Mystic Theurge

Eri Nandri's page

913 posts. Alias of sfernsler.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"We're going deeper in?" Eri goes pale(r). He drops an f-bomb and presses his lips together like he's trying to stop himself from talking.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

I am not able to keep up with you all even at this leisurely pace. I've enjoyed the ride and hope that you continue to write a great story. Thanks for the opportunity to game.

--Scott


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri suddenly sees a bit of brown hurtling at his face. He tries to dodge it and sees at the last second that Mort is trying to toss it in his mouth. Mort’s toss is more like an arrow so Eri looks like he’s nodding “No” but in a down-up fashion. The chocolate leaves a brown mark on his nose which he quickly fixes. He then gamely opens his mouth ready for the return.

dex check for catching?: 1d20 + 3 ⇒ (6) + 3 = 9

He then returns the favor with a fresh morsel as he chews on his own.

chocolate toss: 1d20 + 14 ⇒ (18) + 14 = 32 range, Heroes’ Feast

dex check for catching?: 1d20 + 3 ⇒ (13) + 3 = 16
chocolate toss: 1d20 + 14 ⇒ (16) + 14 = 30 range, Heroes’ Feast


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri watches the fool hand out the ludicrous bobbles and remains grim-faced. I wonder what magics those might have. I don't trust anything in here.

He finds his seat and examines all the spoons recalling all the various ways they can be used. This nonsense. Do we really need an oyster fork AND a caviar spoon? At least there's wine. Kn. Nobility +6

He reaches for the wine and examines the room.

perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri hefts the skull testing its weight. He takes a sip and a half of whatever intoxicant is at hand and lobs the skull.

skull toss: 1d20 + 14 - 14 + 1 ⇒ (11) + 14 - 14 + 1 = 12 range, Heroes’ Feast

"Ah, not enough juice." Eri takes a more ample draught and wipes his lips on his sleeve. "Nice shot Mort!"


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

sense motive DC:20: 1d20 + 4 ⇒ (19) + 4 = 23

Eri waits for the birds to get out of range of their color spray. He waits even longer and gives Zeetch a wink. He waits a little more and then takes down three in quick succession. He flubs a couple of shots to get a fourth and starts to look nervous. He then lobs one bolt almost at the limit of his range to get the fifth and looses the rest of the magazine unable to get a sixth.

bluff: 1d20 + 7 ⇒ (1) + 7 = 8

Eri turns to Prince Zeetch,

”Ah, well, pride goeth before the fall. That was some nice shooting, Your Majesty.”


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri presti-cleans the party of crumbs as he sips his drops of the pure. The more he cleans, the slower and more thoughtful he casts as the golden marinade seeps into his viscera.

Zeech wrote:
”If anyone can bring down more than me, I’ll give the lucky soul a thousand rings.”

Eri’s ears perk up a bit and he pick up a crossbow. Ah, yeh, sure. That sounds fun.”


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri looks uncomfortably around the party.

Yeh, this room has an uncomfortable vibe. I still do not like to party with evil. It feels like some broken, weird thing is going to happen at any moment. Fake frowns, leering smirks - what's the next freaky thing?

He sticks close to Canary. I'm not drunk enough for this. "Waiter!" Eri asks for something in an intoxicant. Something a little more boozy than wine.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri looks on with shock as his gift is used on Sol. Crap, that is not how I hoped that would go.

He follows Canary's lead in the clapping, awkwardly beginning the second round of clapping after all the clapping is over. He then blushes and tries to not be there.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

kn. Nature DC:13: 1d20 + 5 ⇒ (12) + 5 = 17

"Mahuudril, Montague, nice to meet your acquaintance. What a lovely party this is so far."

Eri will line up with Ascaria when he is making his move ready to assist in his fact finding.

Eri will exude patience and calm as he joins the procession. He will proffer a fancy box with a pair of bright white gloves in it. glowing gloves "These are a great way to leave your mark."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri will sidle up with Solrisa and awkwardly try to sound "hip" and "with it."

"I knew a guy named Cren. He was a real piece of work. One day he ... no wait, it was night. So anyway, he found that his torch had gone out and he was in the middle of the woods. I watched him fumble about for a bit and then I helped him home. I was hunting, you see, and he ruined my chances of finding anything. He was loud and now covered in water that I had doused his torch with. I was pretty annoyed. Then he got real angry. I showed him how to get home anyway."


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri puts his weapons in his quivers and puts them in Bidi’s chest. He does his best to add all the fancy bits in the right order consulting Ascaria when he thinks he’s done and Solrisa when Ascaria clears him for takeoff.

Eri cringes as the carriage tarries, willing it to go faster.

Mortimer wrote:
"These people are miserable! They're only doing this for show, possibly out of fear!”

I know a little about what that is.

message ”Yikes, that is a big fear, a big evil. If we could pop that bubble maybe the town can do the rest.”

Canary wrote:
”Now remember to be on your best behavior. We promised!”

That’s my least favorite behavior.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri lays low as well. He will, however, find a couple of different bars to sit at the end of and get a little loose and ponder the locals.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Mort wrote:

Mortimer rubs his 6 o'clock beard.

"Coarse."

"Eh, Ascaria, Have you noticed a barber in your travels around town? We could probably all use a shave. Well, maybe not Sol."

whispering in message Yes to delaying the dusty church until after the fancyness.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"I agree that we should have as much information that we can get."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Whoa. That is awesome news. Definitely make sure you get enough rest!


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"Yeh, the spire needs to go. I think fire would be prudent at this juncture."

Sol wrote:
”Oh that’s interesting. Then I wonder what Rae was talking about.”

Eri turns his head at this point

"Ummm, ah never mind."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Solrisa wrote:
”Oh, are those roasted nuts, Eri?”

"It's still early yet. Maybe by mid afternoon."

Eri smirks and chuckles in an unwholesome way. Shaking his head, he proffers the
container toward Sol.

"Sorry, would you like some?"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

”Yes, let’s go sniff out some information and see if we can avoid some ignorance.”

Eri grabs some nuts or other walking food to munch along the way.

Mort wrote:
"It kinda smells just like Diamond Lake.”

perception, Does it?: 1d20 + 6 ⇒ (3) + 6 = 9

int (memory): 1d20 + 1 ⇒ (3) + 1 = 4

Eri looks at Mort and shrugs his shoulders. What DOES Diamond Lake smell like?


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Great post, I saw the picture painted before me. I have an intense and then busy handful of days ahead of me. Feel free to move me along if needed.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri tries to hide his emotions but finally gives up. He does, thought, keep his eyes glued to the stage hoping that no one will watch him. He is especially galled by the slow demise of Fondo's character. He is quiet for a long time after the curtain and stiffly joins in the standing ovation as his world view shifts.

"I'll join you for a port, I need it it."

At Breakfast
"I don't have any goals for today, I'll stick with you Canary."

Eri begins the day with plenty of Khava and eggs with cheese, mushrooms, and green onions and bacon and toast. Also he will consume a Mage Armor (+4 for 11 hours) , Detect Scrying and keep Message going. He will then have some tea and a snack.

In message Eri will say "I popped a detect scrying spell to feed my paranoia."


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

I'm heading out of town until Friday. Feel free to move me along if needed. I am going to THE City! (Not SF)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri will sit sipping with Canary as he draws.

"I've never seen a play. This sounds interesting."


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

message Yeh, my mind is open[/ooc]

Armhin:
I am Eri, I live outside. I have lived free and I will continue to do so.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri watches a look of disdain dance across Mort's phobic face.

He orders a frilly drink for himself and pays double (with a little bigger tip as well) to have an extra frilly version of the same drink placed in front of Mort.

bluff to hide the ordering from Mort: 1d20 + 7 ⇒ (12) + 7 = 19
diplomacy, +extra coin: 1d20 + 8 ⇒ (17) + 8 = 25

Eri waits for the drinks to arrive trying not to smirk too much.

Eri wears his belt.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

6201 - 2886 arrow of charming
= 3315
+1375
=4690


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

”Ah, well, I think I may have found the perfect gift. It’s an Arrow of Charming. I like the message and the not non-lethal nature of it.“

”The belts are a good idea. There are not many places where they will be useful. Let’s shall.”


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"To buy a gift properly, we really need to know something about the man. Any chance we could find something out about where he grew up? Under what circumstances?"


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7
Eidi wrote:
"Mmmm... how do you feel Eri?”

”Fabulous!” If we are not in the pit Eri casts spark in an arc above his head.

Sol wrote:
“Oh Eri! That's lovely! Oh, very good!" Sol claps cheerily at Eri's transformation. Solrisa spontaneously hugs the new Eri

He grins. ”hehe, thanks”

Ascaria wrote:
You definitely don't want to get hit in the face now!”

Eri lets out a giant guffaw

Mort wrote:
“How was it?!" he asks eagerly. "Was it bubbly too? “

”Well, it tasted…old and like it was supposed to taste like fruit. It really tasted like vinegar but bite-ey-er like acid maybe?”

Quote:
“What -- Why are you still... male?”

Eri checks. ”Er, yeh. I am.”


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri’s eyes become ever so slightly more dark, his lashes more thick. The blue in his eyes becomes almost impossibly blue. One feels that they must stare at the color as it appears nowhere else in nature. His movements become more lithe and his shoulders slightly squarer. He is even more fascinating as he lives in his own mind. Someone might feel compelled to break into the hard shell of his indifference. They are in for a long siege.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri eyes the potion one last time and then swallows it down.

"Here we go!"


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"You can use the slidey dirt move earth glide to see whatever is down there. Maybe open a dimension door back up. Can we do some detection to see if there's anything down there first? "

Eri picks up the bright pink sparkly vial and eyes it. He taps it to see who knows what.

So we find this bottle in the midst of a bunch of trash in a hole. It's covered in acid and some mad scientist mixed who-knows-what to make it give me super powers. Am I really gonna drink this?


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri sees the pieces of chalk not really knowing if the two pieces already drawn are different lengths or the same.

@Sol: 1d20 ⇒ 13

"Woohoo!!!"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"Do we have an idea about the non-scaly potions? I mean, will they knock us out for a while to go into affect or will they work instantly? Should we drink them now or wait till we get to safety?"

knowledge arcana: 1d20 + 19 ⇒ (16) + 19 = 35

Ascaria wrote:
”Maybe we should draw lots.”

"That sounds fair. I think we've all had some kind of boost or other."

Let's roll when we are all in agreement


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"They need a little more than pointing, I think. Do you have a spell that will allow us to speak to them?"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri contemplates a bit more.

"Does anyone speak Terran by chance?"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"I'm afraid I can't create any "things." I can summon a bunch 1d4+1 of small earth elementals. Each one can clear a little more than one 5x5 ft cube in one casting"

DM_Sass:
By the rules, earth elementals would not have tools, but I would argue that they would be more efficient than humans at digging. Would you authorize that they be treated as having tools and therefore be able to dig 2 5ft cubes per casting?

check my math, please:

the book wrote:
In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand.

Small earth elemental has a str 16 and the heavy load is up to 230 pounds. Rounding down each one can clear a 5x5 ft cube in one casting (13 rounds).

The source for the math:
https://rpg.stackexchange.com/questions/77402/does-an-earth-elemental-give- a-bonus-or-benefit-to-digging


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

When we land up top, Eri will put on a brave coughing face, getting ready to cast. When he sees the immaculate reception with the dragon head he doubles over and retches, ending up on his hands and knees.

When he recovers...

"Is this slab big enough to cover the acid pool?"

Up top Eri will cast Detect Secret Doors

He will do so when we go underground, too.


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Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Eri moves toward Eidi.
”Eidi, can you build a wall over the pool of acid?”


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Ahh, my lungs are gonna start to burn here pretty soon. Eri tries to calm himself.

He does NOT take a deep breath, but looks around the room to see if he can find the source of the fumes. Like a cauldron, a giant open jar or a cave entrance that looks menacing.

what’s killing us?: 1d20 + 1 ⇒ (8) + 1 = 9 prayer

Knowledge (Arcana) = +19 (15 ranks)
Knowledge (Dungeoneering) = +11 (7 ranks)
Knowledge (Geography) = +6 (1 rank, trait)
Knowledge (local) = +7 (2 rank)
Knowledge (nature) = +5 (1 rank)
Knowledge (planes) = +5 (1 rank)
Perception = +6 (6 ranks)
Survival = +5 (1 rank, trait)


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 7 Init 4 AC: 21

kn Arcana or spellcraft to make sure that Drippy is not showing resistance to magic slashing damage.: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36 prayer

Eri stands firm to use another magic missile scroll to cast Parchment Swarm on Drippy, the dragon. REF Save (DC:22 )for half damage and no damage from the magic missile. Using magic missile makes it not an area of effect spell.

overcome SR: 1d20 + 17 ⇒ (15) + 17 = 32 greater spell penetration

parchment damage: 13d6 ⇒ (6, 3, 6, 6, 3, 6, 4, 3, 4, 2, 6, 4, 3) = 56
magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2

The archons will still attack and do whatever they can to provide flank for Mort n Sol.

GM_Sass:
Did the natural 20 not hit?

Archon1
archon range touch attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 ⇒ 1

archon range touch attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 1

Archon2
archon range touch attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 ⇒ 6

archon range touch attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 2

Archon3
archon range touch attack: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 ⇒ 2

archon range touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 ⇒ 6

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74 (acid resist 72/120)
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (6/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (5/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (1/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (4/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 5-6 Init 4 AC: 21

Eri will take round five to cast summon monster IV to summon this many: 1d3 ⇒ 3 Lantern Archon(s)

lantern archon special attack:
Light Ray (Ex) A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.

On round six he will move over a little and use a magic missile scroll to cast Parchment Swarm on Drippy, the dragon. REF Save (DC:22 )for half damage and no damage from the magic missile. Using magic missile makes it not an area of effect spell.

overcome SR: 1d20 + 17 ⇒ (13) + 17 = 30 greater spell penetration

parchment damage: 13d6 ⇒ (5, 2, 4, 4, 1, 5, 2, 4, 6, 4, 1, 2, 3) = 43
magic missile damage: 1d4 + 1 ⇒ (1) + 1 = 2

---Archon 1
archon range touch attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 ⇒ 3

archon range touch attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 6

---Archon2
archon range touch attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 3

archon range touch attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 ⇒ 5

---Archon 3
archon range touch attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 4

archon range touch attack: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 ⇒ 2

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74 (acid resist 72/120)
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (6/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (5/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (2/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (4/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 2 Init 4 AC: 21

Eri will use message to relay the following:
”Hey guys, a giant rock has been rolled over this hole above me.”

Eri looks at his hands in disbelief.
Shoot, I hope this works.

Eri will spark out a fireball at the acid bath dragon using empower spell.
REF save DC: 20 for half
SR+ greater spell penetration: 1d20 + 14 ⇒ (7) + 14 = 21

fireball damage: 15d6 ⇒ (6, 6, 2, 2, 6, 4, 4, 4, 3, 5, 2, 2, 4, 2, 6) = 58

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74 (acid resist 72/120)
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (6/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (6/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (2/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (4/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 1 Init 4 AC: 21

ref save DC:30: 1d20 + 11 ⇒ (10) + 11 = 21 ow ow ow ow ow

Eri will zip out a lightning bolt at the acid bath dragon using empower spell.
REF save DC: 20 for half
SR+ greater spell penetration: 1d20 + 14 ⇒ (14) + 14 = 28

lightning bolt damage: 15d6 ⇒ (5, 5, 1, 5, 4, 1, 6, 1, 4, 3, 2, 6, 3, 3, 6) = 55

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74 (acid resist 72/120)
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (6/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (6/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (3/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (4/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Ooh a chance this spell might actually be useful.

Eri looks a little giddy and casts Gust of wind straight up from below the hole they came from. He then gets ready to move in a bit more.


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Back into the dark we go.

knowledge check: 1d20 ⇒ 19 kn. arcana +19, dungeoneering +11, geography +6, local +7, and nature or planes, +5

Before we head down,
"Five dragons hanging around a stinky hole. What are we going to find down there? More dragons? More stink?"


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 3 Init 11 AC: 21

”Holy crap, Sol. Nice one!“

Eri sees the smear of Solrisa zip by and his mouth slowly opens as purple goes down in a crunch. He shakes his head in disbelief and looks around for any targets still available. Emboldened by Sol’s fearful prowess he steps forward to within 30 feet and fires off a scorching ray at the yellow (ba) mustard.
SR+ greater spell penetration: 1d20 + 14 ⇒ (11) + 14 = 25

ranged touch att: 1d20 + 16 ⇒ (13) + 16 = 29
damage: 4d6 ⇒ (2, 5, 2, 3) = 12

ranged touch att: 1d20 + 16 ⇒ (15) + 16 = 31
damage: 4d6 ⇒ (3, 4, 5, 2) = 14

ranged touch att: 1d20 + 16 ⇒ (19) + 16 = 35
damage: 4d6 ⇒ (4, 4, 4, 5) = 17

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (6/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (6/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (4/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (5/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 2 Init 11 AC: 21

After scampering off Eri will use a second level scroll to make this casting of parchment in a 20’ radius that hits purple and yellow. REF DC22
SR+ greater spell penetration: 1d20 + 14 ⇒ (14) + 14 = 28

damage: 13d6 ⇒ (6, 5, 6, 2, 4, 2, 5, 2, 1, 2, 1, 2, 1) = 39

”shootshootshootshootshoot“

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury [spoiler=furyness] +2 AC, free empower spell ≤6th lvl 1/day]

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

Conditions: air walk, prot. from acid, wind walk

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (7/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (6/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (4/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (5/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

"HaHA! Fire makes it one! Yeh, soon."

Fireball, empower spell


Male Human Fighter (archer) / Sorcerer (stormborn) / Eldritch Knight 1/7/7

Round 1 Init 11 AC: 21

ref DC21: 1d20 + 11 ⇒ (8) + 11 = 19
Eri will use his empower spell to cast fireball on the southern two dragons. REF DC22

damage: 10d6 + 5d6 ⇒ (1, 4, 2, 6, 6, 1, 5, 2, 5, 6) + (6, 3, 1, 5, 1) = 54

Deets:

AC: 21 (mage armor, rod of fury)
HP: 74 protection hp: 87
Weapon equipped: +2, Veering Composite Long Bow, with rod of fury furyness= +2 AC, free empower spell ≤6th lvl 1/day

Conditions: air walk, prot. from acid, wind walk

Fury 1/1
Cold Iron Arrows: 80
Hero Points: 5

+17 or +15/+15 (fight+1, sorc +3, ER +7, WF +1 dex +3 bow +2 )
PB: +18 or +16/+16 within 30' with +1 dam

Damage bump: +6 [+2 (bow) +1(str) +1 (feat ex pull) +2 (feat arcane weap)]

AC 17 or 21 [dex +3, amu +2, rod of fury +2 m. armor +4]
CMD 21
BAB +13
Fortitude +10 (+2 fight, +2 sorc, +3 ER, +3 cloak )
Reflex +11 (+2 fight, +2 sorc., +2 ER, +2 dex, +3 cloak)
Will +10 (+5 sorc., +2 ER, +3 cloak)

Defensive casting concentration check = +24 (@13th, with headband, feat)
Spell Penetration= +17 (@13th) [feats: spell pen and greater spell pen]
Dispel magic level check= +15 (@13th)

The spells/day listed will include the casting (if any) that I made this round

b]Orisons[/b] DC:17(Acid Splash, Create Water, Detect Magic, Disrupt Undead, Mage Hand, Spark, Message, Prestidigitation, Read Magic)
First Level: DC:18 (7/7 per day 3/4 stones) (Detect Secret Doors, Feather Fall, Grease. Gravity Bow, Mage Armor, Magic Missile, shocking grasp)
Second Level: DC:19 (7/7 per day) (Acid Arrow,Admonishing Ray, Knock, Scorching Ray, Glitterdust)
Third Level: DC:20 (6/6 per day) (Battering Blast, Dispel Magic, Fireball, Mad Monkeys, Lightning Bolt)
Fourth Level: DC:21 (6/7 per day) (Detect Scrying, Dimensional Anchor, Rigor Mortis, Summon Monster IV)
Fifth Level: DC:22 (5/6 per day) (Fire Snake, Parchment Swarm, Sonic Thrust)
Sixth Level: DC:23 (5/5 per day) (Elemental Assessor, Greater Dispel)

Thunder staff charges: 7/7 (extra d6 dam, 3 rnds ea.)
Shock rounds /4
Quick Runner’s Shirt Charge 1/1

Current Campaign


GM Spazmodeus presents Rise of the Rune Lords