[PFS_Aerondor] 00-26 Lost at Bitter End (Inactive)

Game Master Aerondor

Map

init:

[dice=Nox]1d20+8[/dice]
[dice=Marra]1d20+5[/dice]
[dice=Lysaer]1d20+4[/dice]
[dice=Uniana]1d20+3[/dice]
[dice=Eric]1d20+2[/dice]
[dice=baddies]1d20+[/dice]

Chronicles


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Lantern Lodge

Silent tide map

Looks like I forgot the grab!
grab: 1d20 ⇒ 20
&%$! Them dice hate Erik tonight.

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

Must admit when I got a greater casters shield and stuck a breath of life scroll on it. I never considered the option of it being a life saver for Erik himself. And yes other than that I have no shenanigans for getting myself out of this hole. Fairly sure Erik would have mentioned the scroll at some point in the last day and a half

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox swears in annoyance, wishing there was more that he could do other than pincushion the tiger, but since there isn't, he'll do just that.

Shortbow: 1d20 + 13 ⇒ (20) + 13 = 33
damage: 1d4 + 1 + 4d6 ⇒ (1) + 1 + (6, 1, 2, 3) = 14+ 1 Str Damage + Debilitating Injury (Does not stack with itself) -2 penalty to ACC
Shortbow: 1d20 + 13 ⇒ (14) + 13 = 27
damage: 1d4 + 1 + 4d6 ⇒ (1) + 1 + (2, 5, 5, 5) = 19+ 1 Str Damage + Debilitating Injury (Does not stack with itself) -2 penalty to ACC

Sniping Hide: 1d20 + 40 ⇒ (1) + 40 = 41

Crit? Shortbow: 1d20 + 13 ⇒ (19) + 13 = 32
damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9+ 2 Str Damage

Dark Archive

hp 35 Fort +4, Ref +10, Will +5

Xon floats over to the cat, hissing at him.

Hey! Kitty! Over here!

Str touch: 1d20 + 9 ⇒ (10) + 9 = 19
Str damage: 1d6 ⇒ 1

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

This action is based on the assumption that a) the cat is still standing after Nox's attacks and b) the cat is not grappling (and hence is able to make AoOs) - I saw that he grabbed Erik but since Erik is down now I assume that the cat no longer has the grappled condition. Let me know if these are not correct, as my action is built around getting Riddy in position to activate Erik's breath of life without taking an AoO from the cat.

Undy and Riddy watch in horror as their friend Erik falls before the cat's onslaught. Riddy turns to Undy: "Send me, boss, I can do it!". Undy casts Vanish on Riddy, and suddenly the faerie dragon disappears from view! Undy steps backwards 5' to take refuge amidst the fallen pillars.

Riddy stealthily flies towards Erik. With his speedy wings, he has more than enough speed to reach Erik. i.e. Riddy is moving at half speed in order to use Stealth; with a fly speed of 60', he can easily cover the 25' distance to Erik with a single move action. Stealth, invisible: 1d20 + 17 + 20 ⇒ (6) + 17 + 20 = 43

Once reaching Erik, Riddy stealthily (and invisibly!) attempts to activate the breath of life spell in Erik's shield right under the hellcat's nose!

UMD to activate breath of life (DC=29 i think): 1d20 + 14 ⇒ (3) + 14 = 17 if anyone has an ability to boost Riddy's skill check it might be very handy here. Also, aid another if it's allowed... Oops, never mind, with a die roll like that, don't think much is going to help, and I used my GM reroll in the first fight. Sorry, Erik, we tried!

Erik, don't suppose you have any of those chronicle boons that give you some extra hp when you are reduced below 0? Alternatively, if anyone has an ability to force Riddy to reroll that UMD check...? Otherwise I don't see many options to save Erik. Lysaer doesn't appear to have UMD at all and Marra's only at +7. :-(

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

(w/ magic Adjusted AC:24 t:18 ff:18 CMD:22; Temporary hit points: 22)
(wo/ magic Adjusted AC:20 t:16 ff:15 CMD:20; Temporary hit points: 22)

Looking between attacking the hellcat and the unmoving Erik, Marra sighs as she reaches down and touches Erik with her gloved hand "No time to take a dirt nap!" invoking the magic in the First Aid Gloves {link} to cast Breath of Life {link} on Erik.

Unable to continue fighting defensively, the halfling Dawnflower maintains her battle dance and position giving the cat another target.

actions & rolls:

Standard: activate magic item First Aid Gloves using 5 of 10 charges.
swift: used out of turn for immediate action.
Free: maintain battle dance 2/23 rounds.

Breath of Life on Eric: 5d8 + 9 ⇒ (3, 2, 1, 5, 7) + 9 = 27

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

Sorry I forgot the number 1 rule of being a healer

Keep yourself alive. Should have channelled even if it healed the hellcats

Sorry guys

"Kurgess heal my friends" the suddenly alive Erik calls out to Kurgess for healing A sudden realisation dawns on him.

rolls:

I make it Eric back on 12 hp from the breath oflife
Standard action Chanell excluding the hellcats

channel: 5d6 ⇒ (1, 1, 5, 5, 2) = 14
Eric back on 26

HUGE THANKS MARRA

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Hmm, well that changes things. Since Marra is ahead of Undy in the initiative order, does this mean that Undy and Riddy can have their action back to do something else (like, hopefully, take the damn hellcat out!)? I'm still pretty new to PbP and how stuff like that works... I'll understand if you rule that Undy's and Riddy's actions stay the same, but if changing them is allowed then they will do the following:

Undy heaves a sigh or relief as he sees Marra touch Erik and the fallen cleric resumes breathing. Casting his eye towards the obnoxious hellcat, he decides that it would be good if the damn thing stopped being able to see them. He waves his hands and suddenly the pink hellcat is not only pink, but extremely sparkly!

Undy casts Glitterdust at the Hellcat. DC 18 Will save or the cat is blinded for 8 rounds, with another save to end the blindness at the end of each of his turns. No SR.

Riddy glares at the hellcat with dislike, waves his hands, and puts the cat in a box! He is now surrounded on all sides by a wall!

Silent Image, DC 14 Will save. I'm not sure how to draw the wall, but putting it directly around the cat on all sides, including above and below.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Sorry I have had Tech issues! Swapped Hurtful Feat for furious FO=ocus.

Lysaer keeps his cool as Erik falls down, the cat much faster than the priest of Kurgess. Shaking his head to clear his thoughts, Lysaer holds his ground and calls forth his god's judgement on the creature before them, adding power to his sword arm as he swings back with more vicious chops of his Greatsword.

Judgment, going for +1 to hit this round

Power attack, Judgement, Furious Focus: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 for Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19

Power attack, Judgement, Iterative: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 for damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22

Crit confirm?: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 for Extra damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19

Lantern Lodge

Silent tide map

Nox sends a pair of arrows into the hellcat, hurting it badly. Xon also floats over, sucking some of the big cats strength.

Undiana and Riddy try to help the fallen Eric, but without luck. Marra however is able to reach him and pulls him back from the brink of death.

Erik opens his eyes, and positive energy flows around the area. Unfortunately this also helps the cats, and the big one to the north that was down, now opens its eyes evilly.

Lysaer, sensing the danger the group is in, finishes off the pink cat.

From the ground it looks at the two juicy targets in front of it as it climbs to its feet.

Marra and Lysaer may make an attack of opportunity as it rises.

Status, bold may post- bold may post
Marra 44 damage; 22 temporary hp. AOO
Lysaer AOO

Cats
Green -62 damage; shaken(2) ; 5 NL, prone
Pink -88; debilitating injure (-2 AC); -3 STR; unconscious
Nox
(Xon)
Undiana
(riddy)
Eric 33 damage - prone;[/b]

@Nox, I assume your STR damage is done via the pressure points ninja trick, where does the extra STR damage from a crit come from?

@Undi, I generally have things happen in post order unless someone specifically calls out in advance they are waiting for a particular action. This works in the party's favour generally.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

Got it - thanks! Btw, I think Erik said he was excluding the Hellcats from his Channel...

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

the first part of my post referred to the previous round when I foolishly didn’t channel as I couldn’t see the hellcats to exclude them. Which reminds me need a potion of remove blindness for Erik. Makes note to self

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra whack the Green hellcat as it tries to come back to life whether it needs it or not.

AoO:

Battle Dance Inspire Courage +4 to hit & dam
Bane vs evil outsiders.

+3 keen, Bane, scimitar w/+2 bane, +4 dance: 1d20 + 13 + 2 + 4 ⇒ (13) + 13 + 2 + 4 = 32
damage w/+4 dance, +2+2d6 bane: 1d4 + 6 + 4 + 2 + 2d6 ⇒ (1) + 6 + 4 + 2 + (5, 3) = 21

Lantern Lodge

Silent tide map

@undi That makes things simpler, sorry, out until 4am as a medic last night so a little blerry eyed today.

The Hellcats fall to the pathfinders blades, as Eric recovers from his almost fatal injuries. His blessing energies course around the group, avoiding helping the hellcats.

Sore but triumphant, the team pause for a moment to consider how poorly things almost turned out. Licking their battered wounds, the team realise this is an area that has been badly damaged by overuse of magic, and sometimes it just doesn't work here.

Status,
Marra 44 damage; 22 temporary hp.
Lysaer
Nox
(Xon)
Undiana
(riddy)
Eric 33 damage

Feel free to heal up as required.

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox's voice echos from the shadows.

I do not like being forced from the shadows. I do not like this place, not one bit.

It's the ninja trick, but nothing about said ninja trick says it doesn't multiply on crits, and most say something if they don't, so I just assumed.

Dark Archive

hp 35 Fort +4, Ref +10, Will +5

At least you can eat if your magic stops working! all those juicy morsels and I couldn't do a thing about it! the floating shadow opines.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra uses her wand to cure her wounds.

Wand CLW: 8d8 + 8 ⇒ (3, 7, 8, 4, 2, 7, 5, 1) + 8 = 45 8 of 23 charges leaving 15.

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

clw wand: 8d8 + 8 ⇒ (4, 2, 5, 1, 1, 5, 1, 6) + 8 = 33

8 charges used 5 left another note to self

Will then cast as I was before we were so rudely interrupted hunters blessing and overland flight will travel 6 inches above the ground

Lantern Lodge

Silent tide map

@Nox Generally special damage doesn't get multiplied on a crit. If you can find me an FAQ or reasonable forum discussion pointing to the stat damage being multiplied on a crit, I'm good with it, but not otherwise.

The team heals up and presses on, bolstered by Erik's enchantments.

stuff: 1d100 ⇒ 19
The rest of the afternoon...nothing happens. Although you meet with frequent magic depleted areas, making use of overland flight... dangerous.
more stuff: 1d100 ⇒ 24
neither is your night interrupted.
The next day you notice the magic depleted areas are getting thicker.
Early in the afternoon you spot a ring of stele in the distance. Carefully approaching you look around.

A cold fire pit, well-organized gear and supplies, and two journals blowing lazily in the wind surround a small, stone monolith. The monolith, the stele described in Rijana’s journals, is covered top to bottom in intricate and exotic carvings as well as markings and what look to be writings in an ancient language. The entire camp is covered in a thin layer of reddish dust, as if no one has been here for some time.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

@GM, with the magic depletion effect, does an interrupted spell resume when magic turns back on? Or does it just end, as if it were dispelled?

If the former, Undy will cast False Life on himself and Riddy, and also Mage armor on same (using 1 pearl of power).

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

If the latter Erik will want to change his spell choices

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Glad to be uninterrupted during the rest of their trek, Lysaer peers around the site and listens out for signs of potential ambush. It was strange that the two notebooks just lie there untouched if the other was in town, but this place is a wasteland so it could be safe.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31

"This smells of a trap." he says bluntly as he draws his blade. "Be watchful."

If Magic isn't dispelled (I am assuming not) then I will activate false life from my Amulet

false life: 1d10 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra looks around the camp site, "Looks abandon just like the town."

The halfling tries to determine how long the camp site was abandoned and if it coincided with the town being abandon.

perception: 1d20 + 14 ⇒ (13) + 14 = 27
survival: 1d20 + 0 ⇒ (18) + 0 = 18

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox has taken to being more careful and not relying entirely on his shadow ability to hide, but he's still forced to pop back into existence entirely to often for his taste. For now he stands towards the center of the group (Not that they can see him) and nocks his bow, his voice echoing out of their shadows.

I don't like it either... Let's grab the things and be done, quickly. I like this place less and less as time goes on.

Lantern Lodge

Silent tide map

With magic depletion the duration continues to be worn away but it is not dispelled. It is like walking through an anti magic field. Everything is suppressed while in it - but they are not actively dispelled.

There are no signs of an ambush, although Lysaer does not a couple of journal pages stuck to a cactus..

Within the field to stele you find you magic works fine. And the "flickering" effect of magic coming on and off seems to be held at bay.
That is, magic is reliable within the circle of stones

Hunting around you manage to piece together two of the journals you are looking for Translations of the Mana Wastes Stele and Flora, Fauna, and Hazards of the Mana Wastes

The first is a half finished book containing page after page of drawings and translations of the stele. The last written page contains an incantation in common and instructions that describe exactly how to activate the stele. A notation below the incantation reads, “Making my first attempt tomorrow.” and is dated several months ago with no following notations. The page immediately preceding that one has this notation: “[b]Worried that if I activate the stele and don’t like the results, may not be able to deactivate it. Pretty sure the incantation I’ve copied on the next page, when read backwards, will return this stele to normal. Will test later.[b]” The second journal is a detailed account of the monsters, plants, and normal animals that call the Mana Wastes home.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

False Life, Undy: 1d10 + 8 ⇒ (6) + 8 = 14

False Life, Riddy: 1d10 + 8 ⇒ (6) + 8 = 14

Undy uses his other pearl of power to get his Vanish spell back.

Before they approach the stele, Undy will cast Message on all the party members and will renew it each time it expires (every 80 minutes)

"Did one of you say something earlier about casting Hunter's Blessing? Perhaps it might help us before we approach the stele..."

Undy and Riddy both examine the writing in the journal, including the notations mentioned above, to ascertain if they were written in the same hand as the journal we recovered back in the village.

Linguistics, Undy: 1d20 + 10 ⇒ (16) + 10 = 26
Linguistics, Riddy: 1d20 + 7 ⇒ (8) + 7 = 15

Lantern Lodge

Silent tide map

The journals do seem consistent in style and handwriting.

A day has passed now, so your spells from the fight with the hellcats have been replenished. It is roughly two days since you first arrived at Geb's Rest.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Taking the journals, plus the one found in the village, Lysaer spends some time examining for clues of what exactly their missing colleague had been attempting here. It would seem the obvious answer was to try the reversed incantation, yet there was no telling what might happen if they were unprepared.

As he reads through, the Hellknight shakes his head. "I wonder why the society allows such research alone." he sighs "Then have to organise teams to rectify the damage.

Is there a Knowledge check we can make to try and decipher a pattern or planned outcome?

Lantern Lodge

Silent tide map
Translations of the Mana Wastes Stele wrote:
The half finished book containing page after page of drawings and translations of the stele. The last written page contains an incantation in common and instructions that describe exactly how to activate the stele.
Magical Mysteries of the Mana Wastes Steles wrote:
The last entry indicates that she was two days north of Geb’s Rest, in the Mana Wastes, camped around a stele that she believed could cure the Mana Wastes of it’s magical afflictions (or lack thereof ) if only she could just translate and properly perform the ritual laid out on the stele in ancient Kelesh

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Looking over the pages, Nox grits his teeth.

Activating the thing might be the best plan to find out what happened to her... though it's risky to say the least.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

"Aye, perhaps, though it seems that whatever she did, it clearly went wrong. Perhaps we had best begin with reciting the incantation *backwards* since she believed that would restore the stele to normal. Presumably she never had a chance. I wonder if once she activated the ritual it brought forth that bone devil and it killed her before she had a chance to reverse it? I'll study the texts to see if I can make any further sense of them."

Undy studies the materials they have gathered thus far to see if anything more can be known. Any relevant Knowledge checks?

Assuming that we are going to activate the stele, either by reading the incantation backwards or - gulp, not my suggestion, - forwards, Undy will activate a wand of Heightened Awareness just before they do so.

Lantern Lodge

Silent tide map

Nope, nothing extra useful here. Any other extra pre, or just Riddy and the wand?

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

For Undy and Riddy, just False Life and Mage Armor as mentioned before. I'll also put Alchemical Grease on (Undy). I think someone had mentioned casting Hunter's Blessing on everyone earlier but we got interrupted by the fight with the cats before it could happen.

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

Erik will cast hunters blessing as before and also overland flight.

”There is the matter of the fourth book. If it’s hidden within 800 feet of here I could find it but that does involve moving the other books we have more than 800 feet away. This either requires splitting the party or the wizard from his spell books. To most wizards I have known these two options are the same thing”

If fourth book can’t be found the reset procedure seems a good place to start. The briefing did mention she had four journals


Tiny Male CG Faerie Dragon | HP 39/40 | AC 23 T 16 FF 19 (+4 vs AoO) | CMB +6, CMD 16 | F: +4, R: +6 (imp. evasion), W: +9 | Init: +3 | Perc: +15 (darkvision), SM: +8 | Speed 10ft, Fly 60 (Perfect), Swim 30 | Active conditions: Good Hope, Inspired Rage | Constant: SR 13

On hearing his suggestion, Riddy chirps with alarm and lands on Undy’s shoulder. ”What is this spellbook you speak of?”

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11
Erik the Blue wrote:

Erik will cast hunters blessing as before and also overland flight.

Terrain and creature subtype for hunters blessing?

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra looks through the second journal to see if Hellcats are normaly common to the Mana Waste, commenting as she does ”You know, we have encountered two outsiders so far. Maybe the incantation opens a portal to an outside plane? If so, I would guess that Rijana opened the portal a month ago and got into trouble. Then the the trouble came to the Last Rest, took all the people and left Rijana’s body in the fountan?”

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

"Aye, that seems likely, though I wonder why they would take the trouble to carry her body all the way to Last Rest?"

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

Marra shuggs ”Also, it don’t explain how the gate was closed once opened.”

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59
Erik the Blue wrote:

Erik will take the endure elements. At around lunchtime he will gather the party together to cast ** spoiler omitted **

Choosing Evil Outsider as favoured enemy and desert as favoured terrain. He will then cast overland flight on himself. (did not want to cast sooner and have both wear off just as he got to the site) Duration of both is nine hours

[dice=perception]1d20+8
vanilla check not sure he will be in desert at the time of the check if so add 2

”Unless she had to go back to. Gets rest for supplies and got ambushed there”

Lantern Lodge

Silent tide map

Those of you who have been using endure elements on everyone, this is the middle of the third day, so please make sure you are marking off charges

Are you trying the ritual? If so, who is doing it, and where is everyone else standing in relation to them?

Dark Archive

Male Wayang Unchained Rogue 10/Shadowdancer 3 HP 75 / Init +8 / Fort +9 Ref +19 Will+11/Trap Spotter +17/Stealth Take 10: 95, Perception 34, Sense Motive 0

Nox and Xon are in favor of doing the ritual forwards. Magic is intrinsic to both of them, so a place without it is going to be essentially upsetting. Nox will take up position near a stone in the ring so he can be hidden if magic fails, and Xon will take up position behind and underground whoever is doing the ritual to help when that person is inevitably attacked.

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Lysaer shrugs his broad shoulders with the dull grind of metal plates. It was clearly beyond the time they had to research this ritual, though had they killed the Bone devil they might be fine. "Unfortunately, we don't have enough time to properly investigate this, which I dislike. It clearly went wrong somehow." You can almost hear the scorn in his voice as he says the next word. "We leave it to chance and educated guess."

As they prepare, Lysaer will search the area for Auras of Chaos and Evil in case something is missed from plain sight. When ready, he will stand by the performer of the ritual, ready to strike if needed.

Lantern Lodge

Silent tide map

Lysaer detects no active evil or chaotic auras in the area.

Grand Lodge

Halfling Bard 9 | AC 24 T 18 FF 18 | HP 75 | F +7 R +13 W +8* | CMD 22 | Init + 5 | Perception +14

GM how many people and how long does it take to do the ritual?

(Marra uses a total of 21 charges from her wand of endure elements. to cover everyone for the three days.)

Marra willing to help with the ritual and/or buffing the ritual caster.

Lantern Lodge

Silent tide map

The ritual can be done by a single person and looks like it only takes a few minutes.

Grand Lodge

Male CG Undine Wizard 10 | HP 81/81+12| AC 13+4 T 13 FF 10 | CMB +3, CMD 16 | F: +11, R: +9, W: +10 | Init: +4 (+8 with H. Awareness) | Perc: +16, SM: +2 | Speed 30ft (Swim 30) | Timelost Chronicler (1/scenario): used Active conditions: Overland Flight, Mage Armor Know (U/R): Arcana +20/12, Dung +18/10, Local +14/6, Nature +18/10, Planes +20/12, Relig +19/11

"Well, I reckon I can do the ritual. What could possibly go wrong? But are we in agreement that I should do it forwards and not backwards?"

If possible, Riddy will tap Undy with a wand of Protection from Evil before the the ritual concludes (and I'm ok with using multiple charges if need be - just let me know how many to mark off)

Dark Archive

Male Half-Elf Fighter/2 Inquisitor/4(Preacher) Hellknight/2 | HP: 64/64 | DR 3/- | TEMPS: 0 AC:25[23](14[13] Tch,23[21] Fl) | CMB: +13, CMD: 26 | F: +10 , R: +5 , W: +8 | Init: +4 | Perc: +14, SM: +13 | Speed 30ft | Re-roll (+2) 1/1 | Judgement 2/2 | Correction 2/2 | Determination 1/2 | Spells: 1st:4/4 / 2nd: 0/2 [ooc]Active Conditions: See Invisibility / Shawl of Life Keeping (10hp) .

Lysaer nods. "We should try this ritual, if we have no solid ideas what will happen then trying her half-thought seems reckless." Lysaer answers. "Let us say this forwards."

As he draws his blade, Lysaer kneels in prayer to his Pantheon, asking them to grant him the ability to see hidden foes.

Almost forgot. Cast See invisibility

Sovereign Court

Male HumanInit +2; Senses Perception +8 Sense Motive +9 AC 25, touch 13, flat-footed 23 (+7 armor, +1 deflection, +2 Dex, +1 natural, +4 shield) Fort +9, Ref +7, Will +12 Hp 59

spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18 Are you casting that see invisible spell again or are you healing the wounds caused by your shawl thingy Erik asks Lysaer. I suggest we stand inside the stele as that is where the magic is constant for now. I have my faith to protect me but I will offer more protection should it be required

Declining Riddys wand but not Marras. Both Wands are damm good ideas though another note to self

Lantern Lodge

Silent tide map

Preparations made, Undiana starts the ritual. It takes just a couple of minutes when suddenly a brilliant flash of blue light surrounds you; When the light fades you're still standing in the camp, but all of Rijana's supplies are gone, the stele is gone - and its as dark as the middle of the night, though the sky lacks any stars or moon.

How are you seeing?

The wind that has been prevalent as you followed the road has also gone.

know(planes) DC20:
You'd guess you are in a demi plane of some kind; more if you beat a 30

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