Olodrin wrote: My wife and I will be moving to Manchester, right outside of Augusta, at the end of July. If any of you friendly Maine SCAPpers have room for one more, either in SCAP or another game, it would be totally and utterly awesome. I'm not sure if my group is willing to add another player, but I'll ask (we play in Oakland and Winslow). I know how hard it can be to find players in this area so I've started a database of Maine based players using the new social groups on ENworld. Please feel free to use it and point others to it.
My group is starting the Savage Tide tomorrow (no spoilers please!) and I'll be playing a wizard who specializes in battlefield control using such spells as webs, walls, and stat-sapping necromancy spells. I've also decided to use little if any direct damage spells. Has anyone tried this? How well did it work? Any tips?
BlackFalconKY wrote: True, but we're also jumping quickly to judge a product we've never seen. There are times Dungeon has been only moderately good, but then there are issues that just blow me away. The same people are making Pathfinder; they won't hit the nail on the head for me every time, but I have no reason to think those staggering issues aren't going to be in there too. All we can do is wait and see. If 1 issue of Dungeon or Dragon blows (and it has happened, at least IMO), I kind of just say "Meh. It'll be better next month." If I pay $20 for something and it blows I tend to get a little more upset.
Wolfgang Baur wrote: For comparison, three of the "Return to..." books would cost you $105 for 600 pages. And for those, you'd have to pay extra shipping or go to the FLGS. Sure, but your're not doing 100% like comparisons. None of the "Return to" series (from what I've seen, anyways) include stand alone adventures, which I personally get a lot of milage out of. Not to mention Critical Threats and the other columns. :\
James Jacobs wrote: There's actually a lot more to Pathfinder than the Adventure Path. Each volume is also going to be detailing the new campaign we're setting our adventures in, and it'll be doing so by presenting extensive articles about cities, deities, villians, magic, ecologies of familiar monsters, and LOTS of new monsters. And while these articles will be themed to support that volume's adventure, they'll also work perfect as expansions to any d20 campaign. All I can really ask is that you at least check out the first few installments of Pathfinder. There's going to be a lot of neat stuff packed in there! James: While I appreciate what your saying, I *WAS* getting that and then some with Dragon & Dungeon for less money. I know that it wasn't Paizo's decision to discontinue the magazines and I'm sure your product will be top notch, but I can't afford it and I doubt I'm alone. :( Thanks for what you folks did with Dragon & Dungeon and best of luck with your new endeavors.
DMFTodd wrote:
Oooohhh... I like this one. I'm going to run that and have the play take place at the Cusp of Sunrise. >:)
My group just finished Test of the Smoking Eye but due to a few resurrections four of them are 10th and two are 9th level. I know I could just tweak Soul Pillars down, but I'm probably going to need to throw in another adventure eventually anyway and now seems like a good time to do it before all hell breaks loose in Caldron. >:) Any suggestions for a good "tweener" module for a group this level?
I'm thinking of making an index of all the Dragon issues that have 3E and 3.5e material for personal use. It would basically be an excel spreadsheet that lists the article titles from each issue (with a breif synopsis of what is in the article) and catagorizing the articles by type (fiction, ecologies, etc). Would it be legal for me to make this available to the world at large?
My party was battling the lich in the nexus room. As per the listed tactics he summons a bunch of monsters and when the party defeats them and gets closer he blasts them with an unholy blight. The party then surrounds him and starts trying to whack him while he's in the nexus. When a couple of them aren't able to hit him (he's got a pretty good AC with all those buffs) the halfling paladin decides to enter the nexus. I inform her that both her and her war dog mount take three negative levels. The next round the half-celestial fighter decides to also make contact with the nexus - he takes 6 negative levels and dies. The next round the human fighter decides to also touch the nexus and takes 5 negative levels. Finally the paladin is able to bull rush the lich out of the nexus and the cleric hits him with dispel magic and gets rid of most of his buffs. Shortly thereafter he flees and the party moves on to the last encounter. Because they are so depleted Kaurophon manages to kill two of them with a cone of cold before he's bull rusheded into the plasm. Afterwards I asked why they kept going into the nexus and one of the group said that they thought *that* was the test of sacrifice. D'oh!
I don't know what it is with my group, but they refuse to leave those stupid bison be! "But they're evil", they said... "how evil can you be with a 3 intelligence?" I countered but to no avail. They attacked and killed two herds (47 total) before I just re-rolled random encounters that indicated bison.
The party instantly distrusted K after the paladin detected him as evil. They just didn't buy the "it's just my fiendish blood that makes me detect as evil" bit at all. Even with him being more helpful then he should've been they still are ready to attack him at the blink of an eye. As for the magic item bit, I doubt they'll push the issue until after the final fight when they can't find the "item". :)
Should Kaurophon be using his full assortment of spells to aid the party in all of their combats? I assumed so and had him cast cone of cold in the fight with the succubus and noble salamander and he insta-killed the salamander. Now I'm wondering how to put the "genie back in the bottle" as it were.
Celric wrote:
Mea culpa. I probably shouldn't be posting while talking on the phone at work. :)
Celric wrote:
I thought that the female minis in this set were great. They seem to be of the few (in my haul anyway) that were painted correctly compared to the gallery pics. For monsters: I really dig the chimera. I honestly can't recall ever using one before, but I think that's about to change. :) The aspect of hextor will see use as a demon/devil or maybe a mutant giant - it's just too cool to not use. I *REALLY* wanted a night hag, but I can't complain too much.
Doug Sundseth wrote: Note that the original poster got a starter and 2 boosters, not a case of 12 boosters. An unopened case of boosters should have 12 different rares, 1 or 2 of each uncommon, and 3 of each common.
Celric wrote:
In a factory sealed case you should have received 12 DIFFERENT rares (no repeats). Cases now are purposely seeded that way. In my case I got:
A friend of mine had the exact same spread and all the threads I've read on the various boards say the same. Something smells fishy about your case to me.
Zeus wrote: I moved to Waterville Maine, or as I like to think of it the ass end of the universe, about six months ago. So adding two months of pre-transition crap I haven't gamed in about eight months. I've about hit the breaking point. How long after you haven't gamed are you no longer a gamer? Zeus: I know just what you're going through. I live in Oakland, ME (one town over) and it took a considerable amount of time to get my current group together. If we didn't already have 7(!) members I'd gladly invite you to join - it's just so hard for me to run that big of a group.The "hole in the wall" game store you mention is run by some real nice folks. Though they do cater mainly to the Magic crowd, they do get other people looking for D&D gamers so let Joel or Andy know you are looking for a game and they might be able to help you out (I've been asked by them if I had openings at my table so I know there are others in the area). Drop me an email (mainegaming AT yahoo DOT net) and I'll see if I still have some contact info for a few gamers I've had to turn away in the last year. Best of luck.
My group will be 9th level when they start Test of the Smoking Eye. Do you think that is too low (it's listed as 10-12 IIRC)? I don't remeber seeing the "scaling the adventure" sidebar for this one in Dungeon (away from my books, so I could be mistaken) so I was thinking that I might have to throw in a side trek or two. I suppose if Kaurophon is a full participant it might not be so bad, but then I might have to level him up as well... Thoughts?
My gaming group will be loosing two members at the end of August, so I thought I'd start getting the word out now. We play 3.5 Forgotten Realms campaign with very few house rules. We would be looking for 1-2 players who understand that this is just a *GAME* - we're all here to have fun. We meet every other Saturday at my house in Oakland Maine (just north of Augusta). We occasionally play a board or card game after our D&D session. If you are interested I can be contacted at:
Terry Gwazdosky wrote:
Nevermind. The internet is your friend: http://www.pen-paper.net/rpgdb.php?p=showcreator&creatorid=1805 |