Full Name |
Esthraceti "Jewels" Anakamoon |
Race |
Kitsune |
Classes/Levels |
Fighter/Hell Knight |
Gender |
Female |
Size |
Medium |
Age |
18 |
Alignment |
Lawful Neutral |
About Esthraceti "Jewels" Anakamoon
Esthraceti "Jewels" Anakamoon
Female kitsune fighter 5/Hellknight 10 (Pathfinder RPG Adventurer's Guide 90, Pathfinder RPG Bestiary 4 175)
LN Medium humanoid (kitsune, shapechanger)
Init +6; Senses darkvision 120 ft., low-light vision, see in darkness; Perception +19
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Defense
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AC 38, touch 17, flat-footed 36 (+11 armor, +5 deflection, +2 Dex, +5 natural, +5 shield)
hp 159 (15d10+65)
Fort +15, Ref +8, Will +7 (+1 vs. fear, +6 bonus vs. charm effects, +2 bonus vs. compulsion effects, +4 bonus vs. fear effects)
Defensive Abilities force of will (charm[ISWG], compulsion[ISWG], fear[ISWG]); Immune fire; Resist acid 10, cold 10; SR 13
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Offense
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Speed 30 ft.
Melee +2 keen shocking burst adamantine bastard sword +19/+14/+9 (1d10+17/17-20 plus 2d6 vs. chaotic and 1d6 acid and 1d6 electricity) or
. . heavy shield bash +15/+10/+5 (1d4+12 plus 1d6 acid) or
. . bite +10 (1d4+6)
Special Attacks lawbringer, smite chaos 4/day (+5 attack and AC, +10 damage), weapon training (heavy blades +1)
Spell-Like Abilities (CL 15th; concentration +20)
. . 3/day—dancing lights
. . 2/day—charm person (DC 17), disguise self, invisibility, misdirection
Hellknight Spell-Like Abilities (CL 10th; concentration +15)
. . At will—detect chaos
. . 8/day—discern lies
. . 3/day—summon devil[ISWG]
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Statistics
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Str 18, Dex 14, Con 18, Int 13, Wis 12, Cha 20
Base Atk +15; CMB +15; CMD 36
Feats Cleave, Exotic Weapon Proficiency (bastard sword), Improved Initiative, Magical Tail[ARG], Magical Tail[ARG], Magical Tail[ARG], Magical Tail[ARG], Power Attack, Shield Focus, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Traits anatomist, sacred touch
Skills Acrobatics +2, Bluff +5 (+7 vs. lawful nongood creatures), Diplomacy +5 (+7 vs. lawful nongood creatures), Disguise +5 (+7 vs. lawful nongood creatures), Intimidate +23 (+25 vs. lawful nongood creatures), Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (planes) +4, Perception +19, Profession (architect) +13, Sense Motive +5; Racial Modifiers +2 Acrobatics
Languages Abyssal, Common, Shadowtongue, Sylvan
SQ armor training 1, change shape, disciplines (censor[ISWG], shackle[ISWG], summon devil[ISWG]), hell's knight, Hellknight armor 3, infernal armor, kitsune magic, Order of the Chain[ISWG]
Combat Gear boots of speed, deliquescent gloves[UE]; Other Gear +2 restful spell resistance (13) Hellknight plate[ISWG], +2 adamantine heavy steel shield, +2 keen shocking burst adamantine bastard sword, amulet of natural armor +5, belt of physical might +4 (Str, Con), cat's eye crown[ARG], cloak of resistance +2, headband of alluring charisma +4, ring of protection +5, hemp rope (50 ft.), trail rations (6), waterskin, 35,146 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Censor (3/day, DC 20) (Su) Smite Chaos can render a target unable to speak.
Change Shape (Su) Assume a single human form.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (120 feet) You can see in the dark (black and white only).
Detect Chaos (At will) (Sp) You can use detect chaos at will (as the spell).
Discern Lies (8/day) (Sp) At 2nd level, a Hellknight can use discern lies as a spell-like ability a number of times per day equal to 3 plus his Charisma modifier. His caster level equals his total character level.
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Force of Will - Charm +6 (Ex) +6 save vs. charm spells.
Force of Will - Compulsion +2 (Ex) +2 save vs. compulsion spells.
Force of Will - Fear +4 (Ex) +4 save vs. fear spells.
Hell's Knight (Su) Grant touched weapon axiomatic, flaming burst, or unholy weapon quality.
Hellknight Armor 3 (Ex) Hellknight Armor -3 check penalty, +3 max DEX.
Immunity to Fire You are immune to fire damage.
Infernal Armor (Su) As long as he wears Hellknight armor, a 9th-level Hellknight gains a +2 bonus on all Charisma-related checks made while interacting with lawful, nongood creatures. In addition, while wearing the armor, he gains the ability to see perfectly in darknes
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Lawbringer (Su) Your attacks are considered Lawful for the purpose of overcoming damage reduction.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Shackle (DC 20) (Su) Smite Chaos can reduce the target's speed.
Smite Chaos (4/day) (Su) +5 to hit, +10 to damage, +5 deflection bonus to AC when used.
Spell Resistance (13) You have Spell Resistance.
Summon Devil (3/day) (Sp) Summon a Devil 1/day
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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