
En Taro Adun |

Alright, here's Connor Dorn
Fluff:
Connor Dorn was born on a farm outside of Heldren and has worked in Isker Euphram’s smithy from a young age. Much of his life has been spent behind a forge, and Euphram’s war stories have left the youth with a thirst for excitement and glory. He spends his spare time training to fight with weapons he crafted himself, waiting for a chance to become more than a simple blacksmith. He is also a member of the town militia, putting his skill with a weapon to use for the community.
Connor is a good natured young man who longs to get away from his dull life and experience real adventure and isn’t afraid to seize the opportunity to be a hero. Possessed of a strong will, he thinks himself tough enough to take on any challenge that faces him. Willing to lend a hand if he is in a position of help, Connor isn’t afraid to stand up for those who can’t stand for themselves. He is in good physical condition, his body hardened by years in the forge and his days spent practicing swordplay, a skill he hopes will serve him well in his uncertain future.
Connor is a good natured young man who longs to get away from his dull life and experience real adventure and isn’t afraid to seize the opportunity to be a hero. Possessed of a strong will, he thinks himself tough enough to take on any challenge that faces him. Willing to lend a hand if he is in a position of help, Connor isn’t afraid to stand up for those who can’t stand for themselves. He is in good physical condition, his body hardened by years in the forge and his days spent practicing swordplay, a skill he hopes will serve him well in his uncertain future.
Crunch:
Male Human Fighter 1
NG Medium humanoid
Init +2; Senses Perception +1
DEFENSE
AC 19; Touch 12; Flat Footed 17 (+6 armor, +2 dex, +1 shield)
HP 12
Fort +5; Ref +2; Will +0
OFFENSE
Speed 30 feet (20 in armor)
Melee Longsword and Shield +2 (1d8 +3/19-20)/+2 (1d4 +3)
Ranged Shortbow +3 (1d6/x3)
STATSITICS
Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Attack +1; CMB +4; CMD 16
Feats Two-weapon fighting, Improved Shield Bash, Double Slice
Skills Craft (Weapon) +4, Craft (Armor) +4, Perception +1, Knowledge (Geography) +1
Traits Armor Expert, Life of Toil
Languages Common
Gear Longsword, Shortbow (20 arrows), Light spiked steel shield (quickdraw), Chainmail, Cold Weather outfit, Backpack, Bedroll, Trail Rations(6), Waterskin, 24 GP 9SP
Encumbrance 58 lbs
NG Medium humanoid
Init +2; Senses Perception +1
DEFENSE
AC 19; Touch 12; Flat Footed 17 (+6 armor, +2 dex, +1 shield)
HP 12
Fort +5; Ref +2; Will +0
OFFENSE
Speed 30 feet (20 in armor)
Melee Longsword and Shield +2 (1d8 +3/19-20)/+2 (1d4 +3)
Ranged Shortbow +3 (1d6/x3)
STATSITICS
Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Attack +1; CMB +4; CMD 16
Feats Two-weapon fighting, Improved Shield Bash, Double Slice
Skills Craft (Weapon) +4, Craft (Armor) +4, Perception +1, Knowledge (Geography) +1
Traits Armor Expert, Life of Toil
Languages Common
Gear Longsword, Shortbow (20 arrows), Light spiked steel shield (quickdraw), Chainmail, Cold Weather outfit, Backpack, Bedroll, Trail Rations(6), Waterskin, 24 GP 9SP
Encumbrance 58 lbs