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Thanks for the reply! Yea, I was looking at the unchained ninja (Goto) as well. If I can run that with 1 level in monk I think I can make a character that as effective in infiltration and combat.

Thanks for the pointers!


Hello everyone!

This is my first time creating a Pathfinder character. I am trying to go for a special agent/ mission impossible type guy. One who specializes in a few areas of expertise. The true professional seemed like an excellent choice.

While my character is very versatile outside of combat

Acrobatics Dex* 10 = + 3 + 1 + 3 [class skill] + 3 [skill focus]
Appraise Int 6 = + 2 + 1 + 3 [class skill]
Bluff Cha 7 = + 3 + 1 + 3 [class skill]
Diplomacy Cha 9 = + 3 + 1 + 3 [class skill] + 2 [half-elf]
Disable Device Dex 7 = + 3 + 1 + 3 [class skill]
Escape Artist Dex* 7 = + 3 + 1 + 3 [class skill]
Linguistics Int 6 = + 2 + 1 + 3 [class skill]
Perception Wis 7 = + 1 + 1 + 3 [class skill] + 2 [half-elf]
Sleight of Hand Dex* 7 = + 3 + 1 + 3 [class skill]
Stealth Dex* 7 = + 3 + 1 + 3 [class skill]
Disguise Dex 7 = + 3 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]
Climb Str 5 = + 1 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]

I was expecting him to not deal the most damage in combat.

I was hoping to be able to make my character useful in combat by going 1 level in fluid monk (gain weapon finesse, improved unarmed for free) and choosing combat expertise from true professional. My aim was:

In combat, I want to create an unarmed fighter that uses dirty tricks and acrobatics interweaved with unarmed attacks to knock his opponents out.

However, I find it difficult to choose from the enormous amount of combat feats available to me. My main problems are:

1) As a true professional, i lose my sneak attack, which is a great modifier for knocking enemies out, especially when combined with high charisma sneak attack enablers and dual wielding fists. I can't imagine how I get the same damage output without sneak attack while keeping the versatility of true professional.

2) I have looked through the fighter combat feats up to level 10, and they seem rather weak as options. Am I missing something here?

So my question is: Is the true professional my best option or am I missing a better one?


Hello everyone!

This is my first time creating a Pathfinder character. I am trying to go for a special agent/ mission impossible type guy. One who specializes in a few areas of expertise. The half-elf true professional seemed like an excellent choice.

While my character is very versatile outside of combat

Acrobatics Dex* 10 = + 3 + 1 + 3 [class skill] + 3 [skill focus]
Appraise Int 6 = + 2 + 1 + 3 [class skill]
Bluff Cha 7 = + 3 + 1 + 3 [class skill]
Diplomacy Cha 9 = + 3 + 1 + 3 [class skill] + 2 [half-elf]
Disable Device Dex 7 = + 3 + 1 + 3 [class skill]
Escape Artist Dex* 7 = + 3 + 1 + 3 [class skill]
Linguistics Int 6 = + 2 + 1 + 3 [class skill]
Perception Wis 7 = + 1 + 1 + 3 [class skill] + 2 [half-elf]
Sleight of Hand Dex* 7 = + 3 + 1 + 3 [class skill]
Stealth Dex* 7 = + 3 + 1 + 3 [class skill]
Disguise Dex 7 = + 3 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]
Climb Str 5 = + 1 + 1 + 3 [class skill] [expert rogue level 1, exceptionally skilled]

I was expecting him to not deal the most damage in combat.

I was hoping to be able to make my character useful in combat by going 1 level in fluid monk (gain weapon finesse, improved unarmed for free) and choosing combat expertise from true professional. My aim was:

In combat, I want to create an unarmed fighter that uses dirty tricks and acrobatics interweaved with unarmed attacks to knock his opponents out.

However, I find it difficult to choose from the enormous amount of combat feats available to me. My main problems are:

1) As a true professional, i lose my sneak attack, which is a great modifier for knocking enemies out, especially when combined with high charisma sneak attack enablers and dual wielding fists. I can't imagine how I get the same damage output without sneak attack while keeping the versatility of true professional.

2) I have looked through the fighter combat feats up to level 10, and they seem rather weak as options. Am I missing something here?

So my question is: Is the true professional my best option or am I missing a better one?