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Erodel Voralius's page

525 posts. Alias of Talomyr.


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Dark Archive

Erodel Voralius wrote:

One of the existing players here.

We haven't heard from DM-Camris in a while either. I've sent him a PM hoping to get an answer for all of you who are waiting.

No response on the PM I sent, nor in our discussion thread. I'm quickly becoming of the opinion that this one isn't going anywhere further.

Dark Archive

One of the existing players here.

We haven't heard from DM-Camris in a while either. I've sent him a PM hoping to get an answer for all of you who are waiting.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Are we still continuing on with this one? There are a number of folks in the recruitment thread wondering what the status of that particular endeavor is.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Selling: Falchion, Studded Leather Armor, Thieve's Tools, Light Crossbow

Gold to Spend to get to 10,500 = 10,280

Silversheen Material:

Silversheen
Source PC:QGttE

HP/inch 10; Hardness 8; Cost +750 gp.

Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on.

Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks.

Purchases:
+1 Silversheen Falchion (2,825 gp)
+2 Belt of Giant Strength (4,000 gp)
+1 Chain Shirt (1,250 gp)
+1 Cloak of Resistance (1,000 gp)
Masterwork Thieve's Tools (100 gp)
Masterwork Light Crossbow (335 gp)
Oil of Magic Weapon x 2 (100 gp)
10 Adamantine Bolts (601 gp)
10 Alchemical Silver Bolts (21 gp)

Leaving me with 48 gp 9 sp and 10 cp

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
DM-Camris wrote:
Never mind. Since you're back at base for a few days to recruit, if your wealth+equipment is less than $10,500, you can buy stuff until it matches.

Looks like I'm going on a buying spree as here is the list of Erodel's gear:

Traveler's Outfit
Falchion
Dagger (2)
Morningstar
Light Crossbow
30 Bolts
Studded Leather Armor
Waterskin

Backpack
[Contents]
Thieves' Tools
Silk Rope (50 ft)
Sunrod (1 in use)
Mess Kit
Journal
Ink
Pen

Money: 94 gp 9 sp 10 cp

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel slumps against the wall, breathing heavily from fatigue and wounds, doing his best to listen to what the near-sacrificial victim has to say.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Snarling in anger and pain, Erodel strikes again at the cultist impeding his progress.

Power Attack Falchion @ Cultist 10: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16 (favored enemy) -
Damage: 2d4 + 9 + 4 ⇒ (1, 2) + 9 + 4 = 16 (favored enemy)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Will Save DC 13: 1d20 + 3 ⇒ (18) + 3 = 21

Bloody and tired, Erodel struggles forward hacking away at yet another cultist.

Power Attack Falchion @ Cultist 10: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15 (favored enemy) -
Damage: 2d4 + 9 + 4 ⇒ (4, 2) + 9 + 4 = 19 (favored enemy)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
DM-Camris wrote:
Cultist 7's head also leapt from its body in a fountain of blood...

Got it. I've moved Erodel on the map.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Will Save DC 11: 1d20 + 3 ⇒ (8) + 3 = 11

Bloody and tired, Erodel nearly succumbs to the cultist's spell, just barely managing to fight off the infernal magic.

Turning his attention back to his immediate opponent, the ranger hacks away again.

Power Attack Falchion @ Cultist 7: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 (favored enemy) -Potential Crit - yay falchions
Damage: 2d4 + 9 + 4 ⇒ (3, 4) + 9 + 4 = 20 (favored enemy)

Confirm Power Attack Falchion @ Cultist 7?: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 (favored enemy)
Extra Damage?: 2d4 + 9 + 4 ⇒ (3, 1) + 9 + 4 = 17 (favored enemy)

If that happens to drop Cultist 5, Erodel will move one square northeast.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel continues to cut a swath through the cultists in the room intend on killing his way to the high priest.

Power Attack Falchion @ Cultist 5: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 (favored enemy) - POTENTIAL CRIT
Damage: 2d4 + 9 + 4 ⇒ (4, 3) + 9 + 4 = 20 (favored enemy)

Confirm Power Attack Falchion @ Cultist 5?: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 (favored enemy)
Extra Damage?: 2d4 + 9 + 4 ⇒ (3, 4) + 9 + 4 = 20 (favored enemy)

If he drops 5, he'll move diagonally northeast 5 feet.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel continues to cut a swath through the cultists in the room intend on killing his way to the high priest.

Power Attack Falchion @ Cultist 5: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 (favored enemy)
Damage: 2d4 + 9 + 4 ⇒ (2, 1) + 9 + 4 = 16 (favored enemy)

If he drops 5, he'll move forward to 7.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

As best as I can tell, we are waiting on resolution of the last round's worth of attacks.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel moves onward, slashing at another cultist.

Targeting cultist marked with the red circle on map

Power Attack Falchion: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30 (favored enemy)
Damage: 2d4 + 9 + 4 ⇒ (1, 1) + 9 + 4 = 15 (favored enemy)

Power Attack Falchion Confirm?: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 (favored enemy)
Extra Damage: 2d4 + 9 + 4 ⇒ (3, 2) + 9 + 4 = 18 (favored enemy)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel, taking in the horrid scene, rushes in to attack one of cultists.

Charging, Power Attack Falchion: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 (Assuming Favored Enemy applies)
Damage: 2d4 + 9 + 4 ⇒ (3, 3) + 9 + 4 = 19 (Assuming Favored Enemy applies)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Knowledge (Local): 1d20 + 8 ⇒ (11) + 8 = 19

"Order of the Torrent." Erodel says gesturing to the armored fish symbol. "Probably from a few decades back when they raided the Lucky Bones."

Hearing the chant coming from the southern doors, Erodel nods in agreement with Strica.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel grimaces as he pulls himself up. "That wasn't pleasant at all."

Not sure if it would make a difference, but Erodel would have a +14 modifier (making the roll above a 17) for traps from the trapfinding ability.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

I would propose we head down the hallway with the arrow on the map. Given his perception score and trapfinding ability, Erodel will take point.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"Have you seen the sick bastards that run this country these days?" Erodel asks incredulously in response to Nio's question. "It's not a short list."

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Sense Motive: 1d20 + 5 ⇒ (19) + 5 = 24
Knowledge (Local): 1d20 + 8 ⇒ (15) + 8 = 23

Erodel will share the rumors above with the others.

Looking around the Shellet's home, Erodel steps back, refusing the reward. "That coin would be better used by you."

Erodel will share the rumors above with the others.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel continues to rest, slumped against wall, too damned tired to get up to go someplace else.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Slumping to the ground following the exhausting work of freeing the twins from the shackles, Erodel says, "I think I'm done. Just gonna sit here for a bit.

Hoping for an hour's rest before moving on because the exhausted condition is pretty f!@*ing awful.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Is this is situation where I can take 20 on the roll? If not roll is below.

Disable Device: 1d20 + 10 - 1 + 2 ⇒ (6) + 10 - 1 + 2 = 17 (fatigued, aided)

Not happening unless I can take 20.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Knowledge (Local): 1d20 + 8 ⇒ (7) + 8 = 15 (+2 if favored enemy humans applies, +2 if favored community Kintargo applies, +4 if both apply) Got it regardless...

"You two are from the Iudeimus Tenement, right?" Erodel asks the twins.

Looking to the others, "Anyone find a key while I was fighting with that f@&*ing lock on the door?" Erodel asks, looking mentally exhausted after the previous lock and letting out a sigh as he looks at the lock on the manacles.

With the fatigued state, I can only hit DC 29 unaided even when taking 20.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel nods at the collective suggestions. "Hey, Bast, come over here and give me a hand with this damned lock, will ya?"

Assuming (which could easily be a poor assumption) that time is allotted, Take 20 on Disable Device for a total of 30, 32 if I can get an assist from Bastargrae.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Thanks for picking this up, Camris.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"Tough lock you say? I can give it a try. If I can't get it, hopefully I don't f!!~ it up bad enough that Bastargrae can take a shot." Erodel says, pulling his lock picks out.

Disable Device: 1d20 + 10 ⇒ (11) + 10 = 21

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

I'd like to continue, but similar to what Stricia said, long pauses, particularly if unannounced, are death to pbp games.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Still here too.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Based on that last salvo, Nio is the powerhouse of the party.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel slashes at the amorphous blob of flesh and claws in front of him, hoping to clear a path to the true threat in the room.

Power Attack Falchion: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 (favored enemy evil outsider)
Damage: 2d4 + 9 + 2 ⇒ (4, 3) + 9 + 2 = 18 (favored enemy evil outsider)

If that happens to drop the blob, Erodel will move to the square directly south of Elgadazum

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel eyes the situation suspiciously, waiting for those with greater social graces to deal with the fiend...unless the situation calls for something a bit more aggressive.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel stands by, waiting for any sign of trouble.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel stands at the ready, waiting for a response to Indio's question.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel looks to the others, "A good night's sleep sounds rather good to me."

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"A drink and a bit of rest would be most welcome after that mess." Erodel grumbles.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel continues along with the others, keeping a watchful eye out for further trouble.

Perception: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 (favored community, +4 if dealing with humans or +2 for evil outsiders)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

That'll do for now.

[B]"Much appreciated." the now far less wounded ranger says.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"That's a good way of looking at it." Erodel says with a pained, lopsided grin. "Let's get out of here...it's been a long f++~ing night."

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Re-loading and stepping forward and to the right slightly, Erodel trains his crossbow on elder.

5 ft step NE

Deadly Aim Light Crossbow: 1d20 + 6 ⇒ (19) + 6 = 25 (+4 if target is human) - potential crit!
Damage: 1d8 + 4 ⇒ (7) + 4 = 11 (+4 if target is human)

Confirm Deadly Aim Light Crossbow?: 1d20 + 6 ⇒ (16) + 6 = 22 (+4 if target is human)
Extra Damage: 1d8 + 4 ⇒ (5) + 4 = 9 (+4 if target is human)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel drops his blade and pulls his crossbow, firing off a shot at the crossbowman on the right.

Deadly Aim Light Crossbow: 1d20 + 6 ⇒ (18) + 6 = 24 (+4 if target is human)
Damage: 1d8 + 4 ⇒ (7) + 4 = 11 (+4 if the target is human)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Tired and wounded, Erodel readies his blade for another battle.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Perception: 1d20 + 12 ⇒ (8) + 12 = 20 (+4 if it involves humans, +2 if it involves evil outsiders, +2 if this counts for Favored Community)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Absolutely, says the guy down 36 hp. ;)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

As the others retreat from the scene, Erodel will do likewise.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel casts a quick spell and moves in front of the fountain, to intercept the guard in hopes of providing enough time for his companions to escape with Marquel.

Casting Lead Blades

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

"Come on! It's time to get the hell outta here!" Erodel calls out, badly wounded, but still standing his ground and waiting for the enemies to arrive.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel winces from the pain of another bite before taking another swing.

Power Attack Falchion: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 (flank, +2 if favored enemy evil outsider applies)
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17 (+2 if favored enemy evil outsider applies)

Confirm Power Attack Falchion?: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (flank, +2 if favored enemy evil outsider applies)
Extra Damage: 2d4 + 9 ⇒ (3, 3) + 9 = 15 (+2 if favored enemy evil outsider applies)

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel growls in pain from the bite before taking another swing.

Power Attack Falchion: 1d20 + 6 ⇒ (7) + 6 = 13 (+2 if favored enemy evil outsider applies)
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15 (+2 if favored enemy evil outsider applies)

Seriously, why do I bother to roll dice with this f#$%ing character?!!?

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