Grick

Expatriate of Leng's page

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Sovereign Court

The Rimejaw armor requires three winter wolf pelts to create. Do these count towards the monetary value of crafting materials or are they an additional (valueless/worthless) crafting material? How much are they worth? E.g. my players have three winter wolf pelts, how much more money do they need to spend to craft the armor?

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I have a pair of questions about CotCT:

How well does horror adventures new rules integrate with the campaign and its themes/motifs (I feel like it wouldn't be completely incongruous).

And: how well do paladin PCs (or antithetically) Hellknight PCs fit?

I know that in Carrion Crown 5, there is a point where a paladin will ruin the plot. Is there similar moments in CotCT that I should be on the look out for, since I have a player interested in playing a Paladin, and conversely another wishing to play a (hopefully LN) Hellknight.

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What Aeander said.

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Jason Nelson wrote:
You might want to check out Under Frozen Stars, the add-on adventure that I wrote to supplement The Hungry Storm. It includes more of the Lovecraftian and sci-fi elements (including a shantak and morlocks) and sets the stage for a much more robust city at the top of the world. It may be a good fit for what you want to add.

Lovecraftian science fantasy, right in the middle of the most AMOM part of the campaign? Insta-buy!

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I was just reading some of AS, and it is by far one of the coolest looking adventurers in SS, so I may just have to try this as well, as my party is not high enough level for FSG.

After slaying Barl Breakbones, they do have a fair amount of cash, so that plus some hinting from the Black Arrows, I may try to get them into traveling to Kaer Maga.

Some of the Black Arrow quests are possible hooks, the trio of tasks like finding a Mason to fix the castle, or the poisoned well via troll alchemists.

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*bump* I am also curious about this. In particular where do improvised weapons fall, and thrown weapons not meant to be made as melee (such as darts).

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The ring of counterspells says it holds a single spell of 1st through 6th. One interpretation: a single spell; other interpretation: one spell for each level 1 through 6. So does the ring hold six spells or just one?

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Can a creature or character conduct more than one grapple at a time?

Two hands and a pair of legs would suggest to those interested in heroic/MMA encounters that up to three creatures could be grappled by one martial arts type character (namely, a Tetori monk*)

It says that if you can't get two hands free to grapple, you take a -4 so theoretically should you be able to grapple two targets at a -4 to each, and then, a circumstantial -8 for the grapple with the legs?

The trouble to this is that it is a standard action to maintain a grapple, therefore a grappler could only maintain of these grapples, initiating these grabs is accomplished with attacks of opportunity (the Tetori can make AoO while in a grapple). The trouble to this logic is that than creatures like the Grell or quintessential Kraken could only keep one target grappled while they are clearly designed to grapple a whole mess of targets, especially with their "-10 penalty to a grapple check to not also be grappled, unlike the normal -20 penalty to do this".

So either a Tetori monk can grapple upward to 3 targets at once, probably with some gruesome penalties, likely using the sort of make one CMB check against all of the targets' CMDs, ala "Black Tentacles" sort of ruling. Or creatures like the Kraken, clearly designed to multi-grapple, cannot maintain multiple grapples. The Tetori is clearly designed to be the grappling monster type character, but without a clear ruling on these sorts of messes, it's left to contentious house rulings.

*house ruled to avoid the whole missing feats issue

Any input or perspective on this issue would be awesome.

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These are interesting!

I am trying to build some Oni of my own, but I may try out your Bugbear one, as the Oni I think are not getting enough love from the Bestiary, although according to the Ecology of the Oni in the latest PF Adventure Path, the Bestiary 3 will include the five element "Yai" oni, so there's that I suppose.

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Oh yeah! I forgot to clarify, even allies? Because you don't make melee attacks to cast a Cure X Wounds spells on allies, would you still need to make a ranged attack to hit the ally with the healing spell? This could be changed to non-healing, that's just the context it came to my group. So does the spell-caster with the metamagic feat still need to make a ranged attack to deliver a touch spell affected by the feat?

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1 person marked this as FAQ candidate.

If divine spellcaster takes Reach Spell, can they cast cure spells without attack rolls (augmented by the feat) or would they still need to make attack rolls?

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I try to leave them to be exotic places for crazy vision quests or rare "jump in and do something, then GTFO before its too late" places.

Planescape was entertaining as a setting, but wasn't something I think that was sustainable in the long-term, like a Drow game, or a Psionics-themed games. Some are just not long term games. YMMV

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I would be all over a Hardbound, PFRPG version of Rise of the Runelords AND Curse of the Crimson Throne.

Conversion is either tedious and easy, or infuriating blase. Eitherway, I would pay to have the adventure path all in one book. Savage Tide also would appeal to myself and my players.