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In my opinion, any GM who actually shows happiness at a player kill should be barred from running games for a while. That is just plain bad sportsmanship, not to mention rude.
Mechanics that detract from the fun should be looked at. While I understand that some deaths in games are unavoidable, player killing shouldn't be easy or enjoyable. A good many people invest enough of themselves in there characters that it spoils the game for them if they die. I haven't seen many player deaths in PFS, but perhaps the penalties need to be adjusted. Also, depending on the people at the table, it can be really bad to have to wait out a game after your character dies. In a perfect world, there is a lot of camaraderie to share even after the death, but it isn't a perfect world. However, I have yet to see a game that has a role for dead players, so I don't have an answer for that.
It would be nice in loot in PFS was more original and interesting. Also, instead of the page of generic crap,maybe the players should each just be given the choice of one or two adventure related items for free. It is how I generally write adventures - each person has the chance of getting something nice, balanced and unique to that adventure.
I personally think if anything, PFS needs to be made a bit easier than regular Pathfinder, just because it is supposed to be the draw to get folks to play.