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My group just finished Test of the Smoking Eye but due to a few resurrections four of them are 10th and two are 9th level. I know I could just tweak Soul Pillars down, but I'm probably going to need to throw in another adventure eventually anyway and now seems like a good time to do it before all hell breaks loose in Caldron. >:) Any suggestions for a good "tweener" module for a group this level?
I'm thinking of making an index of all the Dragon issues that have 3E and 3.5e material for personal use. It would basically be an excel spreadsheet that lists the article titles from each issue (with a breif synopsis of what is in the article) and catagorizing the articles by type (fiction, ecologies, etc). Would it be legal for me to make this available to the world at large?
My party was battling the lich in the nexus room. As per the listed tactics he summons a bunch of monsters and when the party defeats them and gets closer he blasts them with an unholy blight. The party then surrounds him and starts trying to whack him while he's in the nexus. When a couple of them aren't able to hit him (he's got a pretty good AC with all those buffs) the halfling paladin decides to enter the nexus. I inform her that both her and her war dog mount take three negative levels. The next round the half-celestial fighter decides to also make contact with the nexus - he takes 6 negative levels and dies. The next round the human fighter decides to also touch the nexus and takes 5 negative levels. Finally the paladin is able to bull rush the lich out of the nexus and the cleric hits him with dispel magic and gets rid of most of his buffs. Shortly thereafter he flees and the party moves on to the last encounter. Because they are so depleted Kaurophon manages to kill two of them with a cone of cold before he's bull rusheded into the plasm. Afterwards I asked why they kept going into the nexus and one of the group said that they thought *that* was the test of sacrifice. D'oh!
I don't know what it is with my group, but they refuse to leave those stupid bison be! "But they're evil", they said... "how evil can you be with a 3 intelligence?" I countered but to no avail. They attacked and killed two herds (47 total) before I just re-rolled random encounters that indicated bison.
Should Kaurophon be using his full assortment of spells to aid the party in all of their combats? I assumed so and had him cast cone of cold in the fight with the succubus and noble salamander and he insta-killed the salamander. Now I'm wondering how to put the "genie back in the bottle" as it were.
My group will be 9th level when they start Test of the Smoking Eye. Do you think that is too low (it's listed as 10-12 IIRC)? I don't remeber seeing the "scaling the adventure" sidebar for this one in Dungeon (away from my books, so I could be mistaken) so I was thinking that I might have to throw in a side trek or two. I suppose if Kaurophon is a full participant it might not be so bad, but then I might have to level him up as well... Thoughts?
My gaming group will be loosing two members at the end of August, so I thought I'd start getting the word out now. We play 3.5 Forgotten Realms campaign with very few house rules. We would be looking for 1-2 players who understand that this is just a *GAME* - we're all here to have fun. We meet every other Saturday at my house in Oakland Maine (just north of Augusta). We occasionally play a board or card game after our D&D session. If you are interested I can be contacted at:
Terry Gwazdosky wrote:
Nevermind. The internet is your friend: http://www.pen-paper.net/rpgdb.php?p=showcreator&creatorid=1805 |