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![]() As Koren throws themselves selflessly in front of the warhounds breath attacks, I'm able to hit the beasts with a couple of Frost Touch spells shattering the hounds in place. As the last hound falls, I turn to Koren. "You're a lifesaver, friend!" " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Death's Touch, Binder's Tome, Sand Elemental, The Rakshasa, The Paladin, Codex, Disintegrate, Autumn Witch, Channel the Gift, Blessing of the Spellbound, Major Harrowing, Arcane Cannonade, Staff of Greater Necromancy, Codex of Conversations Recharged: Meteor Swarm, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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Infernal Warhounds:
CotCT Monster 6 Traits: Outsider To Defeat: Combat 21 Immune to Fire. Vulnerable to Cold. Before acting, each local character suffers 1 Fire damage. After the encounter, a random local character summons and encounters this monster. Ask Koren to recharge an armor to prevent this fire damage.
Combat 17(21-4): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d4 ⇒ (8) + 4 + (4, 3) + 4 + (2) + (4) = 29
Roll Details:
Combat(Charisma) - 1d10+4 Frost Touch - 2d6+4 Magnetic Grimoire - 1d4 Create Mindscape - 1d4 Reveal Magnetic Grimoire to activate Frost Touch Playing a spell allows me to recharge Meteor Storm AYA Random Local 1-E, 2-K: 1d2 ⇒ 1
Combat 17(21-4): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d4 ⇒ (9) + 4 + (2, 5) + 4 + (3) + (4) = 31
Roll Details:
Combat(Charisma) - 1d10+4 Frost Touch - 2d6+4 Magnetic Grimoire - 1d4 Create Mindscape - 1d4 Reveal Magnetic Grimoire to activate Frost Touch Pause here while we decide if I'm taking damage or not ![]()
![]() As Koren leads the troll over to Library, I quickly launch a meteor swarm at the troll before it gets to the library. Combat 18(8+7+7-4): 1d10 + 4 + 2d6 + 2d10 + 1d4 + 1d4 ⇒ (10) + 4 + (4, 2) + (5, 8) + (1) + (3) = 37
Roll Details:
Combat(Arcane) - 1d10+4 Meteor Swarm (Fire) - 2d6+2d10 Magnetic Grimoire - 1d4 Create Mindscape - 1d4 End of Korens turn.
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![]() OFF-TURN ACTIONS:
Enora is healed for 1: (Disintegrate). Deck shuffled.
"========================
Start of Turn Encounter Forbiddance
Roll Details:
Arcane - 1d10+4 Scenario Power - 1d4 Create Mindscape - 1d4 YES! Forbiddence banished Dragon (Non-closing henchman Proxy A:
Story Bane Type: Monster Traits: Dragon Veteran To Defeat: Combat 16+## OR Diplomacy 12+# Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded. Dragon Type: 1d4 ⇒ 1 ->Acid Dexterity 12(5+7): 1d6 + 1d4 + 1d4 + 1d6 ⇒ (6) + (1) + (4) + (2) = 13
Roll Details:
Dexterity - 1d6 Scenario Power - 1d4 Magnetic Grimoire - 1d4 Blessed - 1d6 Use Raheli's Gods Combat 30: 1d10 + 4 + 3d6 + 3 + 1d4 + 1d4 + 2d4 ⇒ (10) + 4 + (4, 1, 1) + 3 + (3) + (1) + (4, 4) = 35
Roll Details:
Combat(Arcane) - 1d10+4 Death's Touch - 3d6+3 Magnetic Grimoire - 1d4 Create Mindscape - 1d4 Incindiery Cloud - 2d4 Have Raheli Display Incendiary Cloud "Enora ends her turn. Enora attempts to recover all cards in her Recovery pile.
Enora resets her hand." " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Disintegrate, Codex, Channel the Gift, Major Harrowing, Arcane Cannonade, Fire Snake, Binder's Tome, Sand Elemental, The Rakshasa, Autumn Witch Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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Palace Patrols:
CotCT Barrier 6 Traits: Skirmish To Defeat: None 0 Roll 1d6. Each local character summons and encounters the corresponding story bane: 1-2. Grey Maiden Guard 3-4. Red Mantis Assassin 5-6. Ileosa's Fury This barrier is defeated only if you defeat your encounter. Which Patrol: 1d6 ⇒ 5
ILEOSA'S FURY:
TYPE MONSTER OUTSIDER DEVIL CHECK TO DEFEAT
POWERS
After acting, each local character suffers 1d4 Force damage.
Auto fail the BYA, so I will become Frightnened Combat 24: 1d10 + 4 + 4d6 + 1d10 + 1d6 ⇒ (5) + 4 + (3, 1, 3, 2) + (9) + (6) = 33
Roll Details:
Combat(Arcane) - 1d10+4 Disintegrate - 4d6 Blessed - 1d10 Arcane Cannonade - 1d6 Discard Qi Zhong to bless Playing Disintegrate allows me to recharge Chain Lightning AYA Damage: 1d4 ⇒ 3
Enora ends her turn. Enora attempts to recover all cards in her Recovery pile.
Enora resets her hand. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enervation, Channel the Gift, The Rakshasa, Fire Snake, Meteor Swarm Recharged: Codex, Major Harrowing, Autumn Witch, Sand Elemental, Chain Lightning, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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![]() OFF-TURN ACTIONS:
Roll Details:
Constitution - 1d6 Scenario Power - 1d4 Hour Power - 1d4 Blessed - 1d6 Discard Spellbound to bless " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Magnetic Grimoire, Create Mindscape, Enervation, Toff Ornelos, Death's Touch, Fire Snake, Channel the Gift, Meteor Swarm, The Rakshasa, Binder's Tome Recharged: Codex, Major Harrowing, Autumn Witch, Sand Elemental, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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Soul Mistress:
CotCT Monster 5 Traits: Hag Outsider To Defeat: Combat 21 Immune to Cold and Fire. Resistant to Attack. When you discard cards as damage, you must first choose items. If undefeated, suffer the scourge Plagued. Combat 25(21+4): 1d10 + 4 + 3d12 + 1d6 ⇒ (8) + 4 + (6, 3, 5) + (6) = 32
Roll Details:
Combat(Arcane) - 1d10+4 Staff of Greater Necromancy(Add Poison) - 3d12 Arcane Cannonade - 1d6 Discard Chain Lightning to activate Staff Recharge 1-MH, 2-CL: 1d2 ⇒ 1 Recharge Major Harrowing Acadamy Power lets me explore again Curse of the Worm:
CotCT Barrier 5 Traits: Curse Task To Defeat: Intelligence Knowledge 14 OR Wisdom Divine 12 If undefeated, display this barrier. While displayed: * At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled. * When a power would remove 1 of your scourges, you may instead banish this barrier. Knowledge 14: 1d10 + 5 + 1d10 + 1d10 ⇒ (3) + 5 + (2) + (8) = 18
Roll Details:
Knowledge - 1d10+5 Double Blessed - 1d10+1d10 Use Brielles Abadar for 2 dice Try to keep Arcane Cannonade up.
Roll Details:
Arcane - 1d10+4 Autumn Witch - 1d10 Recharge Autumn Witch to add a die Arcane Cannonade STAYS UP " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enervation, Fire Snake, Salvator Scream, The Rakshasa, Create Mindscape, Toff Ornelos, Magnetic Grimoire, Meteor Swarm, Death's Touch, Binder's Tome, Channel the Gift Recharged: Codex, Major Harrowing, Autumn Witch, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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Perplexing Text:
Core Barrier 1 Traits: Cache Veteran To Defeat: Intelligence Knowledge 7+# If undefeated, end your turn. If defeated, draw a new spell or Book item. Knowledge 14(7+7): 1d10 + 5 + 1d10 + 1d10 + 5 ⇒ (9) + 5 + (5) + (10) + 5 = 34
Roll Details:
Knowledge - 1d10+5 Blessed - 1d10 Diplomacy - 1d10+5 Scenario Power - 1d4 Use Paladin. There is a distinct lack of non-harrow blessings out there. Draw Random Spell 1- Major Harrowing Academy lets me explore again because I didn't encounter a spell Exploding Runes:
Core Barrier 2 Traits: Magic Trap Trigger Veteran To Defeat: Arcane Divine 6+# OR Disable 8+# When examined, encounter this barrier. If you have the Perception skill, the difficulty to defeat is increased by #. If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier. Arcane 13(6+7): 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14
Roll Details:
Arcane - 1d10+4 Scenario Power - 1d4 Going to YOLO this because both Raheli(Red War Paint) and I(Sand Elemental) have a way to reduce fire damage Nice Roll! Recharge Codex to examine next three cards
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Fire Snake, Blessing of Qi Zhong, Create Mindscape, Magnetic Grimoire, Death's Touch, Meteor Swarm, The Rakshasa, Binder's Tome, Enervation, Channel the Gift, Salvator Scream, Blessing of the Spellbound, Codex of Conversations Recharged: Codex, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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![]() Grab Meteor Swarm to replace Fly as an Upgrade, Fly seems less useful in a Siege scenario I will start at the Academy though for free explores since those are hard to come by for me. Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enervation, Magnetic Grimoire, Arcane Cannonade, The Rakshasa, Binder's Tome, Death's Touch, Blessing of the Spellbound, Salvator Scream, Fire Snake, Meteor Swarm, Create Mindscape, Toff Ornelos, Codex of Conversations, Channel the Gift, Blessing of Qi Zhong Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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Move to Swamp Ileosa's Fury (Closing Henchman - Proxy A):
Story Bane
Auto Fail the BYA and become Frightened Combat 24: 1d10 + 4 + 2d12 + 1d10 ⇒ (8) + 4 + (12, 8) + (4) = 36
Roll Details:
Combat(Arcane) - 1d10+4 Staff of Greater Necromancy - 2d12 Blessed - 1d10 Use Quinn's Abadar to bless Discard Disintegrate to activate Staff Spell Recharge E,D: 1d2 ⇒ 1 Recharge Enervation for playing a Spell AYA Damage: 1d4 ⇒ 2
Close Check
Roll Details:
Arcane - 1d10+4 Blessed - 1d10 Play Fire Snake to use Arcane in place of Wisdom Playing a spell allows me to recharge Disintegrate Recharge Qi Zhong to bless (Hour lists Wisdom) Swamp closed. Move to Repository
"Enora ends her turn.
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Chain Lightning, Death's Touch, Nightspear, The Rakshasa, Wand of Flame, Blessing of the Spellbound, Fly, Codex of Conversations Recharged: Enervation, Disintegrate, Blessing of Qi Zhong, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
At the Start of Quinn's Turn, I will play Arcane Cannonade and then I will play Channel the Gift to grab Evervation "End of Quinn's turn recovery.
Hand above reflects these changes ![]()
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Wounded - Discard Binders Tome from top of deck Fishery Power:
Encounter Nightspear Nightspear:
CotCT Ally 4 Traits: Agathion Outsider Healing To Acquire: WisdomSurvival 11 OR Divine 9 At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings. Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded. Wisdom 11: 1d6 + 1d8 + 1d4 ⇒ (3) + (7) + (4) = 14
Roll Details:
Wisdom - 1d6 Arcane Knowledge - 1d8 Create Mindscape - 1d4 Recharge Magnetic Grimoire for Acquire Power with Book Play blessing of Qi Zhong to heal 1 and then explore. However, remove Wounded instead. Fishery Examine 1: 1d5 + 1 ⇒ (2) + 1 = 3
Encounter the Roc Roc:
CotCT Monster 4 Traits: Animal To Defeat: Combat 19 If undefeated, move to a random Wild location; if there are none, move to a random location. Then shuffle this monster into its location. Combat 19: 1d10 + 4 + 3d12 ⇒ (5) + 4 + (4, 5, 1) = 19
Roll Details:
Combat(Arcane) - 1d10+4 Staff of Greater Necromancy(Add Poison) - 3d12 Discard Chain Lightning for staff Recharge E,CL: 1d2 ⇒ 2 Recharge Chain Lightning for playing a spell End of turn Discard NightSpear to heal 1d4+1 Allies/Blessings Heals: 1d4 + 1 ⇒ (2) + 1 = 3
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Arcane Cannonade, Autumn Witch, The Unicorn, Death's Touch, Sand Elemental, Blessing of the Spellbound, Codex of Conversations, The Rakshasa, Toff Ornelos, Fly, Channel the Gift, Chain Lightning, Wand of Flame, Nightspear Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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Discard Enervation from Wounded Ring of Immolation:
CotCT Item 5 Traits: Accessory Fire Magic Veteran To Acquire: Constitution Fortitude 8 OR Intelligence Arcane 9 When you suffer Cold damage, freely reveal to reduce it by 4. On your combat check, recharge to add 1d8+# and the Fire trait; against a bane that invokes the Cold trait, freely reveal instead. Arcane 9: 1d10 + 4 + 1d8 + 1d4 ⇒ (5) + 4 + (3) + (2) = 14
Roll Details:
Arcane - 1d10+4 Arcane Knowledge - 1d8 Create Mindscape - 1d4 Recharge Wand of Flame for acquire power " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Autumn Witch, Fly, Binder's Tome, Sand Elemental Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound, Arcane Cannonade, Channel the Gift, Death's Touch, Codex of Conversations, Fire Snake, Wand of Flame, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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Discard Codex from Wounded Fishery Location Power
Wand of Flame:
Core Item 2 Traits: Arcane Attack Divine Fire Magic Veteran Wand To Acquire: Intelligence Arcane 9 OR Wisdom Divine 11 For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead. Arcane 9: 1d10 + 4 + 1d4 + 1d4 ⇒ (7) + 4 + (1) + (2) = 14
Roll Details:
Arcane - 1d10+4 Create Mindscape - 1d4 Magnetic Grimoire - 1d4 Recharge Codex of Conversations to examine next three cards. Location was shuffled Card: 1d7 + 1 ⇒ (4) + 1 = 5=>Immortal Ichor
End of Turn use fire snake to try to get rid of Plagued Arcane 9(14): 1d10 + 4 + 1d4 + 1d4 + 1d10 + 1d10 ⇒ (10) + 4 + (1) + (4) + (8) + (4) = 31
Roll Details:
Arcane - 1d10+4 Create Mindscape - 1d4 Magnetic Grimoire - 1d4 Double Blessed - 1d10+1d10 Use Raheli's Sivanah to double bless Remove Plagued! Feeling noxious and run down, I continue to search the fishery. I come across an old wand that's definitely seen better days, but could still pack a punch so I grab it. As I try to get my bearings, I do a sweep of the area and see a ring, a jelly and bird. I need to get feeling better and fast! Enora ends her turn.
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, Autumn Witch, Sand Elemental, Fly, Enervation Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound, Arcane Cannonade, Channel the Gift, Death's Touch, Codex of Conversations, Fire Snake, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary
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![]() Take Korens Gargoyle Ashwing Gargoyle:
CotCT Story Bane Monster 4 Traits: Gargoyle Check to Defeat: Combat 23 POWERS Resistant to Melee. Vulnerable to Magic. Before acting, if you have the Human trait, suffer the scourge Wounded. Combat(Arcane) 19(23-4): 1d10 + 4 + 2d12 + 1d12 + 1d4 + 1d4 ⇒ (8) + 4 + (9, 11) + (2) + (4) + (2) = 40
Roll Details:
Combat - 1d10+4 Staff of Greater Necromancy - 2d12 Recharge - 1d12 Create Mindscape - 1d4 Magnetic Grimoire - 1d4 Discard Disintegrate to activate, but recharge it because I'm playing a spell ![]()
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Top of Hourglass in Proxy B! Taniniver:
Story Bane Type: Monster Traits: Dragon To Defeat: Constitution Fortitude 10 THEN Combat 24 Resistant to Acid, Attack, Cold, Electricity, and Fire. After acting, each local character suffers the scourges Plagued and Wounded. If undefeated, suffer the scourge Drained. Constitution 10: 1d6 + 1d6 + 1d6 ⇒ (5) + (2) + (6) = 13
Roll Details:
Constitution - 1d6 Double Blessed - 1d6+1d6 Use Brielles Achaekek to bless twice Combat(Arcane) 28(24+4): 1d10 + 4 + 2d6 + 4 + 1d8 + 1d6 + 1d4 + 1d10 ⇒ (5) + 4 + (6, 2) + 4 + (8) + (5) + (4) + (6) = 44
Roll Details:
Combat - 1d10+4 Frost Touch - 2d6+4 Toff Ornelos - 1d8 Arcane Cannonade - 1d6 Create Mindscape - 1d4 Blessed - 1d10 Reveal Codex of Conversations for frost touch. Recharge The Rakshasa to bless Before I am even able to enter the Fishery, a dragon swoops in and catches me in it's breath. I luckily get off a Frost Touch in time to scare it away, but not before it covers me in it's sickly breath. Become Wounded and Plagued From location power, examine the top 2 cards of the location and encounter one and shuffle the other Dust of Revealing - Item 4
Phantasmal Apparition:
CotCT Barrier 1 Traits: Curse Task Trigger Veteran To Defeat: Intelligence Knowledge 6+# OR Perception 4+# When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened. If undefeated, suffer the scourge Exhausted. If defeated, you may examine the top 2 cards of your location. Knowledge 12: 1d10 + 5 + 1d4 + 1d10 ⇒ (1) + 5 + (1) + (9) = 16
Roll Details:
Knowledge - 1d10+5 Create Mindscape - 1d4 Blessed - 1d10 Discard the Unicorn to bless Defeating Phantasmal Apperation lets me examine the top 2 cards of my location. Card 1 - Still Dust of Revealing - Item 4
Back to original explore - Dust of Revealing Dust of Revealing:
CotCT Item 4 Traits: Craft Object To Acquire: Intelligence Arcane Divine 11 On a local Perception check, freely bury to add 2d10. Recharge to examine the top card of your location; if it is a bane, a local character may encounter it. Arcane 11: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9
Roll Details:
Arcane - 1d10+4 Create Mindscape - 1d4 I don't want to use my only book to examine since it's also my only way for combat right now. Enora ends her turn.
Enora resets her hand. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enervation, Sand Elemental, Autumn Witch, Fire Snake, Codex, Fly, Binder's Tome, Blessing of Qi Zhong, Chain Lightning, Salvator Scream Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
At the Start of Quinn's turn, I will Channel the Gift for Fire Snake to try to get rid of plagued next turn
End of Quinns turn.
![]()
![]() I'll start at the Fishery
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Chain Lightning, Codex, Death's Touch, Salvator Scream, Autumn Witch, Fire Snake, Enervation, Fly, Blessing of Qi Zhong, Staff of Greater Necromancy, Disintegrate, Sand Elemental, Magnetic Grimoire, Binder's Tome Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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As Trinia and I are discussing where to go from here, Quinn mentions being pestered by some hoity toity nobles. Move to Chambers Haughty Nobles:
Core Barrier 1 Traits: Cache Task Veteran To Defeat: Charisma Diplomacy 6+# If you are at an Urban location, the difficulty to defeat is increased by 4. If undefeated, bury either an ally or a random boon. If defeated, you may summon and encounter a new boon of any type. Diplomacy 16(6+6+4): 1d10 + 5 + 1d6 + 1 + 1d4 + 1d4 ⇒ (2) + 5 + (6) + 1 + (1) + (3) = 18
Roll Details:
Diplomacy - 1d10+5 Koren's Power - 1d6+1 Adventure Power - 1d4 Binder's Tome - 1d4 Recharge card from Koren: 1d3 ⇒ 2 =>Ice Chemist Encounter a spell Major Harrowing:
CotCT Spell 5 Traits: Arcane Divine Harrow Magic To Acquire: Intelligence Arcane 12 OR Wisdom Divine 14 Freely display at a location. While displayed: * On local checks that have a trait matching the adventure's harrow suit, add 3; if the hour has a Suit trait matching the adventure's harrow suit, add 2d4 instead. * When this location is closed, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 14 or Divine 16 check to recharge it instead. Arcane 12: 1d10 + 4 + 1d6 + 1 + 1d10 ⇒ (2) + 4 + (6) + 1 + (5) = 18
Roll Details:
Arcane - 1d10+4 Koren's Power - 1d6+1 Blessed - 1d10 Recharge Rakshasa to bless Recharge card from Koren: 1d2 ⇒ 1 =>The Empty Throne Display Major Harrowing at location. Playing a spell allows me to recharge Arcane Cannonade Play Salvatore Scream to grab top of hourglass Erastil's Eye:
Core Blessing 1 Traits: Deity: Erastil Divine Veteran When this is the hour: If you are at a Wild location, you may discard a card to explore. To Acquire: Dexterity Divine Survival 4+# On any check, discard to bless. On a Dexterity or Survival check, freely discard to bless. Discard to explore. Revel Codex of Conversations to attempt to recharge Salvatore Diplomacy 10: 1d10 + 5 + 1d4 + 1d4 ⇒ (9) + 5 + (3) + (2) = 19
Roll Details:
Diplomacy - 1d10+5 Binder's Tome - 1d4 Adventure Power - 1d4 Recharge Codex of Conversations to examine top 3 of the location Skoan-quah Boneslayer - Ally 4
Discard Erastil's Eye to explore Skoan-quah Boneslayer:
CotCT Ally 4 Traits: Human Ranger To Acquire: Charisma Diplomacy 11 OR Summon And Defeat The Danger Display. While displayed: * On all Dexterity and Survival checks, add 1d6. * At the end of the turn, recharge. Discard to examine the top card of your location, then you may explore. This exploration, on all Dexterity and Survival checks, add 3. Diplomacy 11: 1d10 + 5 + 1d4 + 1d6 + 1 + 1d4 ⇒ (3) + 5 + (3) + (5) + 1 + (4) = 21
Roll Details:
Diplomacy - 1d10+5 Binder's Tome - 1d4 Koren's Power - 1d6+1 Adventure Power - 1d4 Korens Power lets me recharge Erastils Eye End of Turn Examine - Henchman Proxy A. It's a bane, so nothing happens. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Enervation, Incitation, Create Mindscape, Toff Ornelos, Magnetic Grimoire, Codex, Death's Touch, Scrying, Quickened Ray, Channel the Gift, Blessing of Qi Zhong, Sand Elemental, Fly, Blessing of the Spellbound Recharged: Ice Chemist, The Rakshasa, The Empty Throne, Arcane Cannonade, Salvator Scream, Codex of Conversations, Erastil's Eye, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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I'm going to move to the Base. Nothing out there looks good to me Additional examine is Trinia Sabor. Draw and display Trinia. Enora is healed for 1: (Scrying). Deck shuffled. I'll grab Trinia to remove one of the scourges from whoever ends up taking the Brain Mold Third Eye prevents the Examine power of the scenario " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Trinia Sabor, Incitation, Blessing of Qi Zhong, Codex, Create Mindscape, Fly, Enervation, Sand Elemental, Fire Snake, Scrying, Quickened Ray, Disintegrate, Magnetic Grimoire, Blessing of the Spellbound, Death's Touch, Toff Ornelos, Channel the Gift Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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![]() Move to Chambers when Tower closes ========================
Scrying:
CotCT Spell 5 Traits: Arcane Magic To Acquire: Intelligence Arcane 14 OR Wisdom Divine 13 Banish to choose a card type and examine the top 3 cards of your location. You may set aside any number of cards of the chosen type. Shuffle the location, then reload any set-aside cards into the location in any order. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 16 or Divine 15 check to recharge it instead. Arcane 14: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (1) = 15
Roll Details:
Arcane - 1d10+4 Acquire Power - 1d8 Recharge Fly to acquire Cast Scrying for Monster Card 2 - Third Eye (Item 6)
No Monsters, so shuffle location Discard Ice Chemist to explore again Random Card: 1d10 + 1 ⇒ (1) + 1 = 2 Third Eye:
CotCT Item 6 Traits: Magic Object To Acquire: Wisdom Arcane Divine Perception 13 Display. While displayed: * At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it. * On your Perception check, you may freely draw this card to add 1d10. * You may freely reload to ignore a power that happens when you examine a card. Arcane 13: 1d10 + 4 + 1d8 + 1d10 ⇒ (3) + 4 + (4) + (10) = 21
Roll Details:
Arcane - 1d10+4 Acquire Power - 1d8 Blessed - 1d10 Recharge Death's Touch to acquire Use Qi Zhong to bless Enora ends her turn.
End of Turn examine Random Card: 1d9 + 2 ⇒ (3) + 2 = 5
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Codex, Disintegrate, Toff Ornelos, Enervation, Channel the Gift, Incitation, Fire Snake, Blessing of the Spellbound, Magnetic Grimoire, Quickened Ray, Create Mindscape, Blessing of Qi Zhong Recharged: Fly, Death's Touch, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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Climbing the tower, I grab a quick peek over at the Library. Incitation - Blessing Not seeing anything terribly worrisome, I head over there to investigate. Can you believe that this Castle has libraries on every level? Once we deal with the Queen, I'm going to need to talk to the new rulers about visitation rights. There is so much to see in these Libraries. Move to Library Incitation:
Core Blessing 0 Traits: Arcane Divine When this is the hour: No effect. To Acquire: Arcane Divine 4 On any check, discard to bless. On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless. Discard to explore. Auto Acquire Discard Incitation to go again Quickened Ray:
CotCT Spell 5 Traits: Arcane Attack Divine Magic To Acquire: Intelligence Wisdom Arcane Divine 12 On a local combat check, freely banish to add 2d6 and the Cold or Fire trait. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead. Arcane 12: 1d10 + 4 + 1d10 + 1d6 ⇒ (1) + 4 + (7) + (5) = 17
Roll Details:
Arcane - 1d10+4 Blessed - 1d10 Location Power - 1d6 Recharge Spellbound to Bless Discard Ice Chemist to go again. AD 1d8 to Cold Combat or Disable checks Gray Maiden Guard (Danger, Closing Henchman - Proxy A):
Story Bane
Combat(Arcane) 22: 1d10 + 4 + 2d12 + 1d8 ⇒ (6) + 4 + (10, 1) + (4) = 25
Roll Details:
Combat - 1d10+4 Staff of Greater Necromancy - 2d12 Ice Chemist(Explore) - 1d8 Discard Quickened Ray to activate Staff, then recharge because I played a spell Knowledge 11: 1d10 + 5 + 1d10 ⇒ (7) + 5 + (5) = 17
Roll Details:
Knowledge - 1d10+5 Blessed - 1d10 Play Empty Throne to Bless which allows me to draw back up Ice Chemist On close, heal a card
Library Closed. Move back to Tower, I have no weapons or Armors, so will be unaffected by the BYA of the Warsworn EoT Examine the Warsworn again " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quickened Ray, Codex, Channel the Gift, Sand Elemental, The Rakshasa, Salvator Scream, Blessing of the Spellbound, Binder's Tome, Codex of Conversations, Incitation, Chain Lightning, Create Mindscape, Disintegrate, Enervation, Magnetic Grimoire, Fire Snake, Toff Ornelos Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
At the start of Quinn's turn, I will Display Arcane Cannonade which will add 1d6 to ALL combat checks. Hand above represents that. Seeing the Warsworn inside the tower, I calmly create a mystical cannon ready and willing to aid in anyones fight. ![]()
![]() Posted my upgrades on the Discussion Page Start where else? The Library " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Rakshasa, Fire Snake, Codex of Conversations, Binder's Tome, Channel the Gift, Salvator Scream, Enervation, Toff Ornelos, Create Mindscape, Magnetic Grimoire, Codex, Chain Lightning, Fly, Sand Elemental, Disintegrate Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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![]() OFF-TURN ACTIONS:
Roll Details:
Constitution(Shapechange) - 1d12+2 Failed, Bury Ice Chemist "========================
Move back to the Library Trapped Chest:
Core Barrier 1 Traits: Cache Lock Trap Veteran To Defeat: Strength Melee 11+# OR Disable 7+# If undefeated, suffer 1d4 Acid damage and the scourge Dazed. If defeated, summon and encounter a weapon, a spell, an armor, or an item. Disable 13(7+6): 1d4 + 3d10 ⇒ (3) + (5, 3, 3) = 14
Roll Details:
Disable - 1d4 Disintegrate(Lock) - 3d10 Playing Disintegrate allows me to recharge Chain Lightning Summon a Spell Meteor Swarm:
CotCT Spell 6 Traits: Arcane Attack Bludgeoning Magic To Acquire: Intelligence Arcane 15 For your combat check, banish to use Arcane + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 17 check to recharge it instead. Arcane 15: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (6) + (1) = 17
Roll Details:
Arcane - 1d10+4 Acquire Power - 1d8 Create Mindscape - 1d4 Recharge Fire Snake for acquire power Recharge Binders Tome to examine the top 3 of the location
Enora ends her turn. Enora attempts to recover all cards in her Recovery pile.
Enora resets her hand. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fly, Channel the Gift, Sand Elemental, Codex, Bestiary of Garund, Blessing of Qi Zhong, Salvator Scream, The Rakshasa Recharged: Magnetic Grimoire, Death's Touch, Chain Lightning, Fire Snake, Binder's Tome, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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![]() Togomor BYA
Roll Details:
Dexterity - 1d12+2 Blessed - 1d12 Discard Unicorn to Bless " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Enervation, Codex, Blessing of Qi Zhong, Fly, Ice Chemist, Bestiary of Garund, Sand Elemental, Channel the Gift, Salvator Scream, The Rakshasa, Blessing of the Spellbound, Fuse Grenade Recharged: Magnetic Grimoire, Death's Touch, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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Shape Change to Str/Dex/Con to be 1d12+2
Mantle of Life:
CotCT Armor 5 Traits: Light Armor Magic To Acquire: Constitution Divine Fortitude 13 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 3. * When you suffer any damage, you may bury to reduce it to 0. * On a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait. Constitution 13: 1d12 + 2 + 1d8 ⇒ (8) + 2 + (7) = 17
Roll Details:
Constitution(Shapechange) - 1d12+2 Acquire Power - 1d8 Recharge Death's Touch for Acquire Power Recharge Grimoire to examine top 3 of location
As I sit back reading my books on the area and these cliffs in particular, I find reports of minotaurs, trolls and even a mad prophet or two. This definitely sounds like something for Brielle to deal with. I think I'll head back to the Library. It's safer there. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Fly, Toff Ornelos, The Rakshasa, Codex, Ice Chemist, Blessing of Qi Zhong, Channel the Gift, Salvator Scream, Fuse Grenade, Bestiary of Garund, Enervation, Blessing of the Spellbound Recharged: Magnetic Grimoire, Death's Touch, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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Repulsion:
CotCT Spell 6 Traits: Arcane Divine Magic Mental To Acquire: Intelligence Wisdom Arcane Divine 14 Display. While displayed: * When you encounter a monster, you may evade it; if you do, you may recharge a card to explore. * At the end of the turn, banish. Arcane 14: 1d10 + 4 + 1d4 + 1d6 + 1d8 ⇒ (3) + 4 + (2) + (1) + (3) = 13
Roll Details:
Arcane - 1d10+4 Create Mindscape - 1d4 Location Power - 1d6 Acquire Power - 1d8 Recharge Disintegrate for Acquire Power Discard Ice Chemist to explore again Wand of Restorative Touch:
CotCT Item 4 Traits: Divine Healing Magic Wand To Acquire: Wisdom Divine 10 Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead. Wisdom 10: 1d6 + 1d4 + 1d8 ⇒ (1) + (4) + (7) = 12
Roll Details:
Wisdom - 1d6 Create Mindscape - 1d4 Acquire Power - 1d8 Recharge Death's Touch for Acquire Power Recharge Binders Tome to examine top 3 cards
Bury Wand to heal and shuffle my deck
Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Blessing of the Spellbound, Sand Elemental, Fuse Grenade, Salvator Scream, Toff Ornelos, Ice Chemist, Channel the Gift, Codex, Fly, Enervation, The Unicorn, Binder's Tome, Bestiary of Garund, The Rakshasa Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
![]()
![]() OFF-TURN ACTIONS:
I'll continue to dig through the Library, so display Create Mindscape Fuse Grenade:
CotCT Item 6 Traits: Alchemical Attack Bludgeoning Fire Liquid Ranged To Acquire: Intelligence Craft 14 For your combat check, banish to use Craft, Dexterity, or Ranged + 4d8. On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d8 and the Bludgeoning and Fire traits. DURING RECOVERY If proficient, you may succeed at a Craft 16 check to recharge this card. Intelligence 14: 1d10 + 2 + 1d4 + 1d10 ⇒ (8) + 2 + (3) + (8) = 21
Roll Details:
Intelligence - 1d10+2 Create Mindscape - 1d4 Blessed - 1d10 Grab a blessing from someone for an Item 6 " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Blessing of the Spellbound, Bestiary of Garund, Fire Snake, Enervation, Magnetic Grimoire Recharged: Sand Elemental, Toff Ornelos, Channel the Gift, Codex, Fly, The Rakshasa, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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Henchman Proxy A5:
Ileosa's Fury (Closing Henchman - Proxy A): Story Bane Type: Monster Traits: Devil Outsider To Defeat: Combat 24 Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage. Well Yuck!!! As I enter the Library looking for more evidence of the Queen's wrongdoings, I come face to face with one of her devil Henchmen. As I enter, the devil launches a devastating attack in my direction, but luckily my giant elemental is able to take the brunt of the attack.
As the elemental crumbles to the ground, I grab my staff and launch a blast of arcane energy at the devil. Combat(Arcane) 24: 1d10 + 4 + 2d12 + 1d8 ⇒ (10) + 4 + (9, 9) + (7) = 39
Roll Details:
Combat - 1d10+4 Staff of Greater Necromancy - 2d12 Toff Ornelos - 1d8 Discard Channel the Gift to activate staff, but don't add Poison. Check invokes magic, so recharge Toff Playing the Staff allows me to recharge Channel the Gift Attempted Close Check
Roll Details:
Knowledge - 1d10+5 Blessed - 1d10 Discard the Unicorn to Bless Location "Closed". Find the Evidence and reload it. Go ahead and recharge the Codex to examine the top 3 cards of the location. Card 1 - Evidence TRIGGER
Roll Details:
Knowledge - 1d10+5 Examine Power - 1d8 Blessed - 1d10 Discard Qi Zhong to bless Card 2 (No 10): 1d10 + 1 ⇒ (5) + 1 = 6
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Bestiary of Garund, Magnetic Grimoire, Fire Snake, Enervation, Death's Touch, Blessing of the Spellbound, Disintegrate, Ice Chemist Recharged: Sand Elemental, Toff Ornelos, Channel the Gift, Codex, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
![]()
![]() "If you all need me, I'll be in the Library! The Korvosa library is actually very interesting." Start at Library " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Enervation, The Rakshasa, Bestiary of Garund, Blessing of the Spellbound, Fire Snake, Magnetic Grimoire, Fly, Binder's Tome, Disintegrate, Ice Chemist, Salvator Scream, Death's Touch, Chain Lightning Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 - Diplomacy: Charisma +1 Favored Card: Spell
![]()
![]() "OFF-TURN ACTIONS:
As Raheli points out the next target on our list, I quickly begin the assault. Tisharue:
CotCT Story Bane 6 Type: Monster Traits: Elf Fighter To Defeat: Combat 26 Before acting, suffer 1d4 Fire damage. If undefeated, shuffle a barrier into each location. As the battle begins, the fighter launches a fire bolt at my Sand Elemental.
As Sandy takes the brunt of the assault, I launch a quick Enervation blast at the target. Enervation: 2d4 ⇒ (1, 2) = 3
As the fighter reels from having their life force drained, Koren sneaks around the other side as a diversion as I get in range for a Frost Touch. Charisma 23 (26-3): 1d10 + 3 + 2d6 + 4 + 1d10 + 1d4 + 1d4 + 1d6 + 1 ⇒ (9) + 3 + (1, 2) + 4 + (5) + (4) + (2) + (5) + 1 = 36
Roll Details:
Charisma - 1d10+3 Frost Touch - 2d6+4 Blessed - 1d10 Steal Soul - 1d4 Binder's Tome - 1d4 Koren's Power - 1d6+1 Reveal Magnetic Grimoire for Frost Touch Recharge Rakshasa to bless Check was successful, so ->Recharge from Koren: 1d4 ⇒ 2=The Tangled Briar As the fighter falls, we hear the cry of the Queens dragon and it doesn't sound happy. Enora ends her turn.
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate, Codex, Channel the Gift, Sand Elemental, Death's Touch, The Rakshasa, The Tangled Briar, Enervation, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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Use Quinn's eagle to examine the top of the location
Risibeth:
CotCT Ally 5 Traits: Sayona Undead To Acquire: Charisma Diplomacy 12 OR Bury An Ally 0 Display. While displayed: * On local combat and Charisma checks, you may reroll a die. * At the end of the turn, bury. Banish to explore. DURING RECOVERY You may discard the bottom card of your deck to reload this card. Diplomacy 12: 1d10 + 4 + 1d6 + 1d4 + 1d4 + 1d4 ⇒ (1) + 4 + (3) + (4) + (2) + (1) = 15
Roll Details:
Diplomacy - 1d10+4 Hour Power - 1d6 Binder's Tome - 1d4 Steal Soul - 1d4 Scenario Power - 1d4 Recharge Codex to examine the top 3 of the Oubliette
Discard Real Rabbit Prince to explore again
Toad Demon:
CotCT Monster 6 Traits: Demon Outsider To Defeat: Combat 28 Immune to Electricity and Poison. Resistant to Acid, Cold, and Fire. Before acting, if you are at an Aquatic location, each local character suffers 1d4 Force damage. After acting, if the check to defeat had the Melee trait, succeed at a Constitution or Fortitude 10 check or suffer the scourge Exhausted. Combat(Arcane) 28: 1d10 + 4 + 3d6 + 3 + 1d10 + 1d4 + 1d4 ⇒ (9) + 4 + (1, 1, 5) + 3 + (5) + (4) + (3) = 35
Roll Details:
Combat - 1d10+4 Death's Touch - 3d6+3 Blessed - 1d10 Steal Soul - 1d4 Binder's Tome - 1d4 Playing Death's Touch allows me to recharge Channel the Gift Enora ends her turn.
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Staff of Greater Necromancy, Create Mindscape, Fire Snake Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate, Codex, Channel the Gift, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
![]()
![]() Looks like the BR had me at the wrong location. The update has me at the Arsenal, but I had moved to the Bank. OFF-TURN ACTIONS:
Icy Prison:
CotCT Spell 5 Traits: Arcane Attack Cold Divine Magic To Acquire: Intelligence Wisdom Arcane Divine 12 For your combat check, banish to use Arcane or Divine + 4d6. If the check is against a bane, until the end of the turn, when it deals damage, reduce it to 0. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead. Arcane 12: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9
Roll Details:
Arcane - 1d10+4 Magnetic Grimoire - 1d4 Failed Also, when Brielle defeats Zenobia I will cast Steal Soul, which gets displayed to add 1d4 to all my checks.
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Move to Oubliette The Tangled Briar:
CotCT Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location. To Acquire: Constitution Survival 4+# On any check, discard to bless. Discard to remove a scourge from a character or a location. Discard to explore. Constitution 10(4+6): 1d6 + 1d4 ⇒ (6) + (4) = 10
Roll Details:
Constitution - 1d6 Steal Soul - 1d4 Wow! Didn't expect that! Discard Briar to explore again Henchman Proxy B1
Gray Maiden Guard (Danger, Closing Henchman - Proxy B):
Story Bane Type: Monster Traits: Fighter Gray Maiden Human Veteran To Defeat: Combat 11+## OR Charisma Diplomacy 6+# If undefeated, shuffle a new barrier into your location. Charisma 12(6+6): 1d10 + 3 + 1d4 + 1d4 ⇒ (8) + 3 + (3) + (1) = 15
Roll Details:
Charisma - 1d10+3 Steal Soul - 1d4 Bestiary of Garund - 1d4 Constitution 11(5+6): 1d6 + 1d4 + 1d6 ⇒ (2) + (2) + (1) = 5
Roll Details:
Constitution - 1d6 Steal Soul - 1d4 Blessed - 1d6 Failed to close " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Korvosan House Drake, Enervation, Staff of Greater Necromancy, The Rakshasa, Create Mindscape, Fire Snake Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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Reveal Binders Tome for Raheli Combat: 1d4 ⇒ 4 While Brielle deals with Kordaitra Destaid I decide to fly over to the Bank of Abadar and take a look at the mysterious text that Quinn has found. Perplexing Text:
Core Barrier 1 Traits: Cache Veteran To Defeat: Intelligence Knowledge 7+# If undefeated, end your turn. If defeated, draw a new spell or Book item. Knowledge 13: 1d10 + 5 + 1d8 ⇒ (6) + 5 + (8) = 19
Roll Details:
Knowledge - 1d10+5 Salvatore Scream - 1d8 Defeated, so draw a spell from the box.
"Ah! You see Quinn, this is a scroll of "Steal Soul." A rather handy spell to keep around." Unsure if I get to keep the spell or not, so I'll keep it for now. It'll be easier to track that way. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Korvosan House Drake, Staff of Greater Necromancy, Blessing of the Spellbound, The Rakshasa, Create Mindscape, Enervation, The Real Rabbit Prince, Codex, Sand Elemental, Fire Snake Recharged: Fly, Salvator Scream, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
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![]() OK. Bunch of stuff going on. So I'll update here. My previous update didn't get captured in the BR Update. On Brielles turn before they encounter Kordaitra Destaid I will still cast fly. This examines the top card of the Oubliette and the Barracks and moves me to the Bank. The Oubliette gets shuffled after the Villain fight, but the top of the Barracks is still known: Greater Bolstering Armor Also, we know that there is a Toad Demon lurking in the Oubliette somewhere now. Since Kordaitra Destaid is ALL characters, before Brielle explores, I'm going to cast Channel the Gift for Disintegration for the fight Gray Maiden Guard:
Story Bane Type: Monster Traits: Fighter Gray Maiden Human Veteran To Defeat: Combat 11+## OR Charisma Diplomacy 6+# If undefeated, shuffle a new barrier into your location. Combat(Arcane) 23(11+12): 1d10 + 4 + 4d6 + 1d4 ⇒ (9) + 4 + (5, 6, 4, 2) + (2) = 32
Roll Details:
Combat - 1d10+4 Disintegrate - 4d6 Binder's Tome - 1d4 I'm going to keep the previous roll to recharge fly and just recharge the two recently cast spells here. At the end of Brielle's turn. Enora attempts to recover all cards in her Recovery pile.
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![]() At the Start of Brielles turn, I will cast fly and examine Oubliette Card 1: Toad Demon
I don't like either of those, so I'll head to the Bank and try to read the Perplexing text End of Brielles Turn. Enora attempts to recover all cards in her Recovery pile.
" Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Codex, Disintegrate, Death's Touch, Fire Snake, The Rakshasa, Create Mindscape, Sand Elemental, Staff of Greater Necromancy, Blessing of the Spellbound, Enervation, Korvosan House Drake, The Real Rabbit Prince Recharged: Fly, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
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![]() OFF-TURN ACTIONS:
Roll Details:
Arcane - 1d10+4 Magnetic Grimoire - 1d4 Reveal Magnetic Grimoir because Acid Rain invokes Acid. Failed ========================
Red Mantis Assassin (Danger, Closing Henchman - Proxy A):
Story Bane Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Wisdom 10: 1d6 + 1d4 ⇒ (4) + (4) = 8
Roll Details:
Wisdom - 1d6 Bestiary of Garund - 1d4 Increase Difficulty: 1d6 ⇒ 1 Combat(Arcane) 27(10+12+4+1): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d10 ⇒ (9) + 4 + (1, 5) + 4 + (2) + (7) = 32
Roll Details:
Combat - 1d10+4 Frost Touch - 2d6+4 Ice Chemist - 1d4 Blessed - 1d10 Bury Ice Chemist and Bestiary of Garund to close Enora is healed for 1: (The Real Rabbit Prince). Deck shuffled. " Enora wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Fire Snake, Staff of Greater Necromancy, Korvosan House Drake, Sand Elemental, Codex, Death's Touch, Blessing of Qi Zhong, Disintegrate, Enervation, The Real Rabbit Prince, Create Mindscape, The Rakshasa Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 Dexterity d6 ☐ +1 ☐ +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 - Arcane: Intelligence +2 - Knowledge: Intelligence +3 Wisdom d6 ☐ +1 ☐ +2 Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 - Diplomacy: Charisma +1 Favored Card: Spell
End of Turn Summary:
About Cassandra LeighBuild:
Cassandra Leigh female human fighter (polearm master) 5 CG medium humanoid (human) Init +2; Senses Perception +1 -------------------- Defense -------------------- AC 20, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 dodge) hp 57 (5d10+15) Fort +8, Ref +5, Will +3 -------------------- Offense -------------------- Speed 30 ft. Melee glaive (mw) +12 (1d10+7 /x3) Ranged longbow +8 (1d8 /×3) Special Attacks pow atk (-2 atk, +4 dmg) -------------------- Statistics -------------------- Str 18, Dex 16, Con 14, Int 13, Wis 13, Cha 14 Base Atk +5; CMB +9;CMD 22 Feats WP: simple, martial; AP light, med, hvy; SP: all; weapon focus (glaive) (1st), combat reflexes (hbf), power attack (fbf 1), dodge (fbf 2), combat expertise (3rd), mobility (fbf), combat patrol (5th) Traits divine artist (dance), reckless Skills Acrobatics +8=+3+4+3+1-3 Intimidate +10=+2+5+3 Knowledge (dungeoneering) +8=+1+4+3 Knowledge (engineering) +6=+1+2+3 Perform (dance) +10=+2+4+3+1 Languages common, elven Combat Gear +1 breast plate, mw breastplate (left behind), cold iron longspear, glaive (mw), longbow, arrows (20); Other Gear cloak of resistance +1, belt of giant strength +2 Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), wooden holy symbol of shelyn, traveler’s outfit, entertainer’s outfit, and a waterskin, 384 gp (14 atm) Carrying 92 -------------------- Special Abilities -------------------- Polearm Fighting At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd. This ability replaces Bravery. Polearm Training (Ex) At 5th level a polearm master gains a +1 bonus on attack and damage rolls with spears and polearms. The bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1. Steadfast Pike At 3rd level, a polearm master gains a +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. The bonus increases by +1 for every four levels beyond 3rd. This ability replaces Armor Training 1, 2, 3, and 4. Description:
Cassandra Leigh is a tall human woman standing five foot eight inches tall and possessing a curvaceous figure possessing brown eyes and a slightly upturned nose. She wears a white dress that parts at her hips and continues down in both the front and back to mid calf. She wears a well fitted breastplate, thigh high boots, and carries a glaive and longbow when travelling. She wears brown her hair long, reaching down to her knees, and bound into a tail with a thong. Personality:
Cassandra is a delightful and cheerful woman with a strong devotion to Shelyn. She tries to do the right thing, to help others, and to be a positive influence in the world. While she couldn’t paint or sculpt her way out of a bucket she is a superb dancer and makes a fair wage off of such performances.
When on the battlefield Cassandra does her best not to let harm come to her allies or those under her protection. She can be quite reckless when it comes to screening her allies and has been known to get herself into trouble doing so at times but thus far has always come out on top. Background:
Cassandra grew up in the capitol of Taldor, Oppara, and grew up with her parent, moderately wealthy merchants and adherents of Abbadar, named Dorien and Salina Leigh. Cassandra spent her time as a child trying to avoid learning about her family business and watching the performers on the street doing their dances and songs. It was something that she found intriguing and she began to prevail upon them to learn how. It was during this time that she showed a natural talent for dancing, and for the feel of a pole for balance.
Her impromptu education embarrassed her parents but they found there was little they could do to stop their little girl from sneaking away. As she headed into her teen years Cassandra was introduced to the worship of Shelyn by one of the performers she studied under, something that caused her parents no end of annoyance, and it was during this time that she met a elven Paladin of Shelyn named Lorie’el. Lori’el quickly found a kindred spirit in the human girl and began to train her in the use of the glaive, Shelyn’s divine weapon. Cassandra’s natural agility, the strength she’d built up from dancing, and her early introduction to the use of poles for dancing and balance, led her to be a natural glaive user. The young woman applied herself with a passion and eventually became an assistant instructor to the temple’s adherents when they learned how to use a glaive. Much to her mentor’s disappointment, and her parent’s relief, Cassandra proved to undisciplined to the life of a paladin but began to apply herself towards mastering her chosen weapon. When she turned eighteen Cassie convinced her parents to allow her to travel with the caravan’s to guard their goods and she used the opportunity to help make herself independent. She also began performing in dance halls around this time and between both tasks she began to make good money, something that helped her parents accept their wayward daughter’s choice of lifestyle and begin to take a certain amount of pride in her accomplishments. Shortly after she turned twenty-two Cassandra was asked by the temple to escort a group of priests that were going to Cassomir in response to a divination and it is there where her story picks up. |