Dandy

Ephraim Critchlow's page

547 posts. Alias of Doug Hahn.


Full Name

Ephriam Critchlow

Race

Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate

Classes/Levels

| Spells Avail. | Spell Macros | Status: Mage Armor

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 12
Charisma 10

About Ephraim Critchlow

Ephriam leans against his workbench that's piled with mirrors, gears, cams, and cogs — all the special effects equipment for the circus. There's an old greataxe leaning in the corner. He wears a natty but threadbare pinstriped suit, a pale shirt with long cuffs and tarnished links, and a batwing bow tie. The grinning dummy sitting on a small chair nearby is dressed in a matching outfit. It sits perfectly still… but its eyes seem to follow you.

Alignment: N

____________________
SPELLS PREPPED

[paste sheet spoiler here]

____________________
FAMILIAR & POOL

Mr. Splinters

[tbd]

____________________
ABILITIES

Strength 10
Dexterity 16
Constitution 16
Intelligence 19
Wisdom 14
Charisma 10
____________________
SKILLS

[dice=Acrobatics (T)]1d20+12[/dice]
[dice=Arcana (E)]1d20+16[/dice]
[dice=Athletics (U)]1d20+7[/dice]
[dice=Crafting (E)]1d20+18[/dice]
[dice=Deception (U)]1d20+7[/dice]
[dice=Diplomacy (U)]1d20+7[/dice]
[dice=Ephraim's Intimidation (U), Skilled Familiar]1d20+11[/dice]
[dice=Medicine (T)]1d20+11[/dice]
[dice=Nature (U)]1d20+9[/dice]
[dice=Occultism (T)]1d20+13[/dice]
[dice=Performance (U)]1d20+7[/dice]
[dice=Religion (T)]1d20+11[/dice]
[dice=Society (T)]1d20+13[/dice]
[dice=Stealth (T)]1d20+10[/dice]
[dice=Survival (U)]1d20+9[/dice]
[dice=Thievery (U)]1d20+10[/dice]

[dice=Academia Lore (T)]1d20+13[/dice]
[dice=Circus Lore (T)]1d20+13[/dice]
[dice=Puppetry Lore (T)]1d20+13[/dice]

Languages
Common, Dwarven, Gnomish, Goblin, Halfling, Orcish, Undercommon, Elvan
____________________
GEAR

Wielded Items
Greataxe

Worn Items
Backpack
Fine Clothing (black suit) (in town)
Adventurer’s Clothing (on the road)
Compass
Material Component Pouch

In backpack
Candle
Repair Kit
Waterskin
Writing set

____________________
SAVES

[dice=Fort]1d20+12[/dice]
[dice=Ref]1d20+14[/dice]
[dice=Will]1d20+13[/dice]

____________________
SPELLBOOK
Spellbook

____________________
BOTTING

- Use cantrips (Macros above)
- Use hand of the apprentice if 3rd action available, else Shield.
- Reference spell sheet if needed, using resources if it's a tougher fight. I won't mind.

____________________
LEVELING

Level 1
Ancestry and background: Half-Oc; Ustalavic Academic trained at the Sincomakti School of Sciences
Initial proficiencies: Background:Academia Lore, Crafting, Occultiusm; Wizard: Acrobatics, Arcana, Circus Lore, Medicine, Puppetry Lore, Religion, Society
Arcane school: Universalist
Arcane bond: Poppet Familiar
Arcane thesis: Harnessing Dark Tapestry Emanations from Transdimensional Structures to Synthesize Sentient Matter

Level 2
Free Archetype: Familiar Master
Wizard Feat: Reach Spell
Skill Feat: Quick Repair
Attack Potency +1

Level 3
Feat: Canny Acuymen: Perception to E
Skill increase: Crafting to E
2nd-level spells: Animated Assault, Glitterdust
Skill potency +1 (Crafting)

Level 4
Skill feat: Multilingual (Undercommon, Elven)
2nd-level spells: Scorcing ray, Dispel Magic
Wizard Deat: Nonlethal Spell
Free Archetype: Familiar Mascot
Devastating Attacks (2 dice)

Level 5
3rd-level spells: Haste, Fireball
Ability Boosts: Dex, Con, Int, Wis
Ancestry feat: Untrained Improv
Lightning Reflexes
Skill Increase: Arcana to E
Defense potency +1

Level 6
Skill feat: Magical Shorthand
Wiz fear: Split Slot
FA Feat: Imp. Familiar
Skill Potency +1 (Arcana)

Level 7
General feat: Prescient Planner
Crafting to M
Spells to E
____________________
HERO POINTS

Leveling up to 7 = +1
------
Current: 1