WWHsmackdown wrote:
2 spell slot, which scale from 1st to 4th, leaving you at the end of the day with 2x 4th, 2x 8th and 2x 9th level slots + 5 cantrips
RAW it would look like it. But on the other hand, the spell in your spellbook is not the heightened version, different from the learned heightened versions spontaneous casters learn. True Strike is still a 1st level spell there. Only once you prepare it, it's a higher level one. So technically you still can cast lower level spells, but you heighten them in your spell slots. The opposite is not true. you can never cast a 8th level spell with a 3rd level spellslot.
While i think they should do this, if they do this with too many classes, it makes those classes who are stuck with their tradition look bad over time. A primal Magus would be a 1e Ranger Like?
Kinda cool, but also, Ranger and Champion could feel worse as they lost that.
beowulf99 wrote:
That's a fair point. The idea was not to make the Magus by default better then the fighter. Only for using basically a three action skill, which locks the magus down for one turn. And the current wording implies that to crit is a important part to it. And since getting a higher attack roll (or lowering the targets AC) is the only way to improve your crit chance..
Ferious Thune wrote: I just don’t think two stats to one attack is in the design of the game or likely to ever be. Looking at the Math it would be around the fighters hit chance 1st level magus: +4 Str or Dex , +3 Int, +2 Proficiency, +level = +10 for Striking Spell, +7 for all other attacks. 1st level fighter: +4 Str or Dex, +4 Proficiency, +level = +9 on any attack 20th level magus: +6 Str or Dex, +5 Int, +6 Proficiency, +level = +37 for Striking Spell, +32 for all other attacks. 20th level fighter: +6 Str or Dex, +8 Proficiency, +level = +34 on any attack And the fighter would be more flexible. Doing all kind of other actions, getting demoralize, feint, movement. The Magus is more restrained as a compromise.
I wrote it in the other thread but here is my solution to this: Enrif wrote:
With this the Magus can be as accurate (Magus +3 from Str/Dex, +3 from Int, +2 from Proficiency = +8 = Fighter +4 Str/Dex, +4 Proficiency) or even more then a fighter, but not all the time. This would give the Magus the niche of a highly accurate, high damage character, but at the expanse of loosing actions, which the fighter could use to move around, raise a shield, trip, use an item, etc.
I see one big problem with Magus, and others pointed it out. The Magus needs to hit, or rather, crit with their strike when using Striking Spell. This is the bread and butter ability of it afterall. I think there is an easy solution to it: add your Intelligence Modifier to the attack roll made with a weapon or unarmed strike using Striking Spell. (and add your key ability modifier to the spell attack/save DC too.)
Also, Sustaining Steel should double those Temp HP i think. Twice the cantrip level, four times the spellslot level. |