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Exquisite Dead Guy's page

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See my post in your other thread.


Olodrin wrote:
My wife and I will be moving to Manchester, right outside of Augusta, at the end of July. If any of you friendly Maine SCAPpers have room for one more, either in SCAP or another game, it would be totally and utterly awesome.

I'm not sure if my group is willing to add another player, but I'll ask (we play in Oakland and Winslow).

I know how hard it can be to find players in this area so I've started a database of Maine based players using the new social groups on ENworld. Please feel free to use it and point others to it.


My group is starting the Savage Tide tomorrow (no spoilers please!) and I'll be playing a wizard who specializes in battlefield control using such spells as webs, walls, and stat-sapping necromancy spells. I've also decided to use little if any direct damage spells. Has anyone tried this? How well did it work? Any tips?


BlackFalconKY wrote:
True, but we're also jumping quickly to judge a product we've never seen. There are times Dungeon has been only moderately good, but then there are issues that just blow me away. The same people are making Pathfinder; they won't hit the nail on the head for me every time, but I have no reason to think those staggering issues aren't going to be in there too. All we can do is wait and see.

If 1 issue of Dungeon or Dragon blows (and it has happened, at least IMO), I kind of just say "Meh. It'll be better next month." If I pay $20 for something and it blows I tend to get a little more upset.


Wolfgang Baur wrote:
For comparison, three of the "Return to..." books would cost you $105 for 600 pages. And for those, you'd have to pay extra shipping or go to the FLGS.

Sure, but your're not doing 100% like comparisons. None of the "Return to" series (from what I've seen, anyways) include stand alone adventures, which I personally get a lot of milage out of. Not to mention Critical Threats and the other columns. :\


James Jacobs wrote:
There's actually a lot more to Pathfinder than the Adventure Path. Each volume is also going to be detailing the new campaign we're setting our adventures in, and it'll be doing so by presenting extensive articles about cities, deities, villians, magic, ecologies of familiar monsters, and LOTS of new monsters. And while these articles will be themed to support that volume's adventure, they'll also work perfect as expansions to any d20 campaign. All I can really ask is that you at least check out the first few installments of Pathfinder. There's going to be a lot of neat stuff packed in there!

James:

While I appreciate what your saying, I *WAS* getting that and then some with Dragon & Dungeon for less money. I know that it wasn't Paizo's decision to discontinue the magazines and I'm sure your product will be top notch, but I can't afford it and I doubt I'm alone. :(

Thanks for what you folks did with Dragon & Dungeon and best of luck with your new endeavors.


Vic Wertz wrote:
That's the free shipping—it would normally be 12 x $4/issue for US Parcel Post.

$19.99 cover price - 30% subscription discount = $13.99 + $4.00 shipping =$17.99 = $107.94 for a 6-part adventure path. Um, no thanks.


OK, I've failed my spot check. In Thifirane's stat block it notes that she has already cast mord's private sanctum, but *where* did she cast it? At house Rhiavadi or House Vhalantru?

Thanks.


What if the character with the smoking eye template dies and isn't raised/resurrected (player rolls up a new character)? Has anyone had this happen? How did you deal with it?


DMFTodd wrote:


Madness Followed would tie-in with Adimarchus nicely. Personally, I'm using The Coming Storm to replace Test of the Smoking Eye. Seems like another location that could be in the Demonskar area. I really liked Weavers, creepy adventure, not sure how I'd tie it in though.

Oooohhh... I like this one. I'm going to run that and have the play take place at the Cusp of Sunrise. >:)


My group just finished Test of the Smoking Eye but due to a few resurrections four of them are 10th and two are 9th level.

I know I could just tweak Soul Pillars down, but I'm probably going to need to throw in another adventure eventually anyway and now seems like a good time to do it before all hell breaks loose in Caldron. >:)

Any suggestions for a good "tweener" module for a group this level?


I'm thinking of making an index of all the Dragon issues that have 3E and 3.5e material for personal use. It would basically be an excel spreadsheet that lists the article titles from each issue (with a breif synopsis of what is in the article) and catagorizing the articles by type (fiction, ecologies, etc).

Would it be legal for me to make this available to the world at large?


My group took a beating, but was able to defeat him. The fire giant in Test of the Smoking Eye is tougher - bull's strength, bear's endurance, and little room to manuever almost did in a few party members.


My party was battling the lich in the nexus room. As per the listed tactics he summons a bunch of monsters and when the party defeats them and gets closer he blasts them with an unholy blight. The party then surrounds him and starts trying to whack him while he's in the nexus. When a couple of them aren't able to hit him (he's got a pretty good AC with all those buffs) the halfling paladin decides to enter the nexus. I inform her that both her and her war dog mount take three negative levels. The next round the half-celestial fighter decides to also make contact with the nexus - he takes 6 negative levels and dies. The next round the human fighter decides to also touch the nexus and takes 5 negative levels.

Finally the paladin is able to bull rush the lich out of the nexus and the cleric hits him with dispel magic and gets rid of most of his buffs. Shortly thereafter he flees and the party moves on to the last encounter. Because they are so depleted Kaurophon manages to kill two of them with a cone of cold before he's bull rusheded into the plasm.

Afterwards I asked why they kept going into the nexus and one of the group said that they thought *that* was the test of sacrifice. D'oh!


I too really loved Wormy. If Erik can coax Tramp back great, if not I'll always have my memories (and back issues).

I think my next tattoo will be Wormy with his pool cue and cigar. :)


I don't know what it is with my group, but they refuse to leave those stupid bison be! "But they're evil", they said... "how evil can you be with a 3 intelligence?" I countered but to no avail. They attacked and killed two herds (47 total) before I just re-rolled random encounters that indicated bison.


The party instantly distrusted K after the paladin detected him as evil. They just didn't buy the "it's just my fiendish blood that makes me detect as evil" bit at all. Even with him being more helpful then he should've been they still are ready to attack him at the blink of an eye.

As for the magic item bit, I doubt they'll push the issue until after the final fight when they can't find the "item". :)


Yeah, I guess I read it a few weeks before I ran it and thought I remebered it correctly.

I think I'll have him say that he had a magic item that let's him cast cone of cold once a week or something like that. Up until then he used magic missile and a few buffs exclusively so that should work.


Should Kaurophon be using his full assortment of spells to aid the party in all of their combats? I assumed so and had him cast cone of cold in the fight with the succubus and noble salamander and he insta-killed the salamander.

Now I'm wondering how to put the "genie back in the bottle" as it were.


Celric wrote:
Exquisite Dead Guy wrote:


I was responding to this poster:

Cleric wrote:
I got a case of these minis for my birthday last week, and I have to say that I had mixed feelings about my haul.
No you weren't, you were responding to me, Celric. :).

Mea culpa. I probably shouldn't be posting while talking on the phone at work. :)


Celric wrote:


So, a question: What is your favorite mini of the set and why?

I thought that the female minis in this set were great. They seem to be of the few (in my haul anyway) that were painted correctly compared to the gallery pics.

For monsters:

I really dig the chimera. I honestly can't recall ever using one before, but I think that's about to change. :)

The aspect of hextor will see use as a demon/devil or maybe a mutant giant - it's just too cool to not use.

I *REALLY* wanted a night hag, but I can't complain too much.


Doug Sundseth wrote:
Note that the original poster got a starter and 2 boosters, not a case of 12 boosters. An unopened case of boosters should have 12 different rares, 1 or 2 of each uncommon, and 3 of each common.
Quote:

I was responding to this poster:

Cleric wrote:
I got a case of these minis for my birthday last week, and I have to say that I had mixed feelings about my haul.
Quote:


Celric wrote:


Did I just get a terrible batch, or what? I understand that the cases are seeded to be semi randem, and I would have been thrilled to get three war ogres, or trolls, or even dragonnes, but it seems that I'll be poaching more of the minis I want off online sources than I normally do.
Celric

In a factory sealed case you should have received 12 DIFFERENT rares (no repeats). Cases now are purposely seeded that way.

In my case I got:
3 of each common
at least one of each uncommon (most were 2 each, one was 3)
12 different rares.

A friend of mine had the exact same spread and all the threads I've read on the various boards say the same. Something smells fishy about your case to me.


Zeus wrote:
I moved to Waterville Maine, or as I like to think of it the ass end of the universe, about six months ago. So adding two months of pre-transition crap I haven't gamed in about eight months. I've about hit the breaking point. How long after you haven't gamed are you no longer a gamer?

Zeus:

I know just what you're going through. I live in Oakland, ME (one town over) and it took a considerable amount of time to get my current group together. If we didn't already have 7(!) members I'd gladly invite you to join - it's just so hard for me to run that big of a group.

The "hole in the wall" game store you mention is run by some real nice folks. Though they do cater mainly to the Magic crowd, they do get other people looking for D&D gamers so let Joel or Andy know you are looking for a game and they might be able to help you out (I've been asked by them if I had openings at my table so I know there are others in the area).

Drop me an email (mainegaming AT yahoo DOT net) and I'll see if I still have some contact info for a few gamers I've had to turn away in the last year.

Best of luck.


My group will be 9th level when they start Test of the Smoking Eye. Do you think that is too low (it's listed as 10-12 IIRC)? I don't remeber seeing the "scaling the adventure" sidebar for this one in Dungeon (away from my books, so I could be mistaken) so I was thinking that I might have to throw in a side trek or two.

I suppose if Kaurophon is a full participant it might not be so bad, but then I might have to level him up as well...

Thoughts?


Paizo folk:

Is there anyway we can get tracking info for our purchases from the online store?

Thanks.


My gaming group will be loosing two members at the end of August, so I thought I'd start getting the word out now.

We play 3.5 Forgotten Realms campaign with very few house rules. We would be looking for 1-2 players who understand that this is just a *GAME* - we're all here to have fun.

We meet every other Saturday at my house in Oakland Maine (just north of Augusta). We occasionally play a board or card game after our D&D session.

If you are interested I can be contacted at:
mainegaming AT yahoo DOT com


Terry Gwazdosky wrote:

Can anyone tell me which issues have fiction or articles featuring Paul Kidd's Justicar character? I've found one in #290, but it doesn't list the other appearances. I'm reasonable certain that there was at least one short story further back than that.

Thanks.

Nevermind. The internet is your friend:

http://www.pen-paper.net/rpgdb.php?p=showcreator&creatorid=1805


Can anyone tell me which issues have fiction or articles featuring Paul Kidd's Justicar character? I've found one in #290, but it doesn't list the other appearances. I'm reasonable certain that there was at least one short story further back than that.

Thanks.