Fighter

Eulalia's page

9 posts. Alias of Tarlas the Wizard.


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Eulalia gives the finishing touches to the scale mail, and steps back to admire her work for a brief second. "There we go, all done."

"Ah, well... I cannot help but notice that your crass friend has told us nothing about his 'specialties;' but I am sure we can find some use for a big, strong man like you amongst all us womenfolk," Eulalia nods to Horgus, her tone biting and sarcastic. "I am sure your deeds of valour bring all the women to your side at the tavern, oh fearless one. Maybe after ale, and lots of it, eh, Hog?"

Intimidate: 1d20 + 3 ⇒ (18) + 3 = 21 OOC: To poke fun at/antagonize this guy for the heck of it. He's kind of a jerk.

"I am Eulalia, I am a... hunter. Yes, a hunter. Of sorts." Done with her introduction, she turns around to address the group as a whole. "Aravashnial is right, we need to move out now. I will take point and scout ahead, to see if the way in front of us is safe. Aranthis, you are well-armoured. Could you protect our rear?"

"I do not know much about magic," she says, addressing the alchemist, wizard, and sorcerer. "But if any of you know of a way to see through this utter dark, maybe some more of these lights, it would be helpful. It might attract attention, but it is better than flailing about in the dark and getting separated or taken by surprise."

"And Hog," She points at Horgus, and is about to laugh. "Feel free to look pretty while women and wizards save your mangly hide."

"I will ask one last time. Is anyone hurt? Is anyone unarmed? I have a dagger here in case anyone needs it. If we are ready, perhaps we can set off?"


Heal: 1d20 + 6 ⇒ (6) + 6 = 12, Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16, Diplomacy: 1d20 + 0 ⇒ (12) + 0 = 12

Eulalia tries to assess if the newcomers are hurt in any way, then tries to see if they're hostiles. Then she tries to convince them to join the group temporarily. "Hail. Are any of you hurt?" Eulalia addresses them. "Best stick together down here. We have no idea what might be out there to kill us."


Woot, I am here.

@Ghorga: I'm sure it was some sort of typo, but all Paladins are restricted to LG, unless otherwise stated by DM fiat. I was just curious because your latest crunch on Recruitment tells me Ghorga is CG. Might be a typo, I don't know, I'm sorry if it isn't.

I'm only excited for the Hobbit and Gordon Ramsay... and happy Thanksgiving today for anyone in America!


Perception: 1d20 + 6 ⇒ (1) + 6 = 7 Just to look around and get my bearings... ooh, nope.

Focus. You've been in worse situations before. Don't lose your head. Eulalia could see nothing. Running a hand along the floor, she could feel cold skin, clothes dampened with blood. Her eyes couldn't adjust to the harsh darkness, and for a long second, she remained still, trying to listen for disturbances.

She couldn't hear much, but the sudden lights dancing around some distance away alarmed her, and she almost tripped over a corpse.

It was either more survivors, or... well, if a massive demon could waltz into a city of crusaders sworn to oppose everything it stands for and lop off the head of a dragon, what were the chances his agents would mop up survivors? Too damn high. Quietly drawing a dagger, Eulalia kept to the darkness and approached the light cautiously.

Stealth: 1d20 + 6 ⇒ (12) + 6 = 18 Respectable.

All she saw near the centre of the dancing orbs, however, was a man enrobed in cloth - presumably the one who created the lights - and a woman with flaming hair, donning armour, talking to each other. Too off-guard to be enemies... and I think I have seen that man before? Sheathing her dagger, she approached the lights with her hands visible and empty. "Hail," she said, clearly. Careful, your Chelish accent is showing. "I am Eulalia. You two are the only survivors I have been able to find."

"There is safety in numbers, and I have nothing to see through this thrice-damned darkness with. Might I suggest that we ought to travel together?"

Slight pause for greetings and such. I've just added this next part in this post for convenience.

"Pleasant conversation can wait until we see the light of day. Now," Eulalia says, matter-of-factly. She drops her hood, and in the light revealing her sharp, scarred face, locks of brown hair, and the metal glint of her chain shirt - then she turns to Aranthis. This is assuming that the four minutes for her to don armour haven't passed.

"I can help you don your armour, so we may travel faster. Big, clunky business, sure, but then again, I was trained with worse."


JustJacqui wrote:
My character's name is Ghorga also with the Exposed to Awfulness trait
Krisam wrote:

Zogar's campaign trait is Exposed to awfulness, not Stolen Fury.

I'd love to forge a connection to the other characters, but since we don't know who's getting chosen yet, it might stress believability to have us ALL be connected...

*hums 'It's a small world after all'*

My apologies. I was waiting in line for my daily dose of McDonalds-nutrients - and yes, I suppose we'll have to wait. The revised list is as follows:

Melee
Heinrich Fletcherson: Human (Taldan) fighter; Touched by Divinity (Shelyn)
Leto V. Derexhi: Halfing cavalier; Stolen Fury
Quiet Jakob: Human barbarian; Stolen Fury
Vargash Thundran: Dwarf monk; Child of the Crusade
Zogar: Human (Kellid) ranger; Exposed to Awfulness

Arcane
Tessara Bereleniel: Elf summoner; Touched by Divinity (Iomedae)
Mori Fallenoak: Half-Elf summoner; Touched by Divinity (Erastil)

Divine
Ghorga: Half-Orc paladin; Exposed to Awfulness
Kevril Silverkin: Half-Elf paladin; Child of the Crusade
Oden: Priest, healer [TBD]; Exposed to Awfulness

Skill
"Eulalia": Human (Chelish) ranger; Exposed to Awfulness
Niesen Kurch: Human rogue; Chance Encounter


Yeah, so re-reading the Campaign Traits section, each trait ties into events during the campaign so it recommends diversity in campaign traits, and for people who share traits to "work out a way that both [many] of your characters took part in the same event."

My entry above should now read "Eulalia": Human (Chelish) ranger; Exposed to Awfulness.

@Niesen Kurch: The saved by the woman trait is Chance Encounter.


Since the player's guide tells me that if people share a common trait, they should probably have some connection (same deity, same family, etc.), for the sake of convenience, I've organized the current applicants as follows. Should we talk about background connections to each other, guys?

Melee/Combat
Heinrich Fletcherson: Human (Taldan) fighter; Touched by Divinity (Shelyn)
Leto V. Derexhi: Halfing cavalier; Stolen Fury
Kevril Silverkin: Half-Elf paladin; Child of the Crusade
Quiet Jakob: Human barbarian; Stolen Fury
Vargash Thundran: Dwarf monk; Child of the Crusade
Zogar: Human (Kellid) ranger; Stolen Fury

Casters
Tessara Bereleniel: Elf summoner; Touched by Divinity (Iomedae)
Mori Fallenoak: Half-Elf summoner; Touched by Divinity (Erastil)

Skill Monkeys
"Eulalia": Human (Chelish) ranger; Touched by Divinity (Pharasma)
Niesen Kurch: Human rogue [scout/thug]; the saved by the woman trait (which escapes me at the mo')

That being said, I think I'm going to replace my campaign trait with Exposed to Awfulness, and alter my backstory accordingly.


Somehow, I am incapable of editing my own post, so I'll just revise my future plans here.

Eulalia will probably progress as a ranger until level 4. Once she qualifies for it, she may progress into Chevalier [Pathfinder 14: Children of the Void]. More Pharasma means more likelihood of becoming an Inquisitor, probably; more martial prowess and recognition for bravery means she will probably become a Cavalier of the Order of the Cockatrice.

As for mythic tiers, she will probably become a Champion, and barring that, an Hierophant of Pharasma.


I will generally be able to post 2 or 3 times each day. I am busier during the weekends. I am familiar with mythic rules.

Thank you for your consideration, and I present to you... Eulalia, a mercenary and unwitting champion of the Lady of Graves, Pharasma.

Certain material from the Advanced Players Guide [APG] and Pathfinder Companion, Cheliax: Empire of Devils [Cheliax].

The Fluff:
"Halt, stranger. Lower your sword if you want to walk away with it, alive."

The source of the voice, with a hint of a Chelish dialect - Egorani, even - is a woman about a foot shorter than her mark, cloaked and hooded as she emerges with eerie quiet from the brambles of the Whisper Woods. Under her hood is a mass of brown hair, and a large scar across her tanned right cheek. She is holding a longbow with the poise and calm of someone who seems to have stood up other travelers before, in a similar manner.

"The Woods are dangerous, from both the demons and the Hellknights. You don't seem to be an Asmodean nutter, so... Where are you headed?

"The Worldwound? By Pharasma's bones, what a coincidence; so am I. Why, you ask? Well, I heard there's good looting and prestige to be had, if you're willing - even if the bucketheads that call themselves 'knights' or 'paladins' of some sword-toting nutter want to say otherwise. 'Oh no, this is a sacred duty?' I know how to swing a sword, and that's good enough, I say! Besides, I'm sure I have more experience dealing with these monsters than half their green recruits, anyhow. And there's no-one in Cheliax who'd hire an ex-Hellknight like me, even though there's probably plenty who would like my head on a platter for... 'resigning' like I did."

As she clambers onto the cart and helps herself to some rations, the woman pats the driver on the shoulder. "But what's done is done, and now my fate is mine once more. The thrill of a frest start! Say, I'll protect you on your way to Mendev if you'll let me ride along. Name's Eulalia, but you can call me Yulie. What do you say, stranger?"

Eulalia is from Egorian, Cheliax - she is an orphan, and had to take care of her two siblings, Ionas (2-year-old brother) and Eleiana (7-year-old sister). She served in the Order of the Pike, hunting demons and runaway slaves in the Whisper Woods until she realized the amorality of the absolute law that the Hellknights preached; she then left, entrusted her siblings to the Bellflower Network, and became an outlaw and mercenary. She seeks riches, as well as the chance to secure a name for herself.

Eulalia also goes by 'Yulie'. She is free-spirited to a fault, and her irreverence for authority of any kind - a minor, personal rebellion against the expectations of the Hellknights that she grew up with - can get her into trouble. She is open-minded and kind-hearted, but is closed about her emotions and seldom entrusts people with them. She keeps the fact that she has visions of Pharasma's servants in her dreams as a secret, and tries to research into the matter by herself discreetly.

Used to putting her life on the line so she could put food on the table, Eulalia enters combat with grim efficiency reminiscent of the Hellknights, although she will do what she can to save people from death's clutches. She uses her special ability [cure light wounds, Touched by Divinity] with care not to be discovered.

The Crunch:
Eulalia
Female human ranger (infiltrator [APG]) 1
CG Medium humanoid (human)
Init +4 (+6 vs. evil outsiders); Senses Perception +6

Defense
AC 18, touch 14, flat-footed 14 (+4 armour, +4 Dex)
HP 12 (1d10+2)
Fort +4, Ref +6, Will +2
Defense Abilities +1 dodge bonus to AC vs. evil outsiders

Offense
Speed 30 ft.
Melee short sword +5 (1d6+1, 19-20), or dagger +5 (1d4+1, 19-20)
Ranged longbow +5 (1d8, x3)
Spell-Like Abilities (CL 1st): cure light wounds, 1/day
Special Attacks favoured enemy (evil outsiders +2)

Statistics
Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 8
Base Attack +1; CMB +2; CMD 16 (17 vs. evil outsiders)
Feats Favoured Defense (evil outsiders) [APG], Weapon Finesse
Skills Diplomacy +0, Handle Animal +3, Intimidate +3, Heal +6, Perception +6, Sense Motive +3, Stealth +6, Survival +6; Trait +2 to Survival to track evil outsiders
Languages Common
Traits Touched by Divinity (Pharasma), Whisper Woods Hunter [Cheliax]
SQ track +1, wild empathy +0
Combat Gear chain shirt, common arrows (20), dagger, shortbow, short sword
Other Gear explorer's outfit, silver holy symbol (Pharasma), 32 gp

The Plan:
The plan is to continue to be a two-weapon fighting and archery ranger. If through the course of the adventure she realizes her divine patron and receives some miraculous calling, she may multiclass into cleric [crusader]; if she receives recognition, she may look more favourably on becoming a cavalier.

The Companion:
Will hold off until level 4, but will probably be a bear.