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Ephraim Critchlow's page

562 posts. Alias of Doug Hahn.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Will: 1d20 + 13 ⇒ (15) + 13 = 28

OW!


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

If only I did not waste my precious scroll on a recipe lol

Ephie begins circling the room… [Hero point first cf, Rulean is +15 religion so not going to roll a ton here

Occultism (T): 1d20 + 13 ⇒ (3) + 13 = 16
Occultism (T): 1d20 + 13 ⇒ (6) + 13 = 19
Occultism (T): 1d20 + 13 ⇒ (11) + 13 = 24
Occultism (T): 1d20 + 13 ⇒ (17) + 13 = 30
Occultism (T): 1d20 + 13 ⇒ (6) + 13 = 19
Occultism (T): 1d20 + 13 ⇒ (20) + 13 = 33


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Religion (T): 1d20 + 11 ⇒ (3) + 11 = 14

Ephie shrugs. He referenced an aspect of Aroden to an Arodenite priest who once dwelled here just a few minutes ago and was chastised.

He moves into the center of the room.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie moves toward the double doors.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ehpie nods and moves on, wary of these other wards that are not in chambers.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Religion (T): 1d20 + 11 ⇒ (18) + 11 = 29

Ephie considers hat he knows of the Dead God.

We are pilgrims of a sort, seeking the mysteries of the Aeon towers and their impact on the surrounding area.

Using a cog and wires from his crafting kit, the wizard deftly crafts an unblinking eye balanced between brass and silver wiring — the earth and the heavens, respectively.

Crafting (E): 1d20 + 18 ⇒ (12) + 18 = 30

He holds the religious symbol of Aroden in the palm of his hand. One of the twelve guises of Aroden was a craftsman, no? Please, take this small offering of respect.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie uses the scroll of comprehend language he bought long ago.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie blasts the stone with lightning, then with axe:

L.3 Sudden Bolt, DC 22 Reflex: 5d12 ⇒ (1, 8, 9, 8, 11) = 37

HoTA: 1d20 + 12 ⇒ (19) + 12 = 31
S: 2d12 + 4 ⇒ (5, 9) + 4 = 18


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

P, investigate: 1d20 + 14 ⇒ (2) + 14 = 16


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Don’t forget, I carved you! And that statue is magic. read spoiler


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie, still absorbing these new events, pauses and detects magic.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Hmmm. The dead god…

Ephraim's Society (T): 1d20 + 13 ⇒ (17) + 13 = 30


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

If hero points reset I may reroll that feel free to bot. I don't like failing at my master skill.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Did we ID the magical shield?

New friends, Mr. Splinters! What do you think?

FRESH MEAT The doll's eyes glitter and he makes stabbing motions when Ephie bumbles about, tinkering with his penny arcade miniatures.

______

Now:

Crafting (E): 1d20 + 18 ⇒ (3) + 18 = 21

Earlier, shield ID?:

Arcana (E): 1d20 + 16 ⇒ (14) + 16 = 30


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I'll get a post in over my lunch break and pass on the ritual info too.

Feeling weirdly uninspired by L4 spells… maybe heighten invis and a blast blast spell.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Cleanse air is a great find, happy to prep it. Leveled but picking couiple new 4th-level spells… should buy some gear too.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Same.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Interested in continuing, and I enjoy Ephie!


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie moves in for a clear shot…

Telekinetic Projectile, Inspire: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
P/B/S, Inspire: 3d6 + 4 + 1 ⇒ (4, 6, 6) + 4 + 1 = 21


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie lasers in on the demon caller.

Electric Arc, Inspire, DC 22 Reflex vs Demon caller and Red warrior: 3d4 + 4 + 1 ⇒ (3, 2, 2) + 4 + 1 = 12

He then wings his granny's antique axe at the caller…

HoTA, Inspire, Cover: 1d20 + 12 + 1 - 1 ⇒ (12) + 12 + 1 - 1 = 24
S, Inspire: 2d12 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Epiie moves and flings rubble at Red, who is hopefully prone.

Telekinetic Projectile, Inspire, cover: 1d20 + 12 + 1 - 1 ⇒ (17) + 12 + 1 - 1 = 29
P/B/S, Inspire: 3d6 + 4 + 1 ⇒ (1, 2, 3) + 4 + 1 = 11


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie nods. We should solve the Yaashka problem first.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie retches, then wings a bolt of frost at the enemy mage:

Fort: 1d20 ⇒ 7
Ray of Frost, Inspire: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Cold, Inspire: 3d6 + 4 + 1 ⇒ (5, 4, 6) + 4 + 1 = 20

He growls in frustration.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Seeing Rulean go down I think Ephie would not use a spell
To set up a flank. May I retcon that action to retch again?

if hes:
1d20 ⇒ 1


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephraim's Reflex (E): 1d20 + 13 ⇒ (16) + 13 = 29

Ephraim's Fortitude (T): 1d20 + 11 - 1 ⇒ (9) + 11 - 1 = 19

Ephie retches, but is unable to overcome the stench. He knows need to work together to take down this powerful spellcaster. GIVE ME POWER! His eyes goggle like a doll's and he refocuses. Then, he casts leaps across the space, landing right next to the caster. Retch, Command familiar (familiar's focus), Jump. Make use of the flank… I hope


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie is queasy but tries focuses on extending his spell's reach to maximize hurt.

Reach Electric Arc, Inspire, DC 22 21 Reflex: 3d4 + 4 + 1 ⇒ (4, 3, 4) + 4 + 1 = 16


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I may not be interested in the remaster on Ephie. I have not gotten time to read my books yet but the wizard changes seem huge and would probably require a rebuild.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie decides a fireball is yet again a colution to the problem here.

Fireball, Inspire, DC 22 Reflex: 6d6 + 1 ⇒ (4, 4, 5, 2, 3, 1) + 1 = 20

He then whings his gramma's old axe at the big guy.

HoTA, Inspire: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23
S, Inspire: 2d12 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie moves to the sanctum’s small left door.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Let's just go back and take care of you. Less fun running a PC who cannot fully contribute


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

level 2 dispel to counteract: 1d20 + 12 ⇒ (9) + 12 = 21

If that doesn’t work he will use universalists drain for level 2 spells: dc was 24 level 3 so this fails unless I am misremembering

drain:
level 2 dispel to counteract: 1d20 + 12 ⇒ (9) + 12 = 21


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Religion (T): 1d20 + 10 ⇒ (3) + 10 = 13

Ephie's eyes roll back and he chatters in Mr. Splinters' voice as his mind fails to find a compelling bit of trivia, but his doll does.

I WAS ALIVE IN A ANOTHER FORM, WHEN THE LAST OF THE FIRST HUMANS WALKED THE EARTH. PRAISE ARODEN.

Religion (T), Hero Point: 1d20 + 10 ⇒ (13) + 10 = 23


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie rushes forward and tries to ice the xulgath:

Ray of Frost, Inspire, Cover: 1d20 + 12 + 1 - 1 ⇒ (8) + 12 + 1 - 1 = 20
Cold, Inspire: 3d6 + 4 + 1 ⇒ (1, 5, 3) + 4 + 1 = 14 If crit -10 speed for 1 rnd.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Can someone bot me?

Electric arc or ray of frost.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie moves for a shot and zots the two big guys:

Electric Arc, Inspire, DC 22 Reflex: 3d4 + 4 + 1 ⇒ (1, 2, 3) + 4 + 1 = 11


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie retches.

Blorp. Fort: 1d20 + 8 ⇒ (15) + 8 = 23

Feeling a bit better he flings frost at Blue:

Ray of Frost, Inspire, Cover: 1d20 + 12 + 1 - 1 ⇒ (19) + 12 + 1 - 1 = 31
Cold, Inspire: 3d6 + 4 + 1 ⇒ (6, 6, 2) + 4 + 1 = 19 If crit -10 speed for 1 rnd.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Fort: 1d20 + 8 ⇒ (5) + 8 = 13


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

[BURRRRN!

Ephie's face turns wooden as he cackles in Mr. Splinters' voice and launches a fireball into the center of the room.

Fireball DC 22 Reflex: 6d6 ⇒ (6, 2, 6, 4, 5, 5) = 28

Deciding turn about is fair play he opts to get out of such an obvious fireball formation himself and moves out of line of sight.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Let's go. believe Ephie is at full after that nice big heal, thank you!


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

[ooc]Swear I posted this earlier![ooc]

Rulean wrote:
“Rejoice in the relief from your pain.”

Ehpie cackles hysterically in Mr. Splinters' voice.

HAHAHA IT FEELS GREAT.

He backpedals in a panic and slings a bolt of plasma at the demon:

Electric Arc, Inspire, DC 22 Reflex: 3d4 + 4 + 1 ⇒ (2, 2, 2) + 4 + 1 = 11


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Ephie moves twice, until he has a clear shot, then whirls his old axe at the babau:

HoTA, Inspire: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
S, Inspire: 2d12 + 4 + 1 ⇒ (1, 7) + 4 + 1 = 13


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Mr. Splinters laughs as Ephie is stabbed int he back.

Aiii! Ephie Steps, then Steps, then strides over to Leaf hoping make helping him easier.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Chani Loasa wrote:
Ephraim Critchlow wrote:

As an aside I personally find logging choices by level to be useful. Sometimes I don't recall what choices I made or how I got there and it is useful to double check later (and for others to help me, too).

This is a feature I desperately want in Hero Lab because otherwise it just outputs a mountain of information but no way to tell when you got what and how.

That's why I like Pathbuilder. It is a terrible character sheet. It is a fantastic character build organizer.

I use HLO more for auditing & optional rules systems, and AP-specific subsystems like Strength of Thousands; I actually plan & build with Google spreadsheets! I'll have to give Pathbuilder another look but I am an iOS user and the web interface was really slow last I checked.


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor
Chani Loasa wrote:

This is what I could reconstruct for Leaf-on-Wind. It looks like you are missing a level 4 class feat. And taking a Free Archetype Rogue feat in a Monk class feat slot, but I am not sure if that is a problem or not. And you need to pick which two skills you get the ABP +1 bonus to.

This is what I am reconstructing for Rulean. You still need a level 6 skill feat.

Looks like we're getting the same results from our audits for both PCs. Based on what Leaf chose to boost before 2 free boosts were medicine (healers gloves before) and I assumed acrobatics.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

As an aside I personally find logging choices by level to be useful. Sometimes I don't recall what choices I made or how I got there and it is useful to double check later (and for others to help me, too).

This is a feature I desperately want in Hero Lab because otherwise it just outputs a mountain of information but no way to tell when you got what and how.

This is on Ephie's profile for example:

____________________
LEVELING

Level 1
Ancestry and background: Half-Oc; Ustalavic Academic trained at the Sincomakti School of Sciences
Initial proficiencies: Background:Academia Lore, Crafting, Occultiusm; Wizard: Acrobatics, Arcana, Circus Lore, Medicine, Puppetry Lore, Religion, Society
Arcane school: Universalist
Arcane bond: Poppet Familiar
Arcane thesis: Harnessing Dark Tapestry Emanations from Transdimensional Structures to Synthesize Sentient Matter

Level 2
Free Archetype: Familiar Master
Wizard Feat: Reach Spell
Skill Feat: Quick Repair
Attack Potency +1

Level 3
Feat: Canny Acuymen: Perception to E
Skill increase: Crafting to E
2nd-level spells: Animated Assault, Glitterdust
Skill potency +1 (Crafting)

Level 4
Skill feat: Multilingual (Undercommon, Elven)
2nd-level spells: Scorcing ray, Dispel Magic
Wizard Deat: Nonlethal Spell
Free Archetype: Familiar Mascot
Devastating Attacks (2 dice)

Level 5
3rd-level spells: Haste, Fireball
Ability Boosts: Dex, Con, Int, Wis
Ancestry feat: Untrained Improv
Lightning Reflexes
Skill Increase: Arcana to E
Defense potency +1

Level 6
Skill feat: Magical Shorthand
Wiz fear: Split Slot
FA Feat: Imp. Familiar
Skill Potency +1 (Arcana)


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Rulean:

looks like you can get 1 more skill feat (you have 3 listed but you get combat climber from ancestry heritage)
Your sheet lists scale mail as +4 should be +3 for 22 AC (10 + 6 (level) + 2 (trained) + 3 (Base armor value) +1 (Potency)). Maybe I missed something.

That's all I see.


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

OK I see, it was a skill feat for medic. That was what as tripping me up! I had been looking under class feats; user error. Rogue dedication accepted now, which makes more sense.

Choose to be trained in 1 more skill. (10 total: 2 from rogue, 2 from background, 6 from monk+int).
You get 1 more monk feat.
You know 1 more language.
You are still seem to be 1 skill feat too many, I suggest ward medic over robust recovery.

UPDATED PDF


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I am trying to rebuild Leaf in Hero lab.

Quote:

Leaf-On-Wind

Male tengu monk 6 (Advanced Player's Guide 24, Lost Omens Ancestry Guide)
Uncommon, NG, Medium, Humanoid, Tengu
Heritage skyborn tengu
Background acrobat
Perception +14 (+15 to find traps); low-light vision
Languages Common, Sylvan, Tengu
Skills Acrobatics +14 (Successes to Balance are critical successes instead), Athletics +9, Circus Lore +9, Medicine +15, Nature +14, Religion +12, Society +9, Survival +12, Thievery +12
Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 12 (+1)
Items +1 shortbow, staff, arrows (50), backpack, flint and steel, healer's gloves, healer's tools, lesser smokestick, rations (1 week), replacement pick (2), rope (foot) (50), thieves' tools, waterskin, purse (2 gp, 7 sp, 7 cp)
--------------------
AC 24; Fort +12; Ref +14; Will +14; +1 circumstance bonus vs. traps
HP 78
--------------------
Speed 35 feet; Uncanny Agility
Melee [1] beak +14 (finesse), Damage 1d6+1 P
Melee [1] fist +14 (nonlethal, agile, finesse), Damage 1d6+1 B
Melee [1] staff +11 (two-hand (1d8)), Damage 1d4+1 B
Ranged [1] +1 shortbow +15 (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6 P
Focus Spells 1 Focus Point, DC 22; 3rd Ki Rush
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Storm's Lash[APG], Uncanny Agility[LOAG]
Class Feats Basic Trickery, Doctor's Visitation[APG], Ki Rush, Medic Dedication[APG], Monastic Archer Stance[APG], Rogue Dedication, Trap Finder
Skill Feats Assurance, Battle Medicine, Continual Recovery, Robust Recovery, Steady Balance, Treat Condition[APG], Ward Medic
Other Abilities expert strikes, incredible movement, ki spells, mystic strikes, powerful fist

Abilities: Looks like you are going for 18 wis instead of pumping dex to 19. Just want to confirm that.

Skill feats. Need battle medicine to qualify for medic as well. You should have a total of 3 skill feats, not 7. Well, 4 since it looks like you used your general feat for a skill feat. You get steady balance from the ancestry feat too. So, 5 total
Skills: trained in one too many skills. Assuming this is an error from adding rogue dedication.
Missing a skill boost to expert (I suggest Acrobatics)
rogue dedication should not be available yet.
Need 2 more class feats. Maybe Abundant Step to reposition and shoot? Deflect arrow?
Missing a language
AC = 25, Perc=14, +11 fort, +14 ref. +14 will, 72 HP
Weirdly HLO does not recognize Treat Condition but we know you qualify for this, probably just hero lab being dumb…

Here is a Hero Lab output; the only errors are the 2 monk class feats missing and the medic feat missing (which should be Treat Condition). Maybe someone can double check my work.

LINK TO PDF SHEET


Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

Typo; character stats are correct! Thanks


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Male Half-Orc Wizard (Universalist) 7 | 25’ | HP: 71/71 | AC: 24 (Mage armor; 25 w/shield) | Perc: +14 (E) | F: +12 R: +14 W: +13 | Exploration: Investigate | Spells Avail. | Spell Macros | Status: Mage Armor

I may do this in Strength of Thousands as well. FWIW I did not intend to complain about anything when I brought it up.

Ephie is updated. I have noted all ABP stuff in my leveling log at the bottom of the profile.

Quick reference on what you get:

Attack Potency +1 on all weapons
+1 to 2 skills of your choice (remove item bonuses)
2 dice per attack with all weapons
+1 to AC, remove your AC rune

If anyone needs help I have a Hero Lab account and I am happy to assist using it as a tool to double check and ensure you are getting All The Things.

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