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I dont know the exact timing and theory about how checks go. but i think.. Varril should not be allowed to use his power on weapons-


Doppelschwert //

thank you =) I can see how AD will going to be. and glad I see the word "Varril is a bit broken" lol

Eliandra Giltessan //
Thats what makes me sad too. Just finished AD 3, and I think there wont be a lot to change

Theryon Stormrune //
yap! I was looking for versatile character and chose Varril, but he was actually "ultimate handyman".

Thank you everyone =)
I can see many ppl think same as me =)


Varril Link : http://static3.paizo.com/image/content/PathfinderACG/PZO6814-VarrilFront.jp g

I'm playing Varril on RotR AD 3 right now (box rule with only character sheet) and my feat is like below.

Divine: d8 + 7
Hand Size: 7
proficient with : light armors / weapons
powers: recharge a card to use divine instead of any

He, Varril looks like incarnation of Shelyn inspired by Zon-Kuthon.

- He fascinate every boon to his side way ease (recharge to d8+7 )
- He destruct every bane (for combat - he uses all weapons as divine concluding 2d8 + 8 + @ while AD 3)
- He explores 2~4 times a turn consistently (spamming his power, ally, blessing with several cures)

furthermore, later role 'Incorruptible' will give passive +4 to all checks, more stabilized explores and others making him truly indestructible.

Is he... ok??
Am I playing something wrong? like... his powers are limited to use 1 per turn? (as far as I know it is 1 per check)

Do I feel like so because I'm just AD 3 ?


thank you guys
explanations were really helful
thank you!


As far as I know,
sorcerer doesnt have Divine but allowed to have basic spells when she rebuild her deck.

Which means..

- Sorcerer stats with 3 Cures
- using Cure will banish during scenario
- After scenario ends, when rebuilding, bring cures from box since those are "basic"

Is this correct?


..confusing again T_T

so, "if its the first play, just use character sheet without CD cards (if possible)".

tough decision..


Ashram316 wrote:

I tend to go with option 3, but I wouldn't recommend changing the feat progression.

I've played around with a few different variations, but the setup I'm currently using is as follows:

Each character chooses upgrades using the OP rules.

Class deck characters choose upgrades from their class deck.

AP characters choose upgrades from the game box.

AP characters should avoid having multiple copies of the same non-basic, non-blessing cards.

Loot cards can go to any character and may be freely traded between scenarios.

I will almost always allow CD characters to choose their upgrades first.

Also, after playing through the various seasons, I've noticed that a lot of times, you get a second card upgrade on scenarios that don't hand out loot cards, so I'd consider doing something similar in AP scenarios.

wow♥

thank you so much for sharing it!
I definitly try this! thank you!!!


Me and my friends are going to play Wotr adventure path,
but we are struggling how to add CD characters within pure-wotr-characters.

1. put all CD cards (with adoptable adventure level for sure) into box and play usual.

2. pure(box) characters use default rule, while CD characters use OP rules.

3. All characters use OP rule (pure characters also choose 1 upgrade card after each scenario.

Which rule do we recommend? (fun & difficulty)

In case of 2 or 3, how about scenario reward? as OP rule said, skill-powers-card feat order...?

thank you in advance!


thanks everyone!

so happy with more characters to look over =)


Ashram316 wrote:

The alchemist characters tend to be pretty versatile, especially the version of Damiel in Skull and Shackles.

Mavaro from Mummy's Mask is the king of versatility.

Bekah from the Bard class deck is pretty versatile once she picks up a couple of power feats.

Olenjack from the Rogue class deck is worth checking out as well.

Siwar from the Bard deck is a favorite of mine. While she's not a character who wants to single handedly take down a bunch of monsters, she is awesome at making other characters around her more versatile (i.e. she let's other characters do all the work, then swoops in at opportune times to take the credit :P).

Um..

Does Mother Myrtle allow to use her second power (When you would banish/or discard a boon ~~ you may attempt ~~ if you fail, discard it) when she gets damage??


Ashram316 wrote:

The alchemist characters tend to be pretty versatile, especially the version of Damiel in Skull and Shackles.

Mavaro from Mummy's Mask is the king of versatility.

Bekah from the Bard class deck is pretty versatile once she picks up a couple of power feats.

Olenjack from the Rogue class deck is worth checking out as well.

Siwar from the Bard deck is a favorite of mine. While she's not a character who wants to single handedly take down a bunch of monsters, she is awesome at making other characters around her more versatile (i.e. she let's other characters do all the work, then swoops in at opportune times to take the credit :P).

wow! thanks lot! gonna check them all!! +_+


Hello,

I started Pathfinder ACG about 2 weeks ago and so excited how it goes =)

I already bought all the RotR decks and all WotR decks as well as 5 class decks.

My favorite characters right now are Lem (RotR) and Varril (Inquisitor CD),
since they look like can do almost everything.

I enjoy maximizing versatile characters' abilities to get through tough situations.

Can you recommend me some more versatile characters?
I'm new to this game and wanna know more =)

Thank you!


Vic Wertz wrote:
It's very complicated, and still under discussion.

(bump)

Do we have conclusion?