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![]() Derek Vande Brake wrote: I want to build a structure that can be seen from Castrovel... Well, this is the internet, so. "...What the hell did you guys build?" "Well, the guild needed something to do, and we had all these stones lying around, so..." "Is that..." "Yes. That is a penis." "You built a gigantic dong out of stone that can be seen from Castrovel." "No other material was hard enough." ![]()
![]() KitNyx wrote: And if a legendary dragon is killed, and its treasure taken...it is dead and the treasure gone...but now a group more powerful than the dragon has the items of uberness the dragon once guarded. If you can find out who, you can know where to go to get them for yourself. If you have a player base of any decent size this is going to end more in frustration and hurt feelings than anything else, especially if some goons get their hands on them. Not to mention power creep - add more encounters like that later, chances are the people with "items of uberness" are going to have an easier time grabbing later items before anyone else and everyone else will have a harder time getting them. Or they could just log out, forever. Also, it would require designers and programmers investing time and effort into designing a dragon encounter they think is fun (and the associated treasure), only for one group ever to enjoy the experience of killing them and taking their stuff. Your closing thoughts as a designer would be "man, I wish more people got to have fun with that dragon and his stuff." It's an interesting idea but there are a lot of problems you'd have to address. There's a reason Ragnaros could be punched in the face for his hammer every week. ![]()
![]() Bruunwald wrote: I think it's great that Paizo is stretching out and all, but it's starting to seem like Pathfinder Online is quickly eclipsing the tabletop game, and it hasn't even been developed yet! Boy are you going to be mad when actual information about this MMO comes out. Seriously, you are going to poop yourself inside out. ![]()
![]() Scott Betts wrote: I outlined numerous reasons why obscuring the most basic identifying information is an awful idea. If you think I'm just bashing new ideas, you're not paying attention. I'm taking exception to poor ideas, and then explaining why they're poor. But you're not taking immersion into account. Immersion is like a morbidly obese woman squeezing into a seat beside you on a cramped train. You could get up and move to another, much nicer carriage, but that is an old, tired solution thought up by people who haven't looked at other solutions. The secret to an efficient, effective solution is realising that fat girls are beautiful. ![]()
![]() Dexther wrote: I think the right word is immersive! All of us want a game that can: Thievery anyone (skill challenge: target versus thief), climb anything, improved and complex crafting, pet, eating, sleeping, farming, breeding animals, fishing, hunting... I don't see pooping on that list. What kind of verisimilitude-hating 4E Blizzard of the Coast fanboy are you? ![]()
![]() Let's be honest here, we all know this is going to happen in the back alleys of RP servers. Happens in WoW, happens in Guild Wars, happens in EVE Online, happens everywhere. Why not just make a server or two for it? (Or zones, if you're going that route.) You don't have to name them "SEX DUNGEON" or anything - something classy and understated, maybe, like how "massage parlour"s work. Plus, it would be great for all the Shelyn/Lamashtu-worshipping roleplayers. ![]()
![]() Magnu123 wrote: What do you think of the concept that adventurers in the Pathfinder world have digestions with 100% efficiency and no waste? It would help to make an easier justification for the fantastic talents I was going to post that the PC's bowel movements probably aren't important enough to be what sets them apart from the common folk, but for some reason "fantastic talents that characters have" made me think of things like spellcasting ability. "So, Astor the Conjurer, how did you become such a powerful wizard anyway?"
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