Simulacrum of Vraxeris the Illusionist

Erasmus~'s page

99 posts. Alias of Yiroep.


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Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Upgrade: Blessing B.
Advance to Tier 2

Thanks everyone for the games!


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus recharges his Item to get +2 to all checks this turn.

Random Card: 1d6 + 2 ⇒ (6) + 2 = 8 - Random card from 3 to 8, 3 being the shuffled monster
Earthworks Card 8: Explore
Erasmus finds Bone Lamellar. He tries to get it.
Constitution 6: 1d6 + 2 ⇒ (1) + 2 = 3 - Failure

Erasmus ends his turn.

Erasmus wrote:

Hand: Djinni Quarterstaff , Possession, Shock Lizard, Stone Weasel, Planchette,

Displayed: Gambeson,
Deck: 4 Discard: 11 Buried: 1
Notes:
Sideboard cards:

Earthworks Card 8 banished


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus says Spell and recharges his two spells to get +3 to all checks this turn.

Scorched Ruins Card 1: Explore
Erasmus explores, encountering the Second Law. It is displayed.

Scorched Ruins Card 2: Explore
He continues, recharging his Blessing of the Ancients, and finding a Camouflaged Pit Trap. He tries to disable it.
Perception 6: 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10
He buries his Blessing of the Gods to subtract 1d4.
Perception 6: 10 - 1d4 ⇒ 10 - (3) = 7 - Success, and no trigger on scenario
Second Law: 1d6 ⇒ 4

Scorched Ruins Card 3: Explore
Going off of the trap, he continues again. It's an Ubashki Swarm. He attacks it twice with his Light Crossbow.
Combat 8: 1d8 + 1d4 + 1 + 1 + 3 + 1d8 ⇒ (5) + (3) + 1 + 1 + 3 + (5) = 18 - Success
Combat 8: 1d8 + 1d4 + 1 + 1 + 3 + 1d8 ⇒ (8) + (1) + 1 + 1 + 3 + (5) = 19 - Success

Scorched Ruins Closing
Erasmus first discards his Light Crossbow. Erasmus tries to close the Scorched Ruins. He encounters a Djinni Quarterstaff.
Strength 6: 1d6 + 3 ⇒ (6) + 3 = 9 - Success

Scorched Ruins Closed

He draws up and ends his turn.

Erasmus wrote:

Hand: Djinni Quarterstaff , Possession, Shock Lizard, Stone Weasel, Magnifying Glass,

Displayed: Gambeson,
Deck: 4 Discard: 11 Buried: 1
Notes:
Sideboard cards:

Card 1 of Scorched Ruins displayed (Second Law)

Cards 2 and 3 of Scorched Ruins banished
Random weapon acquired
Scorched Ruins Closed


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

(Change of plans. Will stay at Scorched Ruins instead)


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus shouts out Item and recharges his two items. He moves to the Sulfur Pits and ends his turn.

Erasmus wrote:

Hand: Blessing of the Gods 2, Blessing of the Ancients, Clinging Venom, Light Crossbow, Fan of Flames,

Displayed: Gambeson,
Deck: 5 Discard: 9 Buried: 1
Notes: Blessing of the Gods 2: You know what this does; Blessing of the Ancients: +1 die to any check;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus says Ally and recharges his two allies for +2 to all checks this turn.

Scorched Ruins Card 1: Explore
He explores the ruins, finding the Toxic Geyser.
Dexterity 7: 1d8 + 1d4 + 1 + 1 + 3 ⇒ (5) + (3) + 1 + 1 + 3 = 13 - Success

Being cautious, Erasmus ends his turn.

Erasmus wrote:

Hand: Blessing of the Gods 2, Blessing of the Ancients, Clinging Venom, Magnifying Glass, Planchette,

Displayed: Gambeson,
Deck: 5 Discard: 9 Buried: 1
Notes: Blessing of the Gods 2: You know what this does; Blessing of the Ancients: +1 die to any check;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus shouts out Spell and gets +3 to all checks this turn, recharging his two spells.

He also displays his Gambeson.

He heads over to the Scorched Ruins.

Scorched Ruins Card 1: Explore
He encounters a Quicksand Bunyip.

Would love for Raz to come save me.

Erasmus decides to end his turn for now.

Erasmus wrote:

Hand: Blessing of the Gods 2, Blessing of the Ancients, Shock Lizard, Stone Weasel, Clinging Venom,

Displayed: Gambeson,
Deck: 5 Discard: 9 Buried: 1
Notes: Blessing of the Gods 2: You know what this does; Blessing of the Ancients: +1 die to any check;
Sideboard cards:

Raz to fight Quicksand Bunyip at Scorched Ruins 1? If not, Erasmus might be in a world of hurt with only two blessings in hand.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus uses his Planchette, calling out blessing. He acquires the Blessing of Nethys.
Perception 6 (Planchette Recharge): 1d6 + 3 ⇒ (6) + 3 = 9

He then uses his Blessing of Nethys.
Flames of the Faithful
Gnoll Slaver TRIGGER

Gnoll Slaver TRIGGER
Erasmus encounters the Gnoll Slaver. He has no allies to recharge, only a myraid of weapons. He uses his Hand Crossbow and recharges his Light Crossbow.
Combat 13: 1d8 + 1d4 + 1 + 1 + 1d6 + 1d8 ⇒ (7) + (4) + 1 + 1 + (1) + (8) = 22 - Success, and monster gets shuffled in but hopefully won't matter

Towering Obelisk Closing
Erasmus discards his Hand Crossbow per the scenario rules.
Erasmus fights an Ahgash. He discards his Sword Cane.
Combat 13: 1d8 + 1d4 + 1 + 1 + 2d6 ⇒ (6) + (2) + 1 + 1 + (1, 1) = 12
He buries his Twin Serpent Staff with his class power to add enough to win
Combat 13: 12 + 1d4 ⇒ 12 + (2) = 14 - Success

Towering Obelisk Closed

If anyone has a curse/haunt we can banish one

He ends his turn and draws up.

Erasmus wrote:

Hand: Gambeson, Blessing of the Gods 2, Blessing of the Ancients, Fan of Flames, Possession,

Displayed: Gambeson,
Deck: 6 Discard: 9 Buried: 1
Notes: Blessing of the Gods 2: You know what this does; Blessing of the Ancients: +1 die to any check;
Sideboard cards:

Towering Obelisk Card 1 acquired

Towering Obelisk Closed


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus shouts out Spell and recharges his Clinging Venom for +2 to all checks this turn.

Towering Obelisk Card 1: Explore
Erasmus's journey through the Towering Obelisk is not yet done. He continues to explore. It's a Sand Creeper. Fortunately Erasmus has his Sword Cane this time.
Combat 9: 1d8 + 1d4 + 1 + 1 + 1d6 ⇒ (1) + (1) + 1 + 1 + (6) = 10 - Success

Towering Obelisk Card 2: Examine
Erasmus recharges his Magnifying Glass to examine the next card. It's a Blessing of Nethys.

He ends his turn and resets his hand.

Erasmus wrote:

Hand: Light Crossbow, Sword Cane, Twin Serpent Quarterstaff, Hand Crossbow, Planchette,

Displayed:
Deck: 10 Discard: 6 Buried: 0
Notes:
Sideboard cards:

Towering Obelisk Card 1 banished

Towering Obelisk Card 2 examined


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Un-buried my blessings... thanks!


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Stone Weasel noted

Would have recharged Shock Lizard. Noted.

Erasmus calls out Ally and this Stone Weasel is recharged for +2 to all check this turn.

Towering Obelisk Card 1: Explore
Erasmus finds an Acid Mantis. He uses his Sword Cane.
Combat 9: 1d8 + 1d4 + 1 + 1 + 1d6 + 2 ⇒ (6) + (3) + 1 + 1 + (6) + 2 = 19 - Success, monster shuffled in
First Law: 1d8 + 9 + 2 ⇒ (7) + 9 + 2 = 18 - Triggers, Curse of the Ravenous

Random Card (1 is new monster): 1d8 ⇒ 1
Towering Obelisk Card 1: Explore
Erasmus discards his Blessing of the Spy 1 to keep exploring and adding 1 die to the checks. It's a Ghoul. He again uses his Sword Cane.
Combat 11: 2d8 + 1d4 + 1 + 1 + 1d6 + 2 ⇒ (5, 2) + (2) + 1 + 1 + (1) + 2 = 14 - Success

Random Card (1 is reroll): 1d8 ⇒ 7
Towering Obelisk Card 7: Explore
Erasmus continues, using his Blessing of the Spy 2 and adding a die to the checks. It's a Stabbing Spear Staircase, easy for Erasmus.
Disable 6: 2d8 + 1d4 + 1 + 1 + 2 ⇒ (2, 1) + (4) + 1 + 1 + 2 = 11 - Success

Random Card (1 and 7 are reroll): 1d8 ⇒ 5
Towering Obelisk Card 5: Explore
Disabling the stabbing spears, he continues on. He finds Clinging Venom.
Arcane 4: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11 - Success

Random Card (1, 5, and 7 are reroll): 1d8 ⇒ 8
Towering Obelisk Card 8: Explore
He discards his Blessing of the Gods to keep going. It's a Twin Serpent Quarterstaff.
Arcane 9: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10 - Success

Erasmus ends his turn.

Curse of the Ravenous: 1d4 ⇒ 1 - Blessings, and Erasmus eats half of his discard pile

Erasmus wrote:

Hand: Light Crossbow, Sword Cane, Clinging Venom, Twin Serpent Quarterstaff, Magnifying Glass,

Displayed: Curse of the Ravenous,
Deck: 10 Discard: 3 Buried: 3
Notes:
Sideboard cards:

Towering Obelisk Card 1 Banished

First Law Banished with Erasmus Cursed
Random Monster Shuffled into Towering Obelisk, which is then defeated
Towering Obelisk Card 7 Banished
Towering Obelisk Cards 5 & 8 Acquired


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus says Spell and recharges both spells for +3 this turn.

Towering Obelisk Card 1: Explore
It's a trap! Erasmus can defeat this easily.
Disable 8: 1d8 + 1d4 + 1 + 1 + 3 ⇒ (5) + (3) + 1 + 1 + 3 = 13 - Success

Towering Obelisk Card 2: Explore
He discards Marianix Karn to keep going. It's a Shock Lizard!
Wisdom 4: 1d6 + 3 ⇒ (3) + 3 = 6 - Success

Towering Obelisk Card 3: Explore
He discards the Shock Lizard to explore again. It's a Sand Creeper! Erasmus yet again can't use his weapon.
Combat 9: 1d6 + 3 ⇒ (2) + 3 = 5 - Failure

Erasmus discards his hand, ends his turn, and draws up.

Erasmus wrote:

Hand: Light Crossbow, Blessing of the Spy 1, Sword Cane, Blessing of the Spy 2, Blessing of the Gods 1,

Displayed:
Deck: 8 Discard: 4 Buried: 0
Notes: Blessing of the Gods 1: You know what this does;
Sideboard cards:

Towering Obelisk Card 1 defeated

Towering Obelisk Card 2 acquired
Towering Obelisk Card 3 shuffled back in


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus visits the Sunburst Market to trade out his Mind Thrust for a Blowgun.

He starts at the Towering Obelisk.

He chooses weapon as his favored card.

Erasmus wrote:

Hand: Marianix Karn, Quick-Change Mask, Blowgun, Fan of Flames, Possession,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Card feat: Weapon


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Is this third or fourth? I see it's D and we've succeeded at all 4 right? (This is the only place I've played this character)

Upgrade: Ally B


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Wisdom 6: 1d6 ⇒ 6 - Sucesss, and wow

(Didn't see my turn would be so easy)

Erasmus recharges his spell.

Erasmus also passes his turn as he has no weapons to defeat the Sand Creeper. He discards his Porcupine to scenario condition and heads to Shifting Dunes to not get scenario condition next turn.

Erasmus wrote:

Hand: Blessing of the Gods 2, Light Crossbow, Compass, Gambeson, Quick-Change Mask,

Displayed: Clockwork Spy,
Deck: 5 Discard: 8 Buried: 0
Notes: Blessing of the Gods 2: You know what this does;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Sorry for slowdown... super busy today and will try to post tomorrow morning (US time).


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus heads over to the Thornscrub.

Thornscrub Card 1: Explore
It's a Ghost Scorpion. He reveals his Sword Cane.
Combat 9: 1d8 + 1d4 + 1 + 1 + 1d6 ⇒ (6) + (3) + 1 + 1 + (5) = 16 - Success, UGH and a monster is shuffled in.

Thornscrub Card X: Explore
Erasmus discards his Blessing of the Spy to keep going and add a die to every check this explore.
Next Card: 1d11 ⇒ 11 - 1 is a the new monster card
Eramus pulls the new monster... it's a Guardian Scroll. Being both immune to Poison and Bludgeoning is rough on Erasmus as he can use neither of his weapons. He uses his Blessing of the Ancients.
Combat 9: 3d6 ⇒ (2, 1, 1) = 4 Failure - Wow...

Erasmus loses his hand.

With that, he sighs and reset his hand.

Erasmus wrote:

Hand: Blessing of the Gods 2, Light Crossbow, Possession, Porcupine, Compass,

Displayed: Clockwork Spy,
Deck: 6 Discard: 7 Buried: 0
Notes: Blessing of the Gods 2: You know what this does;
Sideboard cards:

Card 1 of Thornscrub banished

Guardian Scroll shuffled into Thornscrub
Crushing defeat


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Out of Turn
Erasmus heals himself, banish the Cure in hand.
Cure (Erasmus): 1d4 + 1 ⇒ (1) + 1 = 2 - Seer's Tea, Blessing of the Spy 1[/oo]

Erasmus loses the bottom card of his deck. [ooc](Blessing of the Spy 1)

He shouts out Spell to the dunes to get +2 to all check this turn, recharing his Fan of Flames.

Shifting Dunes Card 1: Explore
He finds a Compass. A very handy item!
Wisdom 4: 1d6 + 2 ⇒ (6) + 2 = 8 - Success

Shifting Dunes Card 2: Explore
He discards his Compass to keep going. It's a Sand Scorpion, the henchman! Erasmus reveals his Sword Cane.
Combat 12: 1d8 + 1d4 + 1d6 + 1 + 1 + 2 ⇒ (1) + (4) + (4) + 1 + 1 + 2 = 13 - Success, and by less than 5!

Shifting Dunes Closing
Erasmus takes on the Giant Sand Eel. He reveals his Sword Cane and discards his Blessing of the Ancients.
Combat 13: 2d8 + 1d4 + 1d6 + 1 + 1 + 2 ⇒ (1, 6) + (4) + (4) + 1 + 1 + 2 = 19 - Success

Shifting Dunes Closed

Third Law: 1d6 ⇒ 5 - Does not trigger... there are exactly 5 cards left.

Scenario Cure (Erasmus): 1d4 + 1 ⇒ (3) + 1 = 4 - Porcupine, Blessing of the Ancients, Compass, Gambeson

Erasmus wrote:

Hand: Sword Cane, Blowgun, Blessing of the Spy 1, Blessing of the Spy 2, Blessing of the Ancients,

Displayed: Clockwork Spy,
Deck: 11 Discard: 2 Buried: 0
Notes: Blessing of the Ancients: +1 die to any check;
Sideboard cards:

Cure was banished

Card 1 of Shifting Dunes acquired
Shifting Dunes Closed


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Ah, missed that Aric was at my location. :)

Erasmus calls out Items and recharges his Magnifying Glass, which gives him +2 on all check this turn.

He heads to the Shifting Dunes.

Shifting Dunes Card 1: Explore
It's the Evil Eye. He tries to sneak past it.
Stealth 8: 1d8 + 1d4 + 1 + 2 ⇒ (7) + (4) + 1 + 2 = 14 - Success

Shifting Dunes Card 2: Examine
He displays his Clockwork Spy to examine the next card. It's a Porcupine.

Shifting Dunes Card 2: Explore
He encounters the Porcupine.
Wisdom 7: 1d6 + 2 ⇒ (6) + 2 = 8 - Success

Shifting Dunes Card 3: Explore
He discards his newly found Porcupine to keep going. It's an Echoes of Confusion curse. He tries to avoid detection.
Stealth 8: 1d8 + 1d4 + 1 + 2 ⇒ (6) + (3) + 1 + 2 = 12 - Success

Erasmus ends his turn.

Erasmus wrote:

Hand: Sword Cane, Cure, Fan of Flames, Blessing of the Ancients, Blowgun,

Displayed: Clockwork Spy,
Deck: 7 Discard: 6 Buried: 0
Notes: Blessing of the Ancients: +1 die to any check;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus discards the bottom card of his deck.

Howling Sands Card 1: Explore
He explores, finding the Beheaded, the henchman of this location!
Type of Damage: 1d4 ⇒ 4
Erasmus takes one Electricity damage to the Seer's Tea. He uses his Sword Cane. He uses his Blessing of the Gods on himself.
Combat 12: 2d8 + 1d4 + 1 + 1d6 ⇒ (7, 6) + (1) + 1 + (3) = 18 - Success

Howling Sands Closing
He tries to close the location.
Dexterity 5: 1d8 + 1d4 + 1 ⇒ (8) + (3) + 1 = 12 - Success

Third Law: 1d6 ⇒ 2 - Third Law doesn't trigger

Location Closed Cure: 1d4 + 1 ⇒ (1) + 1 = 2 - Possession, Blessing of the Spy 2

He ends his turn and draws up.

Erasmus wrote:

Hand: Sword Cane, Cure, Magnifying Glass, Fan of Flames, Clockwork Spy,

Displayed:
Deck: 8 Discard: 5 Buried: 0
Notes:
Sideboard cards:

Howling Sands closed


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

FYI, I am not planning on using this character in the special.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Eramus discards the top card of his deck.

He recharges all spells which is his Possession to give himself +2 to all checks this turn.

Howling Sands Card 1: Explore
He explores, finding a Shock Lizard.
Wisdom 4: 1d6 + 2 ⇒ (6) + 2 = 8 - Success

Howling Sands Card 2: Explore
He discards Blessing of the Spy to keep going, adding 1 die to checks this explore. It's a Scarab Swarm. To try to not overkill it, he reveals his Sword Cane but uses Strength.
Combat 8: 3d6 + 2 ⇒ (6, 2, 2) + 2 = 12 - Success, and by the pocket amount

Howling Sands Card 3: Explore
He keeps going, discarding another Blessing of the Spy and adding a die to checks. It's a Cure, quite a useful spell!
Wisodm 6: 2d6 + 2 ⇒ (4, 4) + 2 = 10 - Success

Howling Sands Card 4: Explore
He discards his Shock Lizard to keep going, adding the electricity trait to checks this turn. It's Seer's Tea.
Intelligence 4: 1d8 + 2 ⇒ (4) + 2 = 6 - Success

He ends his turn.

Erasmus wrote:

Hand: Blessing of the Gods 1, Sword Cane, Cure, Seer's Tea, Magnifying Glass,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Notes: Blessing of the Gods 1: You know what this does;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus visits the Sunburst Market to trade out his Mind Thrust for a Blowgun.

He starts at the Howling Sands.

He chooses weapon as his favored card.

Erasmus wrote:

Hand: Blessing of the Gods 1, Blessing of the Spy 2, Sword Cane, Blessing of the Spy 1, Possession,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes: Blessing of the Gods 1: You know what this does;
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8+d4+1 [X]+1 [ ]+2 [ ]+3
Stealth: Dexterity +0
Disable: Dexterity +0
Constitution d6 [ ]+1 [ ]+2
Intelligence d8 [ ]+1 [ ]+2 [ ]+3
Wisdom d6 [ ]+1 [ ]+2
Perception: Wisdom +3
Charisma d8 [ ]+1 [ ]+2 [ ]+3
Arcane: Charisma +1

Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors; Weapons
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 ([ ]+1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add ([X] 1 plus) the number of cards recharged to your checks until the end of the turn
[ ] Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

I will probably finish out this tier and have to stop. I am in too many PbP games for the time I have and need to cut back, so I will remain as Erasmus until the end of Tier 1.

1. I will take one of the Armor B.
2. I am equivalent to how many scenarios we have completed here as this is the only place I've played with this character.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Out of Turn
Wisdom 6: 1d6 ⇒ 6 - Success

Quarry Card 1: Explore
It's Voices of the Spire. Having already the Curse of Vulnerability, Erasmus has no problems with beating them again. He discards his Flaming Pick +1. He also uses his own Blessing of the Gods.
Combat 10: 4d6 + 1 ⇒ (5, 4, 6, 4) + 1 = 20 - Success, and monster gets shuffled in

Quarry Closing
He uses Aric's Blessing of the Ancients (Recharge) and he uses Qualzar's Blessing of the Gods.
Constitution 7: 3d6 ⇒ (4, 5, 5) = 14 - Success

SCENARIO WIN!


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Taken to the Posession spell


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Please bold stuff that affects other players. Not changing my turn but will get rid of Acid Splash and put the Flaming Pick there.

Erasmus wrote:

Hand: Possession, Blessing of the Gods 1, Camel, Mad Dog Marrn, Flaming Pick +1,

Displayed: Curse of Vulnerability,
Deck: 15 Discard: 4 Buried: 0
Notes: Blessing of the Gods 1: You know what this does;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus recharges his armor to get +2 to all checks this turn.

Erasmus stays at the Quarry for now, not having a weapon and hoping not to get a monster.

Quarry Card 1: Explore
It's a Mad Dog Marrn. He uses a Blessing of the Gods to try to get it (Although really more to just get cards out of his hand)
Charisma 7: 2d8 + 2 ⇒ (4, 7) + 2 = 13 - Success

He ends his turn.

Random Location Gets a Monster: 1d5 ⇒ 1 - Precious Mine

Erasmus wrote:

Hand: Possession, Blessing of the Gods 1, Camel, Mad Dog Marrn, Acid Splash,

Displayed: Curse of Vulnerability,
Deck: 14 Discard: 4 Buried: 0
Notes: Blessing of the Gods 1: You know what this does;
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Hi, running late for a flight today so won't be able to check Gameplay for a bit. Feel free to bot if needed.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus, with no way to attack things, shouts Ally to get +3 to all checks, and recharges his 2 allies.

He then heads over to the Quarry.

Quarry Card 1: Explore
Erasmus meets the Stained Glass Elemental. He tries to impress with arcane abilities.
Arcane 9: 1d8 + 1 + 3 ⇒ (1) + 1 + 3 = 5 - Failure
Alas, it is not impressed.

Erasmus ends his turn and hopes for some weapons.
Monster In Location...: 1d5 ⇒ 2 - Quarry

Erasmus wrote:

Hand: Possession, Blessing of the Gods 1, Blessing of the Gods 2, Stalking Armor, Camel,

Displayed: Curse of Vulnerability,
Deck: 13 Discard: 3 Buried: 0
Notes: Blessing of the Gods 1: You know what this does; Blessing of the Gods 2: You know what this does;
Sideboard cards:

(No weapons in hand... please feel free to use my blessings if you need them!)

Quarry shuffled with another monster in it.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus starts his turn yelling Weapons to the Catacombs, recharging all his weapons to get +5 to all checks this turn.

Catacombs Card 1: Explore
He finds the Gnoll Slaver! He uses Acid Splash and Qualzar's Black Spot to reduce the check by 2.
Combat 8: 1d8 + 1d6 + 1 + 5 ⇒ (5) + (6) + 1 + 5 = 17 - Way overkilled, but that's fine
Arcane 6 (Acid Splash Recharge): 1d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7 - Success

Catacombs Closing
Erasmus lazily tries to close the location.
Wisdom 5: 1d8 + 5 ⇒ (7) + 5 = 12 - Success

Catacombs Closed

(Not sure what order the two closing conditions happen, so I'll choose)

Catacombs Closing Condition
Erasmus draws an ally with the animal trait from the box. It's not Mahga Threefingers. It's not Embalmer. It's Shock Lizard!

Scenario Condition
He then shuffles allies from the location deck into his deck. Another Shock Lizard!

Satisfied, he ends his turn.

Random Location: 1d5 ⇒ 5 - Catacombs

(And now I have some blessings)

Erasmus wrote:

Hand: Shock Lizard 1, Possession, Blessing of the Gods 1, Blessing of the Gods 2, Clockwork Spy,

Displayed: Curse of Vulnerability,
Deck: 14 Discard: 3 Buried: 0
Notes: Blessing of the Gods 1: You know what this does; Blessing of the Gods 2: You know what this does;
Sideboard cards:


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Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

True! (Any chance of a scenario update? A lot has happened... hard to keep track)


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Mmmk, just realize I would then be without weapons for the vast majority of the rest of the game. ;)


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Likely I will be recharging my Acid Splash to get +2 to all checks next turn btw, to figure into calculations.

I'm at a drought for blessings because I have drawn every weapon in my deck and I can't exactly choose how many of a card type to recharge when I use my power. =/


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus heads to the Catacombs.

Catacombs Card 1: Explore
It's a Corridor Dart Trap. Erasmus tries to not overkill it...
Disable 6: 1d8 + 1d4 + 1 + 1 ⇒ (6) + (3) + 1 + 1 = 11 - Success

Catacombs Card 2: Explore
He continues exploring, using his Blessing of the Spy to keep going and adding a die to all check this exploration. It's an Acid Splash.
Arcane 4: 2d8 + 1 ⇒ (2, 6) + 1 = 9 - Success

Having no further way to explore, he ends his turn.

Random Location: 1d5 ⇒ 1 - Monster into Precious Mine

Erasmus wrote:

Hand: Sword Cane, Light Crossbow, Explorer's Staff, Blowgun, Acid Splash,

Displayed: Curse of Vulnerability,
Deck: 11 Discard: 3 Buried: 0
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

I'll discard the weapon still and draw a different card. Blowgun

And now back to having 4 weapons. ;)


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

FYI, Posting will slow for me from this point on for this weekend. We are having a Holiday Party for our local Society lodge and it is the whole weekend, so bot me if needed!


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus again doesn't want to recharge his cards.

Scorched Ruins Card 2: Explore
He explores, finding the Voices of the Spire. He reveals his Sword Cane to use Stealth for his combat check.
Combat 10: 1d8 + 1d4 + 1 + 1d6 + 1 ⇒ (5) + (3) + 1 + (6) + 1 = 16 - Success, and just barely under it - and suffer Curse of Vulnerability

Scorching Ruins Closing
Erasmus draws a random weapon. it's a Staff of Focus. He recharges his Quick Change Mask to use Stealth instead of Melee.
Stealth 6: 1d8 + 1d4 + 1 + 1 ⇒ (5) + (2) + 1 + 1 = 9 - Success
Scorched Ruins Closed

He draws the ally Camel from the location before it closes.

Monster Shuffle: 1d5 ⇒ 4 - Peasant Tombs

(Discarding Staff of Focus due to too many cards in hand)

Erasmus wrote:

Hand: Sword Cane, Light Crossbow, Explorer's Staff, Blessing of the Spy 2, Camel,

Displayed: Curse of Vulnerability,
Deck: 11 Discard: 2 Buried: 0
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Let's get this party started!

Erasmus recharges nothing on his first turn.

Scorched Ruins Card 1: Explore
It's an Explorer's Staff. He tries to obtain it.
Strength 2: 1d6 ⇒ 2 - Success

Scorched Ruins Card 2: Explore
He discards his Blessing of the Spy to explore again, adding 1 die to all checks. It's a Quicksand Bunyip. He recharges his Blowgun. (Hate to overkill it but I need to recharge a weapon...)
Combat 12: 2d8 + 1d4 + 1d4 + 1d6 + 1 + 1 ⇒ (3, 5) + (2) + (2) + (5) + 1 + 1 = 19 - Overkill it just exactly

Shuffle a random monster into Scorched Ruins, then shuffle a random monster in a random location for ending his turn.

Erasmus wrote:

Hand: Sword Cane, Quick-Change Mask, Light Crossbow, Explorer's Staff, Blessing of the Spy 2,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus visits the Sunburst Market to trade out his Mind Thrust for a Blowgun.

Erasmus starts at the Scorched Ruins. He chooses Weapon as his favored card, but then proceeds to draw every weapon in his deck.

Erasmus wrote:

Hand: Sword Cane, Quick-Change Mask, Blowgun, Light Crossbow, Blessing of the Spy 1,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8+d4+1 [X]+1 [ ]+2 [ ]+3
Stealth: Dexterity +0
Disable: Dexterity +0
Constitution d6 [ ]+1 [ ]+2
Intelligence d8 [ ]+1 [ ]+2 [ ]+3
Wisdom d6 [ ]+1 [ ]+2
Perception: Wisdom +3
Charisma d8 [ ]+1 [ ]+2 [ ]+3
Arcane: Charisma +1

Favored Card: Weapon
Hand Size 5 [ ] 6
Proficient with: Light Armors; Weapons
Powers:
On your check, after the roll, you may bury a card to add or subtract 1d4 ([ ]+1) from the result.
At the start of any turn, you may choose a card type and recharge every card of that type; add ([X] 1 plus) the number of cards recharged to your checks until the end of the turn
[ ] Add 1d4 to another character at your location's checks that use any skill marked on the cohort Spirit Relatives


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Change once/week above to once/day. Simple typo. XD


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

I am up for continuing! I am in Virginia for work right now (which is out of state for me) but will be returning to home next week, so I will only be able to check once/week.


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Armor B: 1d1000 ⇒ 928
Spell 1: 1d1000 ⇒ 684
Weapon 1: 1d1000 ⇒ 557


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Just skip my turn so we finish. Done!


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Eramus shouts out Spell and recharges 1 spell to get +2 to all checks this turn.

He heads over to the Peasant Tombs.

Peasant Tombs Card 1: Explore
He explores, knowing the Toxic Geyser is there. He recharges his Quick Change Mask to use Stealth instead.
Stealth 7: 1d8 + 1d4 + 1 + 1 + 2 ⇒ (4) + (2) + 1 + 1 + 2 = 10 - Success

Unable to explore again, he ends his turn.

Random Location: 1d6 ⇒ 3
Random Monster into Scorched Ruins

Erasmus wrote:

Hand: Sword Cane, Stalking Armor, Osirion History Guide, Twitch Tonic, Planchette,

Displayed: Curse of Vulnerability,
Deck: 3 Discard: 7 Buried: 3
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus shouts out Item and recharges 3 items, giving himself +4 to all checks this turn.

He heads to the Tarworks as he typically likes barriers.

Tarworks Card 1: Explore
It's an Emperor Cobra! He tries to stealth past it.
Stealth 6: 1d8 + 1d4 + 1 + 1 + 4 ⇒ (8) + (4) + 1 + 1 + 4 = 18 - Success... and shuffle in a monster...
Erasmus does the maximum he can possibly do and gets past the cobra...

Tarworks Card ?: Explore
1d6 ⇒ 3 - 1 is new monster, 2-6 is appropriate card in deck...

Tarworks Card 3: Explore
He discards his Blessing of the Spy to continue, adding 1 die to every check. It's the Cryptfinder, the Henchman! He first starts with a perception check.
Perception 8: 2d6 + 3 + 4 ⇒ (2, 4) + 3 + 4 = 13 - Success
He then tries to beat him with his sword cane.
Combat 12: 2d8 + 1d4 + 1 + 1 + 4 ⇒ (5, 6) + (4) + 1 + 1 + 4 = 21 - Success, but UGGGHH rolled way too high. Even without the +4 it was too high.
Erasmus beats the snot outta him, to his own dismay.

Monster needs to get shuffled into Tarworks... and...
Random Location: 1d6 ⇒ 6
... the Tarworks again. Just made the situation much worse by taking my turn...

Erasmus wrote:

Hand: Sword Cane, Fan of Flames, Stalking Armor, Osirion History Guide, Quick-Change Mask,

Displayed: Curse of Vulnerability,
Deck: 3 Discard: 7 Buried: 3
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Erasmus has no problems lending the book that he never remembers to use anyway.

He decides no more recharging this turn to add to checks. His cards are getting too good!

Precious Mine Card 1: Explore
He keeps exploring at the mine. He finds.. Voices of the Spire! He decides to just attack them with his Sword Cane, but uses his Blessing of the Ancients just in case.
Combat 10: 2d8 + 1d4 + 1 + 1 + 1d6 ⇒ (2, 7) + (2) + 1 + 1 + (1) = 14 - Success, and suffer Curse of Vulnerability

Precious Mine: Closing
He recharges his Quick-Change Mask to use his Stealth skill, then discards his Blessing of the Gods just in case.
Stealth 7: 2d8 + 1d4 + 1 + 1 ⇒ (2, 4) + (1) + 1 + 1 = 9 - Success

Precious Mine: On Closing
He draws a Twitch Tonic from the box. He checks the rest of the deck as well... all monster.

He ends his turn and draws up.

Precious Mine Closed

Random Location: 1d6 ⇒ 5
Monster shuffled into Catacombs

Erasmus wrote:

Hand: Sword Cane, Twitch Tonic, Blessing of the Spy 1, Planchette, Magnifying Glass,

Displayed: Curse of Vulnerability,
Deck: 4 Discard: 6 Buried: 3
Notes:
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

Eramus hands over his Flames of the Faithful card to Raz.

Erasmus uses no recharging this time.

Precious Mine Card 4: Explore
It's another Osirion History Guide. Apparently the Precious Mine has tons of shock elementals and history guides.
Intelligence 3: 1d8 ⇒ 6 - Success

Precious Mine Card 5: Explore
He goes again, discarding his Blessing of the Gods to do so. He finds... a Ghoul! He tries to swat it off with his Sword Cane.
Combat 11: 1d8 + 1d4 + 1 + 1 ⇒ (4) + (3) + 1 + 1 = 9
He buries his Blowgun to try to win!
Combat 11: 1d4 + 9 ⇒ (2) + 9 = 11 - Success

Considering himself lucky, he ends his turn.

Random Location: 1d6 ⇒ 2 - Random Monster gets shuffled into the Quarry

Erasmus wrote:

Hand: Sword Cane, Blessing of the Ancients, Osirion History Guide, Quick-Change Mask, Blessing of the Gods 1,

Displayed:
Deck: 7 Discard: 4 Buried: 3
Notes: Blessing of the Ancients +1 die, Blessing of the Gods
Sideboard cards:


Link to Deck Handler ; Looking For: Spell 1 -> Weapon 1 -> Blessing B -> Ally B

(If someone has the Divine skill and wants to come get this Flames of the Faithful, I'll give it to you if you come to me. Otherwise, Erasmus is just going to recharge it for ability fodder)

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