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Mysterious Stranger wrote:
You could however use your own Baleful Polymorph as a counter spell.

This doesn't work against polymorph any object, or against Qlippoth Lord gaze ability. So we need to fix things after an ally get polymorphed.


happykj wrote:

Baleful Polymorph cause "Any polymorph effects on the target are automatically dispelled"

and Baleful Polymorph itself is a polymorph effect.

However, there is another sentence which said "as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form."

So technically the second Baleful Polymorph will not work.

My thought is that a polymorph effect wouldbe applied AFTER a creature failed its save. And at the same time - once the creature failed its save - the first polymorph is dispelled. So it won't be second polymorph effect. Don't you think so?)


Hi everyone.

I got an interesting idea, and I want to hear your opinion)

In the balephul polymorph spell it says -

Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form.

So, if a character is under baleful polymorph I can cast another baleful polymorph and after the character fails his save THE FIRST POLYMORPH SHOULD BE AUTOMATICALLY DISPELLED. Then I can just dispell MY polymorh which can be done AUTOMATICALLY as well, instead of dispelling the original polymorph, which could require 30/40/50+ caster level check.

Your thoughts?)


AwesomenessDog wrote:
Enter_Name wrote:
Or, maybe, game designers can clarify it (but I know this is not likely)
Sorry bud, that ship sailed half a decade ago, a decade ago if you're cynical.

hope dies last)))

and there it starts - LIIIIIIIIIIIIIIIIIVES, ALL MORTAL LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIVES. EXPIIIIIIRES.....


happykj wrote:
By RAW, it stated you need to clearly see it and didnt mention the weightage of components.

Well, this is exactly why I wrote the post - because RAW looks pretty stupid, but it is RAW, and master is sort of RAW-person. So I hoped someone had similar situations and could show me where it was clarified.

Or, maybe, game designers can clarify it (but I know this is not likely)


Mysterious Stranger wrote:
The verbal components of a spell are not necessarily actual words. Each spell caster could have different incantations for the same spell. Think of it like a verbal shorthand.
Mysterious Stranger wrote:
According to the FAQ spells have a manifestation that they produce. When you identify a spell that is what you use.

And in the same FAQ it stated that any caster could have uniq manifestation effect. So why would it be possible to identify spell based on a random manifestation, but not on the used chant (which ofc could be different from caster to caster as well).


Hi everyone.

On my last game I had an argue with DM about the following moment - BBEG casted a spell with verbal component. I wanted to identify the spell but DM said that I can't since I was blinded and in spellcraft skills the following is noted -
Identifying a spell as it is being cast requires no action, but you must be able to CLEARLY SEE the spell as it is being cast....

So, he stated that I can't identify the spell since, according to the description, the spellcraft check relyes to vision (you must be able to CLEARLY SEE), and visual based checks are failed automatically while blinded.

I tried to find some clarification on forums, since it seems ridiculous to me - i can HEAR the verbal component, but i couldn't find any thread about it. FAQ doesn't have any clarification on this.

Did someone face similar situations?