DM Bloodgargler's Hell's Rebels

Game Master Camris

“The Lucky Bones was, to the public, a gambling hall and opium den.
In truth, the building was a front for a guild of thieves and abductors known as the Gray Spiders.
The full might of the Order of the Torrent came down on them, and when they were done, the Gray Spiders were no more.
But then Lictor Yehl, made the curious choice to seal the Lucky Bones. It was discovered that Yehl planned to return to the complex to loot it.
Yehl and the others were expelled, but no one ever followed up with the Lucky Bones.
Lictor Arcamo was ashamed of the entire episode and forbade any of the rest from investigating it, and in time, it all mercifully slipped from memory.
But those chambers still exist below the ruined gambling hall—chambers that were never mapped or officially reported. For all intents and purposes, they do not exist.
Sounds to me to be the perfect place for a rebellion to set up shop... provided someone first scouts the place out to ensure nothing unwanted has moved in!”

OVERVIEW COMBAT MAP


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Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"Hmmm, that might not be a bad way to spend some time.
I believe I shall second that motion.
Better to proceed with such an endeavor presently when we are free with our time."


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia shrugs and nods. We also must find other ways to travel as the sewers are now being patrolled.


You leave the passenger cabins to the main deck - where a couple deckhands are lazing about. They nod to you, and continue their half-hearted "looking busy".
It is a humid morning.. the sun is burning away the last bits of fog. You hear then see the dockworkers toiling away in the Old Harbor.. people in the streets beyond - curfew has ended for the day.

You return to the area where you found the Lucky Bones entrance, and find no presence. It is dark under the hatch... You hear nothing as you descend into the filthy basement, and the swinging door leading into the large chamber is still unlocked. There is not a hint of light coming from the descending staircase beyond the door.

same light sources? Stricia Ioun Torch, Light on Hasta's headpiece, Idril Dancing Lights?


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril will cast a Dancing Light to illuminate her way.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Is there a map?


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio uses Light on Hasta's headpiece, yep.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Yes Ioun Torch, going in with a little caution but not much.


You return to the chamber. As your illumination fills the room, you see a barricade of simple spears and overturned tables blocking the northeast hallway. A figure on the other side tries to slink away into the darkness without being seen, but she is clearly visible due to your several light sources.

rolls:
Bgrae: 1d20 + 10 ⇒ (1) + 10 = 11
Erodel: 1d20 + 12 ⇒ (2) + 12 = 14
Idril: 1d20 + 4 ⇒ (7) + 4 = 11
Indio: 1d20 + 7 ⇒ (19) + 7 = 26
Nio: 1d20 + 12 ⇒ (7) + 12 = 19
Stricia: 1d20 + 13 ⇒ (19) + 13 = 32

1d20 + 4 ⇒ (3) + 4 = 7

Bgrae: 1d20 + 2 ⇒ (14) + 2 = 16
Erodel: 1d20 + 3 ⇒ (1) + 3 = 4
Idril: 1d20 + 3 ⇒ (1) + 3 = 4
Indio: 1d20 + 2 ⇒ (13) + 2 = 15
Nio: 1d20 + 5 ⇒ (8) + 5 = 13
Stricia: 1d20 + 6 ⇒ (10) + 6 = 16

1d20 + 2 ⇒ (17) + 2 = 19


>map<


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

"How very interesting...
Tell me oh shrouded one, does there exist a possibility of this ending in a cordial fashion?"


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril casts all four Dancing Lights (in the steady glowball style) to shed light in the 30ft radius around the barricade.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio murmurs to the others "Don't forget there's a passageway that loops around to that room in the northwest corner."

Unless I'm mistaken about what chamber we're in?

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel stands at the ready, waiting for a response to Indio's question.


Male Gnome Investigator/5

Perception
1d20 + 10 ⇒ (9) + 10 = 19

Bastargrae rubbed at his chin, squinting at the blockade as he mulled it over


You hear no words.. just the retreating footsteps of the fleeing cultist. Several seconds later you hear a series of short whistles further in the complex... and then, quiet again.


Male Gnome Investigator/5

To pursue or not to pursue,tis the question...Looks like that would be running headlong into an ambush. The whistling was obviously sounding a signal.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

They will not be running to the Guard for help. So we will just need to be vigilant to hold onto this hidden place. This is a... gang struggle Strcia says with distaste as she realizes their situation as being very much outside the law.

For now this is our stronghold and we should start to treat it as such. Let us clear it out and discover all its secrets.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Indio looks over at Stricia for a moment, rubbing his chin as he re-evaluates her and stores the new insight away for later use.
"Indeed..."


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

If there is a secret passage around (I don't remember if this is the place I'm remembering), Idril will quickly use it to go around the barricade to check out the hall beyond.
If not, she'll help pull the barricade apart to allow passage.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio and Hasta follow Idril's lead.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
With Dancing Lights, moving Defensively (AC+4)


Male Gnome Investigator/5

Bastargrae nodded his head in agreement at Strica's declaration.Indeed, my dear. I shall strike unseen with my extracts and dart underfoot.I shall scout ahead until I am needed to engage.

1d20 + 10 ⇒ (2) + 10 = 12Stealth
1d20 + 10 ⇒ (20) + 10 = 30Perception

Stumbling on a bit of debris, the gnome managed to catch himself. Feeling a nearby wall, tapping with his sword and, he scrutinized their surroundings as he went.


The hallway behind the secret door in the northwest chamber is flooded with clutter. Stones, bricks, broken furniture, and molding cloth make for slow going as you clamber over and weave through piles and obstructions. The drifting motes of illumination cause moments of shadow.

In the main chamber, as you begin to look about, you find nothing new other than stains from your previous fight.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio looks around and Hasta sticks her snout up into the air to scent for danger.

Nio Perc: 1d20 + 12 ⇒ (9) + 12 = 21
Hasta Perc, has Scent: 1d20 + 8 ⇒ (18) + 8 = 26


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia essentially just walks around looking for threats or hidden passageways

Per: 1d20 + 13 ⇒ (15) + 13 = 28


Just at the last moment, Nio is able to point out a precarious beam holding up quite a bit of loose rubble overhead. The trio are then able to avoid the primitive trap, and reach the secret door at the end of the hall. It opens just a hair before hitting some obstruction on the other side.

Meanwhile, within the second chamber Stricia inspects, there is another secret door against the back wall.

1d8 ⇒ 3
1d8 ⇒ 1

>map<


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia backs away and informs the rest of the group of her finding, before returning and carefully opening the door.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Frustrated at the blockage and unable to physically break the door, Idril will carefully retreat back to the main room barricade.
There she will ready herself to go over the barricade into the next room next round.


Male Gnome Investigator/5

Bastargrae cautiously inspected the nearby rooms


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio and Hasta follow Idril back to the room with the barricade.


Stricia enters an unadorned fifteen foot long hallway with no visible exits. Though it appears to be solid stone, she can hear muffled raised voices which seem to be coming from beyond the east wall.

>map<


Male Gnome Investigator/5

1d20 + 10 ⇒ (9) + 10 = 19Perception

Bastargrae took this opportunity to search the cell of a room for anything noteworthy


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia steps back and motions to the rest of the group. I have found something she hisses. I will sneak in, one with the shadows.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

At Stricia's signal, Idril turned and followed her into the corridor.
Stealth: 1d20 + 11 ⇒ (8) + 11 = 19
Perception: 1d20 + 4 ⇒ (15) + 4 = 19


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio and Hasta stop following Idril and wait in the unadorned room.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodel stands by, waiting for any sign of trouble.


Male Notice d8 Human AG d6, SM d10, SP d6, ST d6, VI d6 | Pace 6, Size 0, Parry 5, Tough 7(2) | Power Points: 20/20 | Wounds: 0 |

Indio considers for a moment, he was fairly skilled in stealth himself, but he decides to remain with the larger group.
Too many cooks spoil the broth after all.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stealth: 1d20 + 5 ⇒ (12) + 5 = 17
Per: 1d20 + 13 ⇒ (20) + 13 = 33

Stricia, practically a ninja, takes the lead down the hidden passage towards the noise.


Stricia hears a monstrous voice beyond the far wall, and is able to make one half of the exchange...
"Speak to me that way again - Speak to me EVER!!... and you will join those in the cage! I answer ONLY to Mistress Luculla!"

Stricia and Idril:
Stricia sees the hairline seam of a secret door at the far end of the hallway. The two of you then spot another one in the center of the north wall.

>map<


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril noticed something on the north wall. Tripping the latch, she quietly peeked through the secret door...
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
...and quietly closed it again.
Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia points Idril towards the secret door at the far end of the wall.

And does the same, opening the door and peeking through.

stealth: 1d20 + 5 ⇒ (15) + 5 = 20
per: 1d20 + 13 ⇒ (7) + 13 = 20


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril eased her way to the far end of the passageway to the east, then put her ear to the secret door to see if she could hear anything more.
Stealth: 1d20 + 11 ⇒ (14) + 11 = 25
She'll also look for peepholes and secret door latches.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Idril sees the dark empty hallway beyond the barricades... no sign of life within view. She hears nothing on the east end before Stricia quietly opens the secret door.

Stricia:
You see a medium sized dimly lit chamber just as a door on the north wall closes. A large and muscled horned figure turns back in your direction and walks toward a desk just inside and to your right.
It is red.. demonic.. with beard of twitching locks like writhing tentacles. The deep dark eyes on its cruel fuming face are cast toward the east wall. You see a lip begin to curl upward as you close the secret door fully.. unsure if it detected your presence.

rolls:
1d20 + 10 ⇒ (9) + 10 = 19


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia, makes a fist and points in the direction she saw an enemy. There was a fight ahead and they would need everybody prepared to rush in.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril nodded, waited until everyone was ready, then slowly and quietly as possible, opened the secret door to the east.
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13


Male Gnome Investigator/5

1d20 + 10 ⇒ (2) + 10 = 12Stealth

Steeling his nerve, Bastargrae released the breath he'd been holding. He rummaged in his poncho and plucked a vial that held one of his newer concoctions.

He popped the vial with a deft flick of his thumbnail and sucked it down with a pucker. It had an acrid vinegary tang from the flashed-boiled spider and other ingredients that finished with a hint of walnut.

Vomit Swarm for 5 rounds readied

He twisted his cane to unscathed its hidden blade, it's alchemical silver gleaming dully in the gloom.


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia moves in to take the lead in confronting the monster within!


As Stricia opens the secret door, you can hear a low voice, and smell a faint sulfurous scent. As you move in you see the muscular red devilish creature watching you from the far wall. Now there are two squat figures - disfigured lumps of flesh - on either side of it.

"Please enter... a word perhaps?" The devil's deep and textured voice is as congenial as it's inherently evil timbre could be.

An antique wooden desk sits to your right.. in the southwestern corner of this 20 foot square room, attended by a high-backed chair with tufts of stuffing protruding here and there from its rotting cushions. Partially broken shelves sit against the north and east walls, and strange symbols of a one-eyed insectile face have been painted on the walls along with curving lines of strange, sinister script.

One lumpy squat figure stands in front of the door on the north wall.. the other in front of the cell door on the far wall. The devil stands between.. holding a wicked polearm - though non-threateningly at the moment.


M Human Inquisitor (Sacred Huntsmaster) 5 [HP: 37/37 | AC: 18/19| T: 13/14| FF: 15| CMB:+5 | CMD:18/19 | Fort:+6 | Ref:+2 | Will:+8 | Init:+5 | Perc:+12 | Spd 30]

Nio moves up with the group but hangs back where he has a line of sight to the devil. Hasta, meanwhile, moves up to stand next to Stricia.

Kn:Planes to ID the devil?: 1d20 + 8 ⇒ (16) + 8 = 24


Female Human Unchained Monk/5 HP 44/44| AC 18 T 18 FF 16 | Fort 6 Ref 6 Will 6 | Per 13 | Init 6 | Ki pool 7/7 | Stunning Fist DC 16 5/5

Stricia, confused, allows the others to take the lead in... Discussion.


Female Human (Chelaxian) Dervish Dancer | AC 15 (T13 FF12) CMD14 | HP 10/10 | Saves F1R5W0 | Percep -2 | Init: +3 | Battle Dance: 6/6 | Status: OK

Idril froze for a moment at the reception committee. Then she eased forward a couple steps, fingering her bladed scarf and poised to either attack or retreat.
"Well well, this is a surprise. I thought this place had been long abandoned. Who might you be?" She asked politely.
Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20 +6 if they're 5 or more HD more than me.

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