural damage to your ship.

Pausing turn.


Deck Handler

Ezran attempts to recover all cards in their Recovery pile.
Coordinated Blast: Arcane 12: 1d12 + 1d4 + 8 ⇒ (11) + (2) + 8 = 21 -> Coordinated Blast recharged.
Fire Snake: Arcane 8: 1d12 + 1d4 + 8 ⇒ (8) + (2) + 8 = 18 -> Fire Snake recharged.


Deck Handler

fire damage: 1d6 ⇒ 6
Recharge Sand Elemental to prevent it. Cast Coordinated Blast. Examine the top card of my deck: Scrying. Draw it.

craft 11 casting Fire Snake, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d4 + 8 ⇒ (5) + (1) + 8 = 14

Examine the top card of my deck: Mountaineer.


Deck Handler

Blessing of Cayden Cailean in effect.

Move to Shrine to Besmara.

Shrine to Besmara Card 1: Blessing of Achaekek:

SS
Blessing B
Traits:
Divine
Achaekek
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

divine 5 revealing Ice Chemist+Magnetic Grimoire: 1d4 + 1d4 ⇒ (3) + (4) = 7

Transmogrify into random blessing #1 Blessing of Norgorber. Discard Master of the Gales to explore.

Shrine to Besmara Card 2: Pirate Guard:

SS
Monster 4
Traits:
Dwarf
Fighter
Pirate
To Defeat:
Combat 19
If the check to defeat has the Swashbuckling trait, you may play any number of allies on this check.

combat 19 casting Volcanic Storm (Core) recharging Pyromaniac Mage, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d6 + 1d4 + 9 ⇒ (10) + (3, 1, 2) + (4) + (3) + 9 = 32

Examine the top card of my deck: Fire Snake. Draw it.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Volcanic Storm (Core): Arcane 13: 1d12 + 1d4 + 8 ⇒ (3) + (1) + 8 = 12 -> Volcanic Storm (Core) discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Frost Ray (Core), Coordinated Blast, Headband of Epic Intelligence, Magnetic Grimoire, Ice Chemist, Blessing of Norgorber, Fire Snake, Ring of Protection (Core), Sand Elemental, Samisen of Oracular Vision,

Displayed:
Deck: 10 Discard: 8 Buried: 1
"Current Location: Shrine to Besmara
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Blessing of Norgorber: Discard this card to add 1 die to any check. Discard this card to add 2 dice to any check to acquire a boon.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Samisen of Oracular Vision: Recharge this card to examine the top card of up to 3 location decks. Recharge this card to examine the top 3 cards of any location deck.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mountaineer, Scrying, Cleric of Nethys
Recharged: Ice and Fire, Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest, Locate Object, Pyromaniac Mage,
Discard Pile: Channel the Gift, Death's Touch, Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh, Master of the Gales, Volcanic Storm (Core),
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Shrine to Besmara cards 1 and 2 banished.

Acquired random blessing #1 Blessing of Norgorber.


Deck Handler

Blessing of the Gods in effect.

Cast Locate Object. Shrine to Besmara card 3 Blessing of Cayden Cailean. Encounter it. Examine the top card of my deck: Pyromaniac Mage.

Shrine to Besmara Card 3: Blessing of Cayden Cailean:

SS
Blessing B
Traits:
Divine
Cayden Cailean
To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

constitution 7 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 + 1 ⇒ (4) + (2) + 1 = 7

Transmogrify into random blessing #1 Blessing of Pharasma (I think.)

Move to Fort Hazard.

Bury Letter of Marque naming ally and explore.

allies in location: 1d4 + 1 ⇒ (4) + 1 = 5

random ally #2: Crimson Cogward:

SS
Ally 1
Traits:
Human
Rogue
Pirate
To Acquire:
Strength
Melee 6
OR Charisma
Diplomacy 7
Discard this card and bury another card to succeed at your check to acquire a boon.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

diplomacy 7 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (4) + (4) + 1 = 9

Transmogrify into random ally #3 Besmaran Priest (Again, tier 0 so unsure.) Discard Blessing of Pharasma to explore.

Random ally #4 Giffer Tibbs:

SS
Ally B
Traits:
Gnome
Pirate
To Acquire:
Charisma
Diplomacy 6
Discard this card to put the bottom card of your deck on top of your deck.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

diplomacy 6 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (8) + (1) + 1 = 10

Transmogrify into random ally #5 Slip. Discard Slip to examine the next card ally #1 Old Salt. Encounter it.

Previous update random ally #1: Old Salt:

SS
Ally B
Traits:
Human
Veteran
To Acquire:
Charisma
Diplomacy 7
Recharge this card to add the adventure deck number of the current scenario to your check (minimum 1).
Discard this card to explore your location.

diplomacy 7 revealing Chemist+Magnetic Grimoire: 1d8 + 1d4 + 1 ⇒ (4) + (3) + 1 = 8

Transmogrify into previous update random ally #2 Heartbreak Hinsin (Yet another 0.) Discard Heartbreak Hinsin to explore. Only 1 Giffer Tibs in box so skipping it.

random ally #4: Coral Capuchin:

SS
Ally 1
Traits:
Animal
Aquatic
To Acquire:
Wisdom
Survival 6
Reveal this card and discard another card to add 1d6 to your combat check or 1d10 if the monster has the Aquatic trait.

wisdom 6 revealing Chemist+Magnetic Grimoire: 1d6 + 1d4 + 1 ⇒ (4) + (3) + 1 = 8

Transmogrify into previous update random ally #5 Royster McCleagh. Reveal it to recharge Heartbreak Hinsin from my discard pile. Discard Royster McCleagh to explore.

random ally #1 from previous previous update: Master of the Gales:

SS
Ally 6
Traits:
Human
Druid
Pirate
To Acquire:
Charisma
Diplomacy 14
Bury this card to succeed at your non-combat check while on a ship.
Discard this card to explore your location. Add the Swashbuckling trait to your combat checks during this exploration.

Requesting a blessing.

diplomacy 14 revealing Chemist+Magnetic Grimoire, recharging Besmaran Priest, someone blesses: 2d8 + 1d4 + 1d6 + 1 ⇒ (3, 1) + (2) + (4) + 1 = 11

folio reroll on the d8: 1d8 ⇒ 5

15 succeeds. No transmogrify.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d12 + 1d4 + 8 ⇒ (4) + (1) + 8 = 13 -> Locate Object recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Volcanic Storm (Core), Headband of Epic Intelligence, Ice Chemist, Master of the Gales, Coordinated Blast, Magnetic Grimoire, Pyromaniac Mage,

Displayed:
Deck: 14 Discard: 6 Buried: 1
"Current Location: Fort Hazard
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Protection (Core), Sand Elemental, Samisen of Oracular Vision, Cleric of Nethys, Fire Snake, Scrying, Mountaineer, Frost Ray (Core)
Recharged: Ice and Fire, Fly, Walking Stick, Heartbreak Hinsin, Besmaran Priest, Locate Object,
Discard Pile: Channel the Gift, Death's Touch, Disintegrate, Blessing of Pharasma, Slip, Royster McCleagh,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Shrine to Besmara Card 3 banished.

Acquired random blessing # 1 Blessing of Pharasma, Acquired the following allies: Besmaran Priest, Slip, Heartbreak Hinsin, Royster McCleagh, Master of the Gales.

Someone uses a blessing.


Deck Handler

discarded blessings from hourglass on close: 1d4 ⇒ 3

Recharge Walking Stick to move to Shrine to Besmara.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Disintegrate: Arcane 16: 1d12 + 6 ⇒ (4) + 6 = 10 -> Disintegrate discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Volcanic Storm (Core), Headband of Epic Intelligence, Ice Chemist, Locate Object, Coordinated Blast, Magnetic Grimoire, Letter of Marque,

Displayed:
Deck: 12 Discard: 3 Buried: 0
"Current Location: Shrine to Besmara
Hero Points: 3"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Sand Elemental, Scrying, Cleric of Nethys, Fire Snake, Pyromaniac Mage, Frost Ray (Core), Mountaineer, Ring of Protection (Core)
Recharged: Ice and Fire, Fly, Walking Stick,
Discard Pile: Channel the Gift, Death's Touch, Disintegrate,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Fort Hazard is closed.

Top 3 blessings from the Hpourglass discarded.

Top cards of Shrine to Besmara and Sea Fort examined.

Ezren is at Shrine to Besmara.


Deck Handler

Move to Fort Hazard.

Fort Hazard Card 1 (Kerdak Bonefist): Kerdak Bonefist:

SS
Villain 6
Type: Monster
Traits:
Human
Captain
Pirate
To Defeat:
Combat 40
THEN Combat 40
If your check to defeat has the Ranged trait, the difficulty of the check to defeat is increased by 10.
Before a character plays a card that has the Pirate or Swashbuckling trait in a check to defeat Kerdak Bonefist, that character must first recharge a card.
Damage dealt by Kerdak Bonefist is dealt to all characters.

Zova discards a blessing.

combat 40 casting Disintegrate, aided by Divine Fortune, aided by Blizzard, revealing Ice Chemist, Zova blesses: 2d12 + 4d6 + 1d6 + 2d6 + 1d4 + 6 ⇒ (12, 9) + (1, 1, 1, 2) + (2) + (5, 1) + (2) + 6 = 42

Pausing for Zova's check.


Deck Handler

Draugr Captain Amli's turn:

Henchman
Type: Monster
Traits: Undead Pirate Captain
To Defeat: Combat 27
The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits. Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged. If defeated, you may immediately attempt to close the location this henchman came from.

BYA recharge everything but Volcanic Storm (Core) and draw up.

Ezran wrote:

Hand: Volcanic Storm (Core), Channel the Gift, Ice Chemist, Locate Object, Walking Stick, Death's Touch, Ice and Fire,

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Fort Hazard
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Disintegrate, Fire Snake, Ring of Protection (Core), Pyromaniac Mage, Sand Elemental, Samisen of Oracular Vision, Magnetic Grimoire, Fly
Recharged: Headband of Epic Intelligence, Frost Ray (Core), Mountaineer, Cleric of Nethys, Letter of Marque, Coordinated Blast,
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

combat 27 casting Ice and Fire, revealing Ice Chemist, aided by Divine Fortune: 1d12 + 2d8 + 1d4 + 1d6 + 9 ⇒ (3) + (8, 5) + (4) + (3) + 9 = 32

Examine the top card of my deck: Pyromaniac Mage. Cast Channel the Gift for Fly. Examine the top card of my deck: Disintegrate. Draw it. Cast Fly examining the top card of Shrine to Besmara Vengeful Storm and Sea Fort. Move to Shrine to Besmara. Examine the top card of my deck: Headband of Epic Intelligence.

Ezran attempts to recover all cards in their Recovery pile.
Ice and Fire: Arcane 12: 1d12 + 8 ⇒ (8) + 8 = 16 -> Ice and Fire recharged.
Channel the Gift: Arcane 14: 1d12 + 8 ⇒ (1) + 8 = 9 -> Channel the Gift discarded.
Fly: Arcane 10: 1d12 + 8 ⇒ (6) + 8 = 14 -> Fly recharged.

Pausing to clarify Valendron's turn.


Deck Handler

Swap out Wand of Treasure Finding for Letter of Marque loot. Start at Fort Hazard.

Ezran wrote:

Hand: Volcanic Storm (Core), Cleric of Nethys, Letter of Marque, Coordinated Blast, Mountaineer, Headband of Epic Intelligence, Frost Ray (Core),

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Fort Hazard
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.

Mountaineer: Reveal this card to add 2d8 to any Survival check.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Walking Stick, Disintegrate, Samisen of Oracular Vision, Channel the Gift, Ring of Protection (Core), Scrying, Fly, Death's Touch, Locate Object, Pyromaniac Mage, Sand Elemental, Magnetic Grimoire, Ice Chemist, Fire Snake, Ice and Fire
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☑ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.


Deck Handler

Spending the HP on skill feat +1 to Constitution. 4 remain.

ally 6 for Mountaineer: 1d1000 ⇒ 354
spell 5 for Life Leech: 1d1000 ⇒ 460


Deck Handler

Off turn heal for 2. Thanks!.

Blessing of Pharasma in effect. Pass Headband of Epic Intelligence to Valendron.

Move to Ruined Amphitheater.

Recharge Samisen of Oracular Vision to examine Ruined Amphitheater card 2 Wyvern Blade Trap, card 3 Pirate Hunting, card 4 Periscope. Cast Locate Object encountering Periscope. Examine the top card of my deck: Channel the Gift. Draw it.

Ruined Amphitheater Card 4: Periscope:

SS
Item 2
Traits:
Object
To Acquire:
Wisdom
Perception 8
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the bottom 2 cards of your location deck and put them back in any order. After playing this card, reveal a card that has the Swashbuckling trait to recharge this card instead of discarding it.

wisdom 8 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9

Transmute into random item #1 Alkali Flask. Cast Channel the Gift searching my deck for Fire Snake and draw it. Examine the top card of my deck: Frost Ray (Core). Draw it. Take my free explore.

random from the top: 1d8 ⇒ 6

Ruined Amphitheater Card 8: Brineborn Giant:

None
Henchman 6
Type: Monster
Traits:
Aquatic
Giant
To Defeat:
Combat 22
Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Damage dealt by the Brineborn Giant is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.

random character at this location 1.Amli, 2. Ezren: 1d2 ⇒ 2

Recharge Ring of Protection (Core) to prevent 3 damage. Amli takes 3 combat damage.

combat 22 casting Ice and Fire, revealing Ice Chemist, revealing Magnetic Grimoire, Valendron reveals Headband of Epic Intelligence: 1d12 + 2d8 + 1d4 + 1d411 ⇒ (9) + (5, 7) + (3) + (256) = 280

Examine the top card of my deck: Scribe. Recharge Walking Stick to move to Hall of Champions.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d12 + 8 ⇒ (11) + 8 = 19 -> Locate Object recharged.
Channel the Gift: Arcane 14: 1d12 + 8 ⇒ (3) + 8 = 11 -> Channel the Gift discarded.
Ice and Fire: Arcane 12: 1d12 + 1d4 + 1d4 + 8 ⇒ (10) + (1) + (4) + 8 = 23 -> Ice and Fire recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Scribe, Ice Chemist, Walking Stick, Fire Snake, Scrying, Frost Ray (Core), Magnetic Grimoire, Coordinated Blast, Fly, Alkali Flask,

Displayed:
Deck: 7 Discard: 8 Buried: 0
"Current Location: Hall of Champions
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blazing Servant, Samisen of Oracular Vision, Pyromaniac Mage, Volcanic Storm (Core)
Recharged: Ring of Protection (Core), Locate Object, Ice and Fire,
Discard Pile: Blessing of Norgorber, Instant Armor, Death's Touch, Sand Elemental, Keen Rapier +3, Cleric of Nethys, Disintegrate, Channel the Gift,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Ruined Amphitheater cards 4 and 8 are banished.

Random item #1 Alkali Flask acquired.

Headband of Epic Intelligence passed to Valendron.

Amli takes 3 combat damage.


Deck Handler

Off turn receive Keen Rapier +3.

Blessing of Besmara in effect.

Pass Righteousness to Zova.

Move to Great Stone Bridge.

Great Stone Bridge Card 1: Dire Shark:

SS
Monster 4
Traits:
Animal
Aquatic
To Defeat:
Combat 22
The Dire Shark may not be evaded.
If undefeated, recharge your hand.
After you act, the Dire Shark deals 1 Structural damage to your ship.

combat 22 casting Disintegrate, revealing Headband of Epic Intelligence: 1d12 + 4d6 + 8 ⇒ (7) + (6, 6, 5, 2) + 8 = 34

Examine the top card of my deck: Ice Chemist. Discard Sand Elemental to explore.

Great Stone Bridge Card 2: Brineborn Giant:

None
Henchman 6
Type: Monster
Traits:
Aquatic
Giant
To Defeat:
Combat 22
Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Damage dealt by the Brineborn Giant is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.

Discard Keen Rapier +3, Cleric of Nethys, and Coordinated Blast to defeat the Giant. Heal for 1 due to scenario effect.

ranged 10 casting Fire Snake, freely casting Blazing Servant and recharging Pyromaniac Mage to Blazing Servant, revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d8 + 1d4 + 13 ⇒ (10) + (4) + (2) + 13 = 29

Examine the top card of my deck for Fire Snake: Ice and Fire. Draw it. Examine the top card of my deck for Blazing Servant: Ice Chemist.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Disintegrate: Arcane 16: 1d12 + 8 ⇒ (6) + 8 = 14 -> Disintegrate discarded.
Fire Snake: Arcane 8: 1d12 + 1d4 + 8 ⇒ (4) + (2) + 8 = 14 -> Fire Snake recharged discarded.
Blazing Servant: Arcane 14: 1d12 + 1d4 + 8 ⇒ (3) + (2) + 8 = 13 -> Blazing Servant recharged discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Ice and Fire, Ice Chemist, Walking Stick, Samisen of Oracular Vision, Ring of Protection (Core), Headband of Epic Intelligence, Magnetic Grimoire, Coordinated Blast, Fly, Locate Object,

Displayed:
Deck: 6 Discard: 9 Buried: 0
"Current Location: Great Stone Bridge
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Samisen of Oracular Vision: Recharge this card to examine the top card of up to 3 location decks. Recharge this card to examine the top 3 cards of any location deck.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm (Core), Frost Ray (Core), Channel the Gift
Recharged: Pyromaniac Mage, Fire Snake, Blazing Servant,
Discard Pile: Scribe, Blessing of Norgorber, Instant Armor, Scrying, Death's Touch, Sand Elemental, Keen Rapier +3, Cleric of Nethys, Disintegrate,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Great Stone Bridge is cosed.

Passed Righteousness to Zova.


Deck Handler

Blessing of Cayden Cailean in effect.

Move to Eye of Serenity.

Cast Scrying naming spell. 1. Resist Energy, 2. Helpful Haversack, 3. Cannonade, 4. Brineborn Giant. Shuffle location then reload Resist Energy. Examine the top 2 cards of my deck: Walking Stick and Coordinated Blast. Draw Coordinated Blast. Cast Channel the Gift for Disintegrate. Examine the top 2 cards of my deck: Pyromaniac Mage and Volcanic Storm (Core). Draw Volcanic Storm (Core). Take my free explore.

Eye of Serenity Card 1: Resist Energy:

SS
Spell 4
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 10
Display this card and choose one of the following damage types: Acid, Cold, Electricity, or Fire. Damage of that type dealt to characters at your location is reduced by 4. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 12 check. If you succeed, recharge this card; if you fail, discard it.

arcane 10 revealing Headband of Epic Intelligence: 1d12 + 8 ⇒ (12) + 8 = 20

Transmogrify into random spell #1 Righteousness. Acquired a card with the magic trait so take my free explore.

random card: 1d9 + 1 ⇒ (8) + 1 = 9

Eye of Serenity Card 9: Blazing Servant:

SS
Spell 4
Traits:
Magic
Arcane
Divine
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
Discard this card and recharge another card to add 1d8 + the recharged card's adventure deck number, if any, to your check. You may play another spell on this check.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

arcane 12 revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 1d4 + 8 ⇒ (2) + (2) + 8 = 12

Acquired a card with the magic trait so take my free explore.

random from the top: 1d8 ⇒ 4

Eye of Serenity Card 5: Blessing of Achaekek:

SS
Blessing B
Traits:
Divine
Achaekek
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Intelligence 7 auto acquire. Transmogrify into random blessing #1 Blessing of Norgorber. Recharge Samisen of Oracular Vision to examine Ruined Amphitheater cards 1. Fuse Grenade and 2. Periscope, Teleportation Chamber cards 1. Animated Weapon and 2. Brineborn Giant. and Eye of Serenity cards 1. and 2.

random from the top: 1d7 ⇒ 3 4. Brineborn Giant
random from the top: 1d6 ⇒ 6 10. Dweller in the Deeps

Cast Fly to examine the top 2 cards of Ghol-Gan Ruins. 1. Brineborn Giant and 2. Norgorber Cultist. And Great Stone Bridge 1. Zul and 2. Sandbar. Move to Teleportation Chamber. Discard Scribe to explore.

Teleportation Chamber Card 1: Animated Weapon:

SS
Spell 2
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to play a weapon that specifies a skill to use for a check; use your Arcane or Divine skill in place of that skill.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Arcane 8 auto acquire. Transmogrify into random spell #2 Instant Armor. Acquired a card with the magic trait so take my free explore.

Teleportation Chamber Card 2: Brineborn Giant:

None
Henchman 6
Type: Monster
Traits:
Aquatic
Giant
To Defeat:
Combat 22
Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Damage dealt by the Brineborn Giant is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.

combat 22 casting Volcanic Storm (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (4) + (1, 1, 4) + (4) + 8 = 22

random other open location: 1d4 ⇒ 4 Eye of Serenity Brineborn Giant

combat 22 casting Death's Touch, freely revealing Headband of Epic Intelligence, discarding Blessing of Norgorber to bless: 2d12 + 3d6 + 11 ⇒ (10, 9) + (1, 3, 2) + 11 = 36

On close move to: 1d4 ⇒ 4 Eye of Serenity

Just remembered Teleportation Chamber's SOT effect.

1. Amli, 2. Ezren, 3. Zova, 4. Valendron: 1d4 ⇒ 2

Me. Good, No effect on my turn.

Ezran ends their turn. Discard Instant Armor.

Ezran attempts to recover all cards in their Recovery pile.
Scrying: Arcane 16: 1d12 + 8 ⇒ (5) + 8 = 13 -> Scrying discarded.
Channel the Gift: Arcane 14: 1d12 + 8 ⇒ (12) + 8 = 20 -> Channel the Gift recharged.
Fly: Arcane 10: 1d12 + 8 ⇒ (3) + 8 = 11 -> Fly recharged.
Volcanic Storm (Core): Arcane 13: 1d12 + 1d4 + 8 ⇒ (9) + (1) + 8 = 18 -> Volcanic Storm (Core) recharged.
Death's Touch: Arcane 12: 1d12 + 8 ⇒ (1) + 8 = 9 -> Death's Touch discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Disintegrate, Coordinated Blast, Fire Snake, Righteousness, Blazing Servant, Headband of Epic Intelligence, Magnetic Grimoire, Cleric of Nethys, Pyromaniac Mage, Sand Elemental,

Displayed:
Deck: 10 Discard: 5 Buried: 0
"Current Location: Eye of Serenity
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Disintegrate: Discard this card to defeat a barrier that has the Lock or Obstacle trait.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Walking Stick, Ring of Protection (Core), Locate Object, Ice Chemist, Frost Ray (Core), Ice and Fire
Recharged: Samisen of Oracular Vision, Channel the Gift, Fly, Volcanic Storm (Core),
Discard Pile: Scribe, Blessing of Norgorber, Instant Armor, Scrying, Death's Touch,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Teleportation Chamber is closed.

Eye of Serenity card 1 and 5 banished. Card 9 acquired.

Random spells #1 Righteousness and #2 Instant Armor acquired. Random blessing #1 Blessing of Norgorber acquired.

Top 2 cards of pretty much everywhere examined.


Deck Handler

Blessing of Abadar in effect.

Pass Letter of Marque to Valendron.

Move to Teleportation Chamber taking Valendron.

Teleportation Chamber Card 1 (Gargoyle Sniper): Gargoyle Sniper:

SS
Monster 4
Traits:
Gargoyle
Scout
To Defeat:
Combat 18
If you evade the Gargoyle Sniper, put it on top of the location deck, if it came from one.
Before you act, succeed at a Perception 12 check or the Gargoyle Sniper deals 1d4-1 Ranged Combat damage to you.
If the check to defeat does not have the Magic trait, the difficulty of the check to defeat is increased by 4.

BYA ranged combat damage: 1d4 - 1 ⇒ (4) - 1 = 3

Recharge Ring of Protection (Core) to prevent.

combat 18 casting Frost Ray (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (11) + (6, 5, 3) + (1) + 8 = 34

Examine the top card of my deck: Cleric of Nethys.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Frost Ray (Core): Arcane 9: 1d12 + 8 ⇒ (7) + 8 = 15 -> Frost Ray (Core) recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Cleric of Nethys, Channel the Gift, Scrying, Death's Touch, Headband of Epic Intelligence, Magnetic Grimoire, Fly, Scribe, Samisen of Oracular Vision, Fire Snake,

Displayed:
Deck: 11 Discard: 0 Buried: 0
"Current Location: Teleportation Chamber
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

Scrying: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ice Chemist, Disintegrate, Pyromaniac Mage, Sand Elemental, Locate Object, Ice and Fire, Walking Stick, Volcanic Storm (Core), Coordinated Blast
Recharged: Ring of Protection (Core), Frost Ray (Core),
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Teleportation Chamber Card 1 banished.

Valendron handed Letter of Marque.

Ezren and Valendron are both at Teleportation Chamber.


Deck Handler

Blessing of Abadar in effect.

Pass Letter of Marque to Valendron.

Move to Teleportation Chamber taking Valendron.

Teleportation Chamber Card 1: Conchobhar Turlach Shortstone:

SS
Ally 1
Traits:
Gnome
Bard
Pirate
To Acquire:
Charisma
Diplomacy 7
Reveal this card to add 1d10 and the Swashbuckling trait to your Diplomacy check.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

diplomacy 7: 1d8 + 1 ⇒ (6) + 1 = 7

Transmogrify into random ally #1 Lady Cerise Bloodmourn. Discard it to explore.

Teleportation Chamber Card 2: Animated Weapon:

SS
Spell 2
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to play a weapon that specifies a skill to use for a check; use your Arcane or Divine skill in place of that skill.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Arcane 8 auto acquire. Transmogrify into random spell #1 Safe Harbor. Acquired a card with the magic trait so free explore.

Teleportation Chamber Card 3: Brineborn Giant:

None
Henchman 6
Type: Monster
Traits:
Aquatic
Giant
To Defeat:
Combat 22
Before you act, if you are not the only character at your location, a random character at your location is dealt Combat damage equal to the number of cards that have the Attack trait and weapons in your hand.
Damage dealt by the Brineborn Giant is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA 1. Ezren, 2. Valendron: 1d2 ⇒ 2

Valendron and Ezren take 2 combat damage. Reveal Ring of Protection (Core) to prevent 1 to myself and discard Safe Harbor.

combat 22 casting Frost Ray (Core), revealing Magnetic Grimoire, freely revealing Headband of Epic Intelligence: 1d12 + 3d6 + 1d4 + 8 ⇒ (5) + (5, 6, 1) + (3) + 8 = 28

Scenario effect heal for 1. Examine the top card of my deck: Walking Stick.

Random other open location: 1d5 ⇒ 1

Examine the top card of Ghol-Gan Ruins: Blessing of the Gods. Teleportation Chamber closes automatically. On close move to Great Stone Bridge taking Valendron.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Frost Ray (Core): Arcane 9: 1d12 + 1d4 + 8 ⇒ (4) + (3) + 8 = 15 -> Frost Ray (Core) recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Ring of Protection (Core), Walking Stick, Disintegrate, Death's Touch, Headband of Epic Intelligence, Magnetic Grimoire, Fly, Scribe, Scrying, Sand Elemental,

Displayed:
Deck: 12 Discard: 1 Buried: 0
"Current Location: Great Stone Bridge
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.

Disintegrate: On a local check against a Lock or Obstacle barrier, banish to add 3d10.

Sand Elemental: Recharge this card to reduce Cold or Fire damage dealt to any character to 0. Recharge this card to ignore a non-villain bane's power that happens before you act.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Samisen of Oracular Vision, Cleric of Nethys, Fire Snake, Ice and Fire, Locate Object, Pyromaniac Mage, Lady Cerise Bloodmourn, Ice Chemist, Channel the Gift, Volcanic Storm (Core), Coordinated Blast
Recharged: Frost Ray (Core),
Discard Pile: Safe Harbor,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Teleportation Chamber is closed.

Random ally #1 Lady Cerise Bloodmourn and random spell #1 Safe Harbor acquired.

Ghol-Gan Ruins card 1 examined.

Valendron passed Letter of Marque then takes 2 combat damage.

Ezren and Valendron are at Great Stone Bridge.


Deck Handler

Set aside Wand of Treasure Finding for Letter of Marque. Start at Eye of Serenity.

Ezran wrote:

Hand: Ring of Protection (Core), Letter of Marque, Frost Ray (Core), Death's Touch, Headband of Epic Intelligence, Magnetic Grimoire, Fly,

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Eye of Serenity
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Headband of Epic Intelligence: Freely reveal to add 2 to any Intelligence check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ice Chemist, Coordinated Blast, Channel the Gift, Pyromaniac Mage, Ice and Fire, Volcanic Storm (Core), Sand Elemental, Scribe, Walking Stick, Scrying, Cleric of Nethys, Locate Object, Samisen of Oracular Vision, Disintegrate, Fire Snake
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.


Deck Handler

2nd xp at tier 6. Taking the feat "[x] When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it." 4 HP remain.

item 5: 1d1000 ⇒ 608


Deck Handler

Blessing of the Gods in effect. Cast Channel the Gift to search my deck for Fire Snake and draw it. Examine the top card of my deck: Fly. Draw it.

Move to Raker Shoals.

Raker Shoals Card 1 (Sniper Goggles): Sniper Goggles:

SS
Item 4
Traits:
Accessory
Magic
To Acquire:
Dexterity
Ranged
Perception 13
Reveal this card to add 4 to your Ranged combat or Perception check.

perception 13 casting Fire Snake revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 6 ⇒ (2) + (2) + 6 = 10

product reroll on the d12: 1d12 + 8 ⇒ (8) + 8 = 16

Examine the top card of my deck: Transmogrify into random item #1 Alchemical Glue. Acquired an item with the magic trait so free explore.

Raker Shoals Card 2: Enemy Ship:

SS
Henchman B
Type: Barrier
Traits:
Skirmish
Aquatic
To Defeat:
None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.

random ship: 1d19 ⇒ 14

arcane 11 vs Blood Moon revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 6 ⇒ (3) + (3) + 6 = 12

plunder: 1d6 ⇒ 1

Ship reduces Structural damage by 1. Discard Alchemical Glue, Walking Stick, and Volcanic Storm (Core) to prevent the other 3. On close discard Death's Touch.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d12 + 1d4 + 6 ⇒ (6) + (4) + 6 = 16 -> Channel the Gift recharged.
Fire Snake: Arcane 8: 1d12 + 1d4 + 6 ⇒ (11) + (1) + 6 = 18 -> Fire Snake recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Coordinated Blast, Ice and Fire, Fly, Magnetic Grimoire, Ring of Protection (Core), Besmaran Priest, Ice Chemist, Samisen of Oracular Vision, Locate Object, Scribe,

Displayed:
Deck: 7 Discard: 6 Buried: 1
"Current Location: Raker Shoals
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Samisen of Oracular Vision: Recharge this card to examine the top card of up to 3 location decks. Recharge this card to examine the top 3 cards of any location deck.

Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Wand of Treasure Finding, Sand Elemental, Frost Ray (Core), Scrying
Recharged: Channel the Gift, Fire Snake,
Discard Pile: Pyromaniac Mage, Disintegrate, Alchemical Glue, Walking Stick, Volcanic Storm (Core), Death's Touch,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Raker Shoals is closed.

Random item #1 Alchemical Glue acquired.

At the start of Zova's turn cast Fly examining the top card of Fringes of the Eye Pteranodon. Then move to Fringes of the Eye. Examine the top card of my deck: Cleric of Nethys. After Zova's first explore cast Locate Object hitting card 4 Blessing of the Gods and encountering it. Auto acquire. Transmogrify into random blessing #1 Blessing of Erastil. Then recharge Samisen of Oracular Vision to examine the next 3 cards.


Deck Handler

Blessing of the Gods in effect. Ship negates sot location damage.

Send Wand of Treasure Finding to recovery to search the location for an item. Place card 3 Raker Shoals Card 3: Sniper Goggles on top.

Move to Pinnacle Atoll.

bury Letter of Marque to add allies to the location then explore: 1d4 + 1 ⇒ (2) + 1 = 3

Pteranodon:

SS
Ally 4
Traits:
Animal
To Acquire:
Wisdom
Survival 11
On your turn, discard this card to move to another location. You may then explore your location; add 1d6 to your combat checks during this exploration.

Survival 11 casting Fire Snake and revealing Samisen of Oracular Vision: 1d12 + 1d4 + 6 ⇒ (5) + (2) + 6 = 13

Transmogrify it into random ally #2 Besmaran Priest. Recharge Samisen of Oracular Vision to examine the next 2 allies: #3 Arronax Endymion and #4 Audessa Reyquio.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Wand of Treasure Finding: Arcane 8: 1d12 + 6 ⇒ (3) + 6 = 9 -> Wand of Treasure Finding recharged.
Fire Snake: Arcane 8: 1d12 + 1d4 + 6 ⇒ (1) + (2) + 6 = 9 -> Fire Snake recharged .

Ezran resets their hand.

Ezran wrote:

Hand: Magnetic Grimoire, Coordinated Blast, Walking Stick, Ring of Protection (Core), Besmaran Priest, Death's Touch, Ice and Fire, Ice Chemist, Channel the Gift, Volcanic Storm (Core),

Displayed:
Deck: 10 Discard: 2 Buried: 1
"Current Location: Pinnacle Atoll
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Frost Ray (Core), Sand Elemental, Cleric of Nethys, Scribe, Fly
Recharged: Locate Object, Scrying, Samisen of Oracular Vision, Wand of Treasure Finding, Fire Snake,
Discard Pile: Pyromaniac Mage, Disintegrate,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Raker Shoals shuffled with card 3 on top.

Pinnacle Atoll has random ally #3 Arronax Endymion then random ally #4 Audessa Reyquio.

Acquired random ally #2 Besmaran Priest.


Deck Handler

Blessing of Gorum in effect.

Move to Raker Shoals.

Raker Shoals Card 1: Blessing of Erastil:

SS
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

dexterity 4: 1d6 ⇒ 3

Cast Locate Object. Card 2 Phantom Fog, Card 3 Pirate Entertainments, Card 4 Fortified Breastplate. Encounter it. Examine the top card of my deck: Disintegrate. Draw it.

Raker Shoals Card 4: Fortified Breastplate:

SS
Armor 5
Traits:
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 10
Reveal this card to add 3 to your Constitution or Fortitude check.
Reveal this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Banished. Cast Scrying naming Barrier. Examine the top card of my deck: Death's Touch. Draw it.

random from the top: 1d8 ⇒ 4 Card 6 Flaming Longbow +2
random from the top: 1d7 ⇒ 1 Card 2 Phantom Fog
random from the top: 1d6 ⇒ 2 Card 5 Divine Fortune

Shuffle location. Reload Phantom Fog. Discard Pyromaniac Mage to explore.

Raker Shoals Card 2: Phantom Fog:

SS
Barrier 5
Traits:
Obstacle
Weather
To Defeat:
Wisdom
Survival 15
If undefeated, move to a random open location and shuffle this card into that location.

Cast Disintegrate to defeat it. Examine the top card of my deck: Wand of Treasure Finding.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Locate Object: Arcane 8: 1d12 + 6 ⇒ (3) + 6 = 9 -> Locate Object recharged.
Scrying: Arcane 16: 1d12 + 6 ⇒ (10) + 6 = 16 -> Scrying recharged .
Disintegrate: Arcane 16: 1d12 + 6 ⇒ (3) + 6 = 9 -> Disintegrate discarded.

Ezran resets their hand.

Ezran wrote:

Hand: Magnetic Grimoire, Coordinated Blast, Wand of Treasure Finding, Ring of Protection (Core), Letter of Marque, Death's Touch, Ice and Fire, Fire Snake, Channel the Gift, Samisen of Oracular Vision,

Displayed:
Deck: 10 Discard: 2 Buried: 0
"Current Location: Raker Shoals
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: Unused

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Samisen of Oracular Vision: Recharge this card to examine the top card of up to 3 location decks. Recharge this card to examine the top 3 cards of any location deck.

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Volcanic Storm (Core), Sand Elemental, Fly, Scribe, Cleric of Nethys, Walking Stick, Frost Ray (Core), Ice Chemist
Recharged: Locate Object, Scrying,
Discard Pile: Pyromaniac Mage, Disintegrate,
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Raker Shoals cards 1, 2, and 4 banished. Rest of location is shuffled.


Deck Handler

Trade out Binder's Tome for Letter of Marque loot. Start at Pinnacle Atoll.

Ezran wrote:

Hand: Magnetic Grimoire, Coordinated Blast, Pyromaniac Mage, Locate Object, Letter of Marque, Scrying, Ice and Fire,

Displayed:
Deck: 15 Discard: 0 Buried: 0
"Current Location: Pinnacle Atoll
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Scrying: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Disintegrate, Sand Elemental, Scribe, Fly, Ring of Protection (Core), Walking Stick, Ice Chemist, Volcanic Storm (Core), Wand of Treasure Finding, Samisen of Oracular Vision, Death's Touch, Frost Ray (Core), Cleric of Nethys, Fire Snake
Recharged:
Discard Pile:
Buried Pile:
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.


Deck Handler

1st xp at tier 6. Take card feat ally and add Scribe to fill the hole. 4 HP remaining.

spell 6: 1d1000 ⇒ 727

No interest in the new loot.


Deck Handler

Blessing of Geryon in effect.

Pass Fire Snake to Valendron.

Move to Lucrehold alone.

Lucrehold Card 3: Brinebones:

SS
Villain 6
Type: Monster
Traits:
Undead
Dragon
Aquatic
To Defeat:
Combat 32
THEN Combat 32
Brinebones is immune to the Electricity, Mental, and Poison traits.
Before you act, randomly choose an occupied location. Each character at that location must attempt a Dexterity or Acrobatics 14 check. Characters who succeed are dealt 2 Electricity damage; characters who fail are dealt 1d4+1 Electricity damage.

random occupied location: 1d2 ⇒ 2 Lucrehold

electricity damage: 1d4 + 1 ⇒ (4) + 1 = 5

Mist Horn + Reflecting Buckler prevent all 5. Valendron rolls to guard. Valendron displays Blizzard. Valendron discards Blessing of Achaekek. Amli discards Blessing of Gorum.

combat vs villain:

combat 32 casting Volcanic Storm (Core), aided by Blizzard, revealing Ice Chemist, revealing Magnetic Grimoire, aided by Blessing of Gorum: 2d12 + 3d6 + 2d6 + 1d4 + 1d4 + 6 ⇒ (10, 2) + (3, 6, 1) + (1, 5) + (1) + (3) + 6 = 38

combat 32 casting Death's Touch, aided by Blizzard, revealing Ice Chemist, revealing Magnetic Grimoire, aided by Blessing of Achaekek: 3d12 + 3d6 + 2d6 + 1d4 + 1d4 + 9 ⇒ (4, 10, 9) + (3, 5, 6) + (3, 4) + (1) + (4) + 9 = 58


Deck Handler

On casting Coordinated Blast examine the top card of my deck: Walking Stick.

Ezran attempts to recover all cards in their Recovery pile.
Coordinated Blast: Arcane 12: 1d12 + 1d4 + 6 ⇒ (10) + (3) + 6 = 19 -> Coordinated Blast recharged.

Cast Channel the Gift for Valendron.

Ezran attempts to recover all cards in their Recovery pile.
Channel the Gift: Arcane 14: 1d12 + 1d4 + 6 ⇒ (6) + (4) + 6 = 16 -> Channel the Gift recharged.


Deck Handler

Blessing of the Gods in effect.

Take Valendron with me to Ghol-Gan Ruins.

Ghol-Gan Ruins Card 1 (Hull Damage): Hull Damage:

SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.

craft 6 +12 casting Pyrotechnic Blast, revealing Ice Chemist + Magnetic Grimoire: 1d12 + 2d4 + 1d4 + 6 ⇒ (7) + (3, 3) + (2) + 6 = 21

Examine the top card of my deck: Safe Harbor. Draw it. Cast Scrying on Lucrehold naming monster. Card 1 Sea Troll, card 2 Adamantine Trident +3, Card 3 Fortified Breastplate. Shuffle location and recharge Sea Troll. Examine the top card of my deck: Protect. Draw it. Display Safe Harbor next to Sacred Spring. Examine the top card of my deck: Fire Snake. Draw it.

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Pyrotechnic Blast: Arcane 8: 1d12 + 1d4 + 6 ⇒ (9) + (3) + 6 = 18 -> Pyrotechnic Blast recharged.
Scrying: Arcane 16: 1d12 + 1d4 + 6 ⇒ (9) + (4) + 6 = 19 -> Scrying recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Volcanic Storm (Core), Fire Snake, Coordinated Blast, Reflecting Buckler, Magnetic Grimoire, Ice Chemist, Channel the Gift, Death's Touch, Recast, Protect,

Displayed: Safe Harbor,
Deck: 7 Discard: 7 Buried: 2
"Current Location: Ghol-Gan Ruins
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Scrying: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.

Protect: Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt combat damage equal to half the amount reduced (rounded up).
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Treasure Finding, Pyromaniac Mage, Walking Stick, Locate Object
Recharged: Samisen of Oracular Vision, Pyrotechnic Blast, Scrying,
Discard Pile: Sand Elemental, Ice and Fire, Resist Energy, Frost Ray (Core), Fly, Vengeful Storm, Cleric of Nethys,
Buried Pile: Letter of Marque, Ring of Protection (Core),
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Ghol-Gan Ruins card 1 banished.

Lucrehold shuffled then card 1 recharged.

Safe Harbor is displayed next to Sacred Spring.


Deck Handler

Valendron discard Blessing of Abadar.

knowledge 10 +6 revealing Chemist + Magnetic Grimoire, double bessed by Abadar: 3d12 + 1d4 + 5 ⇒ (5, 4, 4) + (4) + 5 = 22

Valendron casts Skeleton Crew. Zova recharges Bessing of the Green Faith.

strength 5 +6 revealing Chemist + Magnetic Grimoire, aided by Skeleton Crew, blessed by the Green Faith: 2d4 + 1d4 + 1d6 ⇒ (3, 2) + (1) + (4) = 10

hero point: 2d4 + 1d4 + 1d6 ⇒ (1, 4) + (3) + (2) = 10

Location remains open.

Ezran wrote:

Hand: Volcanic Storm (Core), Pyrotechnic Blast, Coordinated Blast, Reflecting Buckler, Magnetic Grimoire, Ice Chemist, Channel the Gift, Pyrotechnic Blast, Recast, Scrying,

Displayed:
Deck: 9 Discard: 7 Buried: 2
"Current Location: Mancatcher Cove
Hero Points: 4"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Channel the Gift: Discard to let a character at this location search their deck for a spell and put it in their hand.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)

Scrying: Discard this card to choose a type of card and examine the top 3 cards of any location deck. If there are cards of the chosen type, set them aside. Shuffle the remaining cards into the deck, then put the cards you set aside together in any order on the top or bottom of the deck.

Recast: Discard this card and choose a character to play a spell from his discard pile. You may do this during a check, and if you choose yourself, you may play the spell on this check.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Safe Harbor, Protect, Locate Object, Pyromaniac Mage, Fire Snake, Walking Stick, Wand of Treasure Finding, Death's Touch
Recharged: Samisen of Oracular Vision,
Discard Pile: Sand Elemental, Ice and Fire, Resist Energy, Frost Ray (Core), Fly, Vengeful Storm, Cleric of Nethys,
Buried Pile: Letter of Marque, Ring of Protection (Core),
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Ghol-Gan Ruins cards 3 and 5 banished. 4 examined and on top.

Examined Sacred Spring card 1 Seaweed Siren, and Lucrehold card 2 Sea Troll.

Amli passed Holy Feast and casts it healing us all for 3.

Zova discards The Wanderer and recharges Blessing of the Green Faith.

Valendron discards Blessing of Abadar and casts Skeleton Crew.

Ezren used 2 hero points.


Deck Handler

Trave with Amli on her turn.
fire damage from Firedrake Trap: 1d4 ⇒ 3
Reveal Reflecting Buckler to prevent 2. Discard Vengeful Storm.

Blessing of the Gods in effect.

Combat dmg from location: 1d4 - 1 ⇒ (3) - 1 = 2

Reveal Reflecting Buckler. Pass Holy Feast to Amiu.

Bring Amli to Ghol-Gan Ruins.

Amli discards Holy Feast healing us all for 3. Recharge Samisen of Oracular Vision to examine Ghol-Gan Ruins card 3 Sabotage, Sacred Spring card 1 Seaweed Siren, and Lucrehold card 2 Sea Troll.

Ghol-Gan Ruins Card 3: Sabotage:

SS
Barrier 5
Traits:
Task
Fire
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, each character at your location is dealt 2 Fire damage, and your ship is dealt 1d4+2 Structural damage. Leave this barrier faceup on the location deck; characters at this location encounter this barrier as their first exploration each turn.

Zova discards The Wanderer.

wisdom 12 +6 revealing Ice Chemist + Magnetic Grimoire: 3d6 + 1d4 + 2 ⇒ (4, 2, 6) + (1) + 2 = 15

Hero Point: 3d6 + 1d4 + 2 ⇒ (6, 6, 4) + (3) + 2 = 21

Discard Cleric of Nethys to examine the next 2 cards: Card 4 Hull Damage and Card 5 Cryptic Runes. Switch the order and explore.

Ghol-Gan Ruins Card 5: Cryptic Runes:

SS
Henchman 3
Type: Barrier
Traits:
Cache
Trap
Alchemical
To Defeat:
Intelligence
Craft
Knowledge 10
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

Pausing turn.


Deck Handler

Blessing of the Gods in effect.

Safe Harbor: Arcane 10: 1d12 + 1d4 + 6 ⇒ (6) + (1) + 6 = 13 -> Safe Harbor recharged discarded.

Pass Tsunami to Valendron.

Move to #6: Mancatcher Cove with Valendron.

Mancatcher Cove Card 2: Cryptic Runes:

SS
Henchman 3
Type: Barrier
Traits:
Cache
Trap
Alchemical
To Defeat:
Intelligence
Craft
Knowledge 10
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, examine the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

knowledge 10 revealing Ice Chemist+Magnetic Grimoire: 1d12 + 1d4 + 5 ⇒ (7) + (2) + 5 = 14

Sea Devil to close:

Henchman
Type: Monster
Traits: Merfolk Aquatic
To Defeat: Combat 13
Damage dealt by the Sea Devil is increased by 2. If defeated, you may immediately attempt to close the location this henchman came from.

combat 13 casting Death's Touch revealing Ice Chemist+Magnetic Grimoire: 1d12 + 3d6 + 1d4 + 9 ⇒ (11) + (5, 2, 2) + (3) + 9 = 32

Examine the top card of my deck: Samisen of Oracular Vision.

constitution 6 revealing Ice Chemist+Magnetic Grimoire: 1d6 + 1d4 ⇒ (1) + (4) = 5

Bury Ring of Protection (Core).

Ezran ends their turn.

Ezran attempts to recover all cards in their Recovery pile.
Death's Touch: Arcane 12: 1d12 + 1d4 + 6 ⇒ (6) + (3) + 6 = 15 -> Death's Touch recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Volcanic Storm (Core), Pyrotechnic Blast, Vengeful Storm, Holy Feast, Reflecting Buckler, Magnetic Grimoire, Ice Chemist, Samisen of Oracular Vision, Cleric of Nethys, Coordinated Blast,

Displayed:
Deck: 8 Discard: 8 Buried: 2
"Current Location: Mancatcher Cove
Hero Points: 6"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Samisen of Oracular Vision: Recharge this card to examine the top card of up to 3 location decks. Recharge this card to examine the top 3 cards of any location deck.

Coordinated Blast: On another character at your location's check to defeat, discard this card to add your Arcane or Divine skill. (1d12 +6)
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Walking Stick, Locate Object, Wand of Treasure Finding, Fire Snake, Pyromaniac Mage, Recast, Safe Harbor, Death's Touch,
Discard Pile: Protect, Channel the Gift, Scrying, Sand Elemental, Ice and Fire, Resist Energy, Frost Ray (Core), Fly,
Buried Pile: Letter of Marque, Ring of Protection (Core),
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Mancatcher Cove is closed.

Passed Tsunami to Valendron.


Deck Handler

Acquired a card with the magic trait so free explore.

Righteousness:

SS Spell 5
Traits: Magic Divine
To Acquire: Wisdom Divine 11
Display this card to add 1d6 to your combat checks. When you are dealt damage, recharge any cards you would discard. At the end of your turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

Zova discards The Wanderer.

wisdom 11 double blessed by The Wanderer: 3d6 + 2 ⇒ (1, 4, 1) + 2 = 8
product reroll on a 1: 1d6 ⇒ 6

Transmogrify into Recast. Acquired a card with the magic trait so explore.

Wall of Blades:

SS Spell 5
Traits: Magic Divine
To Acquire: Wisdom Divine 11
Display this card when a character encounters a bane. Any character who attempts a combat check this turn may recharge 2 cards to add 2d8 and the Slashing trait to it. At the end of the turn, if you do not have the Divine skill, banish this card; otherwise, attempt a Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

Ami discards Blessing of the Father of Creation.

wisdom 11 blessed by the Father of Creation: 2d6 + 2 ⇒ (6, 4) + 2 = 12

Transmogrify into Safe Harbor.. Display Safe Harbor at Jungle. Cast Recast on Amli's Major Cure.

Ezran ends their turn. Discard some cards.

Ezran attempts to recover all cards in their Recovery pile.
Fly: Arcane 10: 1d12 + 6 ⇒ (1) + 6 = 7 -> Fly discarded.
Recast: Arcane 14: 1d12 + 6 ⇒ (8) + 6 = 14 -> Recast recharged.

Ezran resets their hand.

Ezran wrote:

Hand: Volcanic Storm (Core), Tsunami, Death's Touch, Pyrotechnic Blast, Vengeful Storm, Holy Feast, Reflecting Buckler, Ring of Protection (Core), Ice Chemist, Magnetic Grimoire,

Displayed: Safe Harbor,
Deck: 9 Discard: 8 Buried: 1
"Current Location: Jungle
Hero Points: 6"
"NOTES:
Available Support: Resources are available for use.
Product reroll: used

[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic (x] and non-Elite) boon of that type from the box.

Ice Chemist: On a character at your location's check that invokes the Cold trait, reveal this card to add 1d4.

Magnetic Grimoire: On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

Safe Harbor: While a character is at that location, instead of the first exploration of his turn, he may recharge 1d4+1 random cards from his discard pile.
Movement: Move me to the NA if my location closes.
Other: Hi I'm Ezren! Please bot me if I need to Guard my location!"

"

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Coordinated Blast, Cleric of Nethys, Samisen of Oracular Vision
Recharged: Walking Stick, Locate Object, Wand of Treasure Finding, Fire Snake, Pyromaniac Mage, Recast,
Discard Pile: Protect, Channel the Gift, Scrying, Sand Elemental, Ice and Fire, Resist Energy, Frost Ray (Core), Fly,
Buried Pile: Letter of Marque,
"
Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Wisdom d6 ☑ +1 ☑ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

"Arcane Intelligence +2"
"Knowledge Intelligence +1"
"Diplomacy Charisma +1"

Favored Card: Spell
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
After you play a spell that has the Arcane trait, you may examine the top card of your deck; if it is a spell, you may recharge it ([x] or put it in your hand).
When you acquire a card that has the Magic trait during your exploration, you may immediately explore again, or you may give it to another character at your location.
☐ When another character at your location attempts a combat check that has the Arcane trait, add 2 (☐ 3) to it.
[x] When ([x] you acquire or) another character acquires a boon, that character may banish it to draw 1 random non-Basic ([x] and non-Elite) boon of that type from the box.
[x] Before you reset your hand, you may reveal a spell to treat your hand size as 3, 7, or 10 until the end of the turn.

Resist Energy, Vengeful Storm, Holy Feast, Recast, and Safe Harbor acquired.

Zova discards The Wanderer.

Amli discards Blessing of the Father of Creation then casts her discarded Major Cure.


Deck Handler

Blessing of Cayden Cailean in effect.

Tempest Cay Card 1: Ederleigh Baines:

SS
Ally 4
Traits:
Human
Rogue
Pirate
To Acquire:
Charisma
Diplomacy 10
Reveal this card to succeed at your check to defeat a barrier that has the Lock, Obstacle, or Trap trait, then roll 1d6; on a 1, bury the top 3 cards of your deck.
Discard this card to explore your location. Add the Swashbuckling trait to your non-combat checks during this exploration.

Banished. Cast Fly examining Ghol-Gan Ruins Card 1: Tetrolimulus and Lucrehold Card 2: Firedrake Trap. Move to Jungle. Examine the top card of my deck: Magnetic Grimoire. Bury Letter of Marque naming spell.

spells added to location: 1d4 + 1 ⇒ (4) + 1 = 5

Random spell #1: Geyser:

SS
Spell 2
Traits:
Magic
Arcane
Divine
Fire
Attack
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
For your combat check, discard this card to use your Arcane or Divine skill + 2d6.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

arcane 8: 1d12 + 6 ⇒ (10) + 6 = 16

Transmorgrify into random spell #2 Resist Energy. Acquired a card with the magic trait so free explore.

Random spell #3: Wall of Fire:

SS
Spell 3
Traits:
Magic
Arcane
Divine
Attack
Fire
To Acquire:
Intelligence
Arcane
Wisdom
Divine 11
Display this card on your turn. While displayed, for your combat check, you may use your Arcane or Divine skill + 2d6, or 2d10 if the bane has the undead trait. Any other character at this location who encounters a monster adds 2d4 and the Fire trait to her combat check. At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, attempt an Arcane or Divine 13 check. If you succeed, recharge this card; if you fail, discard it.

arcane 11: 1d12 + 6 ⇒ (6) + 6 = 12

Transmorgrify into random spell #4 Vengeful Storm. Acquired a card with the magic trait so explore.

Random spell #5: Spoiler: Rage:

SS
Spell 1
Traits:
Magic
Arcane
To Acquire:
Intelligence
Arcane 6
Display this card and choose a character at your location. While displayed, that character may bury 1 card from her hand to add 1d10 to her Strength, Melee, or Constitution check. At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, attempt an Arcane 8 check. If you succeed, recharge this card; if you fail, banish it.

Arcane 6 auto acquire. Transmogrify pending...

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