Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Are we still continuing on with this one? There are a number of folks in the recruitment thread wondering what the status of that particular endeavor is.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Selling: Falchion, Studded Leather Armor, Thieve's Tools, Light Crossbow Gold to Spend to get to 10,500 = 10,280 Silversheen Material:
Silversheen Source PC:QGttE HP/inch 10; Hardness 8; Cost +750 gp. Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on. Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks. Purchases:
Leaving me with 48 gp 9 sp and 10 cp
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
DM-Camris wrote: Never mind. Since you're back at base for a few days to recruit, if your wealth+equipment is less than $10,500, you can buy stuff until it matches. Looks like I'm going on a buying spree as here is the list of Erodel's gear: Traveler's Outfit
Backpack
Money: 94 gp 9 sp 10 cp
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel slumps against the wall, breathing heavily from fatigue and wounds, doing his best to listen to what the near-sacrificial victim has to say.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Snarling in anger and pain, Erodel strikes again at the cultist impeding his progress. Power Attack Falchion @ Cultist 10: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16 (favored enemy) -
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Will Save DC 13: 1d20 + 3 ⇒ (18) + 3 = 21 Bloody and tired, Erodel struggles forward hacking away at yet another cultist. Power Attack Falchion @ Cultist 10: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15 (favored enemy) -
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Will Save DC 11: 1d20 + 3 ⇒ (8) + 3 = 11 Bloody and tired, Erodel nearly succumbs to the cultist's spell, just barely managing to fight off the infernal magic. Turning his attention back to his immediate opponent, the ranger hacks away again. Power Attack Falchion @ Cultist 7: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 (favored enemy) -Potential Crit - yay falchions
Confirm Power Attack Falchion @ Cultist 7?: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 (favored enemy)
If that happens to drop Cultist 5, Erodel will move one square northeast.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel continues to cut a swath through the cultists in the room intend on killing his way to the high priest. Power Attack Falchion @ Cultist 5: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 (favored enemy) - POTENTIAL CRIT
Confirm Power Attack Falchion @ Cultist 5?: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 (favored enemy)
If he drops 5, he'll move diagonally northeast 5 feet.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel continues to cut a swath through the cultists in the room intend on killing his way to the high priest. Power Attack Falchion @ Cultist 5: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 (favored enemy)
If he drops 5, he'll move forward to 7.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel moves onward, slashing at another cultist. Targeting cultist marked with the red circle on map Power Attack Falchion: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30 (favored enemy)
Power Attack Falchion Confirm?: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 (favored enemy)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel, taking in the horrid scene, rushes in to attack one of cultists. Charging, Power Attack Falchion: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 (Assuming Favored Enemy applies)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Knowledge (Local): 1d20 + 8 ⇒ (11) + 8 = 19 "Order of the Torrent." Erodel says gesturing to the armored fish symbol. "Probably from a few decades back when they raided the Lucky Bones." Hearing the chant coming from the southern doors, Erodel nods in agreement with Strica.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel grimaces as he pulls himself up. "That wasn't pleasant at all." Not sure if it would make a difference, but Erodel would have a +14 modifier (making the roll above a 17) for traps from the trapfinding ability.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
I would propose we head down the hallway with the arrow on the map. Given his perception score and trapfinding ability, Erodel will take point.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
"Have you seen the sick bastards that run this country these days?" Erodel asks incredulously in response to Nio's question. "It's not a short list."
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Erodel will share the rumors above with the others. Looking around the Shellet's home, Erodel steps back, refusing the reward. "That coin would be better used by you." Erodel will share the rumors above with the others.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Slumping to the ground following the exhausting work of freeing the twins from the shackles, Erodel says, "I think I'm done. Just gonna sit here for a bit. Hoping for an hour's rest before moving on because the exhausted condition is pretty f!@*ing awful.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Is this is situation where I can take 20 on the roll? If not roll is below. Disable Device: 1d20 + 10 - 1 + 2 ⇒ (6) + 10 - 1 + 2 = 17 (fatigued, aided) Not happening unless I can take 20.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15 (+2 if favored enemy humans applies, +2 if favored community Kintargo applies, +4 if both apply) Got it regardless... "You two are from the Iudeimus Tenement, right?" Erodel asks the twins. Looking to the others, "Anyone find a key while I was fighting with that f@&*ing lock on the door?" Erodel asks, looking mentally exhausted after the previous lock and letting out a sigh as he looks at the lock on the manacles. With the fatigued state, I can only hit DC 29 unaided even when taking 20.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel nods at the collective suggestions. "Hey, Bast, come over here and give me a hand with this damned lock, will ya?" Assuming (which could easily be a poor assumption) that time is allotted, Take 20 on Disable Device for a total of 30, 32 if I can get an assist from Bastargrae.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
"Tough lock you say? I can give it a try. If I can't get it, hopefully I don't f!!~ it up bad enough that Bastargrae can take a shot." Erodel says, pulling his lock picks out. Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel slashes at the amorphous blob of flesh and claws in front of him, hoping to clear a path to the true threat in the room. Power Attack Falchion: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 (favored enemy evil outsider)
If that happens to drop the blob, Erodel will move to the square directly south of Elgadazum
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel eyes the situation suspiciously, waiting for those with greater social graces to deal with the fiend...unless the situation calls for something a bit more aggressive.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel continues along with the others, keeping a watchful eye out for further trouble. Perception: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 (favored community, +4 if dealing with humans or +2 for evil outsiders)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Re-loading and stepping forward and to the right slightly, Erodel trains his crossbow on elder. 5 ft step NE Deadly Aim Light Crossbow: 1d20 + 6 ⇒ (19) + 6 = 25 (+4 if target is human) - potential crit!
Confirm Deadly Aim Light Crossbow?: 1d20 + 6 ⇒ (16) + 6 = 22 (+4 if target is human)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel drops his blade and pulls his crossbow, firing off a shot at the crossbowman on the right. Deadly Aim Light Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 (+4 if target is human)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Perception: 1d20 + 12 ⇒ (8) + 12 = 20 (+4 if it involves humans, +2 if it involves evil outsiders, +2 if this counts for Favored Community)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel casts a quick spell and moves in front of the fountain, to intercept the guard in hopes of providing enough time for his companions to escape with Marquel. Casting Lead Blades
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
"Come on! It's time to get the hell outta here!" Erodel calls out, badly wounded, but still standing his ground and waiting for the enemies to arrive.
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel winces from the pain of another bite before taking another swing. Power Attack Falchion: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 (flank, +2 if favored enemy evil outsider applies)
Confirm Power Attack Falchion?: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (flank, +2 if favored enemy evil outsider applies)
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodel growls in pain from the bite before taking another swing. Power Attack Falchion: 1d20 + 6 ⇒ (7) + 6 = 13 (+2 if favored enemy evil outsider applies)
Seriously, why do I bother to roll dice with this f#$%ing character?!!?
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