Enora

Enora - Gimry's page

239 posts. Alias of Gimry.


RSS

1 to 50 of 239 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Spend Hero Point on Skill Feat: Int

Boon: 1d20 ⇒ 12


As Koren throws themselves selflessly in front of the warhounds breath attacks, I'm able to hit the beasts with a couple of Frost Touch spells shattering the hounds in place.

As the last hound falls, I turn to Koren.

"You're a lifesaver, friend!"

"

Enora wrote:

Hand: Enervation, Fire Snake, Chain Lightning, Magnetic Grimoire, Toff Ornelos, Salvator Scream,

Displayed: Create Mindscape,
Deck: 16 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Death's Touch, Binder's Tome, Sand Elemental, The Rakshasa, The Paladin, Codex, Disintegrate, Autumn Witch, Channel the Gift, Blessing of the Spellbound, Major Harrowing, Arcane Cannonade, Staff of Greater Necromancy, Codex of Conversations
Recharged: Meteor Swarm,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Banished Card 5 from the Siege deck. 3 left


========================
Enora starts her turn.
Hour: Orison
Hour Power:No effect.
Location: Library
Location Power:On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
On all non-combat checks, add 1d4.
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.

Infernal Warhounds:

CotCT
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.

Ask Koren to recharge an armor to prevent this fire damage.
There will be one more coming up as well that I'll probably just take, but at least that's 1 card and not both.

Combat 17(21-4): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d4 ⇒ (8) + 4 + (4, 3) + 4 + (2) + (4) = 29

Roll Details:

Combat(Charisma) - 1d10+4
Frost Touch - 2d6+4
Magnetic Grimoire - 1d4
Create Mindscape - 1d4

Reveal Magnetic Grimoire to activate Frost Touch
Playing a spell allows me to recharge Meteor Storm

AYA Random Local 1-E, 2-K: 1d2 ⇒ 1
Enora faces the second one as well

Combat 17(21-4): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d4 ⇒ (9) + 4 + (2, 5) + 4 + (3) + (4) = 31

Roll Details:

Combat(Charisma) - 1d10+4
Frost Touch - 2d6+4
Magnetic Grimoire - 1d4
Create Mindscape - 1d4

Reveal Magnetic Grimoire to activate Frost Touch

Pause here while we decide if I'm taking damage or not


THANKS! Healed all cards in discards, but Meteor Swarm will be discarded during recovery of Koren's turn.


As Koren leads the troll over to Library, I quickly launch a meteor swarm at the troll before it gets to the library.

Combat 18(8+7+7-4): 1d10 + 4 + 2d6 + 2d10 + 1d4 + 1d4 ⇒ (10) + 4 + (4, 2) + (5, 8) + (1) + (3) = 37

Roll Details:

Combat(Arcane) - 1d10+4
Meteor Swarm (Fire) - 2d6+2d10
Magnetic Grimoire - 1d4
Create Mindscape - 1d4

End of Korens turn.
Enora attempts to recover all cards in her Recovery pile.
Meteor Swarm: Arcane 17: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (1) = 14 -> Meteor Swarm discarded.


OFF-TURN ACTIONS:
Recharge Binders Tome to examine Siege deck
Hour Heal: 1d4 - 1 ⇒ (2) - 1 = 1

Enora is healed for 1: (Disintegrate). Deck shuffled.
Boo. The one I didn't want healed...

"========================
Enora starts her turn.
Hour: Benefaction
Hour Power:No effect.
Location: Library
Location Power:On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
On all non-combat checks, add 1d4.
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.
"

Start of Turn Encounter Forbiddance
Arcane 15: 1d10 + 4 + 1d4 + 1d4 ⇒ (4) + 4 + (4) + (4) = 16

Roll Details:

Arcane - 1d10+4
Scenario Power - 1d4
Create Mindscape - 1d4

YES! Forbiddence banished

Dragon (Non-closing henchman Proxy A:

Story Bane
Type: Monster
Traits: Dragon Veteran
To Defeat: Combat 16+## OR Diplomacy 12+#
Roll 1d4. This monster gains the trait, is immune to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage and the scourge Wounded.

Dragon Type: 1d4 ⇒ 1 ->Acid

Dexterity 12(5+7): 1d6 + 1d4 + 1d4 + 1d6 ⇒ (6) + (1) + (4) + (2) = 13

Roll Details:

Dexterity - 1d6
Scenario Power - 1d4
Magnetic Grimoire - 1d4
Blessed - 1d6

Use Raheli's Gods

Combat 30: 1d10 + 4 + 3d6 + 3 + 1d4 + 1d4 + 2d4 ⇒ (10) + 4 + (4, 1, 1) + 3 + (3) + (1) + (4, 4) = 35

Roll Details:

Combat(Arcane) - 1d10+4
Death's Touch - 3d6+3
Magnetic Grimoire - 1d4
Create Mindscape - 1d4
Incindiery Cloud - 2d4

Have Raheli Display Incendiary Cloud

"Enora ends her turn.

Enora attempts to recover all cards in her Recovery pile.
Death's Touch: Arcane 13: 1d10 + 4 + 1d4 + 1d6 ⇒ (3) + 4 + (3) + (6) = 16 -> Death's Touch recharged.

Enora resets her hand."

"

Enora wrote:

Hand: Enervation, Meteor Swarm, Chain Lightning, Magnetic Grimoire, Toff Ornelos, Salvator Scream,

Displayed: Create Mindscape,
Deck: 10 Discard: 6 Buried: 0
Current Location: Library
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Disintegrate, Codex, Channel the Gift, Major Harrowing, Arcane Cannonade, Fire Snake, Binder's Tome, Sand Elemental, The Rakshasa, Autumn Witch
Recharged:
Discard Pile: The Paladin, Blessing of the Spellbound, Blessing of Qi Zhong, Codex of Conversations, Staff of Greater Necromancy, Death's Touch,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Banished Forbiddence from Library
Displayed Create Mindscape at Library
Used Raheli's Gods and Incendiary Cloud


When Acadamy closes on my turn, remove Frightened and heal a spell. I will also head to the Library for coverage.

Heal Spell 1-D, 2-AC: 1d2 ⇒ 2
Heal Arcane Cannonade, perfect.


"========================
Enora starts her turn.
Hour: Incitation
Hour Power:No effect.
Location: Academy
Location Power:On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.
Scenario Powers:
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.
"

Palace Patrols:

CotCT
Barrier 6
Traits:
Skirmish
To Defeat:
None 0
Roll 1d6. Each local character summons and encounters the corresponding story bane:
1-2. Grey Maiden Guard 3-4. Red Mantis Assassin 5-6. Ileosa's Fury This barrier is defeated only if you defeat your encounter.

Which Patrol: 1d6 ⇒ 5
Ouch. This will hurt

ILEOSA'S FURY:

TYPE
MONSTER
OUTSIDER
DEVIL

CHECK TO DEFEAT
COMBAT
24

POWERS
Immune to Fire and Poison. Resistant to Acid and Cold.
Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened.

After acting, each local character suffers 1d4 Force damage.

Auto fail the BYA, so I will become Frightnened

Combat 24: 1d10 + 4 + 4d6 + 1d10 + 1d6 ⇒ (5) + 4 + (3, 1, 3, 2) + (9) + (6) = 33

Roll Details:

Combat(Arcane) - 1d10+4
Disintegrate - 4d6
Blessed - 1d10
Arcane Cannonade - 1d6

Discard Qi Zhong to bless
Playing Disintegrate allows me to recharge Chain Lightning

AYA Damage: 1d4 ⇒ 3
That's a handwipe and we lose lots of cards
However, Barrier is defeated but Raheli needs to encounter Ileosa's Fury

Enora ends her turn.

Enora attempts to recover all cards in her Recovery pile.
Disintegrate: Arcane 16: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9 -> Disintegrate discarded.
Arcane Cannonade: Arcane 15: 1d10 + 4 + 1d4 ⇒ (8) + 4 + (2) = 14 -> Arcane Cannonade discarded.

Enora resets her hand.

"

Enora wrote:

Hand: Create Mindscape, Death's Touch, Binder's Tome, Magnetic Grimoire, Toff Ornelos, Salvator Scream,

Displayed:
Deck: 10 Discard: 7 Buried: 0
Current Location: Academy
Hero Points: 2 // Enora has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervation, Channel the Gift, The Rakshasa, Fire Snake, Meteor Swarm
Recharged: Codex, Major Harrowing, Autumn Witch, Sand Elemental, Chain Lightning,
Discard Pile: The Paladin, Blessing of the Spellbound, Blessing of Qi Zhong, Codex of Conversations, Staff of Greater Necromancy, Disintegrate, Arcane Cannonade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Banished Card 5 from the Siege deck
Took Damage, so we lose cards from the Academy and all unoccupied locations
Raheli needs to summon and encounter Ileosa's Fury


OFF-TURN ACTIONS:
Constitution 11: 1d6 + 1d4 + 1d4 + 1d6 ⇒ (5) + (1) + (1) + (6) = 13

Roll Details:

Constitution - 1d6
Scenario Power - 1d4
Hour Power - 1d4
Blessed - 1d6

Discard Spellbound to bless

"

Enora wrote:

Hand: Disintegrate, Codex of Conversations, Staff of Greater Necromancy, Blessing of Qi Zhong,

Displayed: Arcane Cannonade,
Deck: 15 Discard: 3 Buried: 0
Current Location: Academy
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Magnetic Grimoire, Create Mindscape, Enervation, Toff Ornelos, Death's Touch, Fire Snake, Channel the Gift, Meteor Swarm, The Rakshasa, Binder's Tome
Recharged: Codex, Major Harrowing, Autumn Witch, Sand Elemental,
Discard Pile: The Paladin, Chain Lightning, Blessing of the Spellbound,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


OFF-TURN ACTIONS:
Recharge Sand Elemental to avoid the BYA


========================
Enora starts her turn.
Hour: Benefaction
Hour Power:No effect.
Location: Academy
Location Power:On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.
Scenario Powers:
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.

Soul Mistress:

CotCT
Monster 5
Traits:
Hag
Outsider
To Defeat:
Combat 21
Immune to Cold and Fire. Resistant to Attack.
When you discard cards as damage, you must first choose items.
If undefeated, suffer the scourge Plagued.

Combat 25(21+4): 1d10 + 4 + 3d12 + 1d6 ⇒ (8) + 4 + (6, 3, 5) + (6) = 32

Roll Details:

Combat(Arcane) - 1d10+4
Staff of Greater Necromancy(Add Poison) - 3d12
Arcane Cannonade - 1d6

Discard Chain Lightning to activate Staff
Recharge 1-MH, 2-CL: 1d2 ⇒ 1
Recharge Major Harrowing

Acadamy Power lets me explore again

Curse of the Worm:

CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.

Knowledge 14: 1d10 + 5 + 1d10 + 1d10 ⇒ (3) + 5 + (2) + (8) = 18

Roll Details:

Knowledge - 1d10+5
Double Blessed - 1d10+1d10

Use Brielles Abadar for 2 dice

Try to keep Arcane Cannonade up.
Arcane 15: 1d10 + 4 + 1d10 ⇒ (7) + 4 + (8) = 19

Roll Details:

Arcane - 1d10+4
Autumn Witch - 1d10

Recharge Autumn Witch to add a die
Arcane Cannonade STAYS UP

"

Enora wrote:

Hand: Disintegrate, Codex of Conversations, Staff of Greater Necromancy, Sand Elemental, Blessing of Qi Zhong, Blessing of the Spellbound,

Displayed: Arcane Cannonade,
Deck: 14 Discard: 2 Buried: 0
Current Location: Academy
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervation, Fire Snake, Salvator Scream, The Rakshasa, Create Mindscape, Toff Ornelos, Magnetic Grimoire, Meteor Swarm, Death's Touch, Binder's Tome, Channel the Gift
Recharged: Codex, Major Harrowing, Autumn Witch,
Discard Pile: The Paladin, Chain Lightning,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Banished Cards 6 and 7 from the Siege deck
Arcane Cannonade is STILL UP
Used Brielles Abadar


"========================
Enora starts her turn.
Hour: The Bear
Hour Power:On your Strength check, add 2.
Location: Academy
Location Power:On your first exploration of your turn, if you encounter anything other than a spell, after the exploration you may explore.
Scenario Powers:
When you suffer damage that is not reduced to 0, banish the top card of your location and each unoccupied location; when a location has no cards, it closes automatically.
If you defeat Kazavon and the siege pile has any cards, banish 1d4 cards from it then shuffle Kazavon back into it.
"

Perplexing Text:

Core
Barrier 1
Traits:
Cache
Veteran
To Defeat:
Intelligence
Knowledge 7+#
If undefeated, end your turn.
If defeated, draw a new spell or Book item.

Knowledge 14(7+7): 1d10 + 5 + 1d10 + 1d10 + 5 ⇒ (9) + 5 + (5) + (10) + 5 = 34

Roll Details:

Knowledge - 1d10+5
Blessed - 1d10
Diplomacy - 1d10+5
Scenario Power - 1d4

Use Paladin. There is a distinct lack of non-harrow blessings out there.

Draw Random Spell 1- Major Harrowing

Academy lets me explore again because I didn't encounter a spell

Exploding Runes:

Core
Barrier 2
Traits:
Magic
Trap
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Disable 8+#
When examined, encounter this barrier.
If you have the Perception skill, the difficulty to defeat is increased by #.
If undefeated, suffer the scourge Dazed and each local character suffers 1d4+1 Fire damage, then banish this barrier.

Arcane 13(6+7): 1d10 + 4 + 1d4 ⇒ (6) + 4 + (4) = 14

Roll Details:

Arcane - 1d10+4
Scenario Power - 1d4

Going to YOLO this because both Raheli(Red War Paint) and I(Sand Elemental) have a way to reduce fire damage
Nice Roll!

Recharge Codex to examine next three cards
Card 3- Warsworn
Card 4- Henchman Proxy B3(Cultist)
Card 5 -Fury Devil

"

Enora wrote:

Hand: Chain Lightning, Disintegrate, Staff of Greater Necromancy, Sand Elemental, Autumn Witch,

Displayed: Major Harrowing, Arcane Cannonade,
Deck: 15 Discard: 1 Buried: 0
Current Location: Academy
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Fire Snake, Blessing of Qi Zhong, Create Mindscape, Magnetic Grimoire, Death's Touch, Meteor Swarm, The Rakshasa, Binder's Tome, Enervation, Channel the Gift, Salvator Scream, Blessing of the Spellbound, Codex of Conversations
Recharged: Codex,
Discard Pile: The Paladin,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Cleared cards 1 and 2 from Siege deck
Examined Cards 3-5 of the Siege Deck
Drew Arcane Cannonade, so will display that at the start of Quinns turn. 1d6 to all Combat checks


Grab Meteor Swarm to replace Fly as an Upgrade, Fly seems less useful in a Siege scenario

I will start at the Academy though for free explores since those are hard to come by for me.

Enora wrote:

Hand: Chain Lightning, Disintegrate, Staff of Greater Necromancy, Codex, Sand Elemental, Autumn Witch, The Paladin,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Academy
Hero Points: 2
NOTES:
Other: Paizo reroll used for scenario CoCT-7A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervation, Magnetic Grimoire, Arcane Cannonade, The Rakshasa, Binder's Tome, Death's Touch, Blessing of the Spellbound, Salvator Scream, Fire Snake, Meteor Swarm, Create Mindscape, Toff Ornelos, Codex of Conversations, Channel the Gift, Blessing of Qi Zhong
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


Bank Hero Point.

Upgrades: 1d1000 ⇒ 465
Spell 6

Con Boon: 1d20 ⇒ 15


"========================
Enora starts her turn.
Hour: Orison
Hour Power:No effect.
Location: Fishery
Location Power:For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Scenario Powers:
When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
Before you attempt to guard your location, advance the hour.
"

Move to Swamp

Ileosa's Fury (Closing Henchman - Proxy A):

Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.

Auto Fail the BYA and become Frightened

Combat 24: 1d10 + 4 + 2d12 + 1d10 ⇒ (8) + 4 + (12, 8) + (4) = 36

Roll Details:

Combat(Arcane) - 1d10+4
Staff of Greater Necromancy - 2d12
Blessed - 1d10

Use Quinn's Abadar to bless
Discard Disintegrate to activate Staff
Spell Recharge E,D: 1d2 ⇒ 1
Recharge Enervation for playing a Spell

AYA Damage: 1d4 ⇒ 2
Discard Magnetic Grimoire and Ring of Immolation

Close Check
Arcane 12: 1d10 + 4 + 1d10 ⇒ (10) + 4 + (7) = 21

Roll Details:

Arcane - 1d10+4
Blessed - 1d10

Play Fire Snake to use Arcane in place of Wisdom
Playing a spell allows me to recharge Disintegrate
Recharge Qi Zhong to bless (Hour lists Wisdom)

Swamp closed. Move to Repository
Location closed, remove Frightened

"Enora ends her turn.
Enora attempts to recover all cards in her Recovery pile.
Fire Snake: Arcane 8: 1d10 + 4 ⇒ (9) + 4 = 13 -> Fire Snake recharged.
Enora resets her hand."

"

Enora wrote:

Hand: Enervation, Staff of Greater Necromancy, Sand Elemental, Autumn Witch, The Unicorn,

Displayed: Create Mindscape, Arcane Cannonade,
Deck: 13 Discard: 5 Buried: 1
Current Location: Repository
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Chain Lightning, Death's Touch, Nightspear, The Rakshasa, Wand of Flame, Blessing of the Spellbound, Fly, Codex of Conversations
Recharged: Enervation, Disintegrate, Blessing of Qi Zhong, Fire Snake,
Discard Pile: Codex, Binder's Tome, Magnetic Grimoire, Ring of Immolation, Channel the Gift,
Buried Pile: Salvator Scream,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Closed Swamps

At the Start of Quinn's Turn, I will play Arcane Cannonade and then I will play Channel the Gift to grab Evervation

"End of Quinn's turn recovery.
Enora attempts to recover all cards in her Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 4 ⇒ (3) + 4 = 7 -> Channel the Gift discarded.

Hand above reflects these changes


========================
Enora starts her turn.
Hour: Sands of the Hour
Hour Power:No effect.
Location: Fishery
Location Power:For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
OFF-TURN ACTIONS:

Wounded - Discard Binders Tome from top of deck

Fishery Power:
Card 1 - Nightspear Ally 4
Card 2 - Immortal Ichor Monster 6

Encounter Nightspear

Nightspear:

CotCT
Ally 4
Traits:
Agathion
Outsider
Healing
To Acquire:
WisdomSurvival 11
OR Divine 9
At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
Discard to explore. This exploration, the first blessing you play may be shuffled into your deck instead of discarded.

Wisdom 11: 1d6 + 1d8 + 1d4 ⇒ (3) + (7) + (4) = 14

Roll Details:

Wisdom - 1d6
Arcane Knowledge - 1d8
Create Mindscape - 1d4

Recharge Magnetic Grimoire for Acquire Power with Book

Play blessing of Qi Zhong to heal 1 and then explore. However, remove Wounded instead.

Fishery Examine 1: 1d5 + 1 ⇒ (2) + 1 = 3
Card 3 - Roc
Fishery Examine 1: 1d5 + 1 ⇒ (4) + 1 = 5
Card 5 - Sawtooth Saber

Encounter the Roc

Roc:

CotCT
Monster 4
Traits:
Animal
To Defeat:
Combat 19
If undefeated, move to a random Wild location; if there are none, move to a random location. Then shuffle this monster into its location.

Combat 19: 1d10 + 4 + 3d12 ⇒ (5) + 4 + (4, 5, 1) = 19

Roll Details:

Combat(Arcane) - 1d10+4
Staff of Greater Necromancy(Add Poison) - 3d12

Discard Chain Lightning for staff
Recharge E,CL: 1d2 ⇒ 2
Recharge Chain Lightning for playing a spell

End of turn Discard NightSpear to heal 1d4+1 Allies/Blessings

Heals: 1d4 + 1 ⇒ (2) + 1 = 3
Thats all my blessings and allies in discards

"

Enora wrote:

Hand: Disintegrate, Fire Snake, Ring of Immolation, Staff of Greater Necromancy, Magnetic Grimoire, Blessing of Qi Zhong,

Displayed: Create Mindscape,
Deck: 14 Discard: 3 Buried: 1
Current Location: Fishery
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Arcane Cannonade, Autumn Witch, The Unicorn, Death's Touch, Sand Elemental, Blessing of the Spellbound, Codex of Conversations, The Rakshasa, Toff Ornelos, Fly, Channel the Gift, Chain Lightning, Wand of Flame, Nightspear
Recharged:
Discard Pile: Enervation, Codex, Binder's Tome,
Buried Pile: Salvator Scream,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Acquired Card 1 of the Fishery
Banished Card 3 from the Fishery
Fishery is shuffled


========================
Enora starts her turn.
Hour: Irori's Mastery
Hour Power:On your blessed check, you may reroll any dice showing 1.
Location: Fishery
Location Power:For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Scenario Powers:
When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
Before you attempt to guard your location, advance the hour.

Discard Enervation from Wounded

Ring of Immolation:

CotCT
Item 5
Traits:
Accessory
Fire
Magic
Veteran
To Acquire:
Constitution
Fortitude 8
OR Intelligence
Arcane 9
When you suffer Cold damage, freely reveal to reduce it by 4.
On your combat check, recharge to add 1d8+# and the Fire trait; against a bane that invokes the Cold trait, freely reveal instead.

Arcane 9: 1d10 + 4 + 1d8 + 1d4 ⇒ (5) + 4 + (3) + (2) = 14

Roll Details:

Arcane - 1d10+4
Arcane Knowledge - 1d8
Create Mindscape - 1d4

Recharge Wand of Flame for acquire power

"

Enora wrote:

Hand: Disintegrate, Chain Lightning, Ring of Immolation, Staff of Greater Necromancy, Magnetic Grimoire, Blessing of Qi Zhong,

Displayed: Create Mindscape,
Deck: 13 Discard: 3 Buried: 1
Current Location: Fishery
Hero Points: 1 // Enora has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Autumn Witch, Fly, Binder's Tome, Sand Elemental
Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound, Arcane Cannonade, Channel the Gift, Death's Touch, Codex of Conversations, Fire Snake, Wand of Flame,
Discard Pile: The Unicorn, Codex, Enervation,
Buried Pile: Salvator Scream,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Acquired Card 2 from the Fishery.
Shuffled the Fishery


========================
Enora starts her turn.
Hour: Shelyn’s Song
Hour Power:When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Location: Fishery
Location Power: For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Scenario Powers:
When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
Before you attempt to guard your location, advance the hour.

Discard Codex from Wounded

Fishery Location Power
Card 1 - Wand of Flame
Card 2 - Roc
Take the Wand

Wand of Flame:

Core
Item 2
Traits:
Arcane
Attack
Divine
Fire
Magic
Veteran
Wand
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 11
For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead.

Arcane 9: 1d10 + 4 + 1d4 + 1d4 ⇒ (7) + 4 + (1) + (2) = 14

Roll Details:

Arcane - 1d10+4
Create Mindscape - 1d4
Magnetic Grimoire - 1d4

Recharge Codex of Conversations to examine next three cards. Location was shuffled

Card: 1d7 + 1 ⇒ (4) + 1 = 5=>Immortal Ichor
Card (No 5): 1d7 + 1 ⇒ (5) + 1 = 6=>Ring of Immolation(Item 5)
Card (No 5,6): 1d7 + 1 ⇒ (1) + 1 = 2=>Roc

End of Turn use fire snake to try to get rid of Plagued

Arcane 9(14): 1d10 + 4 + 1d4 + 1d4 + 1d10 + 1d10 ⇒ (10) + 4 + (1) + (4) + (8) + (4) = 31

Roll Details:

Arcane - 1d10+4
Create Mindscape - 1d4
Magnetic Grimoire - 1d4
Double Blessed - 1d10+1d10

Use Raheli's Sivanah to double bless

Remove Plagued!

Feeling noxious and run down, I continue to search the fishery. I come across an old wand that's definitely seen better days, but could still pack a punch so I grab it. As I try to get my bearings, I do a sweep of the area and see a ring, a jelly and bird. I need to get feeling better and fast!

Enora ends her turn.
Enora attempts to recover all cards in her Recovery pile.
Fire Snake: Arcane 8: 1d10 + 4 + 1d4 ⇒ (5) + 4 + (1) = 10 -> Fire Snake recharged.
Enora resets her hand.

"

Enora wrote:

Hand: Disintegrate, Chain Lightning, Wand of Flame, Staff of Greater Necromancy, Magnetic Grimoire, Blessing of Qi Zhong,

Displayed: Create Mindscape,
Deck: 13 Discard: 2 Buried: 1
Current Location: Fishery
Hero Points: 1 // Enora has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, Autumn Witch, Sand Elemental, Fly, Enervation
Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound, Arcane Cannonade, Channel the Gift, Death's Touch, Codex of Conversations, Fire Snake,
Discard Pile: The Unicorn, Codex,
Buried Pile: Salvator Scream,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary
Acquired Card 1 of fishery
Shuffled Fishery and examined top 3
Used Raheli's Sivanah
Removed my Plagued


Take Korens Gargoyle

Ashwing Gargoyle:

CotCT
Story Bane
Monster 4
Traits:
Gargoyle
Check to Defeat:
Combat 23
POWERS
Resistant to Melee. Vulnerable to Magic.
Before acting, if you have the Human trait, suffer the scourge Wounded.

Combat(Arcane) 19(23-4): 1d10 + 4 + 2d12 + 1d12 + 1d4 + 1d4 ⇒ (8) + 4 + (9, 11) + (2) + (4) + (2) = 40

Roll Details:

Combat - 1d10+4
Staff of Greater Necromancy - 2d12
Recharge - 1d12
Create Mindscape - 1d4
Magnetic Grimoire - 1d4

Discard Disintegrate to activate, but recharge it because I'm playing a spell


Forgot to bury the card for Plagued. Bury Salvatore Scream


========================
Enora starts her turn.
Hour: Calistria's Sting
Hour Power:You may avenge by discarding a card.
Location: Fishery
Location Power: For your exploration, examine the top 2 cards of this location; shuffle 1 into the location and encounter the other.
Scenario Powers:
When you advance the hour, if it is Proxy B, summon and encounter the non-closing henchman Taniniver, then banish the proxy.
Before you attempt to guard your location, advance the hour.

Top of Hourglass in Proxy B!

Taniniver:

Story Bane
Type: Monster
Traits: Dragon
To Defeat: Constitution Fortitude 10 THEN Combat 24
Resistant to Acid, Attack, Cold, Electricity, and Fire. After acting, each local character suffers the scourges Plagued and Wounded. If undefeated, suffer the scourge Drained.

Constitution 10: 1d6 + 1d6 + 1d6 ⇒ (5) + (2) + (6) = 13

Roll Details:

Constitution - 1d6
Double Blessed - 1d6+1d6

Use Brielles Achaekek to bless twice

Combat(Arcane) 28(24+4): 1d10 + 4 + 2d6 + 4 + 1d8 + 1d6 + 1d4 + 1d10 ⇒ (5) + 4 + (6, 2) + 4 + (8) + (5) + (4) + (6) = 44

Roll Details:

Combat - 1d10+4
Frost Touch - 2d6+4
Toff Ornelos - 1d8
Arcane Cannonade - 1d6
Create Mindscape - 1d4
Blessed - 1d10

Reveal Codex of Conversations for frost touch.
Recharge The Rakshasa to bless

Before I am even able to enter the Fishery, a dragon swoops in and catches me in it's breath. I luckily get off a Frost Touch in time to scare it away, but not before it covers me in it's sickly breath.

Become Wounded and Plagued

From location power, examine the top 2 cards of the location and encounter one and shuffle the other

Dust of Revealing - Item 4
Phantasmal Apparition - Barrier 1 - TRIGGER!

Phantasmal Apparition:

CotCT
Barrier 1
Traits:
Curse
Task
Trigger
Veteran
To Defeat:
Intelligence
Knowledge 6+#
OR Perception 4+#
When examined, you may encounter this barrier; if you do not, suffer the scourge Frightened.
If undefeated, suffer the scourge Exhausted.
If defeated, you may examine the top 2 cards of your location.

Knowledge 12: 1d10 + 5 + 1d4 + 1d10 ⇒ (1) + 5 + (1) + (9) = 16

Roll Details:

Knowledge - 1d10+5
Create Mindscape - 1d4
Blessed - 1d10

Discard the Unicorn to bless

Defeating Phantasmal Apperation lets me examine the top 2 cards of my location.

Card 1 - Still Dust of Revealing - Item 4
Card 3 - Wand of Flame - Item 2

Back to original explore - Dust of Revealing

Dust of Revealing:

CotCT
Item 4
Traits:
Craft
Object
To Acquire:
Intelligence
Arcane
Divine 11
On a local Perception check, freely bury to add 2d10.
Recharge to examine the top card of your location; if it is a bane, a local character may encounter it.

Arcane 11: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9

Roll Details:

Arcane - 1d10+4
Create Mindscape - 1d4

I don't want to use my only book to examine since it's also my only way for combat right now.

Enora ends her turn.
Fail End of Turn Plagued check.
Enora attempts to recover all cards in her Recovery pile.
Arcane Cannonade: Arcane 15: 1d10 + 4 + 1d10 + 1d4 ⇒ (3) + 4 + (2) + (1) = 10 -> Arcane Cannonade discarded.
Recharge Spellbound to bless

Enora resets her hand.

"

Enora wrote:

Hand: Disintegrate, Death's Touch, Channel the Gift, Staff of Greater Necromancy, Magnetic Grimoire, Codex of Conversations,

Displayed: Create Mindscape,
Deck: 13 Discard: 2 Buried: 0
Current Location: Fishery
Hero Points: 1 // Enora has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervation, Sand Elemental, Autumn Witch, Fire Snake, Codex, Fly, Binder's Tome, Blessing of Qi Zhong, Chain Lightning, Salvator Scream
Recharged: Toff Ornelos, The Rakshasa, Blessing of the Spellbound,
Discard Pile: The Unicorn, Arcane Cannonade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Banished top 2 cards from the Fishery
Examined Card 3

At the Start of Quinn's turn, I will Channel the Gift for Fire Snake to try to get rid of plagued next turn
This allows me to recharge Arcane Cannonade

End of Quinns turn.
Enora attempts to recover all cards in her Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (1) = 14 -> Channel the Gift recharged.


I'll start at the Fishery
Replace Ice Chemist with Autumn Witch

"

Enora wrote:

Hand: Create Mindscape, Arcane Cannonade, Codex of Conversations, Toff Ornelos, The Rakshasa, Blessing of the Spellbound, The Unicorn,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Fishery
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Channel the Gift, Chain Lightning, Codex, Death's Touch, Salvator Scream, Autumn Witch, Fire Snake, Enervation, Fly, Blessing of Qi Zhong, Staff of Greater Necromancy, Disintegrate, Sand Elemental, Magnetic Grimoire, Binder's Tome
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8. ( ☑ On your check to acquire any boon, you may do this with a card that has the Book trait.)
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


Since I got the Ally Upgrade, I'm not interested in the loot actually


Spend Hero Point on Power Feat: "☐ On your check to acquire any boon, you may do this with a card that has the Book trait.)

Upgrades: 1d1000 ⇒ 547

Looking for an Ally 6 is all.

A little interest in the Loot Ally if I don't get the card upgrade.


========================
Enora starts her turn.
Hour: Irori's Mastery
Hour Power:On your blessed check, you may reroll any dice showing 1.
Location: Base
Location Power: For your exploration, draw the top 3 or # cards of this location. Keep 1 and return the rest in any order, then do 1:
* Draw a card.
* Heal a card.
* Recharge any number of cards.
* Remove 1 of your scourges.

Scenario Powers:
At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

As Trinia and I are discussing where to go from here, Quinn mentions being pestered by some hoity toity nobles.

Move to Chambers

Haughty Nobles:

Core
Barrier 1
Traits:
Cache
Task
Veteran
To Defeat:
Charisma
Diplomacy 6+#
If you are at an Urban location, the difficulty to defeat is increased by 4.
If undefeated, bury either an ally or a random boon.
If defeated, you may summon and encounter a new boon of any type.

Diplomacy 16(6+6+4): 1d10 + 5 + 1d6 + 1 + 1d4 + 1d4 ⇒ (2) + 5 + (6) + 1 + (1) + (3) = 18

Roll Details:

Diplomacy - 1d10+5
Koren's Power - 1d6+1
Adventure Power - 1d4
Binder's Tome - 1d4

Recharge card from Koren: 1d3 ⇒ 2 =>Ice Chemist

Encounter a spell

Major Harrowing:

CotCT
Spell 5
Traits:
Arcane
Divine
Harrow
Magic
To Acquire:
Intelligence
Arcane 12
OR Wisdom
Divine 14
Freely display at a location. While displayed:
* On local checks that have a trait matching the adventure's harrow suit, add 3; if the hour has a Suit trait matching the adventure's harrow suit, add 2d4 instead.
* When this location is closed, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 14 or Divine 16 check to recharge it instead.

Arcane 12: 1d10 + 4 + 1d6 + 1 + 1d10 ⇒ (2) + 4 + (6) + 1 + (5) = 18

Roll Details:

Arcane - 1d10+4
Koren's Power - 1d6+1
Blessed - 1d10

Recharge Rakshasa to bless
Recharge card from Koren: 1d2 ⇒ 1 =>The Empty Throne

Display Major Harrowing at location. Playing a spell allows me to recharge Arcane Cannonade

Play Salvatore Scream to grab top of hourglass

Erastil's Eye:

Core
Blessing 1
Traits:
Deity: Erastil
Divine
Veteran
When this is the hour: If you are at a Wild location, you may discard a card to explore.
To Acquire:
Dexterity
Divine
Survival 4+#
On any check, discard to bless.
On a Dexterity or Survival check, freely discard to bless.
Discard to explore.

Revel Codex of Conversations to attempt to recharge Salvatore

Diplomacy 10: 1d10 + 5 + 1d4 + 1d4 ⇒ (9) + 5 + (3) + (2) = 19

Roll Details:

Diplomacy - 1d10+5
Binder's Tome - 1d4
Adventure Power - 1d4

Recharge Codex of Conversations to examine top 3 of the location

Skoan-quah Boneslayer - Ally 4
Henchman Proxy A3 - Graymaiden Guard
Formian Myrmidon - Ally 6

Discard Erastil's Eye to explore

Skoan-quah Boneslayer:

CotCT
Ally 4
Traits:
Human
Ranger
To Acquire:
Charisma
Diplomacy 11
OR Summon And Defeat The Danger
Display. While displayed:
* On all Dexterity and Survival checks, add 1d6.
* At the end of the turn, recharge.
Discard to examine the top card of your location, then you may explore.
This exploration, on all Dexterity and Survival checks, add 3.

Diplomacy 11: 1d10 + 5 + 1d4 + 1d6 + 1 + 1d4 ⇒ (3) + 5 + (3) + (5) + 1 + (4) = 21

Roll Details:

Diplomacy - 1d10+5
Binder's Tome - 1d4
Koren's Power - 1d6+1
Adventure Power - 1d4

Korens Power lets me recharge Erastils Eye

End of Turn Examine - Henchman Proxy A. It's a bane, so nothing happens.

"

Enora wrote:

Hand: Chain Lightning, Disintegrate, Fire Snake, Staff of Greater Necromancy, Binder's Tome, Skoan-quah Boneslayer,

Displayed: Third Eye, Trinia Sabor, Major Harrowing,
Deck: 21 Discard: 0 Buried: 0
Current Location: Chambers
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Enervation, Incitation, Create Mindscape, Toff Ornelos, Magnetic Grimoire, Codex, Death's Touch, Scrying, Quickened Ray, Channel the Gift, Blessing of Qi Zhong, Sand Elemental, Fly, Blessing of the Spellbound
Recharged: Ice Chemist, The Rakshasa, The Empty Throne, Arcane Cannonade, Salvator Scream, Codex of Conversations, Erastil's Eye,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Banish Chambers Card 4
Use Random Spell 1
Grabbed Erastil's Eye from top of Hourglass. Hour is shifted by 1
Acquired Chambers Card 5
Examine Chambers Cards 6 and 7
Major Harrowing is displayed at the Chambers
Used Koren's ability 3 times


========================
Enora starts her turn.
Hour: Gorum’s Iron
Hour Power:On your non-Attack combat check, add 1.
Location: Chambers
Location Power: When you fail to acquire a boon, shuffle it into its location.
Scenario Powers:
At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

I'm going to move to the Base. Nothing out there looks good to me

Additional examine is Trinia Sabor. Draw and display Trinia.

Enora is healed for 1: (Scrying). Deck shuffled.

I'll grab Trinia to remove one of the scourges from whoever ends up taking the Brain Mold

Third Eye prevents the Examine power of the scenario

"

Enora wrote:

Hand: Chain Lightning, Staff of Greater Necromancy, Codex of Conversations, Binder's Tome, Salvator Scream, The Rakshasa,

Displayed: Third Eye,
Deck: 17 Discard: 3 Buried: 0
Current Location: Base
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Trinia Sabor, Incitation, Blessing of Qi Zhong, Codex, Create Mindscape, Fly, Enervation, Sand Elemental, Fire Snake, Scrying, Quickened Ray, Disintegrate, Magnetic Grimoire, Blessing of the Spellbound, Death's Touch, Toff Ornelos, Channel the Gift
Recharged:
Discard Pile: The Empty Throne, Ice Chemist, Arcane Cannonade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


Move to Chambers when Tower closes

========================
Enora starts her turn.
Hour: Iomedae’s Justice
Hour Power:On your check against an Outsider card, add 1d4.
Location: Tower
Location Power: At the start of your turn, you may examine the top card of a distant location.
Scenario Powers:
At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

Scrying:

CotCT
Spell 5
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 14
OR Wisdom
Divine 13
Banish to choose a card type and examine the top 3 cards of your location. You may set aside any number of cards of the chosen type.
Shuffle the location, then reload any set-aside cards into the location in any order.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 16 or Divine 15 check to recharge it instead.

Arcane 14: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (1) = 15

Roll Details:

Arcane - 1d10+4
Acquire Power - 1d8

Recharge Fly to acquire

Cast Scrying for Monster

Card 2 - Third Eye (Item 6)
Card 3 - Divine Blaze (Spell 4)
Card 4 - Haughty Nobles( Barrier 1)

No Monsters, so shuffle location

Discard Ice Chemist to explore again

Random Card: 1d10 + 1 ⇒ (1) + 1 = 2

Third Eye:

CotCT
Item 6
Traits:
Magic
Object
To Acquire:
Wisdom
Arcane
Divine
Perception 13
Display. While displayed:
* At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it.
* On your Perception check, you may freely draw this card to add 1d10.
* You may freely reload to ignore a power that happens when you examine a card.

Arcane 13: 1d10 + 4 + 1d8 + 1d10 ⇒ (3) + 4 + (4) + (10) = 21

Roll Details:

Arcane - 1d10+4
Acquire Power - 1d8
Blessed - 1d10

Recharge Death's Touch to acquire
Use Qi Zhong to bless

Enora ends her turn.
Enora attempts to recover all cards in her Recovery pile.
Scrying: Arcane 16: 1d10 + 4 ⇒ (2) + 4 = 6 -> Scrying discarded.
Arcane Cannonade: Arcane 15: 1d10 + 4 ⇒ (9) + 4 = 13 -> Arcane Cannonade discarded
Enora resets her hand.

End of Turn examine

Random Card: 1d9 + 2 ⇒ (3) + 2 = 5
Brawl - Barrier 1

"

Enora wrote:

Hand: Chain Lightning, Staff of Greater Necromancy, Codex of Conversations, Binder's Tome, Salvator Scream, The Rakshasa,

Displayed: Third Eye,
Deck: 15 Discard: 4 Buried: 0
Current Location: Tower
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Codex, Disintegrate, Toff Ornelos, Enervation, Channel the Gift, Incitation, Fire Snake, Blessing of the Spellbound, Magnetic Grimoire, Quickened Ray, Create Mindscape, Blessing of Qi Zhong
Recharged: Fly, Death's Touch,
Discard Pile: The Empty Throne, Ice Chemist, Scrying, Arcane Cannonade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Acquired cards 1 and 2 from Chambers
Card 5 is the top of deck


========================
Enora starts her turn.
Hour: Master of Masters
Hour Power:On your check, you may reroll any dice showing 1.
Location: Tower
Location Power: At the start of your turn, you may examine the top card of a distant location.
Scenario Powers:
At the end of your turn, examine the top card of your location; if you examine a boon, either bury a card or summon and encounter the danger.

Climbing the tower, I grab a quick peek over at the Library.

Incitation - Blessing

Not seeing anything terribly worrisome, I head over there to investigate. Can you believe that this Castle has libraries on every level? Once we deal with the Queen, I'm going to need to talk to the new rulers about visitation rights. There is so much to see in these Libraries.

Move to Library

Incitation:

Core
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine 4
On any check, discard to bless.
On a check that invokes the Acid, Cold, Electricity, Fire, or Force trait, freely discard to bless.
Discard to explore.

Auto Acquire

Discard Incitation to go again

Quickened Ray:

CotCT
Spell 5
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 12
On a local combat check, freely banish to add 2d6 and the Cold or Fire trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead.

Arcane 12: 1d10 + 4 + 1d10 + 1d6 ⇒ (1) + 4 + (7) + (5) = 17

Roll Details:

Arcane - 1d10+4
Blessed - 1d10
Location Power - 1d6

Recharge Spellbound to Bless

Discard Ice Chemist to go again. AD 1d8 to Cold Combat or Disable checks

Gray Maiden Guard (Danger, Closing Henchman - Proxy A):

Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.

Combat(Arcane) 22: 1d10 + 4 + 2d12 + 1d8 ⇒ (6) + 4 + (10, 1) + (4) = 25

Roll Details:

Combat - 1d10+4
Staff of Greater Necromancy - 2d12
Ice Chemist(Explore) - 1d8

Discard Quickened Ray to activate Staff, then recharge because I played a spell

Knowledge 11: 1d10 + 5 + 1d10 ⇒ (7) + 5 + (5) = 17

Roll Details:

Knowledge - 1d10+5
Blessed - 1d10

Play Empty Throne to Bless which allows me to draw back up Ice Chemist

On close, heal a card
Enora is healed for 1: (Incitation). Deck shuffled.
Boo.

Library Closed. Move back to Tower, I have no weapons or Armors, so will be unaffected by the BYA of the Warsworn

EoT Examine the Warsworn again

"

Enora wrote:

Hand: Death's Touch, Fly, Staff of Greater Necromancy, Ice Chemist, Blessing of Qi Zhong,

Displayed: Arcane Cannonade,
Deck: 17 Discard: 1 Buried: 0
Current Location: Tower
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quickened Ray, Codex, Channel the Gift, Sand Elemental, The Rakshasa, Salvator Scream, Blessing of the Spellbound, Binder's Tome, Codex of Conversations, Incitation, Chain Lightning, Create Mindscape, Disintegrate, Enervation, Magnetic Grimoire, Fire Snake, Toff Ornelos
Recharged:
Discard Pile: The Empty Throne,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Acquired top 2 cards of Library
Closed Library and moved back to Tower

At the start of Quinn's turn, I will Display Arcane Cannonade which will add 1d6 to ALL combat checks. Hand above represents that.

Seeing the Warsworn inside the tower, I calmly create a mystical cannon ready and willing to aid in anyones fight.


Quinn's right. I'll go ahead and start at the tower.


Posted my upgrades on the Discussion Page

Start where else? The Library

"

Enora wrote:

Hand: Death's Touch, Arcane Cannonade, Staff of Greater Necromancy, Ice Chemist, Blessing of Qi Zhong, Blessing of the Spellbound, The Empty Throne,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 1
NOTES:
Available Support: Binders Tome adds 1d4 to all local combat/charisma checks (But adds Mental)
Other: Paizo reroll used for scenario CoCT-6C?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Rakshasa, Fire Snake, Codex of Conversations, Binder's Tome, Channel the Gift, Salvator Scream, Enervation, Toff Ornelos, Create Mindscape, Magnetic Grimoire, Codex, Chain Lightning, Fly, Sand Elemental, Disintegrate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


Adding Arcane Cannonade(Spell 6) to my deck as the upgrade. Note, that this adds 1d6 to all combats while it's displayed, so I will generally display it on Quinn's turn since it goes away at the end of my turn.

Swapping out Bestiary of Garund for Codex of Conversations(Item 4).


I took a card feat:Spell this time. The skill feat was the previous scenario.


Second Roll: 1d1000 ⇒ 183


I will spend my Hero Feat on Card Feat: Spell

I have 1 Hero Point remaining.

Deck Upgrades: 1d1000 ⇒ 732
Spell 6
Spell 6
Item 4
Ally 6

Supporter Feat: Marcus Endrin


Guard check for Library

Knowledge 11(6+5): 1d10 + 5 + 1d10 + 1d4 ⇒ (3) + 5 + (8) + (3) = 19

Roll Details:

Knowledge - 1d10+5
Blessed - 1d10
Create Mindscape - 1d4

Discard Spellbound to bless


OFF-TURN ACTIONS:
Discard Chain Lightning as damage from Troll
Constitution 8: 1d12 + 2 ⇒ (4) + 2 = 6

Roll Details:

Constitution(Shapechange) - 1d12+2

Failed, Bury Ice Chemist

"========================
Enora starts her turn.
Hour: Irori's Mastery
Hour Power:On your blessed check, you may reroll any dice showing 1.
Location: Cliff
Location Power: On your check, if any die shows a 1 or 2, count it as 0.
Scenario Powers:
When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.
"

Move back to the Library

Trapped Chest:

Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.

Disable 13(7+6): 1d4 + 3d10 ⇒ (3) + (5, 3, 3) = 14

Roll Details:

Disable - 1d4
Disintegrate(Lock) - 3d10

Playing Disintegrate allows me to recharge Chain Lightning

Summon a Spell

Meteor Swarm:

CotCT
Spell 6
Traits:
Arcane
Attack
Bludgeoning
Magic
To Acquire:
Intelligence
Arcane 15
For your combat check, banish to use Arcane + 2d6; you may additionally add another 2d10 and the Fire trait. If you fail this check, you may reroll.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 17 check to recharge it instead.

Arcane 15: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (6) + (1) = 17

Roll Details:

Arcane - 1d10+4
Acquire Power - 1d8
Create Mindscape - 1d4

Recharge Fire Snake for acquire power

Recharge Binders Tome to examine the top 3 of the location
Crematory Blast - Barrier 5 (Yuck)
Torag's Power - Blessing 1
Hordemaster - Monster 5
No Villain in top 4. Don't know if the Hordemaster is new, or the original monster unfortunately

Enora ends her turn.

Enora attempts to recover all cards in her Recovery pile.
Disintegrate: Arcane 16: 1d10 + 4 + 1d4 ⇒ (1) + 4 + (1) = 6 -> Disintegrate discarded.

Enora resets her hand.

"

Enora wrote:

Hand: Meteor Swarm, Enervation, Fuse Grenade, Staff of Greater Necromancy, Toff Ornelos, Blessing of the Spellbound,

Displayed: Shapechange, Create Mindscape, Mantle of Life,
Deck: 13 Discard: 2 Buried: 2
Current Location: Cliff
Hero Points: 1
NOTES:
Available Support: Binders Tome adds 1d4 to all local combat/charisma checks (But adds Mental)
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fly, Channel the Gift, Sand Elemental, Codex, Bestiary of Garund, Blessing of Qi Zhong, Salvator Scream, The Rakshasa
Recharged: Magnetic Grimoire, Death's Touch, Chain Lightning, Fire Snake, Binder's Tome,
Discard Pile: The Unicorn, Disintegrate,
Buried Pile: Wand of Restorative Touch, Ice Chemist,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Banished top card of the Library
Used Random Spell 1
Examined cards 2-4 of the Library


Togomor BYA
Dexterity 13: 1d12 + 2 + 1d12 ⇒ (7) + 2 + (6) = 15

Roll Details:

Dexterity - 1d12+2
Blessed - 1d12

Discard Unicorn to Bless

"

Enora wrote:

Hand: Chain Lightning, Fire Snake, Disintegrate, Staff of Greater Necromancy, Binder's Tome,

Displayed: Shapechange, Create Mindscape, Mantle of Life,
Deck: 15 Discard: 1 Buried: 1
Current Location: Cliff
Hero Points: 1
NOTES:
Available Support: Binders Tome adds 1d4 to all local combat/charisma checks (But adds Mental)
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Toff Ornelos, Enervation, Codex, Blessing of Qi Zhong, Fly, Ice Chemist, Bestiary of Garund, Sand Elemental, Channel the Gift, Salvator Scream, The Rakshasa, Blessing of the Spellbound, Fuse Grenade
Recharged: Magnetic Grimoire, Death's Touch,
Discard Pile: The Unicorn,
Buried Pile: Wand of Restorative Touch,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


========================
Enora starts her turn.
Hour: The Publican
Hour Power:When you would discard an ally, recharge it instead.
Location: Library
Location Power: On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.

Shape Change to Str/Dex/Con to be 1d12+2
Move to Cliffs

Mantle of Life:

CotCT
Armor 5
Traits:
Light Armor
Magic
To Acquire:
Constitution
Divine
Fortitude 13
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 3.
* When you suffer any damage, you may bury to reduce it to 0.
* On a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Constitution 13: 1d12 + 2 + 1d8 ⇒ (8) + 2 + (7) = 17

Roll Details:

Constitution(Shapechange) - 1d12+2
Acquire Power - 1d8

Recharge Death's Touch for Acquire Power

Recharge Grimoire to examine top 3 of location
Skeletal Minotaur - Monster 5
Mad Prophet - Barrier 1
Troll - Monster 2

As I sit back reading my books on the area and these cliffs in particular, I find reports of minotaurs, trolls and even a mad prophet or two. This definitely sounds like something for Brielle to deal with. I think I'll head back to the Library. It's safer there.

"

Enora wrote:

Hand: Chain Lightning, Fire Snake, Disintegrate, Staff of Greater Necromancy, Binder's Tome, The Unicorn,

Displayed: Shapechange, Create Mindscape, Mantle of Life,
Deck: 15 Discard: 0 Buried: 1
Current Location: Cliff
Hero Points: 1
NOTES:
Available Support: Binders Tome adds 1d4 to all local combat/charisma checks (But adds Mental)
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sand Elemental, Fly, Toff Ornelos, The Rakshasa, Codex, Ice Chemist, Blessing of Qi Zhong, Channel the Gift, Salvator Scream, Fuse Grenade, Bestiary of Garund, Enervation, Blessing of the Spellbound
Recharged: Magnetic Grimoire, Death's Touch,
Discard Pile:
Buried Pile: Wand of Restorative Touch,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Acquired Card 1 from the Cliffs
Examined cards 2-4 of the Cliffs
Note: Create Mindscape is still displayed at the Library. That's displayed at the location.


========================
Enora starts her turn.
Hour: Asmodeus's Tyranny
Hour Power:When you fail a check, you may bury your hand and discards to reroll.
Location: Library
Location Power: On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.

Shape Change to Str/Dex/Con to be 1d10+2

Repulsion:

CotCT
Spell 6
Traits:
Arcane
Divine
Magic
Mental
To Acquire:
Intelligence
Wisdom
Arcane
Divine 14
Display. While displayed:
* When you encounter a monster, you may evade it; if you do, you may recharge a card to explore.
* At the end of the turn, banish.

Arcane 14: 1d10 + 4 + 1d4 + 1d6 + 1d8 ⇒ (3) + 4 + (2) + (1) + (3) = 13

Roll Details:

Arcane - 1d10+4
Create Mindscape - 1d4
Location Power - 1d6
Acquire Power - 1d8

Recharge Disintegrate for Acquire Power

Discard Ice Chemist to explore again

Wand of Restorative Touch:

CotCT
Item 4
Traits:
Divine
Healing
Magic
Wand
To Acquire:
Wisdom
Divine 10
Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.

Wisdom 10: 1d6 + 1d4 + 1d8 ⇒ (1) + (4) + (7) = 12

Roll Details:

Wisdom - 1d6
Create Mindscape - 1d4
Acquire Power - 1d8

Recharge Death's Touch for Acquire Power

Recharge Binders Tome to examine top 3 cards
Disintegrate = Spell 5
Trapped Chest = Barrier
Crematory Blast = Barrier

Bury Wand to heal and shuffle my deck
Heal: 1d4 + 1 ⇒ (3) + 1 = 4
Enora has all cards in her discard pile healed: (The Unicorn, Blessing of Qi Zhong, Fuse Grenade, Ice Chemist). Deck shuffled.

Enora wrote:

Hand: Chain Lightning, Death's Touch, Fire Snake, Disintegrate, Staff of Greater Necromancy, Magnetic Grimoire,

Displayed: Shapechange, Create Mindscape,
Deck: 15 Discard: 0 Buried: 1
Current Location: Library
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Blessing of the Spellbound, Sand Elemental, Fuse Grenade, Salvator Scream, Toff Ornelos, Ice Chemist, Channel the Gift, Codex, Fly, Enervation, The Unicorn, Binder's Tome, Bestiary of Garund, The Rakshasa
Recharged:
Discard Pile:
Buried Pile: Wand of Restorative Touch,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

End of Turn Summary:
Banished Card #1
Acquired Card #2
Examined cards 3-5


OFF-TURN ACTIONS:
Recharge Fly to encounter the Spell on Brielles turn
Arcane 13: 1d10 + 4 + 1d10 + 1d6 ⇒ (10) + 4 + (5) + (6) = 25

Roll Details:

Arcane - 1d10+4
Blessed - 1d10
Location Power - 1d6

Recharge Rakshasa to bless
Shapechange acquired
"========================
Enora starts her turn.
Hour: Gozreh’s Growth
Hour Power:On your check against an Animal or Elemental card, add 1d4.
Location: Library
Location Power: On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.
"
Use Shapechange to make Str/Dex/Con be 1d12+2

I'll continue to dig through the Library, so display Create Mindscape

Fuse Grenade:

CotCT
Item 6
Traits:
Alchemical
Attack
Bludgeoning
Fire
Liquid
Ranged
To Acquire:
Intelligence
Craft 14
For your combat check, banish to use Craft, Dexterity, or Ranged + 4d8.
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d8 and the Bludgeoning and Fire traits.
DURING RECOVERY
If proficient, you may succeed at a Craft 16 check to recharge this card.

Intelligence 14: 1d10 + 2 + 1d4 + 1d10 ⇒ (8) + 2 + (3) + (8) = 21

Roll Details:

Intelligence - 1d10+2
Create Mindscape - 1d4
Blessed - 1d10

Grab a blessing from someone for an Item 6

"

Enora wrote:

Hand: Disintegrate, Death's Touch, Chain Lightning, Binder's Tome, Staff of Greater Necromancy, Ice Chemist,

Displayed: Shapechange, Create Mindscape,
Deck: 12 Discard: 3 Buried: 0
Current Location: Library
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Blessing of the Spellbound, Bestiary of Garund, Fire Snake, Enervation, Magnetic Grimoire
Recharged: Sand Elemental, Toff Ornelos, Channel the Gift, Codex, Fly, The Rakshasa,
Discard Pile: The Unicorn, Blessing of Qi Zhong, Fuse Grenade,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Acquired Card 1 from Library
Ask someone from a blessing for the Item 6
Displayed Create Mindscape at Library


"========================
Enora starts her turn.
Hour: Sands of the Hour
Hour Power:No effect.
Location: Library
Location Power: On your check against a spell or a Book boon, add 1d6.
Scenario Powers:
When you would close your location, first search it for Evidence. If you find it, do not close your location; instead, either banish the Evidence or shuffle the location and reload the Evidence into it.
When Togomor is defeated, shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.
"

Henchman Proxy A5:

Ileosa's Fury (Closing Henchman - Proxy A):
Story Bane
Type: Monster
Traits: Devil Outsider
To Defeat: Combat 24
Immune to Fire and Poison. Resistant to Acid and Cold. Before acting, succeed at a Dexterity, Wisdom, or Acrobatics 11 check or suffer the scourge Frightened. After acting, each local character suffers 1d4 Force damage.

Well Yuck!!!

As I enter the Library looking for more evidence of the Queen's wrongdoings, I come face to face with one of her devil Henchmen.

As I enter, the devil launches a devastating attack in my direction, but luckily my giant elemental is able to take the brunt of the attack.
Recharge Sand Elemental to avoid the BYA

As the elemental crumbles to the ground, I grab my staff and launch a blast of arcane energy at the devil.

Combat(Arcane) 24: 1d10 + 4 + 2d12 + 1d8 ⇒ (10) + 4 + (9, 9) + (7) = 39

Roll Details:

Combat - 1d10+4
Staff of Greater Necromancy - 2d12
Toff Ornelos - 1d8

Discard Channel the Gift to activate staff, but don't add Poison.
Check invokes magic, so recharge Toff
Playing the Staff allows me to recharge Channel the Gift

Attempted Close Check
Knowledge 11(5+6): 1d10 + 5 + 1d10 ⇒ (5) + 5 + (1) = 11

Roll Details:

Knowledge - 1d10+5
Blessed - 1d10

Discard the Unicorn to Bless

Location "Closed". Find the Evidence and reload it. Go ahead and recharge the Codex to examine the top 3 cards of the location.

Card 1 - Evidence TRIGGER
Knowledge 16(10+6): 1d10 + 5 + 1d8 + 1d10 ⇒ (7) + 5 + (5) + (8) = 25

Roll Details:

Knowledge - 1d10+5
Examine Power - 1d8
Blessed - 1d10

Discard Qi Zhong to bless

Card 2 (No 10): 1d10 + 1 ⇒ (5) + 1 = 6
Card 2 - Fuse Grenade - Item 6
Card 3 (No 10, 6): 1d10 + 1 ⇒ (3) + 1 = 4
Card 3 - Repulsion - Spell 6

"

Enora wrote:

Hand: Create Mindscape, Fly, Chain Lightning, Binder's Tome, Staff of Greater Necromancy, The Rakshasa,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Current Location: Library
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Salvator Scream, Bestiary of Garund, Magnetic Grimoire, Fire Snake, Enervation, Death's Touch, Blessing of the Spellbound, Disintegrate, Ice Chemist
Recharged: Sand Elemental, Toff Ornelos, Channel the Gift, Codex,
Discard Pile: The Unicorn, Blessing of Qi Zhong,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Library Henchman defeated
Library Evidence Acquired
Top 2 cards of Library are Fuse Grenade and Repulsion


"If you all need me, I'll be in the Library! The Korvosa library is actually very interesting."

Start at Library

"

Enora wrote:

Hand: Channel the Gift, Staff of Greater Necromancy, Codex, Sand Elemental, Toff Ornelos, The Unicorn, Blessing of Qi Zhong,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Library
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Enervation, The Rakshasa, Bestiary of Garund, Blessing of the Spellbound, Fire Snake, Magnetic Grimoire, Fly, Binder's Tome, Disintegrate, Ice Chemist, Salvator Scream, Death's Touch, Chain Lightning
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


Spend Hero Point on Skill Feat Cha +1

Upgrade: 1d1000 ⇒ 745

-Ally 6 - Toff Ornelos


"OFF-TURN ACTIONS:
Bury Korvosan House Drake for Koriantu fight
========================
Enora starts her turn.
Hour: Benefaction
Hour Power:No effect.
Location: Oubliette
Location Power: Damage you suffer is increased by 1.
Scenario Powers:
At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
When you defeat and corner a villain, display it next to the scenario.
When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.
"

As Raheli points out the next target on our list, I quickly begin the assault.

Tisharue:

CotCT
Story Bane 6
Type: Monster
Traits:
Elf
Fighter
To Defeat:
Combat 26
Before acting, suffer 1d4 Fire damage.
If undefeated, shuffle a barrier into each location.

As the battle begins, the fighter launches a fire bolt at my Sand Elemental.
Recharge Sand Elemental to avoid the BYA.

As Sandy takes the brunt of the assault, I launch a quick Enervation blast at the target.

Enervation: 2d4 ⇒ (1, 2) = 3
Playing Enervation allows me to recharge Death's Touch

As the fighter reels from having their life force drained, Koren sneaks around the other side as a diversion as I get in range for a Frost Touch.

Charisma 23 (26-3): 1d10 + 3 + 2d6 + 4 + 1d10 + 1d4 + 1d4 + 1d6 + 1 ⇒ (9) + 3 + (1, 2) + 4 + (5) + (4) + (2) + (5) + 1 = 36

Roll Details:

Charisma - 1d10+3
Frost Touch - 2d6+4
Blessed - 1d10
Steal Soul - 1d4
Binder's Tome - 1d4
Koren's Power - 1d6+1

Reveal Magnetic Grimoire for Frost Touch
Recharge Rakshasa to bless
Check was successful, so ->Recharge from Koren: 1d4 ⇒ 2=The Tangled Briar

As the fighter falls, we hear the cry of the Queens dragon and it doesn't sound happy.

Enora ends her turn.
Enora attempts to recover all cards in her Recovery pile.
Enervation: Arcane 8: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (4) = 17 -> Enervation recharged.
Enora resets her hand.

"

Enora wrote:

Hand: Fire Snake, Magnetic Grimoire, Binder's Tome, Staff of Greater Necromancy, Blessing of the Spellbound,

Displayed: Steal Soul, Create Mindscape,
Deck: 11 Discard: 3 Buried: 3
Current Location: Oubliette
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate, Codex, Channel the Gift, Sand Elemental, Death's Touch, The Rakshasa, The Tangled Briar, Enervation,
Discard Pile: The Unicorn, Blessing of Qi Zhong, Risibeth,
Buried Pile: Ice Chemist, Bestiary of Garund, Korvosan House Drake,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Defeated Second Villain, we need to build the Plaza
At the start of Quinn's Turn, I will display Create Mindscape at the newly created Plaza


========================
Enora starts her turn.
Hour: Pharasma's Knowing
Hour Power:On your check against an Undead card, add 1d6.
Location: Oubliette
Location Power: Damage you suffer is increased by 1.
Scenario Powers:
At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
When you defeat and corner a villain, display it next to the scenario.
When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

Use Quinn's eagle to examine the top of the location
Risibeth - Ally 5
Free Explore

Risibeth:

CotCT
Ally 5
Traits:
Sayona
Undead
To Acquire:
Charisma
Diplomacy 12
OR Bury An Ally 0
Display. While displayed:
* On local combat and Charisma checks, you may reroll a die.
* At the end of the turn, bury.
Banish to explore.
DURING RECOVERY
You may discard the bottom card of your deck to reload this card.

Diplomacy 12: 1d10 + 4 + 1d6 + 1d4 + 1d4 + 1d4 ⇒ (1) + 4 + (3) + (4) + (2) + (1) = 15

Roll Details:

Diplomacy - 1d10+4
Hour Power - 1d6
Binder's Tome - 1d4
Steal Soul - 1d4
Scenario Power - 1d4

Recharge Codex to examine the top 3 of the Oubliette
Toad Demon - Monster 6
Cytillipede - Monster 4
Koriantu - Henchman

Discard Real Rabbit Prince to explore again
Enora, Quinn, Koren, Raheli, Brielle
Random Player: 1d5 ⇒ 4
Discard Prince in Rahelis discard pile

Toad Demon:

CotCT
Monster 6
Traits:
Demon
Outsider
To Defeat:
Combat 28
Immune to Electricity and Poison. Resistant to Acid, Cold, and Fire.
Before acting, if you are at an Aquatic location, each local character suffers 1d4 Force damage.
After acting, if the check to defeat had the Melee trait, succeed at a Constitution or Fortitude 10 check or suffer the scourge Exhausted.

Combat(Arcane) 28: 1d10 + 4 + 3d6 + 3 + 1d10 + 1d4 + 1d4 ⇒ (9) + 4 + (1, 1, 5) + 3 + (5) + (4) + (3) = 35

Roll Details:

Combat - 1d10+4
Death's Touch - 3d6+3
Blessed - 1d10
Steal Soul - 1d4
Binder's Tome - 1d4

Playing Death's Touch allows me to recharge Channel the Gift

Enora ends her turn.
Enora attempts to recover all cards in her Recovery pile.
Death's Touch: Arcane 13: 1d10 + 4 + 1d4 ⇒ (4) + 4 + (3) = 11 -> Death's Touch discarded.
Enora resets her hand.

"

Enora wrote:

Hand: Enervation, Magnetic Grimoire, Binder's Tome, Korvosan House Drake, Sand Elemental, The Rakshasa,

Displayed: Steal Soul,
Deck: 10 Discard: 5 Buried: 2
Current Location: Oubliette
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Staff of Greater Necromancy, Create Mindscape, Fire Snake
Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate, Codex, Channel the Gift,
Discard Pile: The Unicorn, The Tangled Briar, Blessing of Qi Zhong, Risibeth, Death's Touch,
Buried Pile: Ice Chemist, Bestiary of Garund,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Acquired Card 1 from Oubliette
Banished Card 2 from Oubliette
Examined cards 3 and 4 of Obliette


Looks like the BR had me at the wrong location. The update has me at the Arsenal, but I had moved to the Bank.

OFF-TURN ACTIONS:
Recharge Chain Lighning to encounter Icy Prison

Icy Prison:

CotCT
Spell 5
Traits:
Arcane
Attack
Cold
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 12
For your combat check, banish to use Arcane or Divine + 4d6. If the check is against a bane, until the end of the turn, when it deals damage, reduce it to 0.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 14 check to recharge it instead.

Arcane 12: 1d10 + 4 + 1d4 ⇒ (2) + 4 + (3) = 9

Roll Details:

Arcane - 1d10+4
Magnetic Grimoire - 1d4

Failed

Also, when Brielle defeats Zenobia I will cast Steal Soul, which gets displayed to add 1d4 to all my checks.
Playing Steal soul allows me to recharge
Recharge: 1d2 ⇒ 2=>Disintegrate

"========================
Enora starts her turn.
Hour: Iomedae’s Justice
Hour Power:On your check against an Outsider card, add 1d4.
Location: Bank Of Abadar
Location Power: When you acquire a boon, bury a card.
Scenario Powers:
At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
When you defeat and corner a villain, display it next to the scenario.
When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.
"

Move to Oubliette

The Tangled Briar:

CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: When you close your location, instead of banishing its cards, shuffle them into a random other location.
To Acquire:
Constitution
Survival 4+#
On any check, discard to bless.
Discard to remove a scourge from a character or a location.
Discard to explore.

Constitution 10(4+6): 1d6 + 1d4 ⇒ (6) + (4) = 10

Roll Details:

Constitution - 1d6
Steal Soul - 1d4

Wow! Didn't expect that!
Discard Briar to explore again

Henchman Proxy B1

Gray Maiden Guard (Danger, Closing Henchman - Proxy B):

Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.

Charisma 12(6+6): 1d10 + 3 + 1d4 + 1d4 ⇒ (8) + 3 + (3) + (1) = 15

Roll Details:

Charisma - 1d10+3
Steal Soul - 1d4
Bestiary of Garund - 1d4

Constitution 11(5+6): 1d6 + 1d4 + 1d6 ⇒ (2) + (2) + (1) = 5

Roll Details:

Constitution - 1d6
Steal Soul - 1d4
Blessed - 1d6

Failed to close

"

Enora wrote:

Hand: Death's Touch, Codex, Magnetic Grimoire, Binder's Tome, Sand Elemental, The Real Rabbit Prince,

Displayed: Steal Soul,
Deck: 11 Discard: 4 Buried: 2
Current Location: Oubliette
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Korvosan House Drake, Enervation, Staff of Greater Necromancy, The Rakshasa, Create Mindscape, Fire Snake
Recharged: Fly, Salvator Scream, Chain Lightning, Disintegrate,
Discard Pile: The Unicorn, Channel the Gift, The Tangled Briar, Blessing of Qi Zhong,
Buried Pile: Ice Chemist, Bestiary of Garund,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


========================
Enora starts her turn.
Hour: Master of Masters
Hour Power:On your check, you may reroll any dice showing 1.
Location: Bank Of Abadar
Location Power: When you acquire a boon, bury a card.
Scenario Powers:
At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
When you defeat and corner a villain, display it next to the scenario.
When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

Reveal Binders Tome for Raheli Combat: 1d4 ⇒ 4

While Brielle deals with Kordaitra Destaid I decide to fly over to the Bank of Abadar and take a look at the mysterious text that Quinn has found.

Perplexing Text:

Core
Barrier 1
Traits:
Cache
Veteran
To Defeat:
Intelligence
Knowledge 7+#
If undefeated, end your turn.
If defeated, draw a new spell or Book item.

Knowledge 13: 1d10 + 5 + 1d8 ⇒ (6) + 5 + (8) = 19

Roll Details:

Knowledge - 1d10+5
Salvatore Scream - 1d8

Defeated, so draw a spell from the box.
Random Spell 1 is: Steal Soul (Spell 5)

"Ah! You see Quinn, this is a scroll of "Steal Soul." A rather handy spell to keep around."

Unsure if I get to keep the spell or not, so I'll keep it for now. It'll be easier to track that way.

"

Enora wrote:

Hand: Death's Touch, Chain Lightning, Steal Soul, Magnetic Grimoire, Binder's Tome, Blessing of Qi Zhong,

Displayed:
Deck: 12 Discard: 3 Buried: 2
Current Location: Bank Of Abadar
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan House Drake, Staff of Greater Necromancy, Blessing of the Spellbound, The Rakshasa, Create Mindscape, Enervation, The Real Rabbit Prince, Codex, Sand Elemental, Fire Snake
Recharged: Fly, Salvator Scream,
Discard Pile: The Unicorn, Channel the Gift, Disintegrate,
Buried Pile: Ice Chemist, Bestiary of Garund,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Banished Card 1 from the Bank
Used up Random Spell #1
Binders Tome Reveals to add 1d4 to combat/charisma checks at my location, but adds mental.


OK. Bunch of stuff going on. So I'll update here. My previous update didn't get captured in the BR Update.

On Brielles turn before they encounter Kordaitra Destaid I will still cast fly. This examines the top card of the Oubliette and the Barracks and moves me to the Bank. The Oubliette gets shuffled after the Villain fight, but the top of the Barracks is still known: Greater Bolstering Armor Also, we know that there is a Toad Demon lurking in the Oubliette somewhere now.

Since Kordaitra Destaid is ALL characters, before Brielle explores, I'm going to cast Channel the Gift for Disintegration for the fight

Gray Maiden Guard:

Story Bane
Type: Monster
Traits: Fighter Gray Maiden Human Veteran
To Defeat: Combat 11+## OR Charisma Diplomacy 6+#
If undefeated, shuffle a new barrier into your location.

Combat(Arcane) 23(11+12): 1d10 + 4 + 4d6 + 1d4 ⇒ (9) + 4 + (5, 6, 4, 2) + (2) = 32

Roll Details:

Combat - 1d10+4
Disintegrate - 4d6
Binder's Tome - 1d4

I'm going to keep the previous roll to recharge fly and just recharge the two recently cast spells here.

At the end of Brielle's turn.

Enora attempts to recover all cards in her Recovery pile.
Channel the Gift: Arcane 14: 1d10 + 4 ⇒ (3) + 4 = 7 -> Channel the Gift discarded.
Disintegrate: Arcane 16: 1d10 + 4 ⇒ (1) + 4 = 5 -> Disintegrate discarded.


At the Start of Brielles turn, I will cast fly and examine

Oubliette Card 1: Toad Demon
Barracks Card 2: Greater Bolstering Armor

I don't like either of those, so I'll head to the Bank and try to read the Perplexing text

End of Brielles Turn.

Enora attempts to recover all cards in her Recovery pile.
Fly: Arcane 10: 1d10 + 4 ⇒ (7) + 4 = 11 -> Fly recharged.

"

Enora wrote:

Hand: Channel the Gift, Chain Lightning, Magnetic Grimoire, Binder's Tome, Salvator Scream,

Displayed:
Deck: 14 Discard: 1 Buried: 2
Current Location: Arsenal
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Qi Zhong, Codex, Disintegrate, Death's Touch, Fire Snake, The Rakshasa, Create Mindscape, Sand Elemental, Staff of Greater Necromancy, Blessing of the Spellbound, Enervation, Korvosan House Drake, The Real Rabbit Prince
Recharged: Fly,
Discard Pile: The Unicorn,
Buried Pile: Ice Chemist, Bestiary of Garund,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"


OFF-TURN ACTIONS:
Recharge House Drake to encounter Acid Rain on Brielles turn.
Arcane 11: 1d10 + 4 + 1d4 ⇒ (3) + 4 + (3) = 10

Roll Details:

Arcane - 1d10+4
Magnetic Grimoire - 1d4

Reveal Magnetic Grimoir because Acid Rain invokes Acid.
Failed

========================
Enora starts her turn.
Hour: The Winged Serpent
Hour Power:Your Ranged check is blessed.
Location: Blood Pool
Location Power: After you discard cards as damage, bury a card from your discards.
Scenario Powers:
At the start of the scenario and when a non-Veteran story bane from a location is undefeated, uncheck a rallied supporter.
When you close your location, before banishing its cards, search it and shuffle each of its non-Veteran story banes into a random other location.
When you defeat and corner a villain, display it next to the scenario.
When you display the second villain, add the new location Plaza and shuffle the villain Dragon (Zarmangarof) into it; the Dragon always rolls Acid. To win, defeat and corner the Dragon.

Red Mantis Assassin (Danger, Closing Henchman - Proxy A):

Story Bane
Type: Monster
Traits: Assassin Human Red Mantis Veteran
To Defeat: Combat 10+##
Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded.

Wisdom 10: 1d6 + 1d4 ⇒ (4) + (4) = 8

Roll Details:

Wisdom - 1d6
Bestiary of Garund - 1d4

Increase Difficulty: 1d6 ⇒ 1

Combat(Arcane) 27(10+12+4+1): 1d10 + 4 + 2d6 + 4 + 1d4 + 1d10 ⇒ (9) + 4 + (1, 5) + 4 + (2) + (7) = 32

Roll Details:

Combat - 1d10+4
Frost Touch - 2d6+4
Ice Chemist - 1d4
Blessed - 1d10

Bury Ice Chemist and Bestiary of Garund to close

Enora is healed for 1: (The Real Rabbit Prince). Deck shuffled.

"

Enora wrote:

Hand: Channel the Gift, Fly, Chain Lightning, Magnetic Grimoire, Binder's Tome, Salvator Scream,

Displayed:
Deck: 13 Discard: 1 Buried: 2
Current Location: Arsenal
Hero Points: 1
NOTES:
Other: Paizo reroll used for scenario CoCT-6A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound, Fire Snake, Staff of Greater Necromancy, Korvosan House Drake, Sand Elemental, Codex, Death's Touch, Blessing of Qi Zhong, Disintegrate, Enervation, The Real Rabbit Prince, Create Mindscape, The Rakshasa
Recharged:
Discard Pile: The Unicorn,
Buried Pile: Ice Chemist, Bestiary of Garund,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d6 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
- Arcane: Intelligence +2
- Knowledge: Intelligence +3
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Diplomacy: Charisma +1

Favored Card: Spell
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
Arcane
POWERS:
On your check to acquire or recharge a boon that has the Magic trait, you may discard ( ☑or recharge) a card that has the Magic trait to add 1d8.
After you play a spell, you may recharge another random spell from your discard pile.
For your combat check, you may discard a spell (☐ or a boon with the Magic trait) (☑ or reveal a card that has the Book trait) to use your Charisma skill + 1d6 (☑2d6) and add that card's adventure deck number and the Arcane, Attack, Cold, and Magic traits. This counts as playing a spell.
☑ When another character fails to acquire a spell that has the Arcane trait or an item that has the Book trait, you may recharge a card to encounter it.
☑ You may recharge a card that has the Book trait to examine the top 3 cards of your location deck.

"

End of Turn Summary:
Closed the Blood Pools
Moved to Arsenal

Full Name

Cassandra Leigh

Race

glaive +12 (+13 ready/AoO) 1d10+7 | +1 warhammer +11 1d8+6 | cold iron longspear +10 1d8+6 |

Classes/Levels

longbow +8 1d8 | Pow Atk -2 +4(6) | Active Effects -4 Con,

skills:
Acro +8, Intim +10, Know (dungeon) +8, Knowledge (engineering) +6, Perf (dance) +10

Gender

female, human | fighter (polearm master) 5 | HP 35/41 (57) | AC 21, Touch 14, FF 17 | F +8 (5), R +5, W +3 | CMB +7, CMD 20 | Per +1 |

About Cassandra Leigh

Build:

Cassandra Leigh
female human fighter (polearm master) 5
CG medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------

AC 20, touch 14, flat-footed 17 (+7 armor, +3 Dex, +1 dodge)
hp 57 (5d10+15)
Fort +8, Ref +5, Will +3
--------------------
Offense
--------------------

Speed 30 ft.
Melee glaive (mw) +12 (1d10+7 /x3)
Ranged longbow +8 (1d8 /×3)
Special Attacks pow atk (-2 atk, +4 dmg)
--------------------
Statistics
--------------------

Str 18, Dex 16, Con 14, Int 13, Wis 13, Cha 14
Base Atk +5; CMB +9;CMD 22
Feats WP: simple, martial; AP light, med, hvy; SP: all; weapon focus (glaive) (1st), combat reflexes (hbf), power attack (fbf 1), dodge (fbf 2), combat expertise (3rd), mobility (fbf), combat patrol (5th)
Traits divine artist (dance), reckless
Skills
Acrobatics +8=+3+4+3+1-3
Intimidate +10=+2+5+3
Knowledge (dungeoneering) +8=+1+4+3
Knowledge (engineering) +6=+1+2+3
Perform (dance) +10=+2+4+3+1
Languages common, elven
Combat Gear +1 breast plate, mw breastplate (left behind), cold iron longspear, glaive (mw), longbow, arrows (20); Other Gear cloak of resistance +1, belt of giant strength +2
Misc Gear backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), wooden holy symbol of shelyn, traveler’s outfit, entertainer’s outfit, and a waterskin, 384 gp (14 atm)
Carrying 92
--------------------
Special Abilities
--------------------

Polearm Fighting At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.
This ability replaces Bravery.
Polearm Training (Ex) At 5th level a polearm master gains a +1 bonus on attack and damage rolls with spears and polearms. The bonus increases by +1 for every four levels beyond 5th.
This ability replaces weapon training 1.
Steadfast Pike At 3rd level, a polearm master gains a +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. The bonus increases by +1 for every four levels beyond 3rd.
This ability replaces Armor Training 1, 2, 3, and 4.

Description:
Cassandra Leigh is a tall human woman standing five foot eight inches tall and possessing a curvaceous figure possessing brown eyes and a slightly upturned nose. She wears a white dress that parts at her hips and continues down in both the front and back to mid calf. She wears a well fitted breastplate, thigh high boots, and carries a glaive and longbow when travelling. She wears brown her hair long, reaching down to her knees, and bound into a tail with a thong.

Personality:
Cassandra is a delightful and cheerful woman with a strong devotion to Shelyn. She tries to do the right thing, to help others, and to be a positive influence in the world. While she couldn’t paint or sculpt her way out of a bucket she is a superb dancer and makes a fair wage off of such performances.
When on the battlefield Cassandra does her best not to let harm come to her allies or those under her protection. She can be quite reckless when it comes to screening her allies and has been known to get herself into trouble doing so at times but thus far has always come out on top.

Background:
Cassandra grew up in the capitol of Taldor, Oppara, and grew up with her parent, moderately wealthy merchants and adherents of Abbadar, named Dorien and Salina Leigh. Cassandra spent her time as a child trying to avoid learning about her family business and watching the performers on the street doing their dances and songs. It was something that she found intriguing and she began to prevail upon them to learn how. It was during this time that she showed a natural talent for dancing, and for the feel of a pole for balance.

Her impromptu education embarrassed her parents but they found there was little they could do to stop their little girl from sneaking away. As she headed into her teen years Cassandra was introduced to the worship of Shelyn by one of the performers she studied under, something that caused her parents no end of annoyance, and it was during this time that she met a elven Paladin of Shelyn named Lorie’el. Lori’el quickly found a kindred spirit in the human girl and began to train her in the use of the glaive, Shelyn’s divine weapon. Cassandra’s natural agility, the strength she’d built up from dancing, and her early introduction to the use of poles for dancing and balance, led her to be a natural glaive user. The young woman applied herself with a passion and eventually became an assistant instructor to the temple’s adherents when they learned how to use a glaive.

Much to her mentor’s disappointment, and her parent’s relief, Cassandra proved to undisciplined to the life of a paladin but began to apply herself towards mastering her chosen weapon. When she turned eighteen Cassie convinced her parents to allow her to travel with the caravan’s to guard their goods and she used the opportunity to help make herself independent. She also began performing in dance halls around this time and between both tasks she began to make good money, something that helped her parents accept their wayward daughter’s choice of lifestyle and begin to take a certain amount of pride in her accomplishments. Shortly after she turned twenty-two Cassandra was asked by the temple to escort a group of priests that were going to Cassomir in response to a divination and it is there where her story picks up.