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Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik flies 30 feet above the ground and casts Prayer spell resisstance: 1d20 + 9 ⇒ (12) + 9 = 21 +5vs outsiders (from favoured class) effects those within 40 feet and line of effect ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik shakes his head ”I got this” he calls out and prepares his rescue mission rescue mission gm only: on his turn dive straight into aqueous orb hopefully dislodging one villager. Then burning his daily plus eight to one d20 check attempt a concentration check to use his dimensional hop ability to teleport himself and all remaining villagers in there ten feet awayconcentration check: 1d20 + 9 + 4 + 8 ⇒ (1) + 9 + 4 + 8 = 22 ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik will just fly ready to channel next turn. He also used 3 charges from his wand to heal the 9 damage Are the soldiers soldiers or undead? ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik who burned 3 charges of a cure light wounds wand to remove the 9 damage Flies forward 15 feet above the soldiers and channels to harm undead excluding xon channel dc17: 5d6 ⇒ (1, 4, 1, 5, 2) = 13 ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik the Blue wrote:
Xon better stay 30 feet away or where I can see you ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() clw wand: 3d8 + 3 ⇒ (1, 2, 6) + 3 = 12 2 charges left
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Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik will cast
9 minutes
9 rounds
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Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() It was 6 hours till we met the soldiers. At which point my buffs would last for another 3 hours. So fair to say all our hour per level buffs are gone sadly. "If we stay close together I can offer my blessing of fervour to you all just before things kick off. I have one fly spell do we keep that for our source invisibility negation"He puts a hand to his chest. "Or to our other main source of up close and personal damage" he looks to Mara. "Other than that my main duty appear to be harming undead" Erik adds with determined smile ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik also flies past the soldiers and rejoins Mara on the floor Kind of assuming the trip to Geb's Rest will take more than 3 hours. ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() perception: 1d20 + 9 ⇒ (20) + 9 = 29 Eric will fly towards the figure gaining about 10 feet of elevation. Possibly with a bit of guidance from Riddy "Do you wish to surrender? Or at least cease violence?" he will ask the figure He will restow his weapon as he moves ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() reflex: 1d20 + 7 ⇒ (6) + 7 = 13 If we are in desert terrain hunters blessing gives +2 on initiative. Doesn’t help Erik but Undiana maybe Erik burns ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() know history: 1d20 + 5 ⇒ (11) + 5 = 16 Equally nonplussed Eric agrees. "Normally I'm game for a challenge but these don't look like they will be interested in games only settling old scores that have been long since beensettled. Lets go round" ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() survival: 1d20 + 4 ⇒ (11) + 4 = 15 ”Are these tracks heading towards Geb’s Rest?” ask Eric possibly with a bit more confidence if we are in desert terrain in this plane ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik the Blue wrote:
sorry wasn't trying top post the same time as gm honest ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() I think I like your aoe better than mine Undiana Erik channels once more and pulls out his morning star channel will dc17: 5d6 ⇒ (5, 2, 5, 5, 5) = 22 bit more like it. If yellow falls to the steam will move towards the one beneath Undiana going through the square next to him and Lysaer to stand directly between the zombie and Undiana ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik takes the +2 to att/cmd/ref Erik debates casting spiritual weapon but switches to general softening up of his foes channel to harm undead excluding nox and xon: 5d6 ⇒ (1, 6, 1, 3, 1) = 12
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Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Eric casts Blessings of fervour before the group spreads out ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() know planes : 1d20 + 5 ⇒ (3) + 5 = 8
Gah deeper darkness just a moment” Not having a clue what’s going on Erik casts daylight ”Is there any natural light on this plane?” asks Erik (assuming daylight does nothing) ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18 Are you casting that see invisible spell again or are you healing the wounds caused by your shawl thingy Erik asks Lysaer. I suggest we stand inside the stele as that is where the magic is constant for now. I have my faith to protect me but I will offer more protection should it be required Declining Riddys wand but not Marras. Both Wands are damm good ideas though another note to self ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik the Blue wrote:
”Unless she had to go back to. Gets rest for supplies and got ambushed there” ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik will cast hunters blessing as before and also overland flight. ”There is the matter of the fourth book. If it’s hidden within 800 feet of here I could find it but that does involve moving the other books we have more than 800 feet away. This either requires splitting the party or the wizard from his spell books. To most wizards I have known these two options are the same thing” If fourth book can’t be found the reset procedure seems a good place to start. The briefing did mention she had four journals ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() clw wand: 8d8 + 8 ⇒ (4, 2, 5, 1, 1, 5, 1, 6) + 8 = 33 8 charges used 5 left another note to self Will then cast as I was before we were so rudely interrupted hunters blessing and overland flight will travel 6 inches above the ground ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() the first part of my post referred to the previous round when I foolishly didn’t channel as I couldn’t see the hellcats to exclude them. Which reminds me need a potion of remove blindness for Erik. Makes note to self ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Sorry I forgot the number 1 rule of being a healer Keep yourself alive. Should have channelled even if it healed the hellcats Sorry guys "Kurgess heal my friends" the suddenly alive Erik calls out to Kurgess for healing A sudden realisation dawns on him. rolls:
I make it Eric back on 12 hp from the breath oflife Standard action Chanell excluding the hellcats channel: 5d6 ⇒ (1, 1, 5, 5, 2) = 14
HUGE THANKS MARRA ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Must admit when I got a greater casters shield and stuck a breath of life scroll on it. I never considered the option of it being a life saver for Erik himself. And yes other than that I have no shenanigans for getting myself out of this hole. Fairly sure Erik would have mentioned the scroll at some point in the last day and a half ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Muttering a quick prayer to Kurgess Erik looks to make all things visible around him. actions:
casts invisibility purge defensively conc check dc 21: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22 uses up inexplicable luck to make it happen sorry guys the plus eight to one roll (or plus four after roll made) just got burned. But didn't want to channel when I couldn't exclude the damm cats ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik the Blue wrote:
Kinda wishing it was draw Morningstar and ready withdraw when attacked but the above is my declaration I have my own make them reroll the crit power and a one a day plus 8 to my or allies roll before it is made from my luck feats from ARG ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() know planes: 1d20 + 4 ⇒ (4) + 4 = 8 Erik withdraws into a more favourable position as he has no idea what he is dealing with
"Behind me and Nysaer people lets fight a retreat into somewhere less blighted" He draws his morning star as he looks again at the one that bit him ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik will take the endure elements. At around lunchtime he will gather the party together to cast HUNTER’S BLESSING:
Source Inner sea Gods pages 235-236 School transmutation; Level cleric 5, druid 5, inquisitor 5 Casting Time 1 standard action Components V, S, DF Range close (25 ft. + 5 ft./2 levels) Target one creature/level, no two of which can be more than 30 ft. apart Duration 1 hour/level Saving Throw Will negates (harmless); Spell Resistance yes (harmless) When casting this spell, you designate a type or type and subtype of creature (using the ranger’s favored enemy categories; Pathfinder RPG Core Rulebook 64) and a type of terrain (using the list of ranger’s favored terrain categories, Core Rulebook 65). Targets of the spell gain a +2 sacred bonus on Bluff, Perception, Sense Motive, and Survival checks attempted against creatures of the selected type, and a +2 sacred bonus on attack rolls and damage rolls made against creatures of that type. Furthermore, they gain a +2 sacred bonus on initiative checks, Perception, Stealth, and Survival checks while they are in the type of terrain you designate. Lastly, when tracking the designated creature type in the chosen terrain, the targets can follow the tracks of such creatures untrained, even if the DC for the task is 11 or higher. Choosing Evil Outsider as favoured enemy and desert as favoured terrain. He will then cast overland flight on himself. (did not want to cast sooner and have both wear off just as he got to the site) Duration of both is nine hours perception: 1d20 + 8 ⇒ (16) + 8 = 24
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Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik spells in the morning:
New spell list after rest Cleric Spells Prepared (CL 9th; concentration +13)
"Xon and Nox to take the middle watch and me and Marra the final watch then?" ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() heal: 1d20 + 8 ⇒ (19) + 8 = 27 What kind on unnatural causes, blunt force trauma to the head, Eviscerated by wild beasts or soul sucked out of her? How long since she died? "Do we have a date for her last entry? And why is she back in the fountain?" Erik will search the fountain thoroughly (28 preception taking 20) "We should search the inn to see if she left any notes there or if any other visitors have been to the town lately" Eric addresses the Hellknight "Today I have no way of speaking with the dead tomorrow is another day. However we should pay our respects to the fallen. I will find this towns cemetery and place her body there and cover it with stones. I fear we will have a long trek back to Absalom." Just checking it looks like the hamlet was working normally until a few days ago when the population either vanished or fled without securing any doors or the like. At least as fare as we can tell ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik casts overland flight and attempts to rise 30 feet into the air fly dc 20: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29 if above 75 feet devil is still invisible otherwise 3D combat Yay! ( sarcastic cheer) fly check includes bonus to fly skill from spell ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik takes out a small prayer tube and start fiddling with it in the middle of combat Erik is taking out and activating his Pyxes of redirected focus with a view to changing his 3rd level domain spell to fly. What action is required to do this is not specified so I am expecting a standard but is gm's call. Never actually done this before in a game If the devil takes its aoo from either the take out or fiddle around with pyxes option and hits ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Awaiting the DR issue will either cast align weapon or possibly dimensional hop on to the roof with Marra so she can deliver full attacks from there ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Botting Lysaer again this time using d20 not d2 great sword power attack: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
rerolls of last time:
great sword power attack: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 great sword damage: 2d6 + 12 + 1 ⇒ (1, 1) + 12 + 1 = 15 great sword power attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 great sword damage: 2d6 + 12 + 1 ⇒ (5, 3) + 12 + 1 = 21 He will also want to know what DR special attacks and special defenses the bone devil has ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Dammit just realised I gave Erik selective channelling when he hit level 9 so i could easily have excluded Xon and Nox from the harm undead channel. ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Lysaer Nymmis wrote:
My apologies so he did ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik casts Invisibilty purge If nothing has become visible within 45 feet he will draw a dagger and step to give Mara a flank ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() "Anyone else thinking flying invisible wizard here? Anyway I have just the thing for zombies" Erik moves forward and channels to harm undead Unless Xon disagrees ”By the power of Kurgess” channel will dc 17: 5d6 ⇒ (5, 4, 1, 5, 3) = 18 may have provoked if that’s a hard corner between me and Undiana ![]()
Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
![]() Erik ambles forward in a bit of a daze then suddenly realises a fight has broken out by the fountain. He quickens his stride and calls out
Sorry paizo decided not to show any updates on this game. Should have known a high level game wouldn't be so slow and double checked.
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