Uzbin Parault

Eveladane tsalion's page

127 posts. Organized Play character for Shalin.




HI there,

I'm playing PFS via PBP, I'm just about to go to 2nd lvl, meaning no more free rebuilds.

I've been playing a halfling cavalier charge build (thanks Fruian Thistlefoot for the advice). Having now had a bit more in-game experience i am again questioning a charge focused build...

s 14, d 16, c 12, i 10, w 11, ch 14.
I don't like dumping, and i like have Cha high for the social skills.

i have been running with an Emissary, Order of the flame.
feats - mounted combat, ride by attack.
lvl 2 - funny immediate move to set up charge ability
3 - spirited charge
5 wheeling charge

The thing is after 2.5 games i've only got one charge off. So, i'm back again at a more variable build.
Gendarme, order of the cockatrice.
feats - power attack, taunt
2 - dazzling display as a standard action
3 & 5th lvl feats open. could pick up mounted combat, ride-by and spirited charge. or something completely different.

charge build (at lvl 3)- 3d6+9 or 1d10+3 not charging
other build 2d6+12 or 1d10+6

The thing is i'm playing PBP meaning that it'll take a year or two to get up to 5th level. This makes the second build more attractive. It's also worth saying i'm about to play thornkeep, which i imagine isn't easy for charging!


Hi there,

I have a thrush familiar in two different PFS games. Int 6 can speak common. I imagined they would prove hugely (potentially game breakingly) useful as a scout. However so far my DMs don't see it that way. I send bird of to scout rolling huge perception and stealth skill rolls. Dm says bird comes back and says there's lots of worms...

Is that what I can reasonably expect? Is that because it would be too annoying game revealing for the thrush to give an accurate report, is it because they're not taking on board the potential of an int 6, or do I have unreasonable expectations?

Like I say pfs so will be changing DMs regularly and no house rules.

Opinions appreciated.


Hi folks,

i'm confused about mounts and full actions.

can my mount move. I make a free dismount and then a full action charge?
if that's possible, how about. either i or the mount readying an action so that the mount moves to flank my target before i charge in.

is that rules legal? cheesy?


Hi folks, foolhardy rush how does it work?

Can if i roll above 11 can i make an immediate move every round, or is it just in the first round of combat?
if i'm mounted can my mount make that move?
can i then charge as a full round action?

is it useful? it reads like it could be amazing for setting up charges (playing a halfling cavalier charge build). just about to move out of Lvl 1 in PFS so want to understand before committing to this order.

thanks


hi two questions -

1. is occultist a pfs legal archetype?
2. can i take additional exploits as a level 1 feat if i am an occultist?

(got a bad feeling about the 2nd question, as occultist says replaces 1st level exploit :-( )


Hi,

is there an official list of what skills can have masterwork items used with them in PFS?

can i get a MW book which is a monster encloyopedia for K - arcane (for example?)
how about a MW set of spurs for riding.

not looking to abuse the system, MW red nose for bluff skill, but it would be handy to know whats possible.

thanks


just looking at the school familiar archetype here

the illusion one looks really good - get familiars to maintain concentration illusions.

i know that people say you shouldn't base around illusions in pfs due to table variance. could i play a tatooed sorcerer having the tats for evocation, combined with gnome pyromania for 3d4 but then take the familiar and make it illusion. or is that obviously stupid/out of char/ against the rules?

other option is just to play a straight illusionist, but then i wonder about what people say re; illusions and table variance...

mainly i just found it and thought it was really cool!

so question is pfs viable to be a illusionist?
could i be a pyro gnome evoc tattooed sorc and still take this?


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HI folks,

considering different arcane builds. I know blasting is considered sub-optimal in the guides treantmonk et al. None the less i find myself considering it.

Would the following work/ be fun to play.

s 7
d 14
c 12
i 18
w 10
c 10
before racials.

Admixture Evoker.
feat - spell specialisation burning hands. using the 'change element' power this can be made cold and w urea alchemical regeant made into cl 4.

My main questions are - should i be human to be able to choose boreal spell and magical lineage to give me a bit of crowd control. this is opposed to the benefits of being an elf.

is it worth taking magical lineage with burning hands? short term advantage of boreal spell and then intensify spell. vs longer term planning of taking it on fireball. Can't i just take additional traits at level 5, or even 7 to pick up wayang spell hunter for fireball then.

2nd question - arcane bond vs familiar.
arcane bond gives me another spell/day to play with.
familiar has utility. i like thrushes for speaking scouts. can take INT for Diplomacy trait to be at + 10 dip. It can also take the Protector archetype which would help my AC for being a bit closer to the fight...

however if i play a human with some diplomacy that leaves me with only +2 Init which doesn't seem at all ideal - am i trying to do too many things? would i better to just drop the diplomacy thing? Of course there is always the scorpion option if i'm worried about my diplomacy.

answers on a postcard


HI folks,

some advice please - building a bard character with an emphasis on buffing, but also wanting to be able to pull his weight.

pitborn tiefling lvl 2 (last remake)
s 16
d 14
c 14
i 10
w 8
ch 16

feat - flagbearer (going with the buffing idea)
traits - chain fighter (+2 to trips)
maestro of the society (+3 rnds bardic performace)

would i be better off just getting reactionary?

duettist - lose bardic knowledge gain a familiar. is this worth it?
im thinking a protector - combat reflexes and bodyguard at the cost of alertness.
thrush +3 diplomacy is sub-optimal i know but i like the talking and it feels a lot more flavourful and logical than a scorpion that helps with the performing arts!

any other suggestions appreciated.


HI folks,

some advice please - building a bard character with an emphasis on buffing, but also wanting to be able to pull his weight.

pitborn tiefling lvl 2 (last remake)
s 16
d 14
c 14
i 10
w 8
ch 16

feat - flagbearer (going with the buffing idea)
traits - chain fighter (+2 to trips)
maestro of the society (+3 rnds bardic performace)

would i be better off just getting reactionary?

duettist - lose bardic knowledge gain a familiar. is this worth it?
im thinking a protector - combat reflexes and bodyguard at the cost of alertness.
thrush +3 diplomacy is sub-optimal i know but i like the talking and it feels a lot more flavourful and logical than a scorpion that helps with the performing arts!

any other suggestions appreciated.


hi folks,

so i played a tiefling before august '14. he was within my first three games.
can i use my first three remakes to make a different tiefling who is PFS legal.
how would anyone know from just looking at my chronicle sheets, as all they have is a character name.

sorry if people have asked this question before, couldn't see anything in the threads...


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Hi folks, almost done with this half Orc oracle. Got a couple of questions.

1. With an intimidate of 10, is it worth learning cause fear? Save dc would be 13...
2. Trait advice appreciated....

build:
s 18 d14 c12 I 10 w8 ch 14
Feat - tribal scars (intimidate bonus ) mainly for the HP bonus!
Traits - fates favoured.
Intimidate - 4 skill, 2 race, 2 cha, 2 tribal scars. Has access to enhanced diplomacy for another +2.
Will have high saves thanks to sacred tattoos f 4 r 4 w 3
War sighted oracle of battle. For the martial flexibility

options - swap the tribal scars bonus to extra move and pick up the dominator trait.
Keep both and push up to intimidate 12 /14 w enhanced diplomacy!
Get the tusked trait. D4 bite. How useful are 2nd attacks at -5?
Not into reactionary, for a change.

Spells - divine favour for fates favoured synergy.
Should I get cause fear, which would fit but is that too similar to just making an intimidate check?
Other options would be shield of faith or prot evil...


HI folks,

looking to play a full arcane in low level PFS. was wondering about this as a build. Would it be fun and effective?

Gnome Tattooed Sorcerer (Draconic?)

s 8
d 14
c 14
i 14
w 8
ch 18.

I know people like dumping stats, but i really don't. and i like having lots of skill points.

Feat - effortless trickery (free action to maintain illusions)
Mages Tattoo (archetype - evocation)
familiar - greensting scorpion (for Init)

traits - extremely fashionable (diplomacy)
milita training (ride as class +2)

Racials-
- linguist (buffing bluff and dip)
-pyro (dpr bonus)

spells
colour spray (dc 15)
burning hands dc 15 3d4+3 damage at 1st level!

skills - FCB used
dip, bluff
ride, per
spell craft,

buy a silent image wand after 1st adventure.
get a riding dog asap!

for some reason i imagine gnomes with outrageous french accents. i can imagine him complaining about his parents trying to make him a soldier, moi, a soldier, pleease. How can you imagine such a thing!

gameplay wise you've got a high damage attack (burning hands), battlefield utility (colour spray) and imagination the limit (silent image) with his main things. Mobility with the dog. can happily do party face

Does this seem viable? how useful is silent image in PFS. Any better bloodlines? i like draconic for spells, perception as a class skill and the fire damage boost.


Hi folks,

looking for some PFS build advice. I play PBP so i'm more interested in a cool concept which is fun to play now than something optimised for long term play.

Basic info - emissary order of cocatrice
s 14 (10)
d 16 (5)
c 12 (2)
i 11 (1)
w 10
ch 14 (2)
HP 11, f 3, r 3 w 0 (unsure about halfling luck)

feats - taunt. i'm into the free dazzling display!
mounted combat - from emissary

skills ride, UMD, buff, dip, handle animals.

main questions
racials
do i go for the 30' move (which is good in medium armour thanks to emissary)
or outrider and shiftless +2 to ride, handle animals and bluff
Given i'm small, can i live on my wolf. in which case presumably the bonuses to 3 core skills is worth it??
is fey magic worth it? could get entangle, stablize, light and something else for underground. main thing is it doens't really fit the image.

weapons
Lance for charging. then long sword and heavy shield. what with +3 dex, +1 size, +6 breastplate that gives me ac 22! is that worth the drop in damage output? d6+2 vs d10+3 from say a greatsword.

traits
thinking about helpful (+4 aid another)
extremely fashionable (+1 dip and bluff)
second chance (re-roll failed save)
fates favoured (adaptable luck synergy)
good old reactionary
dangerously curious (make use of that floating 11 int)

mount
what to do with the wolf? power attack or combat reflexes and then body guard? noticing a high ac theme here...

any thoughts appreciated.


HI there,

I really like the idea of the reach cleric, but I'm interested in having more flexibility. So i wonder about a reach alchemist...

I'm playing PFS and am not into super dumping stats. Also because of the nature of PFS i want a generalist rather than a 1-mode char (and cos it's more interesting that way.)

Elf - Grenadier alchemist 1
Str 14
Dex 16
Con 12
Int 16
Wis 12
Chr 8
HP 10 (favoured)
AC 16 (studded leather, chain shirt asap)
Init +7 (dex, trait, racial)

Feat - combat reflexes
- Horse chopper (from grenadier)
Traits - +2 I and using Int for UMD.
Elven racials - +2 I and Run vs Weapons and spells

Skills (7) - UMD, Per, Craft (alchemy), DD, K (arcane and nature) Acrobatics(?)
4 Bombs at D6+3

So i'm thinking this allows me to do the whole reach weapon aoo, whilst being able to use bombs, alchemical weapons in my own round.

By level 2 i'd have a few wands - shield, enlarge person and CLW. Allowing me to do decent damage over a wide area and be front line if needed (shield ac 22 w/chain shirt, although i'd lose a bit if i was big)

What do you think? specifically is it worth swapping the racials for +2 Init. Or better being human and just taking improved initiative?
Is it worth getting wis 12 so that i can UMD cleric, druid scrolls easily?

Like i say i want a generalist, so I know this isn't super-optimised, but thats ok.

answers on a post card.

cheers


Hi folks,

I want an interesting but efficient build for PFS, so also looking to be quite adaptable.

I was wondering if this build would be effective?
Tiefling (pitborn) summoner
S 16 (racial mod)
D 14
C 14
I 12
W 8 (racial mod)
Ch 15 ((racial mod)

Feats - precise strike (team feat, sneak attack if flanking)
Traits - reactionary and diplomacy granter

Using a long spear d8+4 (+d6 sneak team)

Eidolon - quadraped
Feat - precise strike. Evolutions - trip (bite), claws - giving it three primary attacks, all +d6 with the sneak team.

Thinking that they'd be an effective flanking team, horsey could trip and then they get their sneaks on the aoo's meaning the summoner could cast spells as well.

Later (upto lvl 3) the summoner could get combat reflexes and the horse could add reach and pounce.

Would also be able to do some crowd control w grease,a bit of party face w diplomacy, and some buffing with scrolls/wands.

Seems like a good build, any suggestions/thoughts?

Cheers,

Shalin