Stone Golem

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62 posts (110 including aliases). No reviews. No lists. No wishlists. 3 aliases.



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My first take on Hawkeye

Hawkeye (Elf)
Wizard 1 (Evocation: Admixture subschool, opposed: Necromancy, Enchantment)
Rogue 9 (sniper)
Arcane Archer 4

Rogue Sniper gives:
Accuracy - half range increments
Sneak attack 70ft +5d6
Improved uncanny dodge
Talents(4): Snipers Eye (sneak attack on concealed, 30ft), Snap Shot (always attack in surprise round), Ledge Walker, Expert Leaper
BAB +6

Wizard gives:
Ability to change Energy type of spells
Familiar: Hawk (mmm flavourful)
Ability to cast 1st level Arcane spells

Arcane Archer gives:
Enhance Arrows: Magic+1 PLUS Flaming OR Frost OR Shock special quality
Imbue Arrow: place an area spell where a shot arrow lands
Seeker Arrow: 1 per day negate cover and concealment
Cast spells as Wizard 4

Feats: Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Weapon Specialization (longbow), Rapid Shot, Many Shot, Point Blank Master

Stats: Str 16, Dex 20 (+2), Con 10 (-2), Int 14 (+2), Wis 14, Cha 10


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Beginner Box is one of the best intro RPG products I have ever come across.

Separate rule books for Players and GMs. Sample character sheets that explain everything, both premade and blank. Pawns printed on high quality card stock with fantastic art. Pre-made starter adventure and dungeon map that flips over to a generic grid. Dice.

This product is perfect for its target audience, and the value of what you get far exceeds it's price.

As Adelwulf said, there are products out there that will give you what you are after.
You want Tokens? There is always that other fantasy gaming system, but you are getting a superior product with Paizo. (I also cant see how tokens look better, but to each their own).

You can get pawns, maps, plastic minis, adventures, etc. all separately, however the idea here is that it is a BEGINNER box. A bundle to get you started. And with the low price point on this item, yes Paizo is trying to get you to buy more, but i hardly think that is an offense as all their products live up to the same quality.

You can even get the 4 iconics as plastic minis in a pack, though it is out of production so you may need to get it from after-market suppliers.

Also, this is not that other fantasy gaming product, so don't hold your breath for a new edition. (A boon in most eyes!)

And honestly, you cannot give a serious critique of a product you didn't even purchase on the basis of "pawns have a white background"


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Abilities and Spellcasters wrote:
The ability that governs bonus spells depends on what type of spellcaster your character is: Intelligence for wizards; Wisdom for clerics, druids, and rangers; and Charisma for bards, paladins, and sorcerers. In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level.

He only gets the additional spell slots if he could cast spells of that level. So if he is 4th level with say 16 CHA then he gets an additional 1st and 2nd level spell slot to use per day. But since he cannot yet cast 3rd level spells he dosent get an additional spell slot at that level.

Note that these "bonus spells" do not let him learn a bonus spell, it just gives him additional casts of the spells he knows.

It is also kind of confusing to talk about spell slots for a sorcerer. They have a set number of spells they can cast per day. At 4th level (with high CHA) he can cast his 1 known 2nd level spell 4 times per day, and some combination of his 3 known 1st level spells 7 times. Or, any of his 4 times available for 2nd level spells could be used instead for a 1st level spell.


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Quandary wrote:
Vestrial wrote:
Rogar Stonebow wrote:
However can you start out as a inquisitor and then go into Cleric with new domains.
Quote:
If the inquisitor has cleric levels, one of her two domain selections must be the same domain selected as an inquisitor.

It doesn't care which comes first, one of the domains have to match.

So you start in Inquisitor, enter Cleric with your free choice of Domains because it has no restriction, and then Inquisitor will now give you a new choice from the 2 Cleric Domains you chose?

No, you start in Inquisitor, enter Cleric and choose 1 domain, your second domain must be the inquisitor domain.

Inquisitor wrote:
If the inquisitor has cleric levels, one of her two domain selections must be the same domain selected as an inquisitor.

No mention there of the order in which you take the levels, just if you have them.


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Kydeem de'Morcaine wrote:

The evil god hand is currently low on power, but is trying to influence the PC's.

...

btw: the hand does NOT attach to a severed wrist if someone tries.

Delicious.


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Ok here's something fun that i threw into my last session completely off the top of my head, and now I'm not sure where i want to go with it. Looking for ideas, and more so rule-wise explanations (doesn't have to be completely RAW). Maybe this should be in homebrew? feel free to move if you think its more appropriate there.

The setup:

So my party was in a dusty old room that had not been occupied for a a couple thousand years. This was just kinda of an entrance way that i didnt have much planned for. I said there were some old dilapidated shelves with nothing of value to be seen, (illegible papers turned to dust, some broken jars and beakers etc.. but they were adamant about searching it and rolled a 20. So POP into my head comes a shiny object, its a ring. But the ring is on a hand, and the hand is in a jar filled with some liquid. (it should be noted that this tower was build by a very powerful wizard)

The bard mage hands the hand out of the jar and lets it hover and it starts to twitch. The strongest grabs the hand and tries to pull the ring off, which is stuck. Magic is detected, but no one takes the time to examine the ring, hand, or jar of liquid closely. So I still have a lot of options with this. They decide they will deal with it later and put the hand in the jar and the jar in a backpack.

So now i need to decided what that hand is going to be. My first thought was a Ring of Sustenance keeping the hand alive, with a Permanence spell to keep the ring attached. Perhaps the hand of a noble identifiable by a signet on the ring. (DC ridiculously high so they need to research/find someone who knows)

Now you guys have me thinking though, Ring of Restoration, Permanence as before, but an additional property to the fluid in the jar which suppresses the regrowth. When the hand has been removed from the jar long enough, the hand starts the grow a body. What could a possible property of the fluid be, is there a spell that makes sense here?

What I don't want is them just forcing the ring off for the sake of the ring. They get enough treasure, i want this to be something interesting.

Any ideas/ thoughts?


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Richard Leonhart wrote:

nice read

some mentions:
a nat 20 should be a good thing, if you want to break his staff I would have hoped for a natural 1 and saying he hit a bad spot with the wrong part of the staff, and it broke. But you're the GM.

I hope you adjusted encounters for 2 players, not sure if there is something to do this in the beginner box. A wizard and a rogue will have problem I expect, the rogue needs a flanker, the wizard wants to try to stay out of melee, and nobody can absorb much damage.
Perhaps deal more nonlethal damage, and they get captured.

Leading to my next point, do you truly want to introduce your children to the notion of death this way? I'm not sure how mature they are, but try to keep them alife, they are children, it's one of their first games and they have a very suboptimal party :)

Great to hear that there is a new generation of (pen & paper) roleplayers coming.
I hope they could sleep after so much excitement and an open end.

I kind of understand why he went with the nat20 breaks the staff... Not to say that it doesn't go directly against the written rules.

Nat 1, you miss, its inanimate, and you still miss, your swing tangles you up in your robes and you fall down,
Nat 20, you hit it like the fist of an angry god, except you don't have a god's fist. You have a wooden staff, not even masterwork quality, this thing looks like someone grabbed a tree branch and stripped the bark. and the statue is constructed of high quality stone.
I see the logic, even if the rules object.