Camper

Ethan Limir's page

19 posts. Alias of Evindyl.


Full Name

Ethan Limir

Gender

M

Size

M

Age

18

Special Abilities

KI

About Ethan Limir

Ethan Limir I
Versatile human ninja 4/Trickster 1 (Pathfinder RPG Ultimate Combat 13)
LN Medium humanoid (human)
Init +3; Senses Perception +9 (+11 vs. surprise and to detect invisible or incorporeal creatures)
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 47 (4d8+24)
Fort +3, Ref +7, Will +2
Defensive Abilities hard to kill, uncanny dodge
--------------------
Offense
--------------------
Speed 30 ft.
Special Attacks mythic power (5/day, surge +1d6), sneak attack +2d6, trickster attacks (deadly throw)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 14, Int 14, Wis 13, Cha 20
Base Atk +3; CMB +4; CMD 17
Feats Additional Traits, Extra Ki, Extra Ninja Trick, Extra Ninja Trick, Ki Stand[UM], Mythic Paragon[M], Persuasive
Traits seeker, spirit sense, trap finder, vagabond child (urban), vigilant battler
Skills Acrobatics +10, Bluff +10 (+8 for 24 hours when you fail an opposed Charisma based check), Diplomacy +12 (+10 for 24 hours when you fail an opposed Charisma based check), Disable Device +9, Disguise +13 (+11 for 24 hours when you fail an opposed Charisma based check), Escape Artist +10, Intimidate +14 (+12 for 24 hours when you fail an opposed Charisma based check), Knowledge (local) +9, Knowledge (nobility) +8, Lore (Limir) +8, Perception +9 (+11 vs. surprise and to detect invisible or incorporeal creatures), Sense Motive +9 (+11 on opposed rolls to counter a feint in combat), Sleight of Hand +9, Stealth +10
Languages Common, Freman, Limiran
SQ assured skill[MA], ki pool (9 points), ninja tricks (charmer[APG], darkvision[UC], forgotten trick[UC], ki charge[UC]), no trace +1, poison use, vain, versatile human[ARG]
--------------------
Special Abilities
--------------------
Assured Skill (Ex) As a free action, add your tier and roll twice for a skill check, taking higher result.
Charmer (1/day) (Ex) Can roll 2d20 for Diplomacy check and take the better result.
Darkvision (Su) 1 Ki: gain darkvision 60 ft. for 1 hr.
Deadly Throw (Ex) As a swift action, use 1 power to draw & throw a weapon with no AoO. Roll twice and add +3, taking higher.
Forgotten Trick (4 rounds) (Ex) 2 Ki: learn one ninja trick for 4 rounds.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Ki Charge (1d6 fire damage, DC 17) (Ex) 1 Ki: thrown weapon deals fire damage in 5-ft. burst (Ref half).
Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Ki Stand Stand up as a swift action, and spend 1 ki point to not provoke attacks of opportunity when you do so
No Trace +1 (Ex) Survival DCs to track you are at +1, gain +1 to Stealth when you are stationary and not acting.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.