| Eric Poling |
I have created a world where elves have been at war over the use of nature. During that time, the race has split in two, with the High Elves being the standard race, while Wild Elves have become nature's champions. I would appreciate feedback on my thoughts on this racial variant, as expressed below.
The wild elves have lost some of their magical aptitude. Instead, they have become much wilder, oftentimes almost feral. Their skin is hues of brown and green, with darker hair and eyes. While much of their shelter and clothing is "grown", they do so with little style, so everything is somewhat primitive. They tend to be distrusting of their High Elf neighbors, fearing that they will once more overwhelm the forest with their gardens and parks, pushing out the wilderness. They have become friendly with the dwarves of the Weathered Wall, as they have also come to revere nature, though they do so underground. While wary of humans, they have found that they can form alliances with those who seek to rein in the expansionist tendencies the race possesses. As they live in an area which is geographically isolated, they tend to be somewhat distrustful of most other races.
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Wild Elf Racial Traits +2 Dexterity, +2 Wisdom, –2 Constitution: Wild elves are dexterous and able to move easily, while their connection with nature has given them greater wisdom; they are, however, still frail.
Medium: Wild elves are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Wild elves can see twice as far as humans in conditions of dim light.
Wild Elven Immunities: Wild elves are immune to plant based poison and potion effects and get a +2 racial saving throw bonus against plant attacks and spell-like effects, including druid spells such as Entangle.
Wild Elven Nature: Elves receive a +2 racial bonus on caster level checks made on Knowledge (Nature) and Survival checks. In addition, wild elves receive a +2 racial bonus on Handle Animal skill checks when dealing with forest animals. Keen Senses: Wild elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), guisarme, siangham, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Sylvan. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Elven.